_David_Crash_

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  1. Oh yeah, that is my dream, but can to happen in the Issue 20, maybe...
  2. Hello Devs bring you a theme for the I17 or any other Issue that you want, hehe!

    Now speaking as if I were organizing this Issue. The focus of this will be only in total freedom in customizing and creating the chars and their interaction with the environment of Paragon City.

    Step 1: New clothes, hair, textures and poses.

    To make the game more realistic, which is the focus of this Issue will need to change some things, starting with the structure of Chars, we will improve the customization and structuring them, the player can now change the following items:

    *Head Shape *

    *Body shape, adding shapes animalistic and aliens. *

    *Size of the arms, hands and legs, choosing the left and right separately.*

    *Type of eye, choosing the left and right separately. *

    *Type Nail. *

    *Type of nose, nose ranging from animals to aliens.*

    *Details of the head, arms and back like fins, gills, backpacks, wings, jets an etc...*

    *Use watches and bracelets.*

    *Also the implementation of voices and expressions in the chars, as blinking eyes or close them when it is defeated in battle.*

    *Thin Waists, hard arms and legs, anymore!*

    *Also the player can change the texture of the skin, choosing one type elemental as water, fire, earth, metal, lightning or wind, also opting for the choice of a animalistic body with pelage or part with them, scales, carapaces or spines. *

    Clothes

    A change of clothes will also be a highlight of Issue 17, we will make changes to the textures of clothes by adding effects such as metal, plastic, iron, cotton and others. Another change is the variety of types of clothing starting with more choices of prints and embellishments on them. ((I did some drawings of clothes that could be made, then I post here)). Now besides the clothes you choose can also put other details, such as bought back a part of it, choose prints from other clothes, put a zipper, button, belt among other details. Some of the details are, neck scarves, communicators, quilts, ribbons and etc.

    Clothing Elementals

    The clothes are elemental nothing more, nothing less, than clothes with the effect of an element that you want, it will be totally surrounded by the element that you chose or just a part of it.

    Details

    The details are: Earrings, necklaces, bracelets and piercings.

    For hair, sleepers, clips, scarves, colorful locks and more.

    Hair

    The hair will have more life, existing ones will only change the difference in texture, you can select one of the following textures: straight hair, wavy or curly, with a more realistic tone. ((I did some drawings too, after I post)). The hair will now be similar to the movements of the capes, or even the Ghost Widow ((As some clothes too)).

    The hair color can be selected in 3 types and in addition, you can choose the points where you want each hair color.

    Poses

    To innovate, this time you can choose different poses for your hero, as standard or in action !!! (( After I put the drawings)).

    Step 2: New Pets no Archetype, and Vehicles!!!

    Pets

    The new pets can be acquired throughout the game, making specific assignments for the owners of the pet shop, the animals may have the power or not, will be always on your side, but will need to be managed as always receive food among other stuff or it will die!

    Some of these pets are:

    Dog
    Cat
    Snake
    Mouse
    Toad
    Hawk
    Insects
    Dragon ((xtreme))

    Vehicles

    Many heroes have their natural origin and have always wanted a vehicle to go according to their history, or even because they like to drive a good car!

    Vehicles in City of Heroes will be divided into categories: air, land or sea.

    *Air: Jet Packs, Jet Boots ((Not just as usual, but that actually works!)), Costumes anti-gravity. *

    *Land: Motorcycle, Car ((short)), skating, horse ((It's like a vehicle)). The Dragon can also serve as a means of transport. *

    *Marine: Jet ski or Leviathan. *

    If the player chooses one of the vehicles he can not use travel powers, that to avoid confusion in the game, and respect the traffic! XD

    Step 3: Interacting with the environment

    Some archetypes can finally "play" with their power by moving things on the map, carrying things, or making it disappear and appear in other places.

    Controllers and Dominators

    The Mind Troller for example, can levitate things on the map and throw them in mobs, and to control the mobs also using the mental manipulation, of course it will cost a high cost of endurance, but nothing that does not resolve Fitness.

    Tankers and Brutes

    According to the strength of certain sets, they may carry objects and cars from the map, and pitted against the mobs, and destroying things along the way, such as buildings, trees and so on.

    All archetypes can destroy things in the cities.

    Attention! according to the things in the map that you are destroying, you will be deducted from the account of Influence/Infamy, for so do not be so happy.


    And to end this Super, Hyper, Mega Issue, we bring new events to the players!

    Meteor!

    Yes, this event, players will have to run to get all the people on the streets and take them to the force field that will appear in the city and protect all of this catastrophe!

    Jesters!

    Jesters began to move in and out everywhere playing tricks on people, will be a race in order to stop them all, have fun!

    Change in reality

    The Rikti will play neutralizing powers that will change randomly, find the Rikti, destroy the neutralizing and get the true power back!

    Well folks, that's it, hope I have not traveled much, but even if those changes do not occur now I'm sure that some of it will occur, or even over time all of them.

    Soon I will place the drawings.
  3. I'm getting Download file manifest, when i try get in!
  4. I see many people complaining of Farms and because of that I put the word "salvation" in the post, who pointed out that as a fact of playing stones, should learn to express themselves better and have some extra lessons for the interpretation of text.

    Returning to the subject of the post, you are right Light, but who was playing before I13 was funny how the time of sewers, travels powers, and martyrdom to get to level 50 ...

    Perhaps the only way is to leave as is and see what happens, then everything tires ...
  5. I had an idea to turn away from the farms in the AE, the idea is the following, the AE would still have XP, but this would only be given at the end of missions, while the influence and prestige could run normally.

    What does this change?

    The lowbies return to normal missions and know the great game they have in their hands, so only the chars level 50 would make the AE, to raise prestige and influence, I bet that the number of lowbies doing AE decrease 95% and the game would have the grace that was before ...

    This is the only salvation I see for the game at that time ...
  6. Fine, Only one would actually ... But how I wish this could be done!
  7. What are the AE Badges? I thought it was for that! =/
  8. Well, now the goal is to get money, I had a great idea, ((LOL))

    The Devs can release the Login 2 chars in the same account by doing the following system.

    The person pays 2 accounts but then release the Devs 2 hits in a single account.

    Why and how would it?
    That would be for people who have two accounts but the computer is slow or to do transactions for chars in the same account.

    The system would be the following: Paying the second access of the account you choose the main char would log and secondary, so when the game load the two chars appear in the same account. The key to the normal functions and secondary functions of the ally, of course, there could be a key to changing the main char in-game.

    It would be nice to implement some controls to Ally, equal or better than the masterminds have with their pets.

    Well then let this great suggestion, I hope that is accepted and implemented immediately, then I will pay 8 accounts, and make my task force alone, as the farms dominated Paragon.
  9. [ QUOTE ]
    You will want to read and perhaps repost this in Sexy Jay's costume thread up in the Dev area. They do read that thread. Not so much here. If you do a search for some of your ideas, you'll find many of them have explanations as to why they aren't in the game.

    [/ QUOTE ]Hum....Bad!
  10. With competition coming in the City of Heroes can not be left behind because of the details, so bring a project to evaluate the DEVS on an area of the game that I identify a lot, which is the customization.

    My first observation on the customization is limited compared to some other games, such as changing the eyes, the expressions of the face, changing only one arm, leg or side of the body, change the color of power and have more freedom in changing of physical characters.

    Well, to improve so I thought of something known as "Tailor respec", what would it?

    The Tailor respec, is acquired with a TF or mission or the DEVS decide what will be ... in the char supplementing it can change the height of your char, that for some is a big problem because many times your char is very small or larger than other chars and then becomes something out, that help to those level 50 which does not like the height of your char, and is sorry for delete it.

    About the changes:

    Some players want to leave your char very different and the choice of changing only one arm or leg would be great if applied to the Cox, another thing is the changes of the eye and can only put one wing.

    Hair:

    Well, I know design and have some good tips on styles of hair that could put both DEVS for girls and for boys, then soon I will put some pictures here.

    Clothing:

    I think the packs are quite nice, but there is a shortage of clothes in Cox, mainly young clothing style, double as belts, jackets tied at the waist, can put earrings in both men and in women,
    jackets and trousers torn, among other things ...

    Well, just as I am designing some type of hair, clothes and accessories and hope the DEVS does not bother me to put them here.

    Thank you for your attention and hope to be heard!