Hello Devs bring you a theme for the I17 or any other Issue that you want, hehe!
Now speaking as if I were organizing this Issue. The focus of this will be only in total freedom in customizing and creating the chars and their interaction with the environment of Paragon City.
Step 1: New clothes, hair, textures and poses.
To make the game more realistic, which is the focus of this Issue will need to change some things, starting with the structure of Chars, we will improve the customization and structuring them, the player can now change the following items:
*Head Shape *
*Body shape, adding shapes animalistic and aliens. *
*Size of the arms, hands and legs, choosing the left and right separately.*
*Type of eye, choosing the left and right separately. *
*Type Nail. *
*Type of nose, nose ranging from animals to aliens.*
*Details of the head, arms and back like fins, gills, backpacks, wings, jets an etc...*
*Use watches and bracelets.*
*Also the implementation of voices and expressions in the chars, as blinking eyes or close them when it is defeated in battle.*
*Thin Waists, hard arms and legs, anymore!*
*Also the player can change the texture of the skin, choosing one type elemental as water, fire, earth, metal, lightning or wind, also opting for the choice of a animalistic body with pelage or part with them, scales, carapaces or spines. *
Clothes
A change of clothes will also be a highlight of Issue 17, we will make changes to the textures of clothes by adding effects such as metal, plastic, iron, cotton and others. Another change is the variety of types of clothing starting with more choices of prints and embellishments on them. ((I did some drawings of clothes that could be made, then I post here)). Now besides the clothes you choose can also put other details, such as bought back a part of it, choose prints from other clothes, put a zipper, button, belt among other details. Some of the details are, neck scarves, communicators, quilts, ribbons and etc.
Clothing Elementals
The clothes are elemental nothing more, nothing less, than clothes with the effect of an element that you want, it will be totally surrounded by the element that you chose or just a part of it.
Details
The details are: Earrings, necklaces, bracelets and piercings.
For hair, sleepers, clips, scarves, colorful locks and more.
Hair
The hair will have more life, existing ones will only change the difference in texture, you can select one of the following textures: straight hair, wavy or curly, with a more realistic tone. ((I did some drawings too, after I post)). The hair will now be similar to the movements of the capes, or even the Ghost Widow ((As some clothes too)).
The hair color can be selected in 3 types and in addition, you can choose the points where you want each hair color.
Poses
To innovate, this time you can choose different poses for your hero, as standard or in action !!! (( After I put the drawings)).
Step 2: New Pets no Archetype, and Vehicles!!!
Pets
The new pets can be acquired throughout the game, making specific assignments for the owners of the pet shop, the animals may have the power or not, will be always on your side, but will need to be managed as always receive food among other stuff or it will die!
Some of these pets are:
Dog
Cat
Snake
Mouse
Toad
Hawk
Insects
Dragon ((xtreme))
Vehicles
Many heroes have their natural origin and have always wanted a vehicle to go according to their history, or even because they like to drive a good car!
Vehicles in City of Heroes will be divided into categories: air, land or sea.
*Air: Jet Packs, Jet Boots ((Not just as usual, but that actually works!)), Costumes anti-gravity. *
*Land: Motorcycle, Car ((short)), skating, horse ((It's like a vehicle)). The Dragon can also serve as a means of transport. *
*Marine: Jet ski or Leviathan. *
If the player chooses one of the vehicles he can not use travel powers, that to avoid confusion in the game, and respect the traffic! XD
Step 3: Interacting with the environment
Some archetypes can finally "play" with their power by moving things on the map, carrying things, or making it disappear and appear in other places.
Controllers and Dominators
The Mind Troller for example, can levitate things on the map and throw them in mobs, and to control the mobs also using the mental manipulation, of course it will cost a high cost of endurance, but nothing that does not resolve Fitness.
Tankers and Brutes
According to the strength of certain sets, they may carry objects and cars from the map, and pitted against the mobs, and destroying things along the way, such as buildings, trees and so on.
All archetypes can destroy things in the cities.
Attention! according to the things in the map that you are destroying, you will be deducted from the account of Influence/Infamy, for so do not be so happy.
And to end this Super, Hyper, Mega Issue, we bring new events to the players!
Meteor!
Yes, this event, players will have to run to get all the people on the streets and take them to the force field that will appear in the city and protect all of this catastrophe!
Jesters!
Jesters began to move in and out everywhere playing tricks on people, will be a race in order to stop them all, have fun!
Change in reality
The Rikti will play neutralizing powers that will change randomly, find the Rikti, destroy the neutralizing and get the true power back!
Well folks, that's it, hope I have not traveled much, but even if those changes do not occur now I'm sure that some of it will occur, or even over time all of them.
Soon I will place the drawings.