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Posts
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Joined
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This is a sad day indeed. I've been playing this game since the first wave of beta invites of CoH. I've seen a lot of things change over the years, but it was always fun to come back and play like a Superhero. This game just has a wonderful way of making you feel strong when you go up against a big group of enemies and emerge voctorious. Whether it was done without a scratch, or with a sliver of life left it was always fun. I was here for the 3 day CoH headstart and I'll stick around till the last hamster is taken from it's wheel.
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I"m having this problem right now. I played yesterday and last night just fine and I went to login tonight and I'm getting this error. I tried every server and they all give me the same message.
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I'm sure your pretty logged with arcs to review, but if you can get around to mine sometime in the next 8 months or so I'd appreciate it.
Arc Name: Creating a Praetorian Resistance
Arc ID:82219
Length: Very Long
Morality: Heroic
Synopsis:You are going to Praetorian Earth to free their heroes from the Praetorian AV's to create a resistance to fight for freedom. The arc is full of AV/EB's, allies, and ambushes so it's recommended to bring some friends. -
Tyrant doesn't show up in the list of critters that will be the main enemy of the map, because Tyrant is the only one in his group. When you select single things like a boss to fight at the end of the mission, then he shows up.
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Well now that we see the new fighters in Cimerora, I think we've got a higher chance of seeing Blue Steel in action. One other thing how can you bring up Blue Steel on murder charges when the guy he supposedly murdered is still out and attacking the city. At the most its extreme police brutality, but not murder.
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Bow Breaker could also have something to do with Wyvern?
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Well in the Founder's Falls mayhem mission at lvl 40, it's all the groups besides longbow or PPd that spawn the side missions. In Founder's it's some groups of DE and Nemesis I think. I Atlas I would keep an eye out for groups of clocks or hellions. They should be the ones with the kesys to the side missions.
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The walking NPC's didn't used to just make their ramdom statements. They would only talk to you if you clicked on them.
For a while none of the giant monsters would randomly spawn in the zones. They were added in later and used to have specific levels so high level heroes would see them as grey instead of the purple they are now. -
My avatar is a picture of my lvl 6 mastermind in Atlas Park posing next to Ms. Liberty who had just trained him in hover. When you got hit with that bug you could run around Atlas like a hero, fighta ll the villain groups, but like people said the police drones would just send you back to mercy island. If you were nimble and quick you could get past the drones and visit Ms. Liberty and even the MAGI vault.
There was a time when the glowie objects didn't make any kind of noise. You had to physically see the objects. There was alos a time when there were problems with the glowies being invisable. You could hear them but not see them. You would have to "feel" around with your cursor to see when it changed into a hand to click them.
Stores only used to sell the "power 10" enhancements. Your DO stores only sold DO's of the power 10. The First level SO stores for the 25 and 30 lvl enhancements sold all DO's but only the Power 10 SO's/ you couldn't buy a full set of SO's until the contact stores at lvl 30. They then changed the contacts to sell the other enhancements outside the power 10, but they were more expensive than if they could have been bought at a store. -
I thought it would be col to have a dagger type scrapper. Have the scrapper double welding daggers for close fighting.
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Go log onto the test server and go visit Sister Psyche in IP and you'll see.
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My first thought was that the devs are going to have a whole lot of granola bars at their offices when they got back. Turns out it was people thanking the devs for all their hard work and dedication they make to make this the best MMORPG out there. Thanks for all the hard work.