5th_Elemental

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  1. 5th_Elemental

    Tanking iTrials

    SHIELD is your answer!

    I love my Shield Tank, he Tanked all the I-Trials as they came out and I was never disappointed.

    Shield has a great mix of Defense and Resistance, Tough and Weave complement it perfectly.

    You can cap out your Defense and have over 50% resistances.

    And Shield Charge Rocks!
  2. End Reducers and To Hit Debuffs (3 of each if you can)
  3. 5th_Elemental

    Dual Pistols?

    I love Dual Pistols on my Blaster!

    3 Fast rechargin AoE's
    4 Single target attacks

    You can shred mobs quickly with the AoE's, t9 every other mob!

    4 single target attacks is better than any other set!

    With FIRE primary all you end up using is the 3 single attacks and Fireball mostly, with DP all powers are in play!

    Pair it with EM and your unstoppable!
  4. Any of the AE arcs in my Sig!

    They are made for high level action, 3 mishs each w/AVs (or Ebs). You can solo with a tough toon, but they were meant for high level team action. Kinda like when you hit your 40's and wanted to hunt down all the games AVs. The 5 arcs are a continuing story.
  5. 5th_Elemental

    EA Slotting

    Standard slotting for everything is Rule of 3. If you want the most efficient benefit put 3 into it.

    If a defense shield has +def than put 3 defense enhancers in there.
    If it is +def and +dmg res. put 3 of each in that power.
    If you need an End Reducer in it, usually 1 is good enough.

    I would have to check my EA toon for exact slotting tips! Can't do now at work!
  6. Quote:
    Originally Posted by Emberly View Post
    Runner? Meh, someone else will grab it, I got all these guys right here. Blaster pulls a boss off me? He'll kill it mighty fast, and if not, live and learn, Blaster buddy! Shield scrapper pulls aggro from me? She's tough enough to handle it until either it's dead or I pull it back. Brute beats me to the spawn and grabs aggro first? Good on him, he needs the fury and anything that lives more than ten seconds will be on me by then. . . . my animation time is better used attacking than waving my hands and making silly grunting noises. The fact you think Taunt is needed to be a good tank tells me that it's you who doesn't know much about tanking.
    I know your type. I've seen you on some Lambda runs. You run thru the lab/warehouse leaving your friends behind, attacking the crates, everyone on your team is dieing left and right. You continue on thru the map locating crates. You suddenly find yourself alone and see that everyone else on your team has headed to the hospital. Than you think to yourself "Man these other players just don't get it, i'm alive and they keep dieing. Don't they know to just follow me. Meh, oh well, i'm a good tank, I haven't died!"

    You are a Scrap or Brute player, stay off of Tankers and giving advice about them. Selfish Tankers are NOT needed.
  7. Quote:
    Originally Posted by Roderick View Post

    Before Inherent Fitness, I never took Taunt on a Tank or Brute; I never had room in the build.

    With a 10 second recharge, it's pretty easy to get to the point where you'd be Taunting as often as you attack, and I've got better powers to use than Taunt.

    This! Makes everything you said irrelevant to me. (IE: Not worth my time to discuss)
  8. Quote:
    Originally Posted by Emberly View Post
    Nope.

    Nope.

    Between Tank and Brute? Yup.

    Not necessarily.
    Emberly I hope I never meet you in-game and your the only Tank. "No Taunt?" People like you don't know the 1st thing about being a Tank! Nuff said!
  9. Axe and Mace are basically the same power sets.
    If you want to TANK it, you must have Taunt.
    If you want to do more DAMAGE go Brute.

    Being a Tanker is more about AGGRO control, herding mobs, protecting suqishies. While playin a Tank you arent overly concerned about Damage or finishing opponents, just controlling their attention. A good Tank hits the taunt power as soon as it comes up and cycles thru the enemies to Taunt.

    If you have any serious concerns about damage, go Brute.
  10. Drop Combat Jumping, Acrobatics and Sprint. You shouldnt need those when fighting (or at all really).

    Put some Recipes in your attacks (Mako's bite for example)

    Grab Miracle+rec and Numinas +rec/health (You can 4-slot physical perfection 2-end mod and these 2-uniques)

    Once you have your attacks filled with recipes and you stop those 3-toggles, you should have no problems. (If you cant get recipes slot your attacks 3-dmg/2-acc/1-end red)
  11. Quote:
    Originally Posted by Amy_Amp View Post
    You mean Cold/sonic? Ice/sonic really isn't ranking that high in terms of AV/GM soloer.
    Yes I meant Cold/Sonic! For Solo'ing and Team play Cold/ really works well. I don't have the time yet again but i'll try to show why Cold beats out Rads next post.
  12. I am currently at-work and cannot elaborate but before you choose anything I am throwing Ice/Sonic into this thread as the BEST option. It is truly an AV/GM liquidator
  13. Ok Bob sounds good. I have adjusted the initial post to show what the team truely is now. We have reached lvl 9 after Monday and will coninue this Thurs. Go ahead and get your 'toon to that level if you wish.
  14. Quote:
    Originally Posted by Dark_Bob View Post
    fire/kin
    Looks like we have a slight bit of Power conflict another member has gone with Fire as their main attack power. Bob can you reconsider the Fire power set for another?
  15. Tired of running endless iTrials? Waiting for NEW content? What better time than now to make a new 'toon! Even better, adventuring with a full group all the way to 50. So post a reply or contact me NAO!
  16. Quote:
    Originally Posted by Dark_Bob View Post
    I'd like in this, on Colorfull a corruptor
    Sounds great! A Corruptor would fit nicely, What Power Sets? We are looking to begin this upcoming Monday.
  17. When: Monday and Thursday Evenings 6:30-8:30 PM Pacific Time.
    Where: Infinity Server, Starting in Praetoria
    What: Adventuring from levels 1-50 together!
    Who: Team is currently made up of:
    1) Tank - SS/SH
    2) Widow - Fortunata
    3) Scrapper - BS/SR
    4) Dom - Grav/Fire
    5) Brute - KM/WP
    6) Controller - Ice/Rad
    Why: We are looking for 2 more complementary players, most likely Defender or Corruptor types and also no Power duplications.
    How: To get involved leave a post here! or contact @Pankrator
  18. 5th_Elemental

    Canon Fodder

    A Close Encounter
    Arc ID: 233720
    By: @Baler
    Overall Rating: 3.75 Stars

    @Cain Lightning says:
    Fun Factor:
    Thumbs up on matching the keywords. You captured the sci-fi flavor well and it was every bit as easy as advertised. Although there was a wide assortment of objectives (gather glowies, destroy objects, rescue allies, etc.), the clues received were so vague and uninformative that the novelty of receiving them lost its charm. Reducing the amount of clues while detailing the ones that remain would probably help clean this up. 3.75 Stars

    @LAMIKE says:
    Story Flow:
    While I found the story interesting, it took a bit too long to unfold. When all was revealed, your concept made sense and I found it pretty cool. There was a lack of detail on the mob and boss info, and some questionable naming convention (Squiigs, Squoogs, Squaags) (Grunts, Command, Trooper). Frankly, this is rather bland and took away from the appeal. As far as the clues, since there was so little information to uncover (most likely intended, at first), it’s hard to gauge their effectiveness. Even Mulder and Scully found out more of the plot in the early stages of each episode to propel them forward. 4 Stars

    @Pankrator says:
    Visual Pop:
    I found the overall costume design unimpressive. The Eagle’s Talons reminded me of park rangers, and could use a more serious/tougher look (especially since they’re used quite often throughout the arc). Unfortunately, the Qald’s also suffered from this. You have a chance to create here, so I’d rather you used the costume editor to come up with a more unique look. I failed to find one instance of colorful text usage or even a bold/italicized word. What about a title for each mission? There was nothing exciting about the NPC dialogue; it could really use some spicing up. 3.5 Stars

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    The History of Statesman
    Arc ID: 219484
    By: @JJAC
    Overall Rating: 4.5 Stars

    @Cain Lightning says:
    Story Flow:
    Excellent presentation as it read well. The whole way through the arc, I was sufficiently compelled to continue on. The transmissions by Mender Lazarus were entertaining, reflected well on the canon character, and provided a solid sense of immersion. The clues and popups did a good job of connecting the various parts of this arc together and rounded out the story flow well. 4.5 Stars

    @LAMIKE says:
    Visual Pop:
    Here we have some excellent use of costume design! I loved the Jags, War Hulks, Spartans, etc. Not overusing the auras made appreciating the designs a pleasure. The map selections were appropriate and fit the story. There was a nice use of text color selections to differentiate the various character dialogues. Speaking of which, I laughed a lot at the NPC speech. 5 Stars

    @Pankrator says:
    Fun Factor:
    Definitely a soloable arc. It doesn’t play as well for a team due to the “What Waita” gag. If you’re not the leader, it’s easy to miss this joke (only the team leader sees the response that sets up this gag). As a parody, this was right on. I understood most of it and laughed out loud numerous times. Definitely a recommendable arc, but not necessarily repayable because it was quite easy. Good use of custom powers with nothing out of balance. 4 Stars
  19. 5th_Elemental

    Canon Fodder

    Psychophage
    Arc ID: 283197
    By: @Venture
    Overall Rating: Incomplete

    We attempted to review this arc and immediately encountered significant problems with the custom power building of the mobs which made it unplayable. When @Venture notifies us when this issue has been cleared up, we will gladly put this arc back on our queue.

    @Cain Lightning
    @LAMIKE
    @Pankrator
  20. 5th_Elemental

    Canon Fodder

    The Portal Bandits
    Arc ID: 3326
    By: @Lazarus
    Overall Rating: 4 Stars

    @Cain Lightning says:
    Visual Pop: Right from the start, there was visual pop! I liked the look of the contact Iron Samurai. There was a very nice mix of Nagan costume designs, with a high-tech/alien reptile flavor. Using the Crey Scorpion model as Security Chief Riker was a cool addition which I haven’t seen used often. The choice of maps was good, but the last one was a bit big. Overall, the NPC dialogue was good, but there were some questionable comedic attempts in one of the missions which seemed to fall flat. 4.25 Stars

    @LAMIKE says:
    Fun Factor: The Challenging keyword for this story arc seems off, as we had an easy time both in team mode as well as solo. Regarding the MA Tool usage, there was not much to do aside from “defeat” objectives, however the clever use of ambushes helped keep things fun. There was such a large variety of powers amongst the mobs that I found it difficult to see a common theme, but since they were built properly, again, I found myself enjoying it. 4 Stars

    @Pankrator says:
    Story Flow: I stopped counting grammatical errors after five, so having another set of eyes check things out would help. It felt like there were too many similar missions, and not enough variety of bosses. I also felt the comedic mission was out of place (filler mish?), which made the overall arc suffer. I was thinking “jump the shark” after seeing the hotdog cart. The contact didn’t provide much information, however, the mob descriptions helped fill the gap. 3.75 Stars

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    In Pursuit of Liberty
    Arc ID: 221702
    By: @Gypsy Rose
    Overall Rating: 4.5 Stars

    @Cain Lightning says:
    Fun Factor I felt the story arc matched up to the keywords “Complex” and “Origin”. There was an adequate amount of stuff to uncover and do to keep things interesting. Considering the help you get from numerous allies (is Statesman really necessary in this arc?) and the fact that most signature villains are EBs rather than AVs, I think “Solo” as a keyword might fit here as well. Having said that, the arc was still very enjoyable and has a high replay value for both soloists and teams. 4.5 Stars

    @LAMIKE says:
    Story Flow: This arc’s presentation was great, which I really appreciate. The story was clever, and following Liberty through the various points of her life was interesting. Nice, deep mob info and backgrounds which I enjoyed a lot. Having to gather the parts of her costume and weapons was fun and kept my attention all the way through. The only negative I would address is that at the very end, it felt like the story ran out of gas. The text information got progressively less and less, so you could afford to make it a bit more epic. 4.5 Stars

    @Pankrator says:
    Visual Pop: Schwing! I loved the hot members of the Liberty Force, especially Liberty Rose all grown-up. The Garden of Evil mob was neat (cool Devoured Earth) and well supported by the custom character Fatal Fern. The design was nice all throughout the arc except for the fourth mission. It had a bland mix of canon critters, and I would have much preferred another custom mob here. Although the maps seemed large, the proper use of the right type of mission objectives (i.e.: no “defeat alls”) allowed the missions to be completed nice and swift. 4.75 Stars
  21. 5th_Elemental

    Canon Fodder

    Rider’s Ribs Restaurant Rescue
    Arc ID: 163967
    By: @Zamuel
    Overall Rating: 3.5 Stars

    @Cain Lightning says:
    Fun Factor: First off, I would keyword this mission arc “Solo Friendly”. There are definitely no player-killers present. There was a bit of repeat of the rescue objective, and having to rescue the same person twice was a drag. Although I liked the variety of opponents, they seemed to have a motley assortment of weapons and abilities at their disposal. The power selection of the custom mobs should better reflect the source of their power (King Colonel’s radiation powers) and the weapons they wield. At the very least, a swap of samurai swords and broadswords for cleavers and clubs would make it feel more appropriate. 3.5 Stars

    @LAMIKE says:
    Story Flow: This review was a tough one. I am still unsure as to whether this was an attempt at a drama or a comedy. There were plenty of instances of both present, which confused me. I felt like an outsider trying to intervene in a family affair, but if I was somehow related to one of the characters, I might have felt more immersed in the story. Regarding the format in which the arc was presented, I found many glaring issues which further proofreading should fix up nicely. 3.25 Stars

    @Pankrator says:
    Visual Pop: While there was a plethora of mob types, many of them were dressed in civilian, humdrum clothing. I realize this might have been the angle you are going for, but I would suggest altering their appearance to better suit their names. Perhaps by adding some sort of green aura effect to the Colonel’s troops would better reflect how they obtained their powers. Aside from that, Disasta Recipe was funky. 3.5 Stars

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    Small Fears
    Arc ID: 12285
    By: @Wall of Knight
    Overall Rating: 4.5 Stars

    @Cain Lightning says:
    Story Flow: This arc had creepy horror story elements reminiscent of Silent Hill. The formatting was not only well done, but I thought there was clever usage of child-like speech (especially considering that the contact was a panicked child). The clues provided nice additional depth, which the contact could not, and helped propel the story along. The Professor X-like telepathic assistance provided by the contact helped the story cohesiveness, and was a nice touch. 4.75 Stars

    @LAMIKE says:
    Visual Pop: There was a great combination of Actual Fears (Bully, Principle, Bad Girl) and Imaginary Fears (Monster Under the Bed, Evil Clown, Monster in the Hall), both being original and scary. The costumes were well done, and totally fit the “Horror” theme. There was a nice selection of maps, with none being too large. The auras were appropriate and not over used. The NPC dialogue was immersive, and helped tie in with the visuals. 5 Stars

    @Pankrator says:
    Fun Factor: The challenge level was fairly intense. The various powers of all of the custom mobs fit nicely, were not too overpowering, and definitely fit their descriptions. I really liked the inventive MA Tool usage, such as noted above under Story Flow. This story arc suits the “Horror” and “Magic” keywords perfectly. As the missions unfolded, the scare factor kept increasing. The only issue I had was that Mother Mayhem had to be fought twice. I would much rather have fought your custom AV twice, who I found really cool. This one has a high replay value! 4 Stars
  22. 5th_Elemental

    Canon Fodder

    The Fracturing of Time
    Arc ID: 171031
    By: @Tahlana
    Overall Rating: 5 Stars

    @Cain Lightning says:
    Visual Pop: I really enjoyed the custom mobs in this arc. A hoard of winged Raigaus warriors is a scary sight! The Kyrdosi also looked good, before and after their transformation. They kind of reminded me of a classic Star Trek-style alien race. A good selection of varied maps, and just enough colored text rounded out the visual pop. 5 Stars

    @LAMIKE says:
    Fun Factor: I felt this arc was true to it’s “solo friendly” keyword. The powers of the mobs matched their descriptions well. There was a nice balance of MA Tool use, such as locating glowies, freeing allies, etc. Overall the arc was a complete package in regards to my fun factor, and is definitely worth replaying. 4.75 Stars

    @Pankrator says:
    Story Flow: The story read like a good novel. It was well written, had great structure, and was exciting. The background information on practically every custom mob was deep and interesting to learn about. Discovering that the contact is actually you, in essence, was a really creative twist. The story was so original that I didn’t want to stop playing until I succeeded in the end. I would love to see more Kyrdosi used in a future arc! 5 Stars

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    Pest Control
    Arc ID: 271731
    By: @JadKin
    Overall Rating: 4.25 Stars

    @Cain Lightning says:
    Story Flow: This story was well presented, simple and easy to follow. There was a wide assortment of custom critters amongst the Pest mob. Reading the different background text was both fun and informative. The clues provided did a good job in tying everything together. The major issue I had with the arc was the contact. He provided minimal inspiration along the way. A bit more interactive text from the contact would greatly improve this arc. The promise of a monetary reward was not enough of a motivation for me to want to continue. 3.75 Stars

    @LAMIKE says:
    Visual Pop: The Ants looked awesome. The Crey at the beach could have been outfitted better. Perhaps replacing them with a bunch of civilians in beach attire would have made them more immersive. I thought there was a bit of repeated NPC dialogue, with multiple people saying the exact same thing. I liked the use of the maps, which were fun to explore. 4.50 Stars

    @Pankrator says:
    Fun Factor: I felt the challenge level was ok, but I wouldn’t consider it “Challenging” as a keyword. I would like to have seen some EB/AV varieties of Ants. I also felt the “Save the World” keyword wasn’t hammered home enough by the contact. That being said, I loved the custom power building of the various Ants! Squashing all of them was very fun, enough to continue playing to the end. I would easily play through this arc again, just to battle the Ants. 4.25 Stars
  23. 5th_Elemental

    Canon Fodder

    A Close Encounter
    Arc ID: 233720
    By: @Baler
    Overall Rating: Incomplete

    We’ve read on another reviewer’s thread that this story arc has some errors (which we also encountered while playing). When @Baler notifies us when these issues have been cleared up, we will gladly put this arc back on our queue.

    @Cain Lightning
    @LAMIKE
    @Pankrator
  24. Quote:
    Originally Posted by PoliceWoman
    Origin 5th Element - Part I "Get Max" review
    The premise is the origin story of a super group, and this is apparently part 1 of that story. The keywords, warnings and level range seemed pretty intimidating. I decided to play a 50 MA/SR scrapper with soft capped defense.
    You seem to have a good idea of the challenge rating at this point. The keywords being: Challenging and Ideal for Teams.

    Quote:
    Originally Posted by PoliceWoman
    The contact appears to be a paramilitary-looking superhero.
    About Contact:
    Drake Steel is the partner of Max Savage, and a founding member of the Super Group 5th Element . He combines his inherent mutant ability of Power Manipulation with an extensive array of combat talents, developed while serving in various military capacities.


    Your assumption is unnecessary, since the background clearly states he's former military. There's a distinction between "para" and "former".


    Quote:
    Originally Posted by PoliceWoman
    The contact is very up-front about telling me this is a story arc presented by Aeon Entertainment that reproduces one of his past missions, that was a part of the origin of his super group. This is an interesting and unusual way to present a story arc. He does do a good job of briefing me on the opposition I should expect to face.
    Your grasp of the mission concept seems pretty clear here. This changes, however (see below).

    Quote:
    Originally Posted by PoliceWoman
    Some people may question having organized crime gangs at level 50, but this doesn't really bother me.
    Not quite sure why this is an issue. Being a custom criminal organization, there's no restrictions based on canon concepts or expectations.

    Quote:
    Originally Posted by PoliceWoman
    I'm not sure why the lap top glowie is required it seems like I already have the info I came for, though the clue given by the lap top IS a nice-to-know.
    The first reason is that the contact tells you the following:

    Mission One Send Off:
    (snip) Do what you can to find out who their supplier is. This information could lead to bigger and better busts.


    The second reason is because the clue you find provides the following (note - foreshadowing):

    Clue Description (Laptop):
    Information on weapons and technology being supplied to Intercrime by an organization called Militech Technologies. Something called a "Mind Swiper" device is at the top of the list.



    Quote:
    Originally Posted by PoliceWoman
    Debriefing: Seems really short, just one line without much content in it I'd suggest maybe recapping some of the stuff found out during the mission.
    Since the arc is "Ideal For Teams", and only the mission leader receives the mission debriefing, we decided to take care of this issue through the Success Popup so that every team member could read it:

    Mission Success Popup:
    With the defeat of The Pulverizer, the warehouse location he mentioned is the next place to look for Max Savage. What did he mean by Max has been "Mind Swiped?"



    Quote:
    Originally Posted by PoliceWoman
    Mission 2
    The contact says that Pulverizer "was a fountain of information", but doesn't actually SAY anything that was learned from Pulverizer. Instead he has me follow up a clue from mission 1 leading to another warehouse.
    There are two things you have currently been told by The Pulverizer:

    Boss Defeated Clue (The Pulverizer’s Tale):
    The Pulverizer reveals that Max Savage has been "Mind Swiped" and is now a member of Intercrime. He informs you of a warehouse location where Max should be.


    Where Max is, and that he has been "Mind Swiped". I would consider both of these vital bits of information on your quest to find him.

    Quote:
    Originally Posted by PoliceWoman
    Found and fought Bonfire, who spawned as an EB for me (probably an AV for a larger group). The contact should probably warn the player of AVs in the mission briefing (he did mention something in the debriefing of mission 1, but it's worth mentioning in the briefing of the mission they're actually in).
    Mission Send Off Dialog:
    Intercrime central is bound to be aware of your activities by now, so be on your toes. They have plenty of Rogue Island rejects at their disposal so be ready to spit some blood on this one. Back in the day, it was really hard finding Heroes to team with, but today they are everywhere. If only there had been others to help me find Max I might not have ended up in the hospital after this one. Well not really, but almost.


    Quote:
    Originally Posted by PoliceWoman
    I beat up Bonfire, and all the while he was expositioning about the ambush he was calling down on me. No ambush actually reached me until AFTER Bonfire died, and which point an ambush promptly spawned and attacked. This might've been intentional (making Bonfire's dialog deliberately ironic) but I wasn't sure, so thought I'd mention it.
    Intentional. Funny, huh.

    Quote:
    Originally Posted by PoliceWoman
    Neither Bonfire nor Boneyard seem to have background info tying them to Intercrime (snip)
    Here are the three backgrounds of the signature villains that you have defeated thus far:

    Boss Description: The Pulverizer
    Sgt Joe Hall considered himself a career marine he'd been in for ten years and planned to go on for at least another ten. That was before he lost both of his hands while serving in the Gulf War. His loyalty is now to Intercrime after receiving new robotic hands from them. As The Pulverizer, he has no compunction against killing, as long as the money is right and it doesn't conflict with American interests.

    Boss Description: Bonfire
    Jeff Becker is a reckless mutant with a red hot temper. A slick schemer, he likes to live high and fast. He has no scruples about hurting other people to get what he wants. As Bonfire, he accepts the occasional hit from his organized crime contacts, such as Intercrime, for the extra money it brings. It also provides him plenty of opportunities to burn things.

    Boss Description: Boneyard
    Boneyard's background is a complete mystery. His residency in Dark Astoria suggests that the rumor of his being one of the "Lost Sons of Adamastor" may be accurate.


    Quote:
    Originally Posted by PoliceWoman
    (snip) and their appearance and powersets don't seem similar to the other Intercrime members.
    Signature characters have the right to be unique from standard mobs.

    Quote:
    Originally Posted by PoliceWoman
    You might consider adding some supporting background info (whether in briefings, clues or their descriptions and costumes) to better connect them to Intercrime. As currently presented, the mission doesn't give any info that ties them to Intercrime (other than having the "Intercrime" villain group tag) which makes them seem more like cameo appearances by unrelated villains.
    Uh . . .scroll up, hon.

    Quote:
    Originally Posted by PoliceWoman
    Mission 3
    Apparently Lustre is able to "mind swipe" heroes into being controlled by her.
    Why would you assume Lustre possesses the power, when there's a "Mind Swiper Device" which has been referenced to several times?

    Quote:
    Originally Posted by PoliceWoman
    It occurs to me that I should probably not go after her unless I have some defense against this "mind swipe" device? Otherwise it seems like she could just "mind swipe" me and it would all be over. Consider adding some item that you acquire along the way that gives protection against mind swiping.
    Two reasons: Drake knows that it's unnecessary to have defenses against it since he knows it won't affect you, or Drake wants to preserve the suspense by not alerting you of this fact, just like he experienced it for himself. Not knowing.

    Quote:
    Originally Posted by PoliceWoman
    Mission popup: The popup message says I should locate and destroy the mind swipe device, but the mission objectives say only Defeat Max Savage (the hero) and Defeat Militech Commander (not sure this is actually Lustre, but certainly it isn't the mind swipe device). Seems a bit inconsistent.
    The latest update must have broken this, since I tested it only days before. It has since been fixed.

    Quote:
    Originally Posted by PoliceWoman
    The contact should more clearly warn of upcoming AVs (he does kind of hint that the player should "shed the kid gloves" but I think it should be more clear that the player may want to recruit help).
    Mission Introduction Dialog:
    Intercrime is down but not out! Their remaining forces have by now relocated to Lustre's office complex in preparation for the final showdown. (snip) We know that Lustre is controlling Max, so it's gonna be a knockdown, drag out fight! Teach that fair-haired filly Lustre a lesson and knock some sense into Max.

    Mission Send Off Dialog:
    I don't have much have to give you on Lustre, but Max is a MOUNTAIN of a man and a well rounded fighter. I should know, I trained him. (snip) Leave the mercy rounds at home and shed the kid gloves for this one.


    Keywords, AV Warnings, and your opening statement confirm that anyone running this should expect this by now.

    Quote:
    Originally Posted by PoliceWoman
    Found and fought "Militech Commander". Thinking about it, I don't believe the Militech Technologies Company has ever been mentioned before this mission, so their involvement is kind of out of the blue. You might consider adding some foreshadowing in mission 1 or 2 hinting at their involvement, or at least their existence.
    Come on . . .

    1) Laptop clue in mission one (scroll up).
    2) The Pulverizer's Tale (scroll up).
    3)Mission Two Success Popup:
    Confronting Max and destroying the "Mind Swiper" device created by Militech Technologies are your primary objectives now. The office building location provided by Boneyard has to be the place.


    Quote:
    Originally Posted by PoliceWoman
    Defeating him triggered Lustre to spawn I'm not quite sure why she wasn't an objective all along, though.
    This is part of the update error, mentioned above.

    Quote:
    Originally Posted by PoliceWoman
    Found and fought Lustre, who was an illusion EB (downgraded AV, I'm sure). I'm not quite sure how she ended up boss of Intercrime, she doesn't look like them or have powers like them thinking about it, hardly anyone talks about Lustre before this mission. She could use some more background info, to help build her up as the big bad guy of the arc.
    Boss Description: Lustre
    Sharon Hilton is very hung up on herself. She continually checks mirrors to see whether her hair is straight or that her outfit is just right. In battle, she is a grinning, taunting adversary, always trying to provoke her opponent into a mistake through insult or innuendo. As Lustre she has only one goal: World Domination! With men serving women in this new Utopia.


    I wonder if this was even read.

    Quote:
    Originally Posted by PoliceWoman
    Overall
    I felt the custom AVs weren't closely enough tied to Intercrime and its themes I'd recommend adding more background info that supports the idea that they're members of Intercrime.
    Again, scroll up.

    Quote:
    Originally Posted by PoliceWoman
    Maybe even change their costumes and powers to match the Intercrime look and feel (though if they're actually cameo appearances by player villains, you might not want to do that).
    Again, the key here is individuality.

    Quote:
    Originally Posted by PoliceWoman
    There should be a bit more foreshadowing of Militech's involvement, and some closure on that plot thread (currently it doesn't seem to lead anywhere - I guess it is in Part 2 or something).
    At last, your assumptions are correct! By your opening comment, it sure seemed like you realized this is a multi-part series.

    Origin 5th Element - Part I <--- That's the title, just for reference.


    Quote:
    Originally Posted by PoliceWoman
    The idea that you're actually "playing" Drake Steel's role in this drama was introduced at the very beginning, but never came up later in the arc. I kept wondering why the contact, who is obviously a hero, doesn't come help rescue his own partner I had to keep reminding myself that "I'm" Drake Steel (I think that's your intent, anyway?). But this which was kind of awkward because the contact is also Drake Steel. As a result, I'm not sure that story mechanism really worked well. You might consider either reinforcing that the player is in Drake's role (in the briefings/debriefings) or else dropping this concept or being more subtle about it (maybe make someone else the contact who asks the player to help find Max). Personally, I think most people would feel more comfortable playing their own character.
    You are playing your own character! You stated in your opening statement:

    Quote:
    Originally Posted by PoliceWoman
    The contact is very up-front about telling me this is a story arc presented by Aeon Entertainment that reproduces one of his past missions, that was a part of the origin of his supergroup. This is an interesting and unusual way to present a story arc. He does do a good job of briefing me on the opposition I should expect to face.


    Now, I must inquire, in all seriousness: did you play through the entirety of the arc in one sitting, or perhaps took an extended break and forgot most of the information which had been presented to you before?? While playing a football game, do the players need constant reminding as to why they're wearing a helmet and pads?

    Quote:
    Originally Posted by PoliceWoman
    Beating up Max didn't feel very much like rescuing him if you could work it somehow so that destroying the Mind Swiper device somehow releases him, that would feel much better. Maybe breaking the device spawns Max as a hostage? Also, with the way the Mind Swiper is described, I don't see why they couldn't just use the Mind Swiper to mind control the player herself maybe come up with some gizmo that "protects" the player from mind control for the sake of the story.
    Are you trying to write my story for me? Re-write Drake's past? The fact that you were bothered was the emotional reaction I was looking for! How do you think Drake felt when he had to do it himself? It's not like the mind-controlled Hero fighting his friend isn't a common comic book premise.

    Quote:
    Originally Posted by PoliceWoman
    Anyway, with all that in mind, I gave this story arc 3 stars. Hope you think that's fair!
    We absolutely do not think this is a fair review. The overall review was sloppy, and you weren't able to follow an easy story. We figured the story would have been viewed as too "simple", yet it went right over your head.

    Shame.

    We give this review attempt a one star. Aside from the few minor clerical adjustments, you failed to help us improve this arc in any way.


    @Cain Lightning
    @LAMIKE
    @Pankrator
  25. 5th_Elemental

    Canon Fodder

    We would like to thank everyone who has participated in submitting custom arcs for review. We still need a lot more! Our goal is to create a 1-50 leveling outline with all custom MA arcs for those players who would like to experience an alternate route to fifty.

    Any arc that we have reviewed and rated a 4+ star in each of the criteria (Fun Factor, Story Flow, Visual Pop) will be included on the list. We will be posting this list as soon as we have at least 25% of it complete.

    So please post any existing custom stories, or get to work on some new ones! Just think how fun it would be to run an entire all-custom content run to fifty! It’s what we all already want: NEW GAME CONTENT!

    We look forward to more of your exciting stories.

    Thanks again.

    @Cain Lightning
    @LAMIKE
    @Pankrator