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Not really. You can start a new thread in the suggestions forum though:
http://boards.cityofheroes.com/forumdisplay.php?f=603
Depending on what your idea is you might want to do a search. New AT threads come up every so often and the more practical ones (Assault/Armor, Blast/Armor and Pet/Blast) have been discussed quite a bit before now. -
Quote:Unfortunately not. 2 even level SOs will give you 93% to hit chance against +2s (so almost capped) but not +3s. Weapon sets have a slightly better inherent accuracy so they will be hit capped against +2s with just 2 SOs.1) Yes, slotting with accuracy is a good way to do it. However, depending on what you're fighting, there is only so much that you need. For instance, against +0 enemies, one Acc SO caps your chances to hit, so you don't need more. I think that two SOs worth will cap you up to +3s, but someone else may correct me there.
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Quote:I find the protector bots run a bit low unless you slot them with some endurance reduction but they don't need a lot of it.Totally agree with the issues about Demons endurance being utter garbage. I have a demon, necro and bot MM, and I have NEVER seen any of my bots of zombies run even under 75% end, unless hit by sappers, mu etc.
Or give it to them anyway and rely on the players to be intelligent enough to not use it when they want their minions to attack. -
For the Incarnate slots (both the alpha slot and the new ones you will get an option to upgrade the basic incarnate components (shards and threads) to rare/very rare components but doing so will have an Inf cost associated with it (for the new slots it totals 1 billion to get enough for a T4 boost).
However this is not the only way to get the new boosts. In fact I would even go as far as to say it is the least efficient way of getting the new boosts. The thing is that in order to get a T4 boost you need 1 billion Inf plus 2480 Incarnate Threads. If you do the incarnate trials (which are the best source of Threads) by the time you have done enough to buy the T4 boost you'll have enough Empyrean Merits to get it for no inf cost. The only people who are really likely to use it are people who don't do the trials and instead spend their time grinding shards to up-convert. As such I don't think it's going to have a major impact on the economy. -
My suggestion last time this came up is to instead merge Ranged damage sets with Melee damage sets and PBAoE sets with Targeted AoE sets.
This avoids the proc issue Willowpaw bought up although it does allow for Range to be slotted in melee and PBAoE powers. This is a potential concern since range does increase the range of melee powers and cone style PBAoEs (although I don't think it would increase non-cone PBAoEs). However I don't think this is a problem for two reasons. First off melee powers have a range of 7ft adding a foot or so to that is not going to break the game. Secondly it's already possible to slot range enhancement into melee powers using Hamidon Enhancements. -
Quote:Ok, I see what you're getting at although I think my point still applies. Getting better stuff is a part of playing CoX but I don't see it as an investment. If I run a trial I am, at the end, more advanced than I was before (in incarnate XP, threads, incarnate components and the new merits) so I'm making progress. I really do not care about my progress or rate of progress relative to anyone else my interests are having fun playing and making progress as long as I'm doing both it's good.I want to clarify something here. I used "get my money's worth" as common point for discussion. Few people come to CoH to just pay out and get nothing back, right? If you are one of those people, congrats.
I think the biggest question on this discussion is the level of investment that is required to be a part of this community now and in the future with the new stuff. Some feel it is grinding content with no end and other like the grind(MajorPrankster). The level of investment just 5 months ago was different than it is now. So we discuss this and the indirect issues. People voice their opinions and everyone takes away what they want. -
I don't think I know you well enough to make that kind of judgment
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Quote:I'm not worrying in the slightest, but a "worst case" scenario in my mind occurs when inf stops serving as a useful means of exchange, at which point things tend to switch to a pure barter system. I know that can happen with rampant inflation (Hello, Diablo II!), and I think that can probably happen if rampant deflation occurs.
In order for inf to be useless as a currency you'd need to get to the point that there are more items for sale than Inf (i.e. all items are worth a fraction of 1 Inf). However since defeating an enemy awards several thousand inf at level 50 but has only a chance for a drop it's impossible for that to happen without major game changes. To be specific you'd need something to spend inf on that is more desirable than the items on the market and is able to use up as much inf as people can throw at it. -
Quote:I don't say that IOs bring no noticeable benefit to teams but they bring much less benefit to teams than to a solo player. Buffs and debuffs play a part, for example when a Force Fielder is softcapping everyone it doesn't really matter if you're individually softcapped or not but even without lots of buffs a team working together is much greater than the sum of it's parts. I've run low level TFs from time to time and in most cases the team blows through content without needing support characters and despite the fact that at low levels most characters either lack IOs entirely or have the bonuses turned of due to exemplering. The place IOs do shine on teams is speed runs but that's largely because teammates are operating more independently (and even there IOs aren't required).Its your opinion that IOs provide no noticable benefit to teams? Interesting because this is the exact opposite I have seen on any team except ones full of buffing toons.
Quote:So my point in all this is still...
If you want your toon to be the best they can be, and be worth their slot on a PUG i20 trial you should be able to solo the trapdoor arc, you should have IOsets in all your slots that make sense, and you should have your alpha up to the rare level for the level shift.
As for the level shift, it's the most significant power boost you can bring to the trials (about 35%) so getting it before the Trials makes a lot of sense if possible. On the other hand if you're new to the Incarnate system when I20 goes live doing the trials without it actually makes a lot of sense. The trials effectively give components faster than the TFs so doing them to get to an Uncommon Alpha and then running the WST (and maybe one other TF) to upgrade to a rare makes sense to me.
As for IO'ing a character: why? Incarnate Trials are swimming in buffs and debuffs and the larger player count serves to minimize the effectiveness of IOs anyway. As such I'd say IO your character if you want to but if you don't then don't bother. Personally I enjoy IO'ing characters but if other people don't want to that is their business, IOs are not going to determine the success or failure of a trial. -
My understanding is that the pet damage sets are considered "damage" so they don't work in non-damaging pet powers but I'll admit I could be wrong about that.
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Quote:The question is what is value for money from the game? I play the game because I want to play the game. If I'm not playing much I cancel my subscription until I want to play again. Sometimes that means I end up paying for a month of game-time I don't use (in fact I specifically pay monthly rather than in longer periods since paying for a longer period practically guarantees I'll end up not using all of it).You can avoid this game but the pressure will come from somewhere else. Do you not want to get the value from what you pay monthly for this game? If not, then why do you pay? You have pressure, you just aren't fully aware of it. Control is an illusion because of time.
But at the end of the day the important things to remember are that:
1. My entertainment dollars are there to entertain me and not the other way around
2. Paying sub time upfront means it's a sunk cost
If the only reason I'm playing the game is to "get my money's worth" then it's time to take a break. Taking a break costs me nothing, the money is already spent and I've got plenty of alternative free sources of entertainment (such as spending hours upon hours reading TVTropes or re-playing old computer games) I'm not going to spend my time playing CoX if I don't want to. -
For now I wouldn't assume we're going to get anything more than the initial 10. I suspect if they prove popular enough the devs will look at adding more the trick will be creating content that is balanced for people who have the first 10 slots without locking out new characters (the old "gear reset" problem).
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I think what he's concerned about is a situation where more inf is exiting the economy than entering it and the massive deflation causes a collapse.
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I suspect I'm negative in that the inf I destroy by marketeering is probably more than I generate playing the game. Going with the simplification that when an item is sold the seller is responsible for sinking 5% of the cost and the buyer is responsible for 5% I'm currently destroying somewhere between 25 million and 75 million Inf a day from my share of the market fees and crafting fees. I'm pretty sure I don't generate anywhere near that much from actual defeats and vendoring.
Quote:2. What are the sources and drains of systemic inf in this game? Ill list the ones I know in the next post and I know Ill miss a lot, so your input is appreciated.
Quote:3. What do you think i or delta i is?
Quote:4. Where is all this inf coming from? Is it stored? I dont think so.
Quote:5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash? -
It's important to realize why this is. In the game mechanics -damage and +damage are the same effect. As such if -damage effects were allowed to be improved by enhancements they would benefit from your global +damage buff (i.e. powers like Fulcrum Shift would boost the effectiveness of your -damage powers). They could take the same route they did with resistance and simply tag the powers themselves to not accept buffs but it seems like a lot of work for no real change (since as you said if they allowed -damage enhancements they'd nerf -damage powers to compensate).
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Quote:Recharge and defense debuffs do not only counteract IO heavy builds, they also counteract the most popular buff types. Buff sets like Force Field and Cold Domination are able to turn squishy characters into virtual gods, by adding more defense debuffs they reduce the ability of those sets to impact the general balance (same with Kinetics and recharge debuffs).The end game content (not this arc all the 54 stuff) sure seems to know what people are IOing up. Have you seen all the -def and -recharge debuffs the 50+ preatorians are throwing at you?
Quote:Think most SO builds have enough accuracy to consistantly hit and do good damage against +4s?
Overall I've yet to see any indication that the newer content is designed to require IOs. In fact I would say the opposite, it's designed to reduce the benefit of IOs relative to basic powers. -
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That was my first thought on seeing it as well. I figure they want to use the two new TFs as the WST shortly after they come out so leaving a gap for them to coincide with the I20 release makes sense.
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Quote:Actually my understanding is that it won't (like Roderick said). The pet's powers are tagged ot accept specific enhancement "types". Set IOs are classed as a type corresponding to the base enhancement of the set. So a Damage/Accuracy IO in a Knockback set is considered a Knockback IO and not a Damage/Accuracy IO.No, they WILL get the bonus. The only restriction is for the special proc enhancements (the ones that have some chance (or 100% chance) of applying a special affect, like -recharge or 'medium lethal damage').
The KB set will enhance the normal aspects.
This is part of the reason that Hamidon Enhancements are so useful in pets, since they are classed as belonging to all appropriate "types" they apply to all powers that can use them while Set IOs only work in powers that can use the base type. Pet Damage sets are classed as "damage" so pet powers that don't deal damage won't benefit from the other aspects of the IOs either (such as endurance reduction). -
Quote:Here's the thing, it doesn't even need to be marketeers. If the price cap for an item is less than the natural market price then the supply on the market will dry up and sales will go off market. It doesn't really matter if the people buying them are buying them for resale or their own use the supply will dry up either way.Do you really think a bunch of intrepid marketeers aren't going to buy every copy of a given item and sell it off market, effectively ensuring that the only place it is available is through them and them alone?
I don't have any such illusions about my fellow human beings. I know damn well that my scenario is exactly what will happen. All those IOs and recipes will be snapped up and resold off-market, leaving you with nothing to buy at the market at all. -
Quote:Yes they do. The game has never been balanced around IOs and it should be perfectly possible to do incarnate content using SOs or common IOs.Also if you have not IOed up your toon, do you really think they deserve to do the end game content?
That being said it's perfectly possible to do the inital arc with SOs. I've done the incarnate arc on 8 characters now and only 3 of them had full IO builds. Most of the others have a few set IOs (for example I tend to toss a KB protection IO on most characters) but are primarily using a mix of SOs and common IOs. -
Quote:I don't see it as ruining ideas so much as making them unnecessary. In an ideal world there would be thousands of powersets each corresponding to a very specific theme. In practice development resources are limited. Power Customization means that players can make virtual powersets for different themes by taking an existing powerset and recoloring it. It is not necessary to make a Light Blast set when a recolored Energy Blast works just fine so development resources can be allocated to themes that aren't supported by power customization.My ideas can be adjusted but the Power Customization could ruin some interesting ideas, like white Energy Blast ruins Light Blast and Radiation Emission ruins Cosmic Domination.
Quote:You lack vision of possibilities, with the right minds the idea could impress you. -
Quote:You are correct that the only practical ways to reduce prices are to either increase the supply of items or decrease the supply of Inf. The problem is that the devs apparently feel that the relative supply of items is fine as is. Take a look at Alignment merits, the devs set it so that the cost of a purple recipe is 10 times the cost of a high end rare recipe (such as the LotG 7.5%).everything else i've thought of requires larger salvage/recipe storage on players and higher drop rates, which are unlikely. especially since the whole invention system is OPTIONAL.
I don't personally object to increasing the supply of high demand recipes such as purples but it doesn't seem like something the devs want to do. -
Quote:To be honest, I'm not sure how much the devs really care about suggestions posted on the forums. It's fun to discuss possible future sets and argue about what powers they should have but at the end of the day it's something to do because you enjoy doing it, not because you actually expect the devs to implement it.If the devs would like to hear more of my ideas I would be more than glad.
Quote:Cosmic is basically Space, we know so few of it compare to the known potential so the devs can make theories like Einestein's theory of the Wormhole. And radiation is basically a chemical that mutates cells. So they are much different than what you assume.
Quote:Earth Assistance has much more to offer than just Quicksand and Earthquake. Such as the rock armors you mentioned and, for example, Earth's Consumption. Since ground sucks up your body warmth it shall debuff the foes in a Targeted AoE. -
Quote:Regarding the stun my experience is that they rarely actually manage to coordinate their stun powers anywhere near that well. Not to mention that the stun duration is very short.Robotics, balance issue: Protector Bots potentially stack up to mag 14 AoE stun: 2x photon grenade, 8x photon seekers. That's on top of having two single-target heals and granting extremely high +def(all) to every pet and to the mastermind. I can't believe they've been this overpowered all this time without being nerfed, they're the single most overpowered power choice in the whole game.
As for the Heal/Defense combo. Yeah it's good but it's also balanced by the fact that Protector Bots have fewer attacks than the other T2 Minions (meaning less damage).
If you want to complain about something in Robotics being overpowered my recommendation would be the Assault Bot's incendiary Missiles. -
It's not a bug. Phalanx Fighting provides a constant defense bonus even if no one is in range (3.75% for Brutes/Scrappers, 5% for Tankers). However, this bonus is un-enhanceable.