New Defender Primery Ideas.


Adeon Hawkwood

 

Posted

What do you guys think of Energy Consumption that focuses on endurance drain/gain, damage resistance buff/debuff and damage buff/debuff.

Earth Assistance that focuses on tohit debuff, Recharge and Speed Debuff, PBAoE buffs and DEF buffs.

Cosmic Domination that focuses on -res, -def, -recovery, heals.

Hope you guys like the ideas, hope it gets into the development list


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

Eh, you aren't exactly giving a lot of ideas. What powers do you you think each of them should have?

General reactions based on your descriptions:

Energy Consumption: Personally, I think Kinetics fill this particular thematic niche already both in terms of theme and power selection.

Earth Assistance: An interesting idea. The problem here is how to make it not conflict with Earth Control. It's a solid bet that any new buff/debuff sets will be released for Defenders, Corruptors, Controllers and Masterminds so it's necessary to factor that in. Your suggestion seems to lean towards soft control but Earth Control already has several powers that do that (Quicksand and Earthquake) so an Earth based Buff/Debuff set would need to avoid duplicating that to much. Making it a shield set with typed defenses instead of positional would be a thematic fit and provide an interesting option for support sets although I'm not sure how useful that would be.

Cosmic Domination: Sounds like a reskin of Radiation Emission.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Eh, you aren't exactly giving a lot of ideas. What powers do you you think each of them should have?

General reactions based on your descriptions:

Energy Consumption: Personally, I think Kinetics fill this particular thematic niche already both in terms of theme and power selection.

Earth Assistance: An interesting idea. The problem here is how to make it not conflict with Earth Control. It's a solid bet that any new buff/debuff sets will be released for Defenders, Corruptors, Controllers and Masterminds so it's necessary to factor that in. Your suggestion seems to lean towards soft control but Earth Control already has several powers that do that (Quicksand and Earthquake) so an Earth based Buff/Debuff set would need to avoid duplicating that to much. Making it a shield set with typed defenses instead of positional would be a thematic fit and provide an interesting option for support sets although I'm not sure how useful that would be.

Cosmic Domination: Sounds like a reskin of Radiation Emission.
If I have the time I can think of the powers, I have a lot on my mind and ideas for both unique and original in super powered universes such as Comics, TV shows and movies. I'm a screen writer and that kind of job takes abnormal imagination. Your negative comments are similar to experience past problems of mine so I'm aware of the rules and requirements.

Those 3 powers were the only kinds I can think of for a buff set. I have much more new power ideas such as a Tanker/Brute/Scrapper/Stalker armor that involves Insects to become armor, I call it Insect Protection (posted a thread of it on Tanker's topic) and for Controller/Dominator I had the idea for Pressure Control. If the devs would like to hear more of my ideas I would be more than glad.

Cosmic is basically Space, we know so few of it compare to the known potential so the devs can make theories like Einestein's theory of the Wormhole. And radiation is basically a chemical that mutates cells. So they are much different than what you assume.

Energy Consumption I agree that it is quite similar to Kinetics but as I said, I have much planned if the devs would actually want to hear, otherwise my words are quite meaningless unless enough people vote for the idea.

Earth Assistance has much more to offer than just Quicksand and Earthquake. Such as the rock armors you mentioned and, for example, Earth's Consumption. Since ground sucks up your body warmth it shall debuff the foes in a Targeted AoE.


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

Quote:
Originally Posted by The_Technophile View Post
If the devs would like to hear more of my ideas I would be more than glad.
To be honest, I'm not sure how much the devs really care about suggestions posted on the forums. It's fun to discuss possible future sets and argue about what powers they should have but at the end of the day it's something to do because you enjoy doing it, not because you actually expect the devs to implement it.

Quote:
Cosmic is basically Space, we know so few of it compare to the known potential so the devs can make theories like Einestein's theory of the Wormhole. And radiation is basically a chemical that mutates cells. So they are much different than what you assume.
Two words: Power customization. With power customization Radiation no longer has to be radiation. The power types you listed: -res, -def, -recovery, heals are basically the powers in Radiation Emission. I fail to see how a cosmic set could enable concepts that a re-colored radiation emission could not.

Quote:
Earth Assistance has much more to offer than just Quicksand and Earthquake. Such as the rock armors you mentioned and, for example, Earth's Consumption. Since ground sucks up your body warmth it shall debuff the foes in a Targeted AoE.
You're missing the point. In CoX the different elements tend to have thematic similarities between different sets, for example Cold/Ice powers get a lot of slow effects. The general theme for Earth powers is mostly soft control (and -defense for Earth Control). A buff/debuff set focused on soft control is fine (in fact there are several that do that to some degree) the problem is that the two obvious soft control powers (a slow patch and a knock down patch) already exist in Earth Control. I think it could work but it's tricky.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
To be honest, I'm not sure how much the devs really care about suggestions posted on the forums. It's fun to discuss possible future sets and argue about what powers they should have but at the end of the day it's something to do because you enjoy doing it, not because you actually expect the devs to implement it.


Two words: Power customization. With power customization Radiation no longer has to be radiation. The power types you listed: -res, -def, -recovery, heals are basically the powers in Radiation Emission. I fail to see how a cosmic set could enable concepts that a re-colored radiation emission could not.


You're missing the point. In CoX the different elements tend to have thematic similarities between different sets, for example Cold/Ice powers get a lot of slow effects. The general theme for Earth powers is mostly soft control (and -defense for Earth Control). A buff/debuff set focused on soft control is fine (in fact there are several that do that to some degree) the problem is that the two obvious soft control powers (a slow patch and a knock down patch) already exist in Earth Control. I think it could work but it's tricky.
You have really good points but my main point in new powersets is to expand the game. Some people, like me, love making new characters and playing them till the end game. For someone who played since issue 1 and has tried everything it kind of gets boring. With the Invention and Incarnate systems the end game is much larger but even those don't last for a VERY long time till the new future planned content. My ideas can be adjusted but the Power Customization could ruin some interesting ideas, like white Energy Blast ruins Light Blast and Radiation Emission ruins Cosmic Domination. You lack vision of possibilities, with the right minds the idea could impress you.


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

Quote:
Originally Posted by The_Technophile View Post
My ideas can be adjusted but the Power Customization could ruin some interesting ideas, like white Energy Blast ruins Light Blast and Radiation Emission ruins Cosmic Domination.
I don't see it as ruining ideas so much as making them unnecessary. In an ideal world there would be thousands of powersets each corresponding to a very specific theme. In practice development resources are limited. Power Customization means that players can make virtual powersets for different themes by taking an existing powerset and recoloring it. It is not necessary to make a Light Blast set when a recolored Energy Blast works just fine so development resources can be allocated to themes that aren't supported by power customization.

Quote:
You lack vision of possibilities, with the right minds the idea could impress you.
At this point I think any further response is pointless. Welcome to the forums.


 

Posted

I agree with Adeon that the OP seems to be missing the point as to why power customization and some powersets being able to work thematically as other things is actually a good thing. This allows creative people to play what they envision while avoiding the problem of powersets being mere reskinned copies of each other. Technophile, you mentioned that (for you) the idea of having no futher powersets to play can get boring. What you've failed to consider is that a 'new' powerset that is basically an old powerset with new graphics is not new.

In my experience, the players with a true 'vision of possibilities' are the ones who can become creatively invested in their characters. You may find that the same powerset can take on a radically different flavor and feel if you change the color scheme and limit yourself to a given theme or idea. Many very fun and immersive characters can be created in this way. Try to look beyond the bare game mechanics and powersets and exercise your creativity to fill in the gaps. You find that it was you all along that was lacking vision.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
To be honest, I'm not sure how much the devs really care about suggestions posted on the forums.
So the Suggestions and Ideas forum is just there for the looks? FYI, powerset ideas have been put into the game which originated from that forum.


 

Posted

As I said, the end game is much larger so people create less characters. But my point that you don't seem to get is making them a totally new powerset so people have a reason to make a new character with new powers to try out. If the devs can't make it different than it's possible similar powers then I'll understand, I just see many possible powers that can make it different and original. Think Cosmic Domination as 9 new powers for Radiation Emission, you never know.


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

Quote:
Originally Posted by The_Technophile View Post
Think Cosmic Domination as 9 new powers for Radiation Emission, you never know.
9 new powers that do what?

If it doesn't play differently that those that already exist, then they add nothing to the game and are not worth the effort.

Giving a suggestion that has no mention of mechanics and has no mention of why a particular combination of powers would be different than what we already have is a useless suggestion.


 

Posted

To respond to the original point, I've been wishing for a precognition-based defender primary set for quite some time. It would almost definitely have to have some sort of team defense buff (think mind link along with +tohit or possibly def/mez like foresight?), and there are plenty of powers in the theme already here and there in the game from widows, forts, or those seer mobs from Praetoria (I can't think of their names atm, too tired). Shoot, I'd be happy just to play a mashup of already existing themed precognition powers.

Other existing powers would only have to be slightly changed to fit the theme; surveillance is one that comes to mind. Change the help text on that one to something like "Your insight into the future brings you knowledge of the enemy's weaknesses," and bam, -res and/or -def debuff. I think it'd be a thematically easy buff/debuff set to write up, and I would more than welcome more options for a versatile defense buffing defender set other than cold cold cold or cold.

*Edit* I also like the idea of an earth-based set for the same reasons, also has potential to be a solid defense-buffing support class, which is a plus in my book. I would love an Earth's embrace style more as a buff (Yes I know about Frostwork, why is it the only buff power that does what it does?). And for cold fanboys that want Frostwork to stay unique, one could easily give Earth a longer recharge, smaller aoe team buff rather than just +max hp.


Dusty Trophies