Aett_Thorn

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  1. I only get to play a few hours a week...if that. I've been playing for a long time, though, so have a few 50s, but not nearly as many as most who play this game. I rarely have enough play-time in one sitting to go through a TF any more. So, I do know what I am talking about when it comes to having a single character take potentially months to go from level 1-50 (if my altitus even allows me to get it there).

    Do not worry about even trying to get a high-end IO build if you don't want to. If you're having trouble finding a build for a character that you're working on, ask us to make you a simple SO-only build. Those do still work, and will never be outdated.
  2. First off, welcome to the game and to the forums!

    Secondly, in addition to what others have said above, I wanted to give you a little bit of a perception warning. Coming from WoW, you may feel like the population here is 'dead.' It is not, however, people just aren't out in the world as much as in WoW. A lot of this game is in instanced missions, so people tend to be doing those a lot, versus hanging around outside.

    Definitely check out the Mentor project, and feel free to ask any questions that you might have. We like to help new players out.
  3. Quote:
    Originally Posted by Kelenar View Post
    The Brawl Index! This guide will clearly be useful if you ever fall into a time machine and end up in 2007.

    Edit: Curse you, Aett! I have been out-mocked!
    Ah ha! Take that, you carpet-bagger! :b
  4. Has anyone even used the "Brawl Index" since real numbers came out, anyways? That's quite the antiquated damage comparison metric there.
  5. Aett_Thorn

    Add a mini-game

    Soooo...a big red ball, you say?
  6. Aett_Thorn

    AVG vs CoH

    Make sure that the AVG program knows that City of Heroes is a trusted program. Somewhere in the AVG program should be a place to put in trusted programs so that it won't block them.
  7. Quote:
    Originally Posted by Mantic View Post
    I do check the Wiki when I need to know something specific. As you can see from my post count here, though, I am not so inclined to ask questions (I Google and search these forums often, but don't like to bother people -- especially when I'm looking for general information about the game).

    The nature of the strategy guide I am asking about is supposedly different from a straightforward manual (like the Wiki, which answers straightforward questions such as where to go to get x badge).

    From the bullet points of the advertisement it contains:

    * Secret leveling locations from 1 to 50
    * How to make more influence than you could ever spend
    * Character creation guide for new and advanced players
    * The hidden mechanics of the combat system
    * Efficient tactics against every type of villain
    * Powersets in detail
    * Cutting-edge soloing strategies
    * How to play a grouped character. Flawless.

    They also claim it is updated regularly to keep consistent with current game rules. This is typical of all the MMO guides sold by Killer Guides.

    The advertising copy for the guide makes some bold (but very general) claims. I'm just hoping that someone here who has already made the investment can provide a more realistic estimation of it's usefulness.
    Agreed with the LOL above.

    Most of those things aren't 'secret'. There are no secret leveling locations in this game. If you want to know the best places to get XP at any level, we can let you know that.

    The market forum has many ways to make a ton of influence, if that is your desire (also, killing enemies gets you a ton of influence at level 50, which is a decent way to start).

    Character Creation guides just sound lol-worthy. You can make a character any way that you want here, and since we don't have 'stats,' you can't really mess up a character at level 1, or at any level really. Especially since you can't lock yourself out of powers by choosing the wrong stat to put points in or anything like that.

    The 'hidden mechanics' of the combat system are only useful for theory-crafting and bug-finding. Otherwise, you really don't need to know them.

    I find that the most efficient tactics against EVERY group of villains doesn't change much. Only when there is a troublesome minion or something does this change. Even then, it doesn't change that much.

    Powersets in detail are definitely handled by the Wiki. Or, if you're looking for more numbers, Mid's might be a better choice.

    "Cutting Edge" soloing strategies? LOL. Kill stuff. It ain't that hard.

    "How to play grouped characters" also gets a LOL from me. Contribute. However you want to. Just use your powers in a way that doesn't hurt the team too much. 8-man groups, unless most of the team is a bunch of idiots, will steamroll most of the content in the game.


    I would say that this guide isn't worth the money.
  8. Quote:
    Originally Posted by Fulmens View Post
    There is, seriously, a ridiculous amount of information available for free. People like me, the problem is getting us to SHUT UP. The Wiki is solid and accurate. Here's an example of a new kid question. There's at least four people in that thread who will answer almost ANY new kid question fast, patiently, accurately, and clearly.

    The only thing I can see a guide helping with is things that you "didn't know you didn't know"- like that there are temp powers to help with a lot of things, or how to get a jetpack/jump pack, or what the Fitness pool does or whatever.

    EDIT: Or that there are global channels full of helpful people.
    /this.

    Better to go with the free and constantly updating approach versus the paid for and out-of-date-quickly approach.
  9. As for costumes, one of the things that drew me into this game was the fact that your costume had no effect on your powers. You could dress however you wanted to, and still be at the same level of effectiveness. I'd really not be pleased if I had to switch costumes to be more effective, I guess.

    As for the Vet reward powers, they are balanced right now by being unslottable. If you could enhance them in some way, I'd expect them to be nerfed to compensate. If you could slot them for accuracy, I'd expect them to lose damage, for instance. Plus, I think the only ones that this would really work on are the attacks. The buff pets don't last long enough, and the prestige sprints already can be slotted. The buff pet doesn't last long enough to even matter.


    I'd still say to wait for GR, and the new Incarnate system that they have been mentioning, and see what that is all about, since it seems like it's high-level content stuff.
  10. Aett_Thorn

    Time bomb

    They really, really need to take a look a Time Bomb and give it some fixes. It's been on the 'this power pretty much blows' list for a while now.
  11. /signed! For the love of the gods, /signed!
  12. Welcome to the game and to the forums, lamo!
  13. Well, let's take a look at a basic power, and see how the damage caps would affect it. I'm going to take Smite from Dark Melee, for no particular reason.

    On a scrapper, base damage at level 50 is: 20.02 Smashing, 62.56 Neg, for a total of 82.58 damage base.

    For a Brute, this is: 13.35 Smashing, 41.71 Neg, for a total of 55.06 Damage.


    This means, that at the damage cap for each AT (500% for Scrappers, 850% for Brutes), we would be doing the following damage:

    Scrapper: 412.9 damage

    Brute: 468.01

    So, there is a difference, but whether that is significant to you or not would have to be considered. Also remember that scrappers have criticals, which would every once in a while double that damage number.


    Now, if each of those characters were to attack an enemy with 50% resistance to both Smashing and Negative damage, they would both do 50% of that final damage number. So, 206.45 for the Scrapper and 234.005 for the Brute.

    Damage resistance comes into play AFTER your damage is calculated. As such, even if you were technically over the damage cap, that wouldn't matter when fighting an enemy with 50% resistance. That comes into play after the calculation for your potential damage comes into play.
  14. The other players should thank you once, maybe for it. Do you thank an Emp each time he hits you with Fortitude, or a heal? Do you thank the bubbler each time he bubbles you? Do you thank the Scrapper each time he kills a boss? Or a Tanker taunts? Or a controller locks down that troublesome enemy?

    Why is Speed Boost so different? Yes, it can help. But I wouldn't expect a thank you for doing what the Powerset you choose is probably most well-known for.
  15. Okay, first off, I see a problem when you say that you've got 6-slotted Stamina. My guess is that you are unfamiliar with Enhancement Diversification (ED). This basically means that any enhancements of the same type in the same power are giving you very low return on investment. You would be better off slotting Endurance Reduction in your attacks than putting more than 3 slots of EndMod in Stamina.


    Edit -> This also means that slotting your attacks for something like 1 Accuracy, and 5 Damage isn't all that good. Because you're only getting very low returns on those last two Damage enhancements, you'd be better served with filling those slots with either Endurance Reduction or Recharge Reduction (or another Accuracy, if you're missing a lot).
  16. Aett_Thorn

    Power Pools

    It is planned. However, they aren't as easy to do as the regular powersets. As such, they will come out when they have time to do them, as they have told us so far. This is likely to occur sometime after GR comes out.
  17. Quote:
    Originally Posted by Siscia View Post
    Hm... interesting way to set that up, is all I can say.
    Back Alley Brawler worked on Walk in his spare time, for the RPers who requested it. As such, it isn't fully functional, because to do so would have taken a LOT more of his spare time.
  18. Quote:
    Originally Posted by Siscia View Post
    What I'm trying to share with you is that I don't think any of the abilities would need to be changed. Their 'natural attack appearances' would be fine for what they already are. The only difference would be the aftermath of the character walking, instead of running away from the scene.
    Please don't. We have been told by the lead animator himself that it would not be that easy. It would not be as easy as you think it would be. It would be in the thousands of animations to re-make.
  19. Hey, I like it, too. I was just surprised, since I recognized the thread title from way back.
  20. Quote:
    Originally Posted by ShoeTattoo View Post
    So far we've learned that you're a vet (your first two paragraphs indicate this), you enjoy the game (good), you breezed through the part of the leveling process that everybody agrees is quick and easy, while aiming to mimic a novice, and you stopped short of the level 11-19 part of the leveling up process that many are reporting presents more challenges for endurance management.
    Wow.

    I don't see you trying to provide any evidence. Why mock the guy who is trying to do so? Did he say that he was going to stop? No, he said he was going to start over on his home server. He was providing what information he had at the moment.
  21. Quote:
    Originally Posted by Coyote_Seven View Post
    None of this explains why there's an angry crowd with torches and pitchforks ready to burn him at the virtual stake. Other people have had silly notions about how this game should be. They were not tarred and feathered for it.
    Well, I think that part of the problem is how often he seems to come back with this, and also not learn what other people are trying to say to him. Also, as you might have been able to pick up from other posters, he does have a tendency to come back with a 'slightly' modified idea, and try to pass it off as something completely different, even though it has the same goal in mind. When people pick up on that, and realize that you're trying to hoodwink them, they get a little angry. When you do it again and again, they tend to remember your tactics, and get madder each time they see them.
  22. Quote:
    Originally Posted by Coyote_Seven View Post
    What makes you such a pariah? So far, of the people who don't like you, only one of them has even bothered to be courteous to me. And another one of them was just outright foaming-at-the-mouth insane. That makes me wonder exactly what's going on here.

    Since I prefer to think for myself, and I don't remember seeing your posts before, and you've been relatively civil so far, I choose to treat you neutrally.

    That insane guy though... uhm, yeeeeeah....
    Well, to offer up my own reasons for disliking Ultimo, it's that I think that he wants to make this game so easy that I wouldn't want to play it any more.

    Also, he seems to have, in most threads I've seen him in before, no concept of the need for balance in the game. He seems to want everyone to be overpowered, and when he doesn't want that, he wants only some ATs to be overpowered, regardless of what that would do to the other ATs.

    Do I think that he deserves the sheer amount of bile that he gets on this forum? No. Do I think he has a grasp of what this game really is? No. Do I think that he sometimes can't divorce the need for a game to have balance with the comic-book world it is inspired by? Yes. Those are my only problems with him.



    Endurance useage is something that can be easily managed, especially if that is your biggest hang-up about the game. However, he has been shown many ways to eliminate his endurance woes, but he doesn't seem to want that. He just wants the Devs to make it easier for him. I don't know how he could be experiencing these huge endurance issues (I say huge, because he's said that it ruins his fun, and fun is what this game is about) on every character that he makes. I have several characters that run 8-10 toggles in combat, and attack almost all of the time, and still don't have endurance problems. I have other characters that perform a lot of high-endurance moves, and yet still only run out of endurance when I've forgotten to turn off their travel power. I have a few characters that I've left their travel power on the entire mission, and never noticed because endurance was never a problem.


    So, when he says that he has endurance issues on every one of his characters, I do think that it is a build and playstyle issue, and not the game's fault.
  23. Send a private message to one of the forum Admins (Avatea, most likely), and let them know the name that you'd like to have instead. They can take care of it for you.
  24. Quote:
    Originally Posted by Santorican View Post
    PvP and Superior drop rates are like the black plague. There isn't an exact rhyme or reason they drop the rate they do, one moment you will get 3 in a row and the next you won't get one for a few months.

    I really wish that Castle would understand that if you want to dangle a carrot in front of someone you have to make it more obtainable than it currently is. I wish I could data mine to see the amount of repeat and new people PvPing on freedom before and after the introduction of PvP recipes to see if they actually make any impact on the population.
    Yes, because ULTRA-RARE shouldn't mean ultra-rare.