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Posts
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Joined
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You can have only 5 of of the same IO set bonus. If you have 7 set that give 10% rechg you will be getting only 5 of those set bonus.
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If your trying to solo AV drop one of your Taunt power, having two is overkill.I would personally drop presence pool for hasten.Also remember that if the AV is lucky enough to hit you good, you will need to heal yourself,making the Medicine pool a good option since you won't need to over slot then, and could be use for the healing proc +regen and +recv. Free slot for you Heal power that desperately need some love.
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[ QUOTE ]
What was it I saw?
[/ QUOTE ]
[ QUOTE ]
...a buttcape on a female widow
[/ QUOTE ] -
Congrats,I know how dificcult Archus is t solo.
I try to duo it with two storm MM. Fail b/c his Healing flame and dark regen make him almost impossible to damage. Also with no Immo he was running all the fight from never staying in the debuff patch. -
Bayone get critical dmg bonus when use with cloaking device on. My Wolf spider will have both melee attack. If i found something better for my build the first power to go would be the melee since they aren't so need it.
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I slot my for 2acc/mezz hami for extra duration on his control and 4 Dr.W for Healing/recgh.
Dark Servant for me is extra source of heal and control his Debuff is great but support/control fit my play style better.
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http://i288.photobucket.com/albums/l.../ELboricua.jpg
Here is my Evil Latin man on victory directly from Puerto Rico EL BORICUA.
Is hard to make a villain with the color of my flag since they are Heroes trade mark color. Is the closes I could get to remake the Puerto Rico Flag. -
Have been playing for 3 year and the only thing I have see with GBLT was 1 party in Atlas Years Ago.
Victory should be called the Private serve, Because if you don't know the most active player in the game you will never get or make a freaking team -
If /Pain heal/buff wasn't enough to keep you Pets alive, your are doing something really wrong.
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That is my experience, purple boss with Smashing/Lethal attack kill me in 4 hits.Can't believe how [censored] weak /elec can be. For that reason I was building around Melee def,+hp, and force to get Aid self and tough.
If I can get all the endurance i need from Power sink/CP i will drop stamina. Why i would need it? but first I wanted to know more expirience /elec brutes opinion. -
Here my build.It's a respect build and is currently in lv 35.
/Elec armo prove to be a pain... It froce me to pick Aid self and fighting pool. The set bonus are aim to gain melee def without gimping myself.If i could drop Fitness i would pick Waeve,Super Speed, and Conserve power.I personally hate fitness b/c it force me to pick 2 power i don't want for one that I need.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (27) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Charged Armor <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (7) Titanium Coating - Resistance/Recharge[*] (7) Titanium Coating - Endurance/Recharge[*] (9) Titanium Coating - Resistance/Endurance/Recharge[*] (9) Titanium Coating - Resistance[*] (23) Titanium Coating - Endurance[/list]Level 2: Jacobs Ladder <ul type="square">[*] (A) Obliteration - Damage[*] (11) Obliteration - Accuracy/Recharge[*] (11) Obliteration - Damage/Recharge[*] (13) Obliteration - Accuracy/Damage/Recharge[*] (13) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (23) Obliteration - Chance for Smashing Damage[/list]Level 4: Conductive Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (21) Titanium Coating - Resistance/Recharge[*] (25) Titanium Coating - Endurance/Recharge[*] (39) Titanium Coating - Resistance/Endurance/Recharge[*] (43) Titanium Coating - Resistance[*] (43) Titanium Coating - Endurance[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Damage[*] (17) Obliteration - Accuracy/Recharge[*] (17) Obliteration - Damage/Recharge[*] (19) Obliteration - Accuracy/Damage/Recharge[*] (19) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (21) Obliteration - Chance for Smashing Damage[/list]Level 10: Static Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (37) Titanium Coating - Resistance/Recharge[*] (37) Titanium Coating - Resistance/Endurance[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 14: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Grounded <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (36) Resist Damage IO[/list]Level 18: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 20: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[/list]Level 22: Lightning Reflexes <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (40) Performance Shifter - Chance for +End[*] (40) Performance Shifter - EndMod/Accuracy[/list]Level 26: Chain Induction <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (27) Crushing Impact - Damage/Recharge[*] (29) Crushing Impact - Accuracy/Damage/Recharge[*] (29) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Crushing Impact - Damage/Endurance/Recharge[/list]Level 28: Lightning Field <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 30: Aid Other <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 35: Power Sink <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy/Recharge[*] (36) Performance Shifter - EndMod/Recharge[*] (36) Performance Shifter - Accuracy/Recharge[*] (42) Performance Shifter - EndMod/Accuracy[/list]Level 38: Power Surge <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 41: Mu Lightning <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (42) Decimation - Damage/Endurance[*] (42) Decimation - Damage/Recharge[*] (45) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (45) Ragnarok - Chance for Knockdown[*] (46) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 47: Aid Self <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (48) Numina's Convalescence - Heal[*] (48) Numina's Convalescence - Heal/Recharge[*] (48) Numina's Convalescence - Endurance/Recharge[*] (50) Doctored Wounds - Heal/Recharge[/list]Level 49: Tough <ul type="square">[*] (A) Resist Damage IO[*] (50) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO[/list]Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]14.9% Defense(Smashing)[*]14.9% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]26.8% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]37.5% Enhancement(RechargeTime)[*]52% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]10% FlySpeed[*]208 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 7.7%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 11%[*]5% (0.08 End/sec) Recovery[*]12% (0.75 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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^"read title "^
Building a new brute and can't find enough room to fit a travel power. I start checking and was wondering if Conserve power and Power sink could make me drop fitness and open more room for more powers.
So any opinion/suggestion on the topic? -
1) resistant will give more benefit, the def buff is lower and not beneficial unless your are aiming for Max def for pets, Never the less pets would be better with +res.
2)They buff def and can lower enemy def,that is why.None IMO, the pets IO set are better but i know is a common practice to slot 1 or 2 +def bonus.
3) Is a nice plus but not a must have, if you can get it, perfect ,if you can't then you won't be missing anything.All power can help a lil depending your personal goals.
Maneuvers suck,His +def is 2-3% and can only get to 5-6% making not a significance different to be worth the power slot, there is better powers out there to pick, Assault is better than Maneuver, but that the only good thing it have,Tactics is really good to make your pets hit when there are fighting +3-5 lv enemies.
Thug MM get more benefit from Leadership b/c they want it to stack with enforcer buff so any power you pick that would stack would be good. -
Friday run wasn't a succes, In the last missh Heroes prove to be [censored] to sleep >
Will run it again Monday night 9pm
Also if a don't need to go out tonight will try one today. -
Ok, I will run one tonight, Friday 12,9pm est
I won't be able to run one Saturday, I will go to a party, Will arrange one for Monday and see if a can run one Sunday. -
Agreed with you, but with what purpose will you compare then?
Apple and orange can be compare but the final result will be "null" unless you are looking a specified result.There will always be people that like apple more and orange more than apple.For those type of person the information is meaningless. For instance the only thing that would matter is the negative result of the fruits we could get, making the one with less negative effect the best option.All in all, as long both of then are good, I will have not problem to keep eating then.
Will put a situation to compare then:Average team,Average missh.
I personally find /PAIN superior to /Poison because in a huge team been able to buff other player will make a better impact on the group performance than just been able to debuff one or two boss every now and then.In short, /Pain benift more from bigger team while /Poison lose performace when the numbers of targets is increasing. -
8 MMs on a team?
Perfect way to melt you video card... -
You can't really compare then...
Now,what you can do is to put a situation and test who overcome it the better.
Then sit down and enjoy the flame war -
I'm already have you in, I know you will help me get that badge on my stalker in future runs...
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Hello Victory!
I want to run a Master of LRSF, for that I need seven player willing to join. Post in here what time and toon will you bring if your interest.
I will try to set a time that everyone can join, if you can't come to a agreement i will select a time and run it with the on that can join. The team I make will have to be balance. We'll need a brute with taunt,dmg , AoE heal,Buff,debuff,and 2 widow
Team:
1)Mind/Psi Permadom
2)
3)
4)
5)
6)
7)
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Time for me to express my hate for /Poison! >
Remember that Poison is the stronger Single target debuff because is the only freaking secondary that have his biggest debuffer on his single targets power. His only 2 AoE aren't so amazing since one is a cheap slow cone and the other have a long recgh.
We are Mastermind,We are CoV tanker,We don't waste our precious time alone in a missh fighting one target at the time, that is a stalker job.Our purpose is to be able to kill anything that dare to go against our army is the most efficient/faster way.
Poison can't keep a pet alive in a normal size team,It need two heal application to heal a minion pet.Also,Poison have only been say great when pair with Thug.Can't get why ppl always praise that combo...what is so great when a powerset can only be great pair with one specific power?
Storm,Dark,Pain,Trap and even FF have the advantage that will performance excellent whichever set you decide to pair him.
Poison MM should stay in PvP zone... -
The my play style is to let the tank agro then or wait until the troller hold then.Then jump in the middle,stay there spaming all the AoE attacks,move to the next target with ST. All that done with atleast one healer on the team(I <3 Empaty :3)I use insp a lot to keep alive but can understand why Livinghellfire maneuverability in and out is safest option when the team is not great or lack of someone with rez... but staying in is the faster way to kill them in my small expirience.
What about the fear effect in Hotfeet + Rain of fire + burn combo? with that much "fear" then the wouldn't have time to attack since the npc AI just tell then to run away.Also Hotfeet slow they would be dead before the get out of range. This is just a theory but want to know if someone have try it.
So far I notice that minion die really fast with just a pair of application of FSC+fireball+combustion(with BU/AIM).I will pick blazing aura at lv 35, if the range is small like it was say will drop it.Finally the build made by Icesickle will help me now how i should slot the power I need. 8)
Bet I can melt AV like ice with this build. -
Don't forget that most of the combo take around 5 to chain/active .Making stacking weakened+vital, empower+empower,or empower+vital less effective that it could be.
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Blapping eh? Sound like the only way to play it for max performance .I will focus in making it a good "blapping" blaster then. I'm just 32.Will pick what I find it would be efficient to deal Huge melee dmg.Is focus on recgh to have aim/BU often like it was say,I would like to see how i could add +def since there isn't many option. Should be ok?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(50)
Level 6: Rain of Fire -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Air Superiority -- Acc-I(A)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-%Dam(43)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Fly -- Empty(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Build%(27)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Dmg/EndRdx/Rchg(31), Mantic-Acc/ActRdx/Rng(33), Mantic-Dmg/ActRdx/Rchg(33)
Level 28: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(48)
Level 30: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(45)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(43)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]7.5% Defense(Smashing)[*]7.5% Defense(Lethal)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]5.31% Defense(Energy)[*]5.31% Defense(Negative)[*]15% Defense(Melee)[*]6.88% Defense(Ranged)[*]6.25% Defense(AoE)[*]4.5% Max End[*]53.8% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]5% FlySpeed[*]67.8 HP (5.62%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 8.8%[*]7% (0.12 End/sec) Recovery[*]22% (1.11 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]3.13% Resistance(Negative)[*]5% RunSpeed[/list]
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
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this is just a wild build I make