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Talk about digressing, people
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That happens a lot here -
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i14 is the most important thing for NCsoft now
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Oh purleeease,
Actually, making sure Aion doesn't tank is the most Important thing for NCSoft now, Do you even know how much NCSoft is counting on its success this year? - They can't even get out this quarters fiscal report without sprinkling some Aion-optimism all over it.
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Let's hope it doesn't tank. After the failures with Auto Assault and Tabula Rasa, the last thing NCSoft needs now is another MMO that does poorly. I think the better Aion does, the better it is for CoH and other NCSoft titles. -
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Offical Post from GR.
Europe ain't going nowheres! ^^
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Actually its moving east at around 2cm per year
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Your data is incomplete Carbon Unit Scarlet,
Additionally your continent is moving at 65,000 mph or 29.17 km/s around Sol, which in turn is as part of The Milky Way and its neighbors (the so-called Local Group), are moving at 600 kilometers per second (1.34 million miles per hour) in the direction of the constellation Hydra with regards to a static point in space time.
- Whoops, wrong forums.
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So remember when you're feeling very small and insecure,
How amazingly unlikely is your birth
And pray that there's intelligent life somewhere up in space
'Cause there's b**gger all down here on Earth..
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That's a great song -
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If that does what I think/hope it does, sets the placement of spawns and ambushes etc on maps, I can already envision the following at least;
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Some nice ideas there, but I think I read somewhere over on the US boards that enemies will spawn at the preset points for the map that's used. -
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One thing to note though, whilst MA missions do not carry the same rewards as some other missions, they do have thier own rewards. Most notably, badges. A lot of badges. Badgers are going to be very busy making and playing MA missions.
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Don't forget the "skeeball tickets" thing that was mentioned, whatever that is. The name sounds like they are supposedly used to buy some stuff, but we'll see.
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Whats RPing got to do with making missions?
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My thoughts too. Mission architect could just as well be used to make "custom" mission that suit your characters, like an invuln tanker going up against enemies that primarily do smashing/lethal damage etc. If it will still get you xp, it could be an alternative to leveling by doing missions against ill-suited enemies. -
That's good to know. So the servers will stay as is, and still physically located in Europe?
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Meep:
http://boards.cityofheroes.com/showflat....v=#Post13063944
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Oh the joy is to much to hold in!!.
The main point here is does anyone care.
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I'm not a frequent poster, but I thought I'd peep up for this. I way care that it's gone into closed beta. This means that it's a tiny bit closer to the point where I can use it.
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Exactly what I said to a similar question in another thread a bit ago.
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This matters to the EU because?
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Because that means open beta will follow a few weeks later, and then launch some weeks after that. Closed beta means it's not *too* far from launch.
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Personally I hope they keep the EU servers as is and just merge the forums so we can post in the US (would mean a chance of more direct interaction with the devs for us). It's how they do it in another game I play (though it's possible to play on *both* EU and US servers with the same account there).
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This matters to the EU because?
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Because that means open beta will follow a few weeks later, and then launch some weeks after that. Closed beta means it's not *too* far from launch. -
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They still have the -regen on travel suppression though, it just no longer affects Regeneration power sets (so far as I can see).
Still renders Regen IO's and IO set bonuses completely worthless though, so perhaps this topic should still stand as a reminder to Cryptic that some of us like our regeneration during combat.
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What does Cryptic have to do with it? This isn't Champions Online... -
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This power is awesome sauce
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Except when you're in Steel Canyon near the yellow line station and get a mission to Kings Row, decide to use the power to save you some travel time across KR, and the power then teleports you to a mission in Steel Canyon (farther away from the train station at that) instead of the selected one
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You need to ensure the mission is selected using the button beforehand i.e. ensure the mish target on the minimap is red not yellow - just clicking on the mish but not selecting it will leave you at the door of the first mish on your list.
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Which means I'd have to go to the mission and enter it to make that the case - at which point I no longer need the teleport power. -
I agree here. I've got my 42-month rewards coming up next month, and already a couple of my characters have around 40 free tailor tokens. I don't see this as something I'll ever use.
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This power is awesome sauce
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Except when you're in Steel Canyon near the yellow line station and get a mission to Kings Row, decide to use the power to save you some travel time across KR, and the power then teleports you to a mission in Steel Canyon (farther away from the train station at that) instead of the selected one -
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Back to the main point, If they are, behind the scenes creating CoH2, that would explain why there is so little (given the staff expansion and the upcoming competition) in i13 and i14 (as proposed.)
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Well you have to remember that I13 (which was said to be huge) was originally meant to have the VEATs (moved up to issue 12), all the stuff that was put in (including shields and pain domination) and the Mission Architect that's now in I14. The original I14 is now I15, and who knows what's going to be in that one. -
Well, since it seems the photo was limited to one inside the mission (where I already had one set up, and one's enough) I missed out yet again.
Anyway, here's the 2008 edition of the Epsilon Brigade Christmas picture (with some help from demo recording and editing): http://i300.photobucket.com/albums/n...silon-2008.jpg -
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The rest of the OPs post is barely worthy of comment. I'm surprised it's generated as much interest as it has, frankly
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I'd have to agree. I don't see anything there that's EU specific. Any comments about I13 not having much for new players would apply equally to new players in the US. -
Re-built your base yet? In the middle of it. Need to add some touches to get rid of annoying ceiling trim in the new areas.
Made a Captain America Clone yet? No.
Converted your salvage to brainstorms yet? No, the character that will do that hasn't gotten to 21 straight days offline yet, but should be any day now.
Lost a crafted item behind a base wall yet? No.
Petitioned a Captain America Clone yet? No.
Converted your brainstorms to salvage yet? No. Same reason as above.
Earnt a merit yet? Yes. Did David Wincott's little mini-arc on one of my new heroes just to get the Hollows out of the way.
Done a boring TF just for the merits yet? No.
Done a dual build yet? No.
Done a respec yet? No.
Realised you should have done the dual build after the respec yet? No.
Decide to not play a character just for the day job yet? Stopped logging in most of my characters a few weeks before I13 launched, so most of them should have their first day job badges soon. -
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Although presumably when a company buys a rating from the governing body that must include a set of guide lines for what is and what isn't acceptable for a particular rating. Presumably, a developer would write NPC dialogue, and setting within that rating. Given that CoV was a 16 and CoH a 12, and that future development of the two games was going to be a more co ordinated affair, it would have made sense to give both games the same rating.
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Makes me wonder what will happen when players can start to write NPC dialogue too (in I14). The developers (and GMs etc) might need to keep a very close eye on those if the "16" rating is going to mean anything. -
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My own feeling on this is that those toons which don't have the badges after a month or 6 are the most loved. It's almost as tho NOT getting them on your favourite toon is, to exuse the pun, a badge of honour
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I'm aiming to collect a few day job badges on all my heroes. My "to avoid as much as possible" badges are the ones for debt and damage taken etc. -
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the power "Shockwave" its a total waste
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I have a claws scrapper and I don't use Shockwave either. I don't get what projecting focused power a short distance has to do with claws. Same goes for Focus. Just doesn't seem to fit the theme of claws as a normal weapon. -
Hm. It was available when I made new characters while I13 was in testing. Shouldn't matter much if the character is hero or villain. What body type are you using?
Edit: I just tried making a brute with shields and I had no problems finding it in the drop-down list on any of the three body types (male, female, huge). It should be between Kite Shield and PPD Riot Shield in the list. -
As I've said in another thread, how it works is that it takes the time since your last logout before I13 (so if you logged out just before, you wont have much progress) and applies that to the location you logged out at. If a character hasn't been in-game *at all* for 21 days or more (before the patch) and logged out at a day job location it's pretty much instant badge upon login after I13. Anything less, and you'll still have to clock some offline time.
It didn't take me that long on training room (after checking characters that had been logged out for various amounts of time) to figure out that this is how it would work. Hence my characters went on "vacation" at suitable locations since I didn't have much I needed to do before I13. Many of them have been offline for 19 days now, and some lesser played villains for 100+. -
I'm patient (I waited many months for a version compliant with 11.5 after all and never asked for it on the forums). I mainly pointed out that the version on the linked page was an old one..
Edit: In the meantime, I've drawn up a little chart in Excel so I'll know what powers to pick and where to put the slots, from new character and up to level 22 when I'll add level 25 standard IOs in those slots (helps me plan, and craft the needed IOs on my other, more established, characters ahead of time). -
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Anyway you can always try to download it manually at:
http://www.cohplanner.com/
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The latest build there seems to be from July 21, "Now with full support for Issue 12!"