Acemace

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  1. Quote:
    Originally Posted by KillerShrike View Post
    I revisited Axgardian, a year 1 Inv/Axe Tank I had parked for years, and pushed him to 50 last night.

    Merry Xmas, and so forth.
    Grats on the tanker ding. :]

    --Just hit 50 today on an elec/titan tank, causally leveled by the duo of me & wifeypoo over the last couple weeks.
  2. Quote:
    Originally Posted by Dechs Kaison View Post
    Considering the way aggro needs to be controlled in the MoM specifically, no, I wouldn't drop it if I were you.

    Those little storm cloud bastards run away faster then a supermodel at a comic con.
  3. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    and water it with the tears of those who just have to beat dead horses.


    Mm, their tears are so yummy and sweet!
  4. I had a request from Profit who's unable to post atm to add a suggestion he has for Invul, "resist physical dmg needs to be switched with tough hide".
  5. Acemace

    Flying East!

    Ah I missed this, sorry to see you move on Avatea you've been a real gem at your job, from the standpoint of a customer there isn't anything more you could ask for then you've been willing to help where needed or on occasion attend events.

    You're a peach and you'll be missed.


    ps, my wife just looked over my shoulder & to the news you're moving on said 'Awww '.

    All the best to you.
  6. Quote:
    Originally Posted by Rangle M. Down View Post
    Hyperbole in every direction aside, Synapse and company have said they're going to look at tanks and see " if " anything needs to be fixed or changed.

    We can argue all we want, but in the end they've got the data. They will decide what should, or should not be done. IF they feel the caps for brutes are to high, they'll change them. IF they feel tanks aren't doing enough damage, they'll change it. IF they feel both are sitting where they'd like them... they'll change something else...

    In the meantime, I'm off to find a quieter sandbox to go play in. For those that remain I'd like to mention a quote my wife found recently "wash your hands and don't eat the poo."
    I like my hyperbole covered in a nice dry jerk rub then lightly braised and plated with a warm glass of Kentucky bourbon, Mmmm.

    But yeah valid point Rangle makes, though by all means keep posting conjecture in here and leave the other thread be.
  7. Quote:
    Originally Posted by Durakken View Post
    Arkham City
    Quote:
    Originally Posted by PowerStream View Post
    Assassin's Creed: Revelations.

    Both are near flawless picks with AC having a little more life to it with the d/l content missions the franchise usually rolls out, also if he wouldn't get frustrated with mini puzzle sequences Uncharted 3 is a tight package of entertainment.
  8. Quote:
    Originally Posted by Sailboat View Post

    I intended to be there last night, but something came up.


    Couldn't resist.
  9. Quote:
    Originally Posted by shaggy5 View Post
    "Play blaster, I am a tank? I have no ranged attacks"

    It's never a bad thing to have a tank set up to be multidimensional especially if you intend to use it on most of the vast array of unique content in the game, and even in general mission use ranged attacks can allow you to easily snag runners, delicately pull within a mob, etc etc.

    Some others mentioned pyre mastery and it's a good choice, my fire tanks got fire blast 3slotted and fireball 6'd, in addition to the vet reward nemesis staff and black wand the tank can go from up close melee to ranged character seamlessly.
    It's a worthwhile path to take with your tanks build plans.
  10. Quote:
    Originally Posted by Celestial_Lord View Post
    ... Erm... I already planned and announced my A Very Rikti Christmas event for that eaxct day and time. :\


  11. It was a bad night to be a snowman, nice showing!


  12. Hmm, seems definitely like a Rangle Plot..
  13. I'm glad you like it and hopefully it's more practically useful then the original, but Its_Si shaming me into updating it a couple months ago is the only reason I bothered with it. ;]

    It has room to expand if anyone has something to add just post it in that thread or send a pm we'll work up a graphic and pop it on there.
  14. Thread updated, feel free to PM Acemace if there's a link you feel could be added to the OP directory.


  15. .

    The champion important links directory has been updated with a new interface (above) that's as far as the limitations of these forums would allow us to go with room to expand if needed, it should now be a more useful resource, and now it could use your help because both the Global channels thread and Super Groups needed to be replaced as they were more archive then useful tool, so the new replacement threads need to be filled with active global channels and your super group information respectively.


    So please head over and do so, so our server's information can be easily accessed by newcomers and anyone looking for champions information.



    Thank you. :]

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  16. Acemace

    Global Channels




    *Please give a hand in filling out champions global channels info,
    it's a community resource so your help is appreciated.





    Please post all relevant and active global channels for the
    server, that channels purpose (if applicable) and any mods
    for each one you're aware of, also please indicate if a posted
    channel is private.
    OP will be updated as necessary.


    Please only post your Global Channels, unrelated posts or channel
    discussions/debates will be removed, let's keep this a useful
    resource, thank you.

    • .
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    • Alliance Network - Private (Game-Teaming-Casual)
    Mods:@Ultraamann @Photometric @Dragonblood @Deadboy @Acemace

    • BMT of Champion - Private (Badges-Missions-Trials)
    Mods: @Stray Kitten @Fanged Knight @Cutlass @SCyberTaz @Placta

    • ChampioNexus - Private (Game-Related Only Channel)
    Mods: @Amygdala @Cobalt Azurean for more information see the Guildportal Site.

    • Champions United - Open (Everything game-related, No Drama Please)
    Mods: @Budweiser @Myrmydon @Acemace @Braije @SteelDominator @Viking Queen

    • DarkGuard Network - Private (Everything! Rated R chat)
    Mods: @Braije @Fayellon @SteelDominator @Sepultura @Black Tabby @Battling Beastman
    @Ms Snazzzy @Photometric @Ultraamann @Zubenelgenubi @Acemace @Destructosaurus

    • Champions Unleashed - Open (Game-Teaming-Open)
    Mods: @Viking Queen @Myrmydon

    • TankHQ - Open (Everything Tanks, channel of Tanker Tuesday)
    Mods: @Myrmydon @Ultraamann @Warboss @Acemace @Pep Rally @Dinah Might
    @Witty Librarian @Rangle M Down @SolarEagle @Vox Populi

    • Champion Trials - Open (Dedicated to Incarnate Trials)
    Mods: @SCyberTaz @Myrmydon @Force @Lectricat @Placta @Braije @Viking Queen
    @SteelDominator @Cutlass @Starforce @Black Tabby @Stray Kitten

    • UHB Network - Private (Free Speech/No Drama)
    Mods: @Hey Its Pops @Sepultura @Machina @Crash Man @Steel Brigade

    • EXALTED-UNITED - Open (Everything game related)
    Mods: @Budweiser @SteelDominator @Sepultura @Viking Queen @Marut @Acemace
    @Meowtch @Witty Librarian @Sepultura

    • Exalted Nation
    Mods: @NV's

    • Hammer Nation - Private (Hammers of Justice Global Channel)
    .
    • Tankers - Open (anything Tanks)

    • Champion Redside

    • Champion Forums

    • Champions PvP

    • Champion MA - Open (anything Mission Architect)
    Mods: @NiceBuffs @Witty Librarian @Acemace

    • The Elite Champions - Private (Private-SG members only)
    @Destructosaurus @Sepultura @PersonaMix @Dr. Kheldenstein @Magenta Phoenix
    @The Omega Elementress



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  17. Supergroup Directory




    What to post:


    Please Use the outline below to post your groups listing SG/VG.

    Please only post your SG information, unrelated posts or SG
    discussions/debates/comparisons will be removed, let's keep
    this a useful resource, thank you.

    Entries marked with * are mandatory.
    Feel free to add optional information if it applies.



    *Name:
    Your SG Name

    *Currently Recruiting:
    State whether you are / are not accepting new members, not recruiting new members but looking for other players/SGs interested in RP, not looking for anyone new in any way but wanting to let others know you exist, etc.

    RP Level:
    RP-friendly, RP-intensive, RP-lite, nonRP, /sg IC, 100% IC spatial, etc., what degree of immersion do you expect or require?

    PvP Level:
    Casual, hard-core, arena, zone, etc..

    *Theme/Concept:

    Briefly describe your SG's theme and/or concept (Longbow or other NPC-oriented group, Single Origin, Single Archetype, etc.).

    *Activity:
    How many unique members do you have, what times (of which time zones) are your members active, which days of the week do you see the most log on - when is your "prime time".

    Requirements for Membership:
    Must be at least level #, out-of-game communication on guild forums (please also list URL forums if different from website), no alts in other SGs, no villains on Virtue, daily log-in, etc.

    *Leadership:
    Character name(s) of your SG Leaders.

    *In-Game Contact(s):
    Your leader's @Global Chat Handles.

    *Out-of-Game Contact(s):
    Forum handle(s) for PMs or email address(es) for those interested to seek more information when not logged in.

    URL:
    The group's website, if you have one.

    Coalition(s):
    If you wish to reveal them here, you might also describe the nature of it: alliance, RP adversarial, functional, alt overflow, etc.

    Other Details:
    Feel free to add any other important information like base setup, frequency of TF/SF scheduling, prestige generation expectations / goals, or anything else of general but significant appeal.

    SG Base Picture:
    Show off a reasonably sized picture of your base if applicable.


    _______________________________________
    VVVVV Copy Paste VVVVV

    *Name:

    *Currently Recruiting:

    RP Level:

    PvP Level:

    *Theme/Concept:

    *Activity:

    Requirements for Membership:

    *Leadership:

    *In-Game Contact(s):

    *Out-of-Game Contact(s):

    URL:

    Coalition(s):

    Other Details:


    SG Base Picture:

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  18. Quote:
    Originally Posted by Deus_Otiosus View Post
    Tankers the greatest melee AT of all time

    they deserve extra special treatment.
    As long as you keep talking like that we'll get along just fine.

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  19. Here's a couple ideas that likely got lost in that other black hole, some of them I ran by Castle last year but he left before he got to reply.
    Stack Bruising capped @ 50% for 5s (10s)-
    Increases the usefulness of multiple tanks on a team - Rangle
    brought this point up in this thread and I argued pointlessly for stacking during c/beta last year.
    -if no to stacking:
    Make it 20% unresistible damage resistance debuff for 15s (10s) and add minor resistible 10% -tohit debuff - Thematically the impact of the tank attack weakens shielding and unbalances an enemies ability to retaliate.
    Stacking would increase the Tankers teams overall damage against AV's and hard targets, while also elevating their role.
    Damage-
    Throwing added damage at the chalkboard is to me a lazy accepted wisdom - which is (by itself) rarely a good way to make decisions
    to possibly improve the unique role of any AT, and simply homogenizes each new melee character created down to multiple choices of
    similar options.
    Issue 4 Tanker Burn was aggressively toned down because the AT wasn't intended to make Blasters & every other teammate irrelevant, which if you weren't around it certainly did (besides of course Jacks love of pen&paper ATs & antipathy towards p/lvling), even so Tanks current damage potential lies within acceptable parameters.
    That said:
    Tier one attacks-
    Raise the damage and reduce the recharge time by 1 second on powers above 2secs, reason, will help soloing speeds at lower levels, it also provides better functionality to an attack all Tanks must take.

    The actual damage increase percentage would have to be determined during beta, but the desired result would be akin to Super Strengths Jab being reclassed from minor to moderate while War Maces Bash would go from moderate to high, and the adjustment to the end modifier would have to be fleshed out depending on the damage %.

    To a lesser degree of importance (to me anyway):
    Taunt-
    Lower the animation cast time to 1.57s (1.67s) increase the base range to 75ft (70ft) and radius to 17ft (15ft).
    Tanks are not meant to be 100% effective as an aggro magnet, just as a controller is not meant to be 100% effective as Crowd Control, though both come pretty close as is.
    But Taunt potentially maximizes offensive and aggro management efficiency and slightly increasing the base range and radius would be a minor adjustment, also Castle had already spoken openly about making it's animation faster.

    In that vein:
    Raise the aggro cap for tanks to 22 (17)-
    Minorly emphasizes differences between Tanks and the other three melee classes, especially solo and unbuffed it's resistance to defeat by multiple npcs is an attribute, and the cap being raised would highlight that albeit in a small way, though a cap needs to remain to avoid anti-Tank stacking.

    .

    I mentioned before tanks to me are within acceptable balance, and that based like many of you on having played ad nauseum every AT, certainly with all the means currently of boosting performance there have not been teams of any combination of other ATs that left me feeling my Tanker character was lacking, but like you I'm not against a small upgrade to something I like playing.
  20. Nice showing with a good number of newbie Titan Weapon tanks, we had two Tips teams formed by Tamtu & GlacialMeltdown a Numina TF formed by Witty and a full DFB lowbie team I was on, I missed a tell from Watcher's Wrath for teaming sorry about that, we did get them with Tamtus group. Thanks everyone for helping make it fun by leading teams when needed, on to Justice for the next TT.
  21. Nice showing, two Tips teams formed by Tamtu & GlacialMeltdown a Numina TF formed by Witty and a full DFB lowbie team I was on*, I missed a tell from Watcher's Wrath for teaming sorry about that, we did get them with Tamtus group. Thanks everyone for helping make it fun by leading teams when needed.

    * "on" until I neglected to click the green button after asking teamates to "click eeet".
  22. Nice job consolidating the ideas Aett, not an easy task by any metric. I'll send a pm to see if we can get this stickied.
    Ah there we go, thank you Avatea.
  23. So if you'd like to ya know, have some fun rather then kvetching on & on in another thread with certain professional complainers, Tanker Tuesday tonight on Champ IP gate in KR #86. -9pm est
    I'm assuming we'll see plenty of lowbies wielding these tonight:







  24. I'm starting to think they're releasing melee power sets on a TT day on purpose, Street Fighting was released on Oct's TT and now Titan weapons today, awesome. I've got tips & sig story arc ep #4 loaded up, see peeps tonight.