Bad idea to drop taunt or not?
Considering the way aggro needs to be controlled in the MoM specifically, no, I wouldn't drop it if I were you.
Stupid question: If you don't plan to taunt and control AV aggro on iTrials, why are you bringing a tank?
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Figured range attacks, melee, etc would be enough to hold threat.
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Because in theory, without a taunt magnitude, the brutes beat you for aggro every day of the week and twice on Thursdays.
Taunt is still great for the -75% range debuff.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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Considering the way aggro needs to be controlled in the MoM specifically, no, I wouldn't drop it if I were you.
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Those little storm cloud bastards run away faster then a supermodel at a comic con.
Anyway from my limited iTrial experience (haven't done UGT), Taunt seems very useful on MoM at least. On the others everyone is dogpiling the AVs anyways. Could be useful to pull the mobs away from the techs in TPN but I don't have a 50 tanker to test and people usually kill them anyway.
I would most certainly advise keeping Taunt. Gauntlet alone has never been all that effective even when leveraged to the very best effect, and in incarnate trials you have to keep in mind the staggering amount of power being thrown around. If you intend to tank and not just be a very tough scrapper (i.e. if you want to manage aggro in a significant way), you most likely need Taunt.
There are specific niches in which it is invaluable, and it is very useful in many other situations (clearing mobs from terminals on Keyes, trading aggro with another Tanker or Brute to avoid Sequestration on BAF, and taunting various tough AVs. The Avatar of Hamdion in the UGT really needs to be turned away from the team if he's to be defeated easily, and you'll want Taunt for that as well.
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Taunt adds flexibility. The flexibility to Tank anything for any Team make up. If you join a STF with 7 blasters and just you, saying sorry I have got to go is a cop out, if they look at you without taunt and say sorry I have got to go I won't blame them. There is one thing worse than not having taunt and thats not knowing what to do with it. Every AT, every powerset that you could be teamed with offers of possibilities, dynamics rare seen is still a cup half full. Is taunt needed? No but then a Tanker isn't neither, take a Tanker without taunt and usually he's something that sucks up space better off with a Brute or Scrapper because realistically there is usually a bit more in terms of alternative support required anyway.
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Thinking about dropping taunt, how necessary is it on I-Trials? Thoughts?