Snow Globe

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  1. I'm sorry that I referred to Zwillinger as a hyperactive squirrel on a sugar rush. As for the diabetes, I would suggest that his blood sugar levels were a bit off during the UStream this morning.
  2. Quote:
    Originally Posted by Snow Globe View Post
    Broken down parts per pack.

    Average costs of a la carte/pack vs bundled parts/pack.

    Note, the Party pack doesn't have any costumes to bundle and Mutant, GR:Basic, GR:Complete, and Good vs Evil don't offer bundles. IDF and Barbarian sets not included in this list.
    I've updated the above links with the IDF and Barbarian sets.

    Quote:
    Originally Posted by Beastyle View Post
    Quote:
    Originally Posted by Snow Globe View Post
    Of everything I've read, the emotes are not included in the bundles.
    You are correct, emotes are not included in Costume Pack bundles.
    You verify me on this and not the rest? Wow.

    Ok, if you can verify one more thing:

    Origin Bundle includes the following:
    Origins Pack Magic Origin Cape (Cloak of the Eighth Circle) 100
    Origins Pack Mutant Origin Cape (Spliced) 100
    Origins Pack Natural Origin Cape (Autumnal) 100
    Origins Pack Science Origin Cape (Unified Field Façade) 100
    Origins Pack Technology Origin Cape (Impervium Mantle) 100

    Origin Bundle does not include the following:
    Origins Pack Atomic 80
    Origins Pack Bio Plasma 80
    Origins Pack Cryogenic 80
    Origins Pack Leaves 80
    Origins Pack Runes 80
    Origins Pack Sparks 80
    Origins Pack Steamjets 80
    Origins Pack Tarot Cards 80
    Origins Pack Thunderhead 80
    Origins Pack Toxic Vapor 80

    If these two lists are correct, then someone needs to go through all the bundles and say they do NOT include the auras.
  3. Quote:
    Originally Posted by Noobian_Prince View Post
    Does anyone know if the emotes (and Steamjet power) are included in the Market bundles? Thanks!
    Of everything I've read, the emotes are not included in the bundles.
  4. Quote:
    Originally Posted by ultrawatt View Post
    i totally disagree with this. The the thing that makes it tough is that you have to work as a team and make sure you AND your allies does die. I agree with green stuff and dodger
    Some people, myself included, don't have a large SG to fall back on to ensure that everyone knows how to work together. If you have a stable SG that can do these badges on a regular basis, great.

    The fact that a lot of players have to do these essentially with PUGs makes getting them harder than they should be.

    The fact that they CAN be PUG'd is probably the best explanation why MoAPEX and MoBAF are far and away the most collected of the group.
  5. Quote:
    Originally Posted by Nericus View Post
    Would be nice if badges like Green Stuff would still reward to the ones that actually DO avoid the green stuff rather then penalize the whole league for one or two people screwing up.
    Agreed, though the same can be said for the following badges:
    • Loves a Challenge
    • Midnight Dodger
    • Master of the 5th Column Strike Force
    • Master of the 5th Column Task Force
    • Master of Lady Grey's Task Force
    • Master of the Imperious Task Force
    • Master of Statesman's Task Force
    • Master of Lord Recluse's Strike Force
  6. Quote:
    Originally Posted by Zombie Man View Post
    This confused me too, at first.

    I think you always get 2 Merits.

    If you chose Reward Merits, then it's 5 extra Merits. If you chose 4x Merits, then it's 20 Merits.
    Not always... It seems that the villain SSA is broken in this respect.
  7. Quote:
    Originally Posted by GavinRuneblade View Post
    I did the redside one last night only got 20 not 22 merits. Not 2 and 20. Just 20.
    Same.
  8. Quote:
    Originally Posted by Lothic View Post
    Well you certainly can't argue too much against cold hard facts.

    I think the only thing you have to factor in is the fact that some of these Mo badges have been around for a lot longer than others so there may be more of those listed here just because there's been more time for people to get them.

    Also I still think as time goes on the Underground Trial will end up rating as one of the "easier" Mo badges. I think it's "hard" right now just because it's new - the actual things you have to do to get the side badges are relatively straightforward in that one.
    Ok, comparing July 11th to this morning:
    Code:
    Badge Name					07/11/2011	09/21/2011	Difference
    Master of Apex's Task Force			1,666		1,882		 216
    Master of the B.A.F.					   929		1,175		 246
    Master of the Imperious Task Force		   744		   887		 143
    Master of the 5th Column Task Force		   591		   691		 100
    Master of Statesman's Task Force		   580		   676		   96
    Master of Tin Mage's Task Force			   469		   605		 136
    Master of Lady Grey's Task Force		   383		   469		   86
    Master of Lord Recluse's Strike Force		   392		   466		   74
    Master of the 5th Column Strike Force		   328		   393		   65
    Master of Lambda Sector				   271		   368		   97
    Master of Keyes Island Reactor			     14		     76		   62
    Master of the Underground				       0		     46		   46
  9. Quote:
    Originally Posted by Dispari View Post
    The absolute highest is $1.00 per part for the origins pack. Most of them though hover around 25-30 cents per part. Even if you take the average from the pieces when bought individually, only the origins pack is near $1.00 (looking at that, it's a bit overpriced).
    One point about the Origins Pack: I don't know if the bundle for that includes the auras or not. If the bundle does include the auras (unlike other bundles on the market), the average price goes down.
  10. Snow Globe

    The 1234 Club

    Sorry, did someone say something? I've been working on the "Start 50 badge count threads" badge.
  11. Quote:
    Originally Posted by Dispari View Post
    Yes, there should be value in ordering items as a set, but 1) they're valuing individual items at 1/5th the price of 40-60 items, 2) you can't buy them as a set so you have to pay those high prices. Hell, just the weapons offered in the Barbarian pack are worth $5.00 at the same price we're expected to pay for new auras and backpacks.

    $1.00 = 1 item
    $5.00 = around 50 items (or 10 items per dollar)

    I'd actually be interested to see just how many costume parts each pack contains. Divide that by five and you'll get the estimated worth for a costume part when bought as a pack. For instance, the magic pack has 47 costume parts or so. So is the real value of the magic pack $47, and they're just being nice and offering it for 1/10th that? Is the magic pack in reality worth three months of subscription time?
    Are these what you are looking for?

    Broken down parts per pack.
    Average costs of a la carte/pack vs bundled parts/pack.

    Note, the Party pack doesn't have any costumes to bundle and Mutant, GR:Basic, GR:Complete, and Good vs Evil don't offer bundles. IDF and Barbarian sets not included in this list.

    The best is the Magic Pack at a savings of $0.58 on average per part. The worst is the Wedding Pack at a savings of $0.02 on average per part.
  12. Quote:
    Originally Posted by Panzerwaffen View Post
    they're going to have to nickel & dime the fewer & fewer remaining diehards as much as possible
    This implies, incorrectly I might add, that they are charging "nickels" or "dimes" instead of "$5" and "$10". In other words multiply "nickel & dime" by 100 to get what they are charging.
  13. Quote:
    Originally Posted by Necrotech_Master View Post
    i think the prices they are listing arent entirely right

    on the website they have the revives listed as 225 (which is crossed out) and 1135 as 50% off (im thinking its supposed to be 113 but the .5 didnt get dropped and just got tacked on)

    for the unslotters they are listed as 450 (crossed out) and sale price being 225
    Even at those prices (113.5 & 225), they are double the price of what they should be.

    The more I look at the market, the less I want to use it because the prices are stupid. They say these are micro-transactions, but they are set at macro-transaction prices.
  14. Quote:
    Originally Posted by Kotchie View Post
    Just like the title, what do you think is the hardest "Master of..." badge to get is...and why?

    My ranking from easy to hard is this -
    Imperious / Lady Grey (These are both pretty easy, altough Lady Grey's Hami mission is tricky)
    Kahn (Quad AV's at the end make it slightly harder than a ITF)
    Tin Mage (Director 11's fight..although easier with incarnates now)
    BAF (you could almost do it sleeping, but the final fight needs some degree of timing)
    Apex (Final AV fight on a timer, puts pressure to get it done, some just can't do it)
    Barracuda (Last room fight, with no deaths can be a real killer)
    Lord Recluse (Final AV's fight, unless well orchestrated could make you fail)
    Statesman (Ghost Widow..enough said)
    Lambda (Fighting Maurader's res without nades sucks..bad)
    Underground (LONG...the timing on the final fight may be difficult, not alot of teams have the coordination for the bomb run)
    Keyes (Avoids the Green Stuff badge..and Loves a Challenge..old school master rules on new content sucks)

    What kind of ranking do you have? Which "Master of.." badge are you most pround of?
    As of July 11th, City Information Terminal had the following number of characters tracked with each badge:

    1666 characters : Master of Apex's Task Force
    929 characters : Master of the B.A.F.
    744 characters : Master of the Imperious Task Force
    591 characters : Master of the 5th Column Task Force
    580 characters : Master of Statesman's Task Force
    469 characters : Master of Tin Mage's Task Force
    392 characters : Master of Lord Recluse's Strike Force
    383 characters : Master of Lady Grey's Task Force
    328 characters : Master of the 5th Column Strike Force
    271 characters : Master of Lambda Sector
    14 characters : Master of Keyes Island Reactor

    I would place Master of Underground between Lambda and Keyes currently. The MoUG attempts on Triumph seem to be in the "fail stages" with 2 fails for every success.
  15. Quote:
    Originally Posted by Avatea View Post
    Revival Temporary Power (5 charges)



    Each charge restores a character to full health and endurance, with five seconds of invulnerability. Also available in packs of 1 and 3 charges.

    Store Market Location: Buffs & Boosts > Temporary Powers
    1132 Points - 50% off
    I see... You actually don't want people to buy these, huh? That is the only explanation I can think of for the price.

    Quote:
    Originally Posted by Avatea View Post
    [b]XP Booster Temporary Power (5 charges)



    Use of this power gives a character a 25% boost to XP for one hour.

    Store Market Location Buffs & Boosts > XP Boosts
    450 Points
    Same goes for this. This is about 4 times what it is worth.
  16. Quote:
    Originally Posted by Ghost Falcon View Post
    Hi,
    Hello.

    Quote:
    Originally Posted by Ghost Falcon View Post
    Ghost Falcon here, and I would like to thank everyone for providing comments on our “Talk Like a Pirate Day” - Spectral Pirate Costume Power promotion.
    I'm sure, like bitter medicine, you would rather not hear the comments from your customers. What you seem to not understand is that your prices are just too high. A permanent Halloween costume is not the equal of a full power set. You seem willing to drag this game into the same mud as EVE did with their $90 monocle.

    Quote:
    Originally Posted by Ghost Falcon View Post
    We are actively monitoring this thread and the sales data of this item. Both will be used in designing and altering future promotions.
    If you think what you are hearing is solely due to the promotion, you are completely wrong. The price point is insane.

    Quote:
    Originally Posted by Ghost Falcon View Post
    Please note that at the end of this sale, the Spectral Pirate Costume will be removed, and will not be available for sale in the Paragon Market again in the near future.
    I have to say that the hits just keep on coming. You don't compound one bad move with another. You lose the trust of your customers that way. I'm sure that if I said exactly what I want to say about this policy that I'd be banned from the game.

    Quote:
    Originally Posted by Ghost Falcon View Post
    For additional clarification, this is an account-wide "Permanent" NPC Costume Power, and not a Temporary Power.
    Given that it is (at least) four times what it is actually worth even on sale, even as an account wide and permanent power. I think you need to re-examine your pricing policies for the entire store.
  17. Quote:
    Originally Posted by Morgan Reed View Post
    NOTE: I am not trying to suggest Snow Globe likes this method (unless his/her opinion changed, s/he does not).
    I don't like the method. It is a pain in the **** substitute for something that should have been tracked in the market/account since launch. Going further back, the people that designed the previous account pages to list all the boosters as "perk" should have been replaced with competent staff and not have been allowed to make the new store.

    Oh, and "he" and "his".

    Quote:
    Originally Posted by Morgan Reed View Post
    This is clumsy at best.
    Agreed, but it is only slightly better than nothing.

    Quote:
    Originally Posted by Morgan Reed View Post
    First it is quasi-character based. Meaning there will (likely) be slight variations between the characters you use it on. (It lists Account Item rewards, and if you have claimed it yet.)

    Also, perhaps worse, it the repeat of item names with different codes. I am not sure if this is a bug, or if they actually represent different items.
    Yes, these are a problem.
  18. To get a list of your unlocks you can use the /mypurchases command.

    Warning: it will spam your system message channel.

    The easiest way to see it outside of the game is to:
    • enable chat logging
    • use the /mypurchases command
    • close the game
    • Find the chat log. It should be in the \City of Heroes\logs\game logs\ directory.
    • change the log file extension to .htm
    • open the log file in a browser
  19. Quote:
    Originally Posted by Gospel_NA View Post
    Forgive me for not forgiving you. Those searches came up with either no results or nothing I could find in the first few pages.
    Then you aren't narrowing your searches properly.

    That guide is in the first page of results for the following searches:
    • Keyword(s): tips
      Search in Forum(s): Player Guides
      .
    • Keyword(s): rogue
      Search in Forum(s): Player Guides
      .
    • Keyword(s): vigilante
      Search in Forum(s): Player Guides
      .
    • Keyword(s): "switch sides"
      Search in Forum(s): Player Guides
    The other posts I pointed out (1st results):
    • Keyword(s), search title only: Villain Rogue
      Search in Forum(s): All open forums
      .
    • Keyword(s), search title only: "Tips System"
      Search in Forum(s): All open forums
    Quote:
    Originally Posted by Gospel_NA View Post
    I also, guess I was simply to suppose to randomly come across one of your posts somewhere and discover your guide.
    I post enough in player questions, guides, and the announcement areas that you probably have stumbled onto one of my posts.

    Quote:
    Originally Posted by Gospel_NA View Post
    Your "help" wasn't needed or wanted the way you put it.
    I don't know, you still might need this:
    How to search the forums - Memphis_Bill

    Quote:
    Originally Posted by Gospel_NA View Post
    Too bad you couldn't do it without the condescension.
    The problem I had with your post is that the information you claimed wasn't there was, in fact, available.

    Quote:
    Originally Posted by Gospel_NA View Post
    I was stating that was the only thing useful about his post, in that it'll hopefully help someone else. But it's intent toward me was simply to patronize.
    No, the intent was to tell you that whatever you think you were doing with your searches, you were doing it wrong. Additionally, when similar posts appeared within the last few weeks in this section, saying that you've looked is false.
  20. Quote:
    Originally Posted by Beastyle View Post
    Avast, me hearties! Today be International Talk Like a Pirate Day, and to celebrate this great, grand occassion, there be a new sale in the Paragon Market: the Permanent, account-wide Pirate Costume Power for 600 Paragon Points!
    A player will feel like they've been victimized by a pirate at that price.
  21. Quote:
    Originally Posted by seebs View Post
    The questions are:
    1. Which actual things in the store have I purchased?
    2. When did I purchase them?
    3. How many distinct checkouts was that?

    From the information I have seen so far, I simply have no evidence that anyone at NCsoft or Paragon can answer those questions. Obviously, the information should exist... But this store has been a running series of gaffes which no one could possibly make.
    I'm not really happy about the current "work-around" but it is possible to find out what you've unlocked. This is mostly an answer to question 1, though the Paragon Rewards are in there as well.
    --------------
    To get a list of your unlocks you can use the /mypurchases command.

    Warning: it will spam your system message channel.

    The easiest way to see it outside of the game is to:
    • enable chat logging
    • use the /mypurchases command
    • close the game
    • change the log file extension to .htm
    • open the log file in a browser
    Quote:
    Originally Posted by seebs View Post
    If someone can convince me that ncsoft really does have transaction records and history, I'm inclined to buy some more points and fill some stuff out. But without that history... I'm not super comfortable buying things through a store that may or may not leave any record behind except the observation that character slots are marked unlocked and my account has fewer points. I want to have some confidence that, if that data gets screwed up, there's records to allow recreating it.
    I agree, the people that made the online store are a bunch of mindless jerks that should be first against the wall when the revolution comes.

    Quote:
    Originally Posted by seebs View Post
    I just don't have any confidence whatsoever in the people doing the store.
    I'll go further. I don't have any confidence in any of the following groups:
    • The people that made the store.
    • The entire marketing group at Paragon Studios.
    • Clockwork 01 for his insistence that the store operates in a "less than ideal" fashion. As a producer, the buck stops with him.
  22. Quote:
    Originally Posted by Gospel_NA View Post
    Ok, I don't understand this. I've done searches on the forums for tips, rogue, vigilante, switch sides, etc. and I can't seem to find my answer.
    Forgive me for not believing you.

    Guide to Going Rogue's Morality System - In plain English. ( http://tinyurl.com/GRMorality ) There is a link in my signature as well.

    It is in the Guide to Guides in the Player Guides section.

    In addition, I know I (and others) have posted the GR Morality System guide in a few threads in this section:

    Villain To Rogue
    Tips System, alignments and other questions!

    And those are just the recent threads in this section.

    Quote:
    Originally Posted by Gospel_NA View Post
    I am a villain currently which started as a praetorian. I want to become a hero. (I mainly started out as a praetorian to see the content and went villain, because I wanted to unlock a patron power before switching) now I want to go rogue and stay rogue.

    How do I do this?

    I know I need to do tips missions and I'm currently at 6/10 tips complete on rogue alignment. I'm worried if I do 10/10 I'll become a hero rather than a rogue.

    How does this work? I need to get 10/10 tips then do 1 more and I become a rogue or I become a hero? Which one?
    Read the "Guide to Going Rogue's Morality System - In plain English."
  23. Quote:
    Originally Posted by Canadian_Medbot View Post
    While I already have these, I would not be opposed to grouping most or all of them together as one of the rotating Tier 9+ Vip Paragon Rewards picks. That way you aren't directly selling them for cash, and the Tier 9 requirement maintains some amount of exclusivity for those who care about that. Not the best solution but better that the current situation.
    That would tick a large number of players off and set them to bringing Positron a torch and pitchfork party.

    He did specifically say that the Collectors Items were never going to be in the reward program.
  24. Quote:
    Originally Posted by Fennec View Post
    I think it might have to do with the Heroclix that originally came with the collector's editions. If they have a legal contract with WizKids that says that the CEs cannot be sold without the clix, that creates a big problem as they no longer have the molds to make more.
    The problem is a Paragon Studios employee, not a person from any other company.
  25. Snow Globe

    The Underground

    Quote:
    Originally Posted by detroitfrost View Post
    ? you mean Emerge?
    No, I meant Liberate (from Paragon Wiki):

    Resist Effects Inspirations
    Break Free: Resist Effects
    Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 30 seconds. This inspiration can be used even while under such effects.
    -10 Magnitude protection against Hold, Sleep, Stun, and Immobilize; -5 Magnitude protection against Knockback, Knockup, Fear, and Confuse; 50% resistance to Taunt and Placate; 25% resistance to Repel

    Emerge: Resist Effects
    Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 60 seconds. This inspiration can be used even while under such effects.
    -15 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -7.5 Magnitude protection against Knockback and Knockup; 50% resistance to Taunt, Placate, and Repel

    Escape: Resist Effects
    Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 90 seconds. This inspiration can be used even while under such effects.
    -20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 50% resistance to Taunt and Placate

    Liberate: Resist Effects
    Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt and placate effects for 90 seconds. This Inspiration can be used even while under such effects.
    -40 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -20 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 75% resistance to Taunt and Placate

    =========
    The magnitude of the confuse in the last battle is fairly large (I was told mag 30), and I don't think emerges are "good enough". I know that break frees are not.