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Posts
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Joined
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Quote:At the moment? probably 1,750 (400 for July 1st, 400 for your July billing date, 400 for your August billing date, 400 for september, 150 for having 34+ tokens as of the Issue 21 launch).I've been subscribing since Nov 2004 continually, and I've bought every booster pack. How many points will i have, and what sort of stuff is there still left for me to buy?
The only 2 things that have been taken off the market are the VIP Headstart (6 server transfers pack) and the pirate costume code.
As to what you can buy:
Complete Paragon Market Listing by Chad Gulzow-Man -
Quote:Yeah, and they could have said something too. Really, how hard is it to even open up a dialogue with players after 3 years of "re-evaluating" base storage?I'll agree that changing a single value in a database isn't hard if it doesn't affect any other items in the database.
Re-evaluating also doesn't mean that they aren't happy with how something is.
They may have re-evaluated the change to base storage and determined that it was where they wanted to keep it. They may have re-evaluated it and decided it should be changed but couldn't agree on what to change it to.
Almost 3 years ago (11-20-2008):
Having a Double XP weekend or a new AE exploit has more impact on the auction houses than base storage, otherwise VIP players wouldn't have got the increased storage they did OR being able to buy even MORE storage from the Paragon Market.Quote:Q. Salvage Storage Racks, Why only 30 pieces of invention salvage?
A. In short, the market. The market system is designed to have a steady supply of salvage coming in. If large salvage racks were added, it would create a temporary supply problem of unknown duration until the salvage racks filled up.
Since having salvage temporarily dry up would be a big problem for all players, this number was intentionally kept low. Once the impact on the markets as a whole can be measured, we will look at adjusting these numbers again.
It is more than past time they do something about this.
Then they can demonstrate that. So far every single time they've said that they'll re-evaluate things they've either didn't change a thing or changed something so far behind the scenes it was completely invisible to the end user. If it is completely invisible to the end user, it might as well not exist.Quote:That doesn't mean that all of the players agree with the decisions they make when they re-evaluate things. But it also doesn't mean that it is code for "we won't do anything about it" as you put it.
This isn't just Bases, it is PVP, Badges, Drop Rates, Incarnate Table Rewards, and many other aspects of the game.
I can't even remember saying that, if I did.Quote:You still haven't admitted you were wrong about the Praetorians choices as they level having no effect on the choice they get to make at level 20 as to whether they go hero or villain.
The moral choices a player makes before 20 has no impact on 20+ play where they can switch sides like every other character.
We definitely could (and did) store event salvage in bases before the change. Now we have to leave it on characters because the storage limits are too low. The developers even acknowledged that. -
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Quote:If you find a retail copy of Going Rogue and apply it to your account, you will get those. My premium account has the following items set to never expire (bought GR:Complete on that steam sale):I've used that many, many times. But that, I would argue, disagrees with you entirely. It clearly says:
"City of Heroes Going Rogue™ which includes:- Four Power Sets (Dual Pistols, Demon Summoning, Kinetic Melee, Electric Control)
- The Going Rogue Alignment System
- Access to the world of Praetoria and all of its zones"
- Create a Praetorian Character
- Demon Summoning
- Dual Pistols
- Electric Control
- Going Rogue : Drink Enriche
- Going Rogue : Loyalist Protest
- Going Rogue : Praetorian Salute
- Going Rogue : Resistance Protest
- Going Rogue Alignment System
- GR CC Item Pack - Alpha Aura
- GR CC Item Pack - Alpha Belt
- GR CC Item Pack - Alpha Boots
- GR CC Item Pack - Alpha Chest
- GR CC Item Pack - Alpha Gloves
- GR CC Item Pack - Alpha Hat
- GR CC Item Pack - Alpha Head Detail 1
- GR CC Item Pack - Alpha Head Detail 2
- GR CC Item Pack - Alpha Pants
- GR CC Item Pack - Alpha Pattern
- GR CC Item Pack - Alpha Shoulders
- GR CC Item Pack - Heroic Stances
- GR CC Item Pack - Omega Aura
- GR CC Item Pack - Omega Boots
- GR CC Item Pack - Omega Chest
- GR CC Item Pack - Omega Gloves
- GR CC Item Pack - Omega Hat
- GR CC Item Pack - Omega Head Detail 2
- GR CC Item Pack - Omega Head Texture
- GR CC Item Pack - Omega Pants
- GR CC Item Pack - Omega Shoulders
- GR CC Item Pack - Villainous Stances
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Clockwork Arms
- GR Exp Costumes - Clockwork Boots
- GR Exp Costumes - Clockwork Chest
- GR Exp Costumes - Clockwork Chest Detail
- GR Exp Costumes - Clockwork Gloves
- GR Exp Costumes - Clockwork Gloves
- GR Exp Costumes - Clockwork Pants
- GR Exp Costumes - Clockwork Pants
- GR Exp Costumes - Clockwork Shoulders
- GR Exp Costumes - Clockwork Shoulders
- GR Exp Costumes - Overguard Boots
- GR Exp Costumes - Overguard Chest
- GR Exp Costumes - Overguard Gloves
- GR Exp Costumes - Overguard Leggings
- GR Exp Costumes - Overguard Shoulders
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Police Belt
- GR Exp Costumes - Praetorian Police Boots
- GR Exp Costumes - Praetorian Police Chest Detail
- GR Exp Costumes - Praetorian Police Gloves
- GR Exp Costumes - Praetorian Police Helmet
- GR Exp Costumes - Praetorian Police Pants
- GR Exp Costumes - Praetorian Police Shoulders
- GR Exp Costumes - Praetorian Police Visor
- GR Exp Costumes - Praetorian Resistance Beard
- GR Exp Costumes - Praetorian Resistance Belt
- GR Exp Costumes - Praetorian Resistance Boots
- GR Exp Costumes - Praetorian Resistance Chest Detail
- GR Exp Costumes - Praetorian Resistance Female Hair (Resistance 1)
- GR Exp Costumes - Praetorian Resistance Female Hair (Resistance 2)
- GR Exp Costumes - Praetorian Resistance Gloves
- GR Exp Costumes - Praetorian Resistance Goggle Pack
- GR Exp Costumes - Praetorian Resistance Goggle Pack
- GR Exp Costumes - Praetorian Resistance Mohawk
- GR Exp Costumes - Praetorian Resistance Pants
- GR Exp Costumes - Praetorian Resistance Shoulders Pack
- GR Exp Costumes - Praetorian Resistance Shoulders Pack
- GR Exp Costumes - Sport Boots
- GR Exp Costumes - Sport Gloves
- GR Exp Costumes - Sport Shoulders
- Kinetic Melee
- Shadowy Presence Power
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Quote:Or they could be re-evaluating like they did with base salvage storage (edit: you know when they changed it from 2,500 items to 30) in Issue 13. You can't honestly say that after 3 years changing one value in a database is that <censored> hard.Re-evaluating prices doesn't meant you are going to immediately make a change based on a small and limited amount of feedback. Re-evaluating means you look at ALL of the information available, weigh the negatives along with the positives, and then make a decision. And the decision may even be "we don't have enough accurate information to make a change right now". And that's not even factoring in the part of the process that goes into deciding what the new price should be.
Sure, there were several posts with feedback on the Pirate costume cost, but there is also feedback that we the players can't see and that is how many of these were purchased at that price. Not all players post on the forums, Facebook or Twitter. And there is even more data that we can't see that PS can see that they are likely to use in their re-evaluation processes.
Re-evaluating is Paragon Studios-speak for "we won't do anything about it." -
Quote:With some practice, we should be able to reduce the time needed to get the trial done with the badges.Last night was an amazing Underground trial run. Got the completion badge and 3 out of 4 for the master( Regenerate This, Tour Guide, Preservation Specialist). Huge thanks to Snow Globe and Parthenon for leading and to everyone else in the league for listening and being patient.
Many thanks for everyone being patient during the spore tunnels. -
Quote:Stuck waiting. Do you have 34 Paragon Rewards tokens? Go to the Paragon Reward Screen. Move your cursor to the top of the thermometer and the little gold notch. Read what it says about completing Tier 8.But the game is telling me I will get '400.' I accept your assertion that 550 might be what I get, but that's not what the game's interface is telling me. On the upper left hand corner when I click on my reward tokens... it says "400." Is there anywhere in the UI where I can confirm the 550, or am I stuck waiting?
July 1st: 400Quote:My question is, how did folks end up with 1750 points? 400+400+400+550?
July billing date: 400
Aug billing date: 400
Head start: 400
Having 34+ tokens at head start: +150 -
Problem:
In the Underground Trial, Desdemona is a hot potato that most players don't want.
Suggestion:
Let the player she is following dismiss her. She should then wait 5 seconds then latch onto and follow the closest player to her. In order to do this, have the player be able to click on Desdemona and tell her to "Stop following me." Another player could, if they want, click on her and tell her to follow them. It should be noted that this tech already exists in the game with the Warburg scientists, so the developers have a template to look at (minimal to no programming time).
Additional benefit:
This suggested feature could be applied to all other NPC pets to introduce strategy in dealing with them in other missions. -
Quote:And in some cases that isn't an option. When I have difficulty, on a weekend, getting a consistent group to even get to 12 players, then I can't afford to "not invite them back" in some cases.If someone honestly refuses to listen to badge instructions or purposely fails your badge run, you can take them out of the equation by not inviting them back. Not everyone cares about getting the badges and some folks might join badge runs just to get on a trial. It makes more sense, in my opinion, to remove them myself than to criticize the badge design for allowing one person to potentially ruin everything.
No, but most people that are claiming the badges are easy are usually the ones with a dedicated SG behind them.Quote:Also, I keep stumbling across this notion of yours that you require a well engineered SG to get the more difficult Keyes badges.
Triumph took two months to get the MoKeyes. The only times the groups stayed the same was on nights where 2-4 trials took place back to back. Otherwise there were always someone new.Quote:The third time I got the Master of Keyes badge was with someone else leading, who themselves was a part of a one-man SG as far as I could tell, that simply ran Keyes each evening at around the same time while trying for the badges. It took them about a week and a half to get them all, Avoids the Green Stuff taking the longest. The rest of the badges were earned in the first couple nights.
Funny, I don't find them rewarding at all. And more to the point, they are supposed to be a deterministic method to get incarnate salvage. If players can't get the badges, then the deterministic approach to getting the material isn't a viable option.Quote:Sometimes that means the challenge is other people. These types of badges are often the most frustrating, but are also the most rewarding.
If I could get a consistent group, that would be possible. I can't get people to stop flying by asking nicely.Quote:For example, for Avoids the Green Stuff, people changed the colour of their Rebirth to anything but green.
Again, the group thing comes up. Without getting a consistent group, be it a set group for the badges or a dedicated super group, the problem is the same: getting the consistent group.Quote:We also decided as a group to leave the terminals alone, whether or not we were going for Loves a Challenge, due to the tendency for people to get caught in the beam in those corners.
After many tries and approaches, we found something that worked.Quote:Sometimes teamwork goes beyond telling people what to do over and over again, and instead investigating the problem areas and thinking of some practical solutions.
I tried many, many things before trying that solution (partially formulated by reading this section of the forums, partly by consulting with Arcanaville). The thing is, it works. It accomplished the goal: get the badges by minimizing the factors that could go wrong. -
Quote:I got this on one of your attempts:Snow, I was using the chat through the Ustream site. I did notice that some of my chats were not being seen in the chat on the site, though.
[09:02] -ArachnosCommander:#paragon-studios- CHANGE ArachnosCommander Q:~-~Will~-~we~-~ever~-~be~-~able~-~to~-~have~-~a~-~secret~-~identity,~-~where~-~you~-~can~-~temporarily~-~change~-~your~-~"visible"~-~character~-~name? Q:~-~Can~-~you~-~look~-~into~-~adding~-~clickable/linkable~-~map~-~locations~-~so~-~that~-~you~-~can~-~taget~-~a~-~location~-~and~-~have~-~it~-~linkable~-~in~-~the~-~chat~-~window?
Yeah, I think that would explain it:Quote:Ustream chat I guess, it took me 4 tries to have my question go through. Each time I pressed enter to send it to the Ustream chat I would get a screen that popped up over the chat display forcing me to sign back in. Rather annoying.
[09:21] -Mystic_Fortune:#paragon-studios- CHANGE Mystic_Fortune :q~-~Would~-~it~-~be~-~possible~-~to~-~have~-~recently~-~released~-~or~-~soon™~-~to~-~be~-~released~-~costume~-~bundles~-~on~-~the~-~mannequins~-~at~-~the~-~tailor,~-~with~-~an~-~npc~-~"advertising"~-~them?
The others listed had the same issues.
Edit:
I asked a couple of questions:
[09:32] <SnowGlobeCoH> Q: Will the Pargon Market items get better descriptions? For instance what is and is not included in bundles?
Short answer: No, as they have very limited space in the market database.
[09:36] <SnowGlobeCoH> Q: Ok, can an expanded "Here is what is included in this bundle" be put on a new section of the main www.cityofheroes.com website?
Short answer: They'd like to fully integrate the market outside of the game, but that isn't possible at the moment. However the feedback was noted.
I'd like to expound on the idea that Paragon Studios could have STATIC pages for descriptions and also forum posts as well. -
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You'll get 550 points starting next month. On the monthly anniversary of your billing date, as long as you are subscribed.
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Quote:I was asked to give an example of a challenging badge I'd be ok with. Not every badge I listed was dependant on a single player's actions. As they are set up, they are not pug-friendly, because some person will screw things up for up to 23 other players either by not paying attention or on purpose. You want challenging badges, fine. Challenge in a way that player stupidity or malice is mostly taken out of the equation.Translation: Put the "I" back in team because everyone knows that when you say "MMORPG" you're actually intending to type "MORPG."
I'm sure you can give examples, but I'm not following you.Quote:Haven't we had glitchy problems in the past with missions and rewards that depended on something being in a very specific place or a very specific state continuously? Not sure I would want to rely on that for an otherwise tricky badge to get.
What? Less than a week if a person is lucky. I know one player that went from 50 to 50+3 in two days. I'm pretty sure that if he gets the right rolls he can have all 5 incarnate slots to T4 in a week. -
Quote:The Martial Arts pack was in last week, it isn't there now. The Mutant Pack wasn't there last week, it is now.
The non-existent bundles, yeah, no bundles since live launch.
Thanks for the info!Quote:The regular "Wolf Tail" piece belongs in the Mutant Pack. -
Quote:I could say several things, most of which could get me a time out on the forums, but suffice it to say that if you want to continue to bring out that particular strawman there is nothing to discuss. If you continue to bring it out, you show that you don't want to talk about this. Instead, you just want to make ad hominem attacks in hopes that you will somehow "win" your argument.So something that the devs want to be challenging "should" be achievable by people who don't know what they're doing? How does that make it challenging?
No it is not. It is a desire to keep the game casual friendly. It is a desire to to attract more people to attempt to get the badges than to keep it an exclusive club. It is a desire to be INclusive rather than wanting to be EXclusive.
You aren't really fostering any sort of discussion with the personal attacks. At this point I'm missing the following badges on my badge character:Quote:You seem to have issue with every badge that seems to take any more time or effort than street-sweeping mobs that are 30 levels below you. Its about time you realized that badges are REWARDS, and that rewards have to be EARNED.- Savior of Atlas Park
- Freedom Cracker
- Shining Star
- Brightest Sun
- Supernova
- Hydra Stomper
- Preservation Specialist
- Avatar Assassin
- Master of the Underground
- The Cleanser
- Bug Hunter
- 7 Year Veteran
- 8 Year Veteran
- Passport
- D.U.S.T. Ranger
- Scavenger
- Psychologist
- Survivalist
The issue is having to depend on 2-23 other players who's skill might not be enough. I've stayed alive throughout the Anti-Matter battle without getting hit by the beam and without getting defeated. I was on several teams that defeated Marauder without using any temp powers, why should I have to do it 3 times?Quote:And if someone isn't up to snuff (Can't stay alive, doesn't have proper motor reflexes, doesn't have the patience to park their character in a given spot when they're done playing), then they don't get the rewards. I have no problem with a design philosophy that bars people from gaining bragging-rights rewards. Not good enough to get the badge? Then you don't get the badge. If you have a problem with that, that's entitlement.
Ok, here are a couple:Quote:Let's play a mental game: Suppose the Devs came to you and asked you to design a badge that is supposed to be the most difficult to get in the game. What would you make the conditions for this badge be WITHOUT it being something you'd complain about? Maybe if you can answer that, I'll have a better idea where you're coming from.
Lambda:
Antacid Badge - Get 10 Molecular Acids and no Pacification Grenades in the sabotage phase, but don't use them. You aren't allowed to use any Molecular Acids during the fight with Marauder, but you can collect and use Pacification Grenades.
Well-Stocked Badge - Get 10 Pacification Grenades and no Molecular Acids in the sabotage phase, but don't use them. You aren't allowed to use any Pacification Grenades during the fight with Marauder, but you can collect and use Molecular Acids.
Keyes:
Loves a Challenge - Complete the Keyes Island Reactor Trial without you being defeated during the final battle with Anti-Matter, but you need to be in the battle area for the duration of the fight.
Avoids the Green Stuff Badge - Don't be caught by an Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Trial, but you need to be in the battle area for the duration of the fight.
Tin Mage:
Midnight Dodger What Dodges at Midnight Badge - Take no damage from proximity mines during the warehouse battle in the first mission of the Tin Mage Mark II Task Force, but you need to be in the warehouse for the duration of the fight.
MoSTF, MoRSF, MoITF, Mo5th TF, Mo5th SF, MoLGTF:
You need to be active in all the missions without being defeated. You are not dependent on everyone else not being defeated. -
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Quote:I have a chat log for most of the ustream, but I'd actually like to play today than sanitize it.If I had to guess, Von_Krieger is doing his best to get a write-up posted asap. But that was a long UStream, so he probably has a lot to type...
Edit:
out of curiosity, what chat client are the following posters using? The reason I ask is that your comments show in ICEchat, but not in the actual Ustream chat.
-imdeliverance2000
-ccjuju
-spazmeer
-cryhavocm
-MrMave-1
-uberschveinen
-elespectro
-bloodnymph
-ArachnosCommander
-DementusCOH
-Archalypse
-voodoohamster
-Atmox
-killdozer74
-Yat_Man
-ScottLiberation
-Rogue_Telepath
-TheVentriloquist
-zambingo
-DestroyerMan
-Culex
-losvce
-servere
-Kemli
-Neekasa
-bpphantom
-fancypants83
-jvan87
-Mystic_Fortune
I got a LOT of CHANGE messages on your chats, and like I said, I didn't see much of your chat in the Ustream chat box. -
You can back out of the tailor without applying any changes.
Enter the tailor, see what parts have an influence price beside them or are generic parts.
It usually happens when old parts were changed, and this is why we all got more free costume change tokens. -
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That is what I was asking, thanks.
--------- Also ---------
Mutant Bundle is listed at 18 parts, but I count 17:- Bioluminescence
- Bioluminescence Boots
- Bioluminescence Chest
- Bioluminescence Gloves
- Bioluminescence Pants
- Bioluminescence Tail
- Organic Armor
- Organic Armor Boots
- Organic Armor Chest
- Organic Armor Facial Detail
- Organic Armor Gloves
- Organic Armor Pants
- Organic Armor Shoulders
- Organic Armor Sword
- Organic Armor Tail
- Organic Armor Wings
- Organice Armor Thorny Gloves
Animal Pack is listed at 18 parts, but I count 19:- Animal Chest Fur
- Animal Fur
- Animal Hand Fur
- Arctic Wolf Head
- Avian Head & Beaks
- Bird Claws
- Cat Claws
- Cat Tail
- Cheetah Pattern
- Cheetah/Panther - Head/Ears
- Grey Wolf Head
- Leopard Pattern
- Minotaur Head
- Minotaur Tail
- Monstrous Fur
- Ragged Wolf Tail
- Tiger Pattern
- Tiger/Lion - Heads/Teeth/Hair/Ear
- Wolf Tail
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Quote:Can anyone confirm that the Martial Arts Bundle is no longer in store?I was looking through the store last night. The bundles now all have a bolded note that says something akin to "This bundle has X costume pieces for M/F/H characters and does not include any auras, emotes or powers."
The Origins Pack replaces "costume pieces" with something like "5 origin-themed capes."
But it is noted in the store now.
Also, Bundle added: Mutant pack.
Non-Existent bundles:
Good Vs. Evil
Going Rogue costume pieces
Going Rogue: Complete costume pieces -
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At least that would be more accurate.
I'm going by what is available on the market for item counts.Quote:Oh and Snow Globe, I hope your item count for the bundles is taking into account that for each item, if there is a male, female and huge version of it, that it counts as 3 costume items not 1 in the eyes of the devs and the cost to create these pieces.
Check this page in that spreadsheet for the list of barbarian items counted. My source data is available for all to see, and you can verify yourself from the store if you want.Quote:Also the barbarian Pack comes with A shield (with 2 additional spike options) and 4 Weapons.
2 Maces, an ornate Sword and an Axe.
In other words:
Mace - Check (already counted)
Warhammer - Check (already counted)
Shield - Check (already counted)
Sword - Check (already counted)
Axe - Check (already counted) -
Quote:Guide: Premium Accounts and Paragon Rewards.Just wondering if anyone has done the math point wise how much it would cost to get to Tier 9 or whatever the max is ?. I think I'm 7 atm. I know buying points gives you a bump.
Has all the info you seek. -
Quote:It doesn't have anything to do with an entitlement complex. Though it sounds like you should look into a mirror before accusing others of having any complexes.Harder than they "should" be? Can I borrow some of that entitlement complex? You sound like you have a lot to spare...
This is a casual-friendly game. When PUGs still regularly fail these and others aren't even bothering with the challenges, then yes, they are harder than they should be.


