_Malk_

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  1. _Malk_

    A/ta

    I would agree with others saying that archery probably isn't the best to pair with trick archery, even though it fits thematically. I'm currently playing a dual pistols/trick archery corruptor, and it's ridiculous good fun and thematically works for me. The sheer amount of debuffs the secondary brings is nothing to scoff at, and anyone that says they wouldn't take a trick archer because of their set is just silly. If you play it well, you shouldn't have a problem finding a team.
  2. _Malk_

    Emp/Dark/Dark?

    Quote:
    Originally Posted by grrarrgh View Post
    Is this viable? Looking thru the epic pp's and trying to decide between dark and electric.

    As a player I try to be versatile: a little healing, a little buffing....more blasting. I am a solo and team player.

    Any thoughts?
    Any combination is fairly viable in this game, although you might have some difficulty soloing with this character. The only reason I'd say that is because, up until you get APPs, you've only got three powers in your primary that you'll be able to use solo -- healing aura, recovery aura, and regeneration aura. That said, Dark Blast is likely a good combo because of it's -acc secondary effect and a couple of controllery powers -- dark pit, tenebrous tentacles, and torrent -- that will help you stay on your feet. The addition of life drain gives you another heal that you can use to keep yourself up. Hmm...actually, it's starting to look like a really enjoyable combo, both solo and with a team.

    For APPs, I'd personally go with dark mastery because of all the synergy you're likely to get with your existing powers. All of those powers just look yummy.

    Edit: The bolded portion of your statement makes me smile.
  3. I really, really love your guides. They give me a chuckle and then make me actually think about what I want on my corruptors (and I am new to corruptors! Used to tend towards Defenders and VEATs all the time...). I don't always agree with you, but they're still a great read.

    My current Corruptor, a DP/TA, makes me cackle with glee already and I'm not even in the level 20 range yet. When I'm finally able to light things on fire violently, my cackles will echo across the server, much like they did I read your SG's message of the day
  4. Quote:
    Originally Posted by Firewasp View Post
    I had my bane with a group one day and it took me (a while) to kill a purple. Then I watched in horror as a demon mm killed one in less than half the time. So a bane is an "epic" AT? You should have had to get to 50 to unlock the Mastermind
    Epic archetype does not mean "zomg power!". Epic means canon-bound.
  5. Quote:
    Originally Posted by WingsOfGlory View Post
    Like I said, I appreciate the feedback. When I started this guy originally (I'm a player from day 1 mind you) things were a bit different in respects to the empathy path from what I remember and RAD was picked because, well, I really didn't care about the secondary at that time. Even today in teams that seem to be killing machines, I've found that they still need a straight up healer to keep things going fast. Did a manti TF last night and we were rockin it but they absolutely needed heals/buffing 99% of the time, I was constantly focusing on that and had little time for anything else.
    What was the composition of this team, if I might ask? It seems odd that you would need to constantly be healing and buffing if a team is running well.

    Quote:
    Thanks for not mentioning the four tremendously useful powers for the support character. I'm all open to reviewing my options here, but if my power selection is poor, I'd certainly appreciate to know why some powers would be better. I find absorb pain to be wonderful, but yes not as useful indeed - but wonderful in respects to taking a heavy tank back from the brink of death and I've used it often to do exactly that.
    Fair enough, that was slack on my part. People have already mentioned Irradiate, Cosmic Burst, and Neutron Bomb above and I agree with them, but I will also throw in Electron Haze for some crowd control and added debuff. Cosmic Burst and Electron Haze both act as ghetto control -- CB has a stun/disorient effect to it and does a fair bit of damage, which is always helpful in mitigating incoming damage to your team. That blaster have one big enemy on him that he just can't drop as quickly as his life bar? Throw him a heal and fire this off immediately after. EH can be used if there's a lot of enemies on one character and he just can't handle them. Knock 'em back and debuff 'em at the same time. If the enemies you're fighting are resistant to knockback, let fly with this and start chaining debuffs. This, Irradiate, and NB are all great, and you should not have a big problem finding time to fire most of them off (I prefer hover with this build because you can put yourself above the tank, irradiate, and use healing aura when you need to). If you're standing close to the tank or scrappers, throw NB in between heals and buffs -- you don't even have to switch your target. You'll just nail the target of your ally.

    Absorb Pain is...well, let's call it a personal choice. I would never take it but you do make a good case for it. The vast, vast majority of the time, however, you should never need it. If a tank decides he wants to be Evel Knievel and try to take on four large groups of +3 enemies, the burden of those choices should not fall onto you. It is not your fault if his or her stupidity earns him a bit of debt -- it's a learning experience. If you continually sacrifice what you could be doing in order to keep this one person alive because they're being reckless, the only thing they learn is that this is an acceptable way to impact someone else's gameplay. If this is actually the way you like to play, fine. Be warned, though, there are a lot of players in game who will not even give you the benefit of the doubt and they'll just kick you outright if they see you only have one power from your secondary and you don't use it. It would be similar to a tank taking his first attack and nothing else because a tank is apparently just supposed to be a meatshield. Nobody would ever accept this -- why should we have to?

    Quote:
    In the 44 levels I've played my guy (Strictly on teams) I've never had the opportunity to be an offensive guy hardly at all. He is practically always needing to heal or buff someone which is why I wanted to go down this route. If its not a good route to go down, I'd love the feedback on a better selection, that is afterall, the whole point of this thread.
    I find this to be an incredibly odd statement given my own experience as a support character player, and it's very likely due to the teams you're playing with. That's not meant to be a criticism, but simply an observation. You will tend more towards your primary in a pick up group until you're familiar with the group dynamic. If everything just clicks right off the bat, you should be able to blast away with them. If you're running with a regular group and this is how they're expecting you to play, try changing their expectations. You'll notice it's a lot more challenging and, at least from my perspective, a lot more fun if you get to do more than just heal and buff.
  6. Quote:
    Originally Posted by WingsOfGlory View Post
    I'm looking to respec my EMP/RAD and my goal quite frankly is to be the most team friendly character possible and to be the most pure healer possible. When I originally created him I was kinda noobish on the EMP powers and actually didn't take clear mind until like 28 (Shame on me, I know!). While I know a respec would fix that I don't want to burn it until I turn 47 to use 50 IOs.
    Sorry to say, but you seem to still be there if you're trying to play an emp/rad as a pure healer. Such a thing doesn't exist in this game. Emp/rad is potentially one of the more aggressive combos, what with the potential team benefit your secondary offers and the way those powers work.

    Quote:
    I'm looking for the most powerful healer and best team oriented defender possible, even at an inconvenience for myself - though I would prefer 1 travel power. I currently use teleport, however I have the vet power assemble the team so I'm going to pass up on teleport since my original intention in getting it was solely to bring people to the missions (Unless there is another reason for me to have it). I'm even ok with "just" hover.
    The bolded statement is illogical. The best team oriented defender is not the emp that sits there and hits their heals, it's the one throwing down with the team and healing and buffing where necessary. You inconvenience yourself, you inconvenience the rest of the team. You're thinking of a WoW priest that doesn't ever train their aggressive abilities.

    Quote:
    My playstyle is to be the guy who sits in the back, shuts up, and does amazing heals, etc.

    Currently, I have all of the EMP powers, and just 3 of the RAD powers (though I rarely if ever use these). I have the teleportation, fitness, and leadership pool powers.
    This hurts me, so very, very badly. There are, at minimum, four rad powers which are tremendously useful for a support character, and many would argue a few more. They should be used. Skipping absorb pain is entirely fine. It's like having someone cheat off your test, watching them get caught, and then taking all of the blame yourself.

    Quote:
    I am thinking of potentially waiting for I19 for when fitness becomes inherent.

    Any build advice would be much appreciated
    Reroll illusion/empathy and fly at 'er. You can throw out your pets and go nuts with your empathy powers while adding some control support to the team.
  7. Quote:
    Originally Posted by CatAstrophy View Post
    Why are people on defender board suggesting people to make controllers or corruptors?
    Did you read his posts? The character he's looking to play is very clearly not a defender.
  8. Dark Miasma is definitely the best suggestion (look for yellows near the edge of mobs for anchors), but I'll also throw in a subtle "try crabbing!" suggestion. Having played brutes, you would likely enjoy a crab spider with a ranged AoE focus. They're sturdy, team friendly, and very pretty.
  9. The simple fact of the matter is this: there are a lot of just really bad players in this game. When a large number of those bad players play one powerset poorly, it changes the perception of the playerbase completely. You brought up the fact that you've kicked a stormy or two for poor knockback control. For storm defenders, this was an all too common occurance back in the single-digit issues. The mere mention that one of your powersets was storm, despite how seasoned a veteran or how good a player you were, often earned you "ROFL reroll something useful, n00b!" in broadcast. God help you if you were storm/energy...

    The point of this is that empathy continues to be one of the most poorly played support pools in the game. There are bad stormers, there are bad blasters, there are awful scrappers, and there are laughable tanks, but empathy...s/he's making green numbers! He must be good at what he does!

    No.

    A good empath isn't just about rocking the aura and throwing out pretty pretty green numbers for all to see. The vast majority of what defenders do is in the little animations that people don't particularly pay attention to -- the little yellow targets that swirl around a mob and then drop to show that, hey, they're not shooting you in the face as much because that dark defender hit them with something, or the swirling clouds of green smoke that slow a target and violate their defenses resulting in those oh so sweet swirling purple shield animations -- but empaths can somehow get away from actually having to play their sets properly. People see a flash of green (or whatever color you've changed it to) and then numbers pop up above their head but seem to ignore the little swirl of blue that Recovery Aura leaves and dismiss it as "not something a healer would do." The fault here is not with empaths, as you've decided a lot of us think, but in the reciprocal relationship between bad empaths and bad players of other classes. We know this. We've known it for years. Don't act like you're the only one privvy to this sparkling gem of information that is so glaring it's actually blinding. That's already been said in this thread by, oh right...me.

    Quote:
    Actually, most people are uppity about the fact that a great number of players think the only defender worth teaming with is an empath, and probably two thirds of those empaths are complete crap.
    Edit: It's funny that this last quote is actually a response to another comment you've made, which defends "healers."
  10. I've never had problems soloing with a defender...
  11. Quote:
    Originally Posted by Lady_Sadako View Post

    oh god I'm posting in a healer thread.
    *A woman with a fake smile and disheveled hair greets you warmly as you wake. You notice a sturdy iron chain attached you your ankle.*

    "Welcome to Azeroth. I hope you enjoy your stay. Here's a stick and a paper bag. Come, fight with us..."
  12. My "healer" (emp/rad, currently shelved because I'm having way too much fun with my Crab and Fortunata) is a buffer/debuffer/blasty destroyer, and that's the way teams love her. I PuG almost exclusively and people tend to be amazed that the second person into a group of enemies is the empath, throwing out PBAoE, AoE, and cone attacks to debuff the things the tank is eviscerating. It's enjoyable. Occasionally I'll have to heal or reapply buffs, but for the most part, helping destroy things means the team is taking less damage.
  13. Quote:
    Originally Posted by Oedipus_Tex View Post
    I get the feeling the reason at least some people hate on Empathy is because they are piling on. That doesn't apply to anyone in this thread.
    Fair enough.

    Quote:
    But it's a fact that there is a faction of zealous 'anti-healers' who will argue you to the ground about whether a heal is ever useful. They are essentially the same as the 'pure healer' crowd in terms of game-smarts, although, in my experience, somewhat bigger bullies.
    This faction is far, far smaller than you're making them out to be. These people you describe would be vehemently opposed to rad, dark, kinetic, and storm players taking their healing abilities, and those people are rare. Needle in a haystack rare.

    Quote:
    One of the very few times I've /tell'ed to a team leader to boot a team mate was because one individual spent an entire mission berating the Empath on his power choices and announcing how much better his Trick Arrow powers were. Obnoxious is obnoxious. Especially when it's true bullying, and not just because the player sucks at playing the game.
    Certainly not a unique situation, but there's more to this story that needs to be explained. Was he a jerk right off the bat, or did it start after a flurry of, "Man, we're mowing through these mobs soooooo fast! Thanks, empath! Why isn't that defender healing, though? He sucks." whilst the TA/A did his job? Did the empath actually make poor power choices, resulting in a character that did nothing but heal and essentially leeched xp from the team? Were either one of them simply idiots?

    Quote:
    I'd rather get stuck with a team of crappy players any day than a be forced to deal with a jerk.
    Debatable. Nice players who are crappy but willing to learn make the best teams because you can see things get better and you've likely made new friends along the way. Crappy players who refuse to learn or take well-intentioned advice are the same as jerks -- they make the game a less pleasant place for everyone. There's nothing like being on a team with another crab who takes no team buffs, no defense powers, all of his crab abilities, and then tells the team that because you only have four crab abilities and a huntsman cone that he's a bigger asset to the team and "a better crab" (the phrase "those toggles don't do anything for anyone" was actually dropped in this scenario, and the faceplanting because of said player's idiocy made the run a nightmare for everyone). Same goes for any character, really, but it's much more noticeable on a support class because people are looking for some kind of shiny thing that indicates you're doing your job.
  14. Quote:
    Originally Posted by DogTags View Post
    So I am wondering does hero have a healer/mezzer thing going... I see suggestions for Controller to here.
    No such thing as a healer/mezzer. Controllers are mez/support. Go with a controller if this is what you want.
  15. Quote:
    Originally Posted by Transhade View Post
    This is why you should avoid taking all the negative crap in the defender forum about healers and ignore it. Most of the anti-healers are just jealous that Empathy is a great set.
    Actually, most people are uppity about the fact that a great number of players think the only defender worth teaming with is an empath, and probably two thirds of those empaths are complete crap.
  16. Quote:
    Originally Posted by DogTags View Post
    Hmm I don't have much of a education on classes with Heroes. Isn't the controller more of a dom ? I don't know.

    I guess I thought wrong of defenders. I thought they were support primary with heals ...

    Now to go dig up info on defenders and controllers.. I am sorry I was uneducated on the heroe classes...I am pretty dumb to them at the moment.
    It's not a problem, it's just a big misconception about defenders and controllers. Controllers are pure support. Doms are mez/dps, while controllers are mez/support. Defenders, contrary to popular opinion of bad tankers, poor scrappers, keyboard face rolling blasters and LOLempaths, are not heal/heal -- we're support/dps. If you're only using the support aspect of a defender, you're not playing the class to its fullest. It would be the equivalent of a mastermind taking nothing from his or her secondary and expecting to be useful.
  17. Quote:
    Originally Posted by DogTags View Post
    Now I am no number cruncher prebuilder type person. So throwing builds at me will probably just cause me to have a large brain fart. That said. General advice is welcome.

    I have not picked a build yet...as for I have to level some on my Tanker tonight to get to Shark Head Isle ...then it's on to defender.

    Before I pick, I want my defender to offer some solid support for big teams...and I am undecided if I should even go down the dark path . I have a corruptor I love already. DP/Dark he does a great job in heals and dps. This time I want to be more support less dps for future teams on Villains.

    Throw me some pros and cons you Defenders.... I would love your input.
    Based on the sections I've bolded, I'd actually say you're looking to play a controller.
  18. Quote:
    Originally Posted by _Klaw_ View Post
    Try a thug/pain mm. You can shoot things and use your buffs effectively while solo.
    From what you've mentioned in your posts, this actually sounds like the best advice. If you're not big on teaming but want team-centric powers, this seems like it would be a good idea.

    Or you could try a bots/TA mastermind and rip everything apart. That's fun too. And the sets have surprising synergy (conceptually, as well! Techie MMs should love this set).
  19. *sigh* Have to keep my crab redside until I get the leviathan mastery powers I need...
  20. Quote:
    Originally Posted by Moomoosaur View Post
    Alright. You've all been a tremendous help, so thanks to all of you.

    In the end I opted for the EMP/DP powersets, I'm lvl 11 and having a lot of fun, BUT! ... Being new at this game all the DP powers seem pretty good to me lol, so if anyone could tell me which are pretty useless (despite appearing otherwise) I'd be mighty grateful.

    Thanks again
    Oooh, good luck with trying to find that info yet. I think most of us are still figuring it out as we play our characters. It's going to depend on how many additional power pools you take and how many power choices you'll have left over.
  21. Quote:
    Originally Posted by Moomoosaur View Post
    Thanks again DrMike. Certainly sounds like DP is gonna be my secondary power. You mention Dark Miasma as an alternative healing powerset, so now I'm curious. How do the different healing powersets stand out from one another, and which one is generally considered the best, and why?

    Thanks again.
    Dual pistols is definitely a fun and useful secondary for defenders, but don't limit yourself -- there's a lot of other secondaries out there that you can choose from and mix'n'match with primaries. Because we can customize powers the way we want them to look, we're no longer left crying if our powers don't match (if you're one of those people that this matters to...I certainly am).

    There's two things you need to know about defenders that's entirely different from WoW (former WoWer, myself -- healing and hybrid class player):

    1). There's no "best" primary. Each and every one of them has their strengths and weaknesses, as has been pointed out here, and you'll need to find one that fits your play style. Unfortunately for many people accustomed to playing MMOs with really tight class roles, being a GOOD defender doesn't simply mean standing back and healing. The best defenders are the ones who get in there and get their hands dirty. The only defender primary that I have yet to play is cold simply because I don't really have any great urge to play a cold-themed character. I love every single primary (with the exception of kinetics, we have a mutual tolerance for each other) for different reasons, but they're all enjoyable and all useful.

    2). Your secondary is just as useful as your primary because many of your secondary choices have additional effects. DP has four wonderful secondary effects thanks to switch ammo, dark has -acc, sonic has -res, rad blast has -def, psy has - rech and so on and so forth. If you're not using these, you're not playing your character to the fullest and the people you team with are going to have to pick up the slack.

    My favorite characters in this game are aggressive defenders and corruptors because they're never not busy doing something. The character I play most aggressively is actually an emp/rad defender and she's that way by design. I make very liberal use of my AoE and cone attacks because it's useful and it gets us through things a lot faster. Plus, it's just fun. I loved being a healer in WoW, but this is just so much more interesting.

    For a new player like yourself, I'd recommend either dark or rad as primaries. They're both good fun.
  22. _Malk_

    Defender Nukes

    Quote:
    Originally Posted by eryq2 View Post
    So, maybe 2 Emp/Archery since RoA is up more often? Or 2 Kin/Arch for the FS? Hmmm. lol.
    Sadly, the vast majority of Emp/TA characters I've seen have been LOLhealorz, and it makes me cry. If I found someone playing this combo that actively used their blasts, I would be one happy co-defender.
  23. Quote:
    Originally Posted by IshshaChets View Post
    Anyone have a good guide for an Empath/Defender/Dual Pistol? I need him to be able to run solo, do missions, and pvp.
    Why would you ever roll an empath to run solo?