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Posts
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Joined
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... you know, your signature, starting with "..." when combined with an actual message that ends in an "..." can product interesting associations, Dreamy.
"Why would they attack the biggest things that have an owl?" -
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small increase in ATK and DEF
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ATK? -
Also, I think Genetic Rain might be the most disturbing power, ever.
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All damage is Smashing.
1 - Genetic Bolt (ST, damage: minor, recharge: fast)
2 - Genetic Blast (ST, damage: moderate, recharge: moderate)
3 - Genetic Cone (Cone, damage: moderate, recharge: slow)
4 - Genetic Knockback (Cone, damage: minor, recharge: moderate, causes Knockback)
5 - Genetic Snipe (ST Snipe, damage: superior, recharge: slow)
6 - Aim (Aim)
7 - Genetic Short Range Blast (ST, damage: high, recharge: slow)
8 - Genetic Stun (ST, damage: minor, recharge: moderate, causes low-magnitude stun)
9 - Genetic Explosion (PBAoE, damage: extreme, recharge: very slow, drains all your endurance and leaves you unable to recover any endurance for a while) -
Yes, I was a bit surprised at how much they'd copied my ideas already.
More seriously, Energy blast seems to be the blast with least "unique selling points".. of all the blasts. Sure, knockback can be seen as one, but psi and AR do quite well with that department as well. -
Generic Rain might be a bit overpowered. But switching Generic Stun for it might work. I'm not sure if a control power like it really fits the generic feel.
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So, been thinking about a powerset with lots of unique selling points. This isn't that.
All damage is Smashing.
1 - Generic Bolt (ST, damage: minor, recharge: fast)
2 - Generic Blast (ST, damage: moderate, recharge: moderate)
3 - Generic Cone (Cone, damage: moderate, recharge: slow)
4 - Generic Knockback (Cone, damage: minor, recharge: moderate, causes Knockback)
5 - Generic Snipe (ST Snipe, damage: superior, recharge: slow)
6 - Aim (Aim)
7 - Generic Short Range Blast (ST, damage: high, recharge: slow)
8 - Generic Stun (ST, damage: minor, recharge: moderate, causes low-magnitude stun)
9 - Generic Explosion (PBAoE, damage: extreme, recharge: very slow, drains all your endurance and leaves you unable to recover any endurance for a while)
Effects-wise, I'm thinking something like Assault Rifle, but without the rifle, empty shells and muzzle flame. Maybe toned down a bit.
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Respec, get the power pool taunts. Should help with your unfortunate situation.
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Somewhere around 592 I think. My forum avatar contains the up-to-date information. I also feel silly to post things like these as it's there just to stroke my weak ego. Yet I can't back out because I have a char that meets the criteria.
(Also, what's up with the thread name again, sal. Didn't we talk about this after you created the badge-hunting channel. No more ego-trips!) -
Your stuff. Can I has'ing them.
also, see you soon. -
I heard from reliable sources that the CoH2 might actually be CoH2: The Text Adventure.
You are at the entrance to Peregrine Island. Somewhere in the distance, you hear a lowbie crying for powerlevel. You see:
Ferry
Longbow advertising Recluse's Victory
Ghost Pigeon, the local enhancement salesman
Drones
Exits are:
NW, NE, E, SE, S, SW, W
> up
You're not flying
> powexec_name fly
You are flying.
> up
(stolen from tonight's Steaming CoXers chat) -
On one hand I'd sort of love something like this - as long as the actual weapons don't have to do with what the character's fighting style - I want to be able to wield a slender sword two-handed style or fence with a huge one if I want to.
On the other hand, lately I've been getting a bit bored of minmaxing and become a huge fan of stuff like diminishing returns that levels the playing field - Something like this would add yet another layer of minmaxing to the mix and with it the typical "omg, u haev rapeir, 2h r teh 1337 fotm, n00b." discussions. -
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Neither is remotely heroic.
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Don't feed the trolls.
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Come to think of it, I think that's my characters' new years resolution. Considering the Superadine problem the trolls seem to have it might be wise not to feed them any more. -
1st RULE: You do not talk about DRUNK BUILD CLUB.
2nd RULE: You DO NOT talk about DRUNK BUILD CLUB.
3rd RULE: If someone says "stop" or goes limp, taps out the build-making is over.
4th RULE: Only two guys to a build.
5th RULE: One character at a time.
6th RULE: No shirts, no shoes.
7th RULE: Builds get improved as long as they have to.
8th RULE: If this is your first night at DRUNK BUILD CLUB, you HAVE to drink and build. -
I think we need more drunk finns making people builds on a more regular basis.
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Also, if you want a real (vertical) movement power, drop the Fighting pool, as it's basically there to get you to weave to get that 41% defense on pure SOs. If you want to use set IOs to make an "undefeatable pve granite" build, Fighting is really just dead weight most of the time.
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If you decide you want a movement power, drop Ice Blast, move 2 of the slots to Ice Storm and take Super Speed with two slots somewhere around level 14.
Also, the build is heavily team-oriented, so you're best when surrounded by a lot of people. -
Maybe SOs?
I'm assuming that he'll have someone to SB him if he wants to go Perma-Granite, so didn't take a movement power, Speedboost for the win.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mock-up: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Stone Skin -- ResDam(A), ResDam(3), ResDam(3)
Level 1: Jab -- Acc(A)
Level 2: Earth's Embrace -- Heal(A), Heal(5), RechRdx(5), RechRdx(7), RechRdx(7), Heal(9)
Level 4: Haymaker -- Acc(A)
Level 6: Mud Pots -- Acc(A), Acc(9), EndRdx(11), EndRdx(11), Taunt(13), Taunt(13)
Level 8: Rooted -- Heal(A), Heal(15), Heal(15), EndRdx(17), EndRdx(17), EndRdx(19)
Level 10: Taunt -- RechRdx(A), RechRdx(19), RechRdx(21), Taunt(21), Taunt(23), Taunt(23)
Level 12: Kick -- Acc(A)
Level 14: Tough -- ResDam(A), ResDam(42), EndRdx(42), EndRdx(43)
Level 16: Swift -- Run(A), Run(34), Run(40)
Level 18: Health -- Heal(A), Heal(42)
Level 20: Knockout Blow -- Acc(A), Dmg(43), Dmg(43), Dmg(46)
Level 22: Weave -- DefBuff(A), DefBuff(29), EndRdx(37), EndRdx(37)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Hasten -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Rage -- RechRdx(A), ToHit(29)
Level 30: Maneuvers -- DefBuff(A), DefBuff(31), EndRdx(31), EndRdx(31)
Level 32: Granite Armor -- ResDam(A), ResDam(33), ResDam(33), DefBuff(33), DefBuff(34), DefBuff(34)
Level 35: Hurl -- Acc(A), Range(36), Range(36), Taunt(36), Taunt(37)
Level 38: Foot Stomp -- Acc(A), Acc(39), Taunt(39), Taunt(39), RechRdx(40), RechRdx(40)
Level 41: Chilblain -- Acc(A)
Level 44: Shiver -- Acc(A), Acc(45), Range(45), Range(45), Slow(46), Slow(46)
Level 47: Ice Blast -- Acc(A), Dmg(48), Dmg(48), Range(48)
Level 49: Ice Storm -- RechRdx(A), RechRdx(50), Slow(50), Slow(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
Also, Jump Kick is pretty much the only reason to take granite.
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What do you want to do with it?
PvP or PvE?
A leveling build or a respec build?
What's the price range? (SOs, normal IOs, set IOs, purples)
did I miss any of the standardized questions?