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Well, the same question could be asked about an arc that is broken because the boss won't spawn, or that has a glowie behind a wall, or any other error that makes it troublesome to participate in. Do you rate someone lower for that sort of error?
Computer code is a language that shapes the mission experience, just like English language shapes the mission experience. Badly-written computer code can still permit the game to function, even if it bloats the memory and runs slowly; just like a badly-designed mission can be completed even if it's tiresome; just like badly-written English can still be understood with effort on the part of the reader. Do you reward bad coding? Bad mission design? Bad writing?
And if you don't mind the bad writing, ask yourself why you're willing to settle for poor quality in one aspect of the mission.
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I can't rate a player for a dev/programming mistake. That represents a situation beyond their ability to control without dev team assistance.
I'd sent a note, ask them to notify me when a fix has been made and rate it at a later date. -
Language is too transient and filled with complexity to be taken hard-nosed serious at a game site.
I've been surrounded by english as spoken by foreigners from differing countries and at different levels; english with dialects that vary from region to region; english filled with slang and usage that varies from one social subculture to the next.
I've been exposed to the progressively expanding vocabulary of a few children and the words they've contributed to society at large; as well as those gems given to us by american advertising.
The inclusion of foreign words into the english language that we take for granted as being our own as well as the smatterings of abbreviations, acronyms and oddities like ontemonepias and written representations of vocalizations.
I was taught to appreciate poetic licenses and to read between the lines; look for additional meanings to things that appeared simple or cut-and-dry.
To listen for tone and pitch; watch for body language... pay attention to choice of letter size, their position and slope on a line.
In short, I was made to be tolerant to the ebbs and flow in communication and try to understand the point of what is being communicated to and around me to the best of my competence and to ask for clarification if that communication eluded me.
It is a near impossibility for me to be anal enough about a language that mutates (has mutated) so much and so quickly that I have to berate 'flaws' in its use from a position of rigidity.
I won't rate someone a star less; no matter how bad the spelling or grammar may be; chances are that I got what they were trying to say.
Besides, I do more button-mashing than reading here anyway. -
a) I have a lvl 50 MM that I use to get stuff for my other toons, I just haven't utilized her in the MA
and once my Brute hit 50 and got most of her shinies (most of which was prior to MA), there was no real reason for me to make it a habit for her.
b) I still have fun with an arc that I tailored for my brute (custom MMs, Empaths, Kins all Lts and Bosses, ambushes) and am trying to tailor corresponding challenges for my more squishy toons.
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Controller, blaster, scrapper here. I think it may be possible to make a rad/ice or dark/ice defender but tanks just aren't my way. I know some people like them but they always seem way to slow.
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I had pretty much shelved all of my blueside toons (just couldn't get into the maps and travel there); didn't even consider running them through the MAet grinder... will definitely have to give that a go. -
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In the MA, the custom critters are amazingly tough. Well, even a standard/standard minion is using a player damage scale. The risk is much greater against custom critters but there is no adjustment to the reward. So the risk versus reward isn't balanced.
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I was just thinking about this earlier today. Custom critters have more attacks and hit harder than standard critters (I'm not even sure how their non-offensive powers scale) but the rewards for the risk is considerably lower.
I really don't want to suggest jacking the xp/inf rewards waay up... or even the ticket rewards... but if they were to do one; a slight to moderate increase across the board probably wouldn't be a bad idea (along with a corresponding increase to the ticket cap).
I would suggest allowing for:
Recipe drops for minor to moderate enhancement sets unique to MA custom critters (similar to what was done for PvP)
Recipe drops for temp powers unique to MA custom critters
An extended and expanded MA custom critter/objective badge system with unlocks for base items and other fluff. -
The Architect Day Job Ticket bonuses:
Does this fall within or outside the Ticket Cap nerf? -
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COX style farming is here to stay and helps keep a lot of people renewing their subs each month.
Exploit/outlier farming is not good for the game,
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Agree.
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has been removed and is no longer an issue as of the patch that removed the exploits/outliers.
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A few have been removed (even one that wasn't listed in the Patch Notes). Time will tell if there are any more. -
Fury + AAO (once you get it) should give you a decent dmg surge but the thing with both is that you have to be in the thick of it for either to be optimal.
I will echo that ACC slotting is going to be your main concern in the lower levels (if you're gonna burn END, make sure it's because you're hitting something; not because you're missing something). You can save damage slotting for later.
I will also echo slotting your DEF toggles for END at the early levels.
Make sure you're only using the toggles you need during fights.
You may have to hit smaller mobs until you can get into cheap lvl 15 IOs.
Also, if you happen to be running into a lot of Longbow missions/mayhems... they have some mean S/L Def and Res (and possibly other mobs at that level range); which is making you work harder for your kills. -
Does Lightning Field tic for -END at every damage tic?
What is the tic rate for damage auras?
Thanks in advance. -
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I am anti-farming in general, its clear to me that it hurts the game in the long run if allowed to run unchecked to some degree.
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What exactly is meant by this ? I definitely maybe understand it.
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I am not antifarming, per se.
I do beleive games should be designed to reduce the effects that farming has on an MMO.
Some people love farming and can farm all day without burning out and hating the game. I have no proof, but I beleive these people to be a minority.
Most people who farm, farm to get shinies faster, not because they enjoy the activity themselves. They find themselves repating an unpleasant activity over and over because, in the words of many farmers on these boards, "I have to in order to get x."
What I beleive they really mean (since there is nothing in this game that requires farming to get) "I have to in order to get x as fast as the farmers do." After all, it's one thing to know you'll get to 50 some day. But when your little brother gets to 50 in ONE day, you're going to want to know how he did it, and you are probably going to want to do it yourself. And if the way to get 50 that fast is not fun, you just shortened your life expectancy in this game.
That's bad for the game.
The Devs don't hate farming because of the effect on farmers; they hate it because of the effect it has on non-farmers who want to emulate the farmers and burn themselves out in the process.
Here is another example from this very game:
A guy joined this game during 'meow wars'. HThe friend who recruited him saw him gain over 20 levels in 3 hours. He then asked Guy if he was having fun.
Guy replied that the game was boring because the enemies were too easy.
They then took Guy into some tough missions, and had some rollicking skin-of-your-teeth encounters. Afterward, they asked Guy if he was having fun NOW.
Nope: the xp was too slow.
THAT is exactly the nightmare scenario of every MMO Dev everywhere. A player who CANNOT enjoy your game because of farming. THAT is what the Devs want to prevent.
Therefore, Farming, like every other form of min/maxing in any MMO, shoud give a small enough advantage that it is not devastatingly destructive to 'normal speed' content.
The Devs simply cannot create new content faster than players can consume it. The MA can, but only if it does not also make things worse itself, by accellerating those players to the speed of plaid.
[/ QUOTE ]I am in 100% agreement with this post. THIS is why I said more than a certain amount of farming would hurt the game.
I believe that certain amount that's "Too Much" is somewhere ABOVE the amount supported by the regular game Farms. I believe that if we were allowed to build Farm Missions in Mission Architect, then it would exceed that "Too Much", and end up hurting the overall game.
Too Much of ANY playstyle would hurt the game.
(PLEASE NOTE: I am NOT anti- ANY playstyle. I am anti- excess.)
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ditto. -
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there was an elec/kin in RV last night and couple with my rad/storm there were fully drained melee's everywhere.
pretty awesome really.
lightning storm + transference + short circuit = oh snap.
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It's the only reason I have an elec/kin -
I've been thinking about all the dev blame for not catching the exploit(s) before releasing MA (especially considering the time it took to get it out; definitely not a rush job).
I'm concluding that although the forumites, including myself, felt that these were staggeringly obvious details that should've been easily discovered... it could've been just as easy to miss given the comparative opportunities between the massive playerbase and the diminutive dev team:
We outnumber them 10000:1
We're actively looking for loopholes at somewhere near the same ratio
They're multi-tasking and macro/micro-managing several game details in several areas at once; we're not
They're on a timetable; we're not.
They have to manage the influx and orientation of new project members.
At that ratio, we're 10k times more observant, creative, hands-on and open/responsive to communication than the Dev team could ever be.
What started off as obvious to us could've very easily have slipped under their radar.
But that's why we have Betas. So that the Devs have our assistance in ensuring that these type of situations are reduced in number and have minimal impact on 'intended' gameplay.
If these issues were brought up by the Beta testers but were ignored by the Devs; then yes, the Devs should expect a lot of heat.
If these issues were not found by all of the additional eyes brought in by the Beta testers; can we really have expected them to find what the larger collective couldn't?
If these issues were found but not brought to the Dev's attention; then the fault lies with those testers if the issues get imported to live.
As I've stated before, given the ratio of players to devs, it would be near impossible for them to search through published content (at a possible tripled ratio) AND infinitely exponential unpublished content to find AND remove individual instances of varying 'exploits' in a timely fashion; reported or otherwise.
At some point, a more broad action was going to have to take place.
I'm sure it took them some time to figure out a course of action, some more time to test that course of action and additional time to implement it into live play (especially given the whole of what they're having to juggle); so it may have seemed like an acceptance of the issue(s) when it actually wasn't.
So, now, we have a few individual issues that they've attended to; with a few more that have not. (As well as some that may have inadvertently been created by their decided course of action(s)).
And at this point, we would hope that they have taken these issues and organized them so that they can more easily locate and resolve similar issues in a less erratic, more efficient and more effective manner. -
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So did you fight your custom toons by hovering or flying above them and attacking with no fear of them ever being able to attack you? Because that's the reason the ranged attack was given to them.
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No, my character is a /WP Scrapper so the more mobs around me the better (up to 17, of course) which is the reason I designed them the way I did. I also had to stock up on purples to make sure my defense was softcapped or they'd mop the floor with me.
Now, with the ranged attacks, I can't engage them the way I want because they will stay at range rather than swarm around me to saturate RttC. Absolute lame sauce!
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Provoke. Challenge. Or take the fight to them.
I currently have an arc in which 99% of the critters are ranged Lts. (2 of which are Thug MMs) and my /WP Brute (w/o Taunt, Provoke or Challenge) runs it fairly well. -
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It happened with the PvPers and now, some of the farmers. If you're willing to act arrogant, rude and try to 'intimidate' the Devs... expect it to happen in kind.
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And if they ever decide to stick a knife in what you enjoy about the game it will happen with you
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Sure, I'd move on but I'm not going to turn that exodus into 'look-at-me-i'm-reallllly-angry-i'm-gonna-quit' tirade all over the boards.
I don't mind arguing a point every once in awhile, but I'm not cut out to act like a drama queen.
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Darth was wrong this is the real comedy gem.
Someone feels the need to go about bashing how other people play and then says they "I'm not cut out to act like a drama queen."
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That's a very illiterate sense of humor... where, in this post, am I bashing anyone for how they play? Where do I even mention a specific playstyle in context of any kind of praise or critique? -
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I agree with hedgehog.
it wasn't the comm officer nerf. Anyone that went on that farm knew darned good and well it was only temporary.
It wasn't even some undefined 'vision' about what the MA was for that bugged those of us that don't mind farming.
It was positron coming in and pointing a gun at everyone with only vague warnings about what would and would not get you shot.
THAT is where 99% of the vitriol in regards to the recent nerfs are coming out. Nobody likes being threatened, not even if you are reasonably certain that the threat is not directed at you personally.
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And I'm sure the Devs don't like being called stupid, idiots or other such insults or being insinuated as conspirators to the 'master plan' while being taunted with the threats of closing multiple accounts.
And I'm positive they frown upon it happening with almost every new thing they bring to the table.
It happened with the PvPers and now, some of the farmers. If you're willing to act arrogant, rude and try to 'intimidate' the Devs... expect it to happen in kind.
The fact that he was professional about it is a testament to his personality. Half the people I know would've smacked many of you in the mouth if yall approached them in the same way yall talk at the devs.
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The difference is that Posi is the senior representative for COX for NCSOFT. Noe of us represent anything other than our selves. You may not have seen it as unprofessional, but a significant number of his customers did. And yes, he did out right say that some of us had poor morals because we didnt follow his nebulous vision of the rules of this mmo. (see his moral compass). So no, he is not perfect, neither is his customer base. But he is the representative of a multinational corporation and should act like it.
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Companies do this all the time; they hand out reprimands, they fire people, they ban visitors and cease services over both hard rules, conduct codes or even just the spirit of their business. And they tend to not be shy about telling a person why. If Positron wasn't as PC as you would like, which strikes me as funny given the discussions I've seen to date here... then do what people seem to like to imply around here; grow a thicker skin (ie., don't lose sleep over it).
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No, companies tend to deal with problem customers on a case by case basis. They don't hold a news conference and threaten their customer base.
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That's just it, they didn't threaten their customer base. They threatened abusers and them alone.
Pretty much, they put up a sign in their produce market stating that although sampling is tolerated those that gorge themselves on the produce will be prosecuted as shoplifters.
And for the most part, those people are intelligent enough to know who they are.
Others will get understandably concerned but hopefully would be smart enough to ask for clarification if in doubt (or just take it upon themselves to cut down or cut out on sampling the produce).
Some won't care because they weren't doing it in the first place.
And of course, some will blow their top and act aggressively towards the employees.
And the thing about the latter set of customers, no matter how courteous or professional the store addresses them concerning the matter; chances are they'll continue to act loud, rude and obnoxious.
And I wouldn't be surprised if they were escorted to the door and asked never to come back. -
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I agree with hedgehog.
it wasn't the comm officer nerf. Anyone that went on that farm knew darned good and well it was only temporary.
It wasn't even some undefined 'vision' about what the MA was for that bugged those of us that don't mind farming.
It was positron coming in and pointing a gun at everyone with only vague warnings about what would and would not get you shot.
THAT is where 99% of the vitriol in regards to the recent nerfs are coming out. Nobody likes being threatened, not even if you are reasonably certain that the threat is not directed at you personally.
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And I'm sure the Devs don't like being called stupid, idiots or other such insults or being insinuated as conspirators to the 'master plan' while being taunted with the threats of closing multiple accounts.
And I'm positive they frown upon it happening with almost every new thing they bring to the table.
It happened with the PvPers and now, some of the farmers. If you're willing to act arrogant, rude and try to 'intimidate' the Devs... expect it to happen in kind.
The fact that he was professional about it is a testament to his personality. Half the people I know would've smacked many of you in the mouth if yall approached them in the same way yall talk at the devs.
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The difference is that Posi is the senior representative for COX for NCSOFT. Noe of us represent anything other than our selves. You may not have seen it as unprofessional, but a significant number of his customers did. And yes, he did out right say that some of us had poor morals because we didnt follow his nebulous vision of the rules of this mmo. (see his moral compass). So no, he is not perfect, neither is his customer base. But he is the representative of a multinational corporation and should act like it.
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Companies do this all the time; they hand out reprimands, they fire people, they ban visitors and cease services over both hard rules, conduct codes or even just the spirit of their business. And they tend to not be shy about telling a person why. If Positron wasn't as PC as you would like, which strikes me as funny given the discussions I've seen to date here... then do what people seem to like to imply around here; grow a thicker skin (ie., don't lose sleep over it). -
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It happened with the PvPers and now, some of the farmers. If you're willing to act arrogant, rude and try to 'intimidate' the Devs... expect it to happen in kind.
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And if they ever decide to stick a knife in what you enjoy about the game it will happen with you
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Sure, I'd move on but I'm not going to turn that exodus into 'look-at-me-i'm-reallllly-angry-i'm-gonna-quit' tirade all over the boards.
I don't mind arguing a point every once in awhile, but I'm not cut out to act like a drama queen. -
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I agree with hedgehog.
it wasn't the comm officer nerf. Anyone that went on that farm knew darned good and well it was only temporary.
It wasn't even some undefined 'vision' about what the MA was for that bugged those of us that don't mind farming.
It was positron coming in and pointing a gun at everyone with only vague warnings about what would and would not get you shot.
THAT is where 99% of the vitriol in regards to the recent nerfs are coming out. Nobody likes being threatened, not even if you are reasonably certain that the threat is not directed at you personally.
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And I'm sure the Devs don't like being called stupid, idiots or other such insults or being insinuated as conspirators to the 'master plan' while being taunted with the threats of closing multiple accounts.
And I'm positive they frown upon it happening with almost every new thing they bring to the table.
It happened with the PvPers and now, some of the farmers. If you're willing to act arrogant, rude and try to 'intimidate' the Devs... expect it to happen in kind.
The fact that he was professional about it is a testament to his personality. Half the people I know would've smacked many of you in the mouth if yall approached them in the same way yall talk at the devs. -
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What exactly is the +def aura and +resist aura numbers for Call to Arms and Expedient Reinforcement? It is blank in Mids
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+5% Def and +10% Res -
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So, devs, can you leak if:
There will be Praetorian Patron Pools
Heroside Patron Pools/Villainside Epics
Heroes having access to Villain Patrons and vice versa
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In terms of 'likely' or 'logical'... it doesn't seem that people would be picking patron powers unless they were a villain at the right level, and it doesn't seem that you'd be able to cross from patron to ancillary pools. And vice versa.
In game terms - just because Mako taught you great power, doesn't mean you can't use that great power against him if you switch sides... for example.
Which might make a bit of a stumbling block for switching sides in the 40 to 50 range (if they use an approach like that), because it's not necessarily logical for Mako to KEEP teaching you new stuff if you switch sides... but it's not necessarily logical to assume you'd gain access to the hero powers either - so it might come down to the simple choice of losing access to extra pools, if you switch sides in that level range.
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They did mention some kind of rewards for those who stayed their native path (and only their native path?)... -
The deed is done. Quit crying. You're fighting over the virgin that has already been defiled.
As far as just an opinion goes: When I want my badges, accolades, temp powers and such, I do normal content.
When I get bored of seeing canon critters for bazzilionth time, I do MA.
If prices for salvage starts getting jacked at the market, I do MA.
If I have a full tank of Patrol XP and want to get some leveling done, I do normal content.
If I want to build my own personal stress test for my toons; I go to the MA. (Note, wouldn't be a bad idea to be able to mark an arc as Public or Private; Private arcs only being available to the author for solo play)
If I feel creative and in the mood for sharing; I go to the MA.
If I want to test some powerset proliferation ideas (like a MM/ or melee/Kin); I go to the MA.
If I get a wild hair up my trench and decide I want to build up a custom bestiary; MA.
If I want Purples; normal content.
If I want to PvP; normal content.
If I want to farm; I could go either way.
I don't have the time needed to TF; MA it is.
Set up a timed mission tourney; MA.
In short, if the only way you choose to view MA is as a risk vs. reward tool; then you've totally missed the point and potential of MA.
[Note: If anything, this makes Ouro less likeable for much of anything outside of non-mayhem related badging - they really need to pump that system up] -
So, devs, can you leak if:
There will be Praetorian Patron Pools
Heroside Patron Pools/Villainside Epics
Heroes having access to Villain Patrons and vice versa -
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Corruptors aren't broken by any stretch. Why do they need a buff, especially since many of them have a plethora of +damage or -resistance powers that can self buff their damage.
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Scrappers have quite a few +damage powers themselves and the trade off for -res powers would be Def, Res, Mez protect/resis, self rez AND 'godmode' powers.
...and no, Corrs aren't broken; I'm not suggesting that. -
IMO, even though Corrs and Defenders share many powersets, it seems that Scrappers are actually the Corrs inverted twin.
While Scrappers melee and get a better chance to crit against stronger enemies; Corrs range and get a better chance at critting weaker enemies.
Difference being that Scrappers even get a chance to crit against all enemies; even con and lesser; while Corrs wait until the health meter hits 50%.
Would there be any objections to giving Corrs a slight chance to crit even if the health bar is above 50%? -
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By the way, what is the final word on the base percentage of the Enforcer's Maneuvers anyway? I know it only affects other thug summons. Also, does each Enforcer project one, and do they stack?
Thanks,
Lewis
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To my knowledge, they each put out one and they stack and with other Enforcer stacks