is /kin good for pvp?


Auspice

 

Posted

Is there any advantages of useing kin over the other powersets or should i just go rad for pvp?

For SC and RV pvp


 

Posted

safe money is on /rad

+100% Recharge (AM+Hasten)
+55% Minimum Recovery (AM+Stamina)
+42% Damage (AM+Enervating Field)
Mez Resistance

All without requiring a ToHit check


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Well I don't know about Zone because its LOL the last time I took a look at it.

But for Kin I hear alot of people saying its not worth it. But I think it still is, and I think it would be nice to have one run on my team. I think it deppends on your team mates or in my case are line up.

If you take a look at the top tier blasters Sonic/ and Psi/ There big'est problems are slow animation times causeing them to be grounded. Mixed with TS from Zone, they make for good stalker bate. With Inertial Reduction it does still increase movment abilities. I tested it on my psi/em blaster last time I was in zone. It did help, and made me feel less of the pain of TS. Not only that Increase Density is some of the best way to get some KB resist, it stacks quick on any player so people can't use KB spikes. I think paired with Mind or Earth you can still be a big help on a team.

This is just my opinion.


 

Posted

I also think that the transference endspike is absolute pain. Fighting a kin/thermal team can be absolutely horrible because if you get endspiked by HE and transference, you won't even be able to phase or escape. An elec/kin can even do it solo without needing a thermal - if you get tagged by tesla > short circuit, the kin can transference > TB > tesla again, and you can't do anything except flounder while their teammates wail on you.

I hadn't even thought about ID, geez now I'm going to have to fit it in...


 

Posted

You have to be super skilled to make kin work. I have seen very few good kins that can consistantly hit their heal on a kiting foe.


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

[ QUOTE ]
safe money is on /rad

+100% Recharge (AM+Hasten)
+55% Minimum Recovery (AM+Stamina)
+42% Damage (AM+Enervating Field)
Mez Resistance

All without requiring a ToHit check

[/ QUOTE ]

rad is trash against a competent opponent. basically any other corr will kill a /rad corr... including a kin.


 

Posted

[ QUOTE ]
[ QUOTE ]
safe money is on /rad

+100% Recharge (AM+Hasten)
+55% Minimum Recovery (AM+Stamina)
+42% Damage (AM+Enervating Field)
Mez Resistance

All without requiring a ToHit check

[/ QUOTE ]

rad is trash against a competent opponent. basically any other corr will kill a /rad corr... including a kin.

[/ QUOTE ]

In order for a /kin to get the better numbers, he must still hit the target and it takes more time for him to build up to that point. Also; no mez resistance can complicate a smooth transition in that buildup.

As far as the /rad getting tooled; depends on the players I suppose.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

For zone, Kin is slightly better now in i14 then it was in i13, given that defense was reduced (better chance of landing your debuffs). Still, not worth it imo. I have a lvl 50 kin/dark defender that I had fun with in zone PvP; good disruption and unsupressed movement. Not any more.

Your 3 movement buffs (speed boost, inertial reduction, siphon speed) have supressed movement when attacking/attacked (goes for you and your friends). Also, slow in siphon speed, like all slows now, is useless. These used to be Kin's biggest advantages. Of course, transference and transfusion aren't going to help you survive much, nor will they affect foes much, and fulcrum shift is not really useful in pvp. So, unless you just want to stand near the hospital and give people 90 sec. buffs, I wouldn't use Kin in zone pvp. Pick anything else.


 

Posted

there was an elec/kin in RV last night and couple with my rad/storm there were fully drained melee's everywhere.

pretty awesome really.

lightning storm + transference + short circuit = oh snap.


 

Posted

[ QUOTE ]
there was an elec/kin in RV last night and couple with my rad/storm there were fully drained melee's everywhere.

pretty awesome really.

lightning storm + transference + short circuit = oh snap.

[/ QUOTE ]

It's the only reason I have an elec/kin


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars