_Spirit

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  1. [ QUOTE ]
    well, I hit 8th last night. a bit more catching up to be done methinks....

    one thing. Positron's TF, isnt that the one against clockwork ?

    arent a lot of clockwork completely immune to psi damage ?

    .....

    [/ QUOTE ]Only the psionic clockwork in a couple of end game missions. All the other clockwork are psi weak!
  2. One of the key differences is the insane amounts of regen that WP gets in a mob
  3. It was rather pwnage! Looking forwards to the next night.
  4. It's basically Mind Control's Mass Confuse power, but PBAoE instead of Targeted AoE.

    Slotting, just go for a 2/2/2 acc/confuse/rech. It's a brilliant power because it lasts so darn long! Stack with confuse and you can control bosses before they even know you're there, leaving you free to still get a safe crit with lunge, having no retaliation from a mob!

    Of course, the recharge is too long to use every mob, but it's not got a bad recharge.
  5. Well I would really advise both, as strike is a pretty fast, good damage attack, with a nice end cost and a good recharge, so you can't go wrong with it. Spin is the same damage as strike (though more is AoE). Even though it has slower animation, longer rech, higher end, it's an AoE. A good damage one at that. So for PvE, it's Spin all the way, a no-brainer. For PvP, spin is [censored], as are most PBAoEs I take it, and strike will give you better mileage.
  6. [ QUOTE ]
    Hehe,

    Wouldn't Willie Power suit a WP better?

    [/ QUOTE ]Meh they'd both be good, Indomitable Will is a WP power anyway...
  7. Ok, Indomitable William is waiting by Miss Lib. WP/axe.
  8. I think I might come along, with either a WP scrapper or tanker...
  9. _Spirit

    So, Fortunatas.

    [ QUOTE ]
    Mako has the widest cones, like 30 degree cone none of the other patron AoE are that wide.

    [/ QUOTE ]Yeah but the animations take AGES in comparison.
  10. _Spirit

    So, Fortunatas.

    Cool! At the moment I'm planning on picking up GW's 2 AoEs, for a nice immob and -tohit.
  11. And I thought MY widow topic was a big wall of text!

    Btw, Eviscerate isn't the best NW attack. Slash is, by far.
  12. [ QUOTE ]
    It is aggro free if it manages to hit all in group.

    [/ QUOTE ]Unless there's a boss
  13. EU forums? For the Development Team to read? Perish the thought...
  14. Elude is a nice power. I'm saying that you'll already be closish to the soft defence cap of 45% (It's good to be above that in case of +acc) and 60% unslotted is plenty IMO. You only really need recharge in it. Runspeed and Endmod might be handy, runspeed as you have all that runspeed to stack with and Elude gives a great bonus that will probably push it up to SS levels while it's up, and Endmod because, well, if you pop it during an EB/AV fight you'll love the bottomless endurance!

    Oh, and another thing, Sprint is slightly better to slot for run than MT or Swift, as it gives 50% runspeed as opposed to 35%. Unless you want to invest your slots in the passive part of the speed.
  15. Do you really need any def enhancements in elude? It's 60% out of the box, and on top of your widow defences I see few situations where you need the 95% defence from three slots.
  16. One thing that I'm curious about is +acc and -def against resistance-based enemies. As there is the base 50% chance to be hit, an enemy with an accuracy buff will still be hitting a res based character more often then without the accuracy buff. By what magnitude is incoming damage affected by accuracy when comparing defence based to res based? Anyone who can help with that I would be grateful to!
  17. [ QUOTE ]
    AFAIK, Transfusion and Transference are never boosted by Power Boost, as their efeects are pseudo-pets

    [/ QUOTE ]Transfusion has been boostable I know for fact, but the effect has been unreliable.
  18. The heal is not reliably amplified by power boost, sometimes it is, sometimes not. I'm not sure about transference, It should work with power boost but may have the same problems as transfusion. Speed Boost's +spd and +recovery should be boosted fine. Also the knockback from Repel.

    As for hover/fly. Meh, nothing special about it. Hoverblasting is silly as you should go into melee for Hot feet/FS/Transference. Leaping and Speed are more useful choices (Acro and hasten are nice!) but if you want fly go ahead, it's a fun power. Just no min/maxer advantages really.
  19. [ QUOTE ]
    Also Mind Link, to me, is primarily for team psi resistance, not defence, but then I've never seen it used in PvE lol

    [/ QUOTE ]You've never seen it used because it has no animation

    And lots of people suck for not taking it. Well, not suck, but it's a really nice power.

    Also globey, can you just let me at your build chunk please? Want to check it out.
  20. That counts as extreme global bonuses in my book.

    Also have you checked your Mid's database? I think that when I downloaded the update thing the rech was wrong... not sure though. I know I've had to do a lot of fiddling about. I think it was down as lower than it actually is.

    Still, I don't doubt that builds like yours can and will be done, it's just that perma mindlink doesnt seem like it's something people will build fortunatas for, it's not as defining as Permadom. Then again, if you have money then theres not much to get apart from +rech...
  21. [ QUOTE ]
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    as theres no offical word on it.

    [/ QUOTE ]

    That's the issue right there

    Ah well, certainly cheaper than trying to get enough global recharge w/o hasten

    [/ QUOTE ]

    Yep altho now is raises the question how much recharge you would need to perm it without hasten and with the def/recharge IO's.

    [/ QUOTE ]Answer- Fortunatas don't, and Night Widows do. Night Widow Mind Link has a much lower recharge out of the box, and they also have mental training.

    Stories of Perma-Mind Link seem to only come from NWs.

    [/ QUOTE ]

    PLease see previous posts Spirit, my fortunata has perma mind link thanks to several Def/Rech enhancements

    [/ QUOTE ]Fortunata Mind Link- 90sec duration, 300sec recharge. ~100% from those Def/Rech IOs will bring that down to 150secs. 70% recharge from hasten on top of that will make it 113secs. So please, tell me where you cut off those 23secs. A night widow can get perma with def/rech IOs, mental training and hasten. Fortunata can't, unless you stack up extreme global bonuses.
    I use several def/rech enhancements in my Fortunata's mind link, and it's sure not perma.
  22. [ QUOTE ]
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    as theres no offical word on it.

    [/ QUOTE ]

    That's the issue right there

    Ah well, certainly cheaper than trying to get enough global recharge w/o hasten

    [/ QUOTE ]

    Yep altho now is raises the question how much recharge you would need to perm it without hasten and with the def/recharge IO's.

    [/ QUOTE ]Answer- Fortunatas don't, and Night Widows do. Night Widow Mind Link has a much lower recharge out of the box, and they also have mental training.

    Stories of Perma-Mind Link seem to only come from NWs.
  23. Dark/Dark is possible for controllers. However, we are not going to get any of the Dark sets as they are in their current states. A few more powers will be made, and alot of jiggling about. For example, there could be, say, fearsome stare, soul storm and OG in the primary, and Tar Patch, darkest night and twighlight grasp being more secondary style powers.
  24. _Spirit

    So many!!!

    Well there is no slow in the psi attacks AFAIK, and only 3 (4 including the nuke) have -recharge. Some of the claw attacks have -recharge and -spd though.

    If you go for -recharge for damage mitigation, It'd be best to do it with AoEs. Psi Scream does a hefty -50% recharge debuff, Spin does -20% and Psi Tornado does -30%. Using an AoE combo such as that will heavily reduce the number of attacks incoming.

    Of course, with the nice fortunata defence numbers and control it's not needed that much IMO.

    I'd say damagewise you can get a nice mix with the fortunata powers and the blood widow powers. If you have Lunge, Strike, Subdue, Dominate and Poison Dart you are pretty sorted for some high ST damage. And you can take your pick of the AoEs, they are all good in one way. I personally took Spin and Psi tornado, as I am always in melee and don't really want to jump backwards for cones.

    Note: regarding the -rech numbers, this is from the unofficial mids update so may not be 100% accurate