Fire/Kin and Fly?
The heal is not reliably amplified by power boost, sometimes it is, sometimes not. I'm not sure about transference, It should work with power boost but may have the same problems as transfusion. Speed Boost's +spd and +recovery should be boosted fine. Also the knockback from Repel.
As for hover/fly. Meh, nothing special about it. Hoverblasting is silly as you should go into melee for Hot feet/FS/Transference. Leaping and Speed are more useful choices (Acro and hasten are nice!) but if you want fly go ahead, it's a fun power. Just no min/maxer advantages really.
Siphon Speed makes Hover a Ghetto Travel Power, however on its own its a Ghetto Travel Power
coupled with Inertia Reduciton, I fail to see the need, I would much more reconmend Leaping and Speed pools for _Spirits points
You'll be taking Hasten anyway (I presume), so why not slot in SuperSpeed as your travel power, then when you hit 28 you can get Inertial Reduction to use in combination with it for those zones where SuperSpeed can be a liability? Though if you have the GvE Jump Pack then you could arguably skip IR and use the pack when you need to get over something SuperSpeed can't - or just respec once you get IR and dump SuperSpeed. That would be the most efficient use of power slots, and fast/flexible too.
I recommended SS+IR to my friend when he levelled his Fire/Kin to 50 (it was something I was going to do on my fire/kin back in I8, before I stopped playing him) and he found it an excellent way to get around (only a slotted-up teleport can outpace you) - you'd probably miss it when you play non /kins - my friend did for a while.
AFAIK, Transfusion and Transference are never boosted by Power Boost, as their efeects are pseudo-pets
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
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[ QUOTE ]
AFAIK, Transfusion and Transference are never boosted by Power Boost, as their efeects are pseudo-pets
[/ QUOTE ]Transfusion has been boostable I know for fact, but the effect has been unreliable.
[ QUOTE ]
AFAIK, Transfusion and Transference are never boosted by Power Boost, as their efeects are pseudo-pets
[/ QUOTE ]
Direct +heal and +end powers both are (even with pseudo-pets), although Transfusion was bugged for a while and as Spirit says, the buff was unreliable (I think it's been fixed now). Transference is harder to notice, but you can see it more clearly on the end drain side. What's not enhanceable by PB are +regen and +recov (for example in Speed Boost). Also, kback (Repel) is no longer affected since I12.
edit: and back to the OP, I quite like Hover on a kin, but no, it won't replace a proper travel power (definitely take Hasten and then some combination of SS, IR and/or CJ/SJ).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Okay this is roughly what I have now:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 48 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- (A)
Level 1: Transfusion -- (A)
Level 2: Fire Cages -- (A)
Level 4: Siphon Power -- (A)
Level 6: Hasten -- (A)
Level 8: Hot Feet -- (A)
Level 10: Siphon Speed -- (A)
Level 12: Flashfire -- (A)
Level 14: Maneuvers -- (A)
Level 16: Increase Density -- (A)
Level 18: Swift -- (A)
Level 20: Speed Boost -- (A)
Level 22: Health -- (A)
Level 24: Stamina -- (A)
Level 26: Combat Jumping -- (A)
Level 28: Inertial Reduction -- (A)
Level 30: Cinders -- (A)
Level 32: Fire Imps -- (A)
Level 35: Transference -- (A)
Level 38: Fulcrum Shift -- (A)
Level 41: Fire Ball -- (A)
Level 44: Fire Shield -- (A)
Level 47: Tactics -- (A)
Level 49: Smoke -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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Due in part to the de-sync bug and the fact that I frequently play in a duo with either a much lower level character I would really like to get TP Friend in... however I can't figure out what to drop.
I'm also finding that having a good accurate 3D travel power is essential, CJ and IR just doesn't cut it if I have someone on follow, while fly in that situation would be perfect (or CJ & IR then TPing the follower to me when they get stuck). My real thoughts about fly was that I have seen others using it, yet I know that Hot Feet doesn't easily effect targets in the air, and it can't be activated while you are in the air. So is Fly more of a hindrance?
I could go the SS route but to be honest in all but the rarest circumstances I find that siphon power is much preferable (no suppression, recharge bonus and the debuff to the mob).
i have hover on my fire/kin an i think its probs the best form of combat travel power for a Kin... i wouldnt advise Fly though its not really needed with 3 Stacked Siphon Speeds u will be at flight cap... i have my hover 4 slotted 3fly speeds an 1lotg rech.. also have swift slotted for fly speed. Anyways here is my current build im using to farm the Demon map...
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Miss Paragon (Fire): Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Acc-I:50(A), Acc-I:50(3), Hold-I:50(3), Hold-I:50(5), RechRdx-I:50(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Rchg:50(9), Acc-I:50(11)
Level 2: Fire Cages -- GravAnch-Immob:50(A), GravAnch-Acc/Immob/Rchg:50(11), GravAnch-Acc/Rchg:50(13), GravAnch-Immob/EndRdx:50(13), GravAnch-Hold%:50(15)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Hot Feet -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(17), M'Strk-Dmg/EndRdx:50(19), M'Strk-Acc/Dmg:50(19), Sciroc-Dam%:50(21), EndRdx-I:50(21)
Level 10: Siphon Speed -- Acc-I:50(A), Acc-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25), RechRdx-I:50(25)
Level 12: Flashfire -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(29)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(31), Mrcl-Heal:40(31)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), Efficacy-EndMod:50(33)
Level 22: Speed Boost -- P'Shift-End%:50(A)
Level 24: Cinders -- G'Wdw-Acc/Rchg:50(A), EoCur-Acc/Rchg:50(33), G'Wdw-Acc/Hold/Rchg:50(33)
Level 26: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-Def:50(34), RedFtn-EndRdx:50(36), LkGmblr-Rchg+:50(50)
Level 28: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(37), AdjTgt-ToHit/Rchg:50(37)
Level 30: Hover -- LkGmblr-Rchg+:50(A), Frbd-Fly:50(37), Srng-Fly:50(39), Srng-EndRdx/Fly:50(39)
Level 32: Fire Imps -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(40), Dmg-I:50(40), Dmg-I:50(40)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/EndRdx:50(43)
Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(43), RechRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
Level 41: Fire Ball -- Acc-I:50(A), Acc-I:50(46), Dmg-I:50(46), Dmg-I:50(46), Dmg-I:50(48), RechRdx-I:50(48)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx/Rchg:50(50), Aegis-ResDam/Rchg:50(50)
Level 47: Vengeance -- LkGmblr-Rchg+:50(A)
Level 49: Smoke -- DarkWD-Slow%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6.5% DamageBuff[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+39% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+62.5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+13.6 (1.13%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 2.2%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+13% Recovery[*]+20% Regeneration[*]+7.56% Resistance(Fire)[*]+7.56% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+4.39% Resistance(Negative)[*]+15% RunSpeed[*]+2.5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Doctored Wounds[u]
(Transfusion)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Hot Feet)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[/list][u]Multi Strike[u]
(Hot Feet)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2.5% Recovery[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[/list][u]Ghost Widow's Embrace[u]
(Cinders)<ul type="square">[*] +5% RunSpeed[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Soaring[u]
(Hover)<ul type="square">[*] +1% Recovery[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Fire Shield)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list]
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"We're not tools of the Government or anyone else...
Fighting was the only thing, the only thing I was good at...
But atleast...I always fought for what I believed in!" (Gray Fox)
@Captain Paragon EU @Captain Paragon.
For powerboost.. i always use this thread to check what PB does and doesnt affect, however it doesnt seem to be updated for i12, so remove knockback/repel from the list what PB DOES affect.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
I have yet to take fly on mine, but I have seen several Fire/Kins in the wild so to speak with Hover/Fly as the travel pool...
Is it effective?
Also if I went for power mastery what buffs in the Kin set are amplified by Power Boost?