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Posts
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Quote:Its amazing the disconnect that happens here."Prices are not driven by naturally high demand and low supply, but by greedy sellers and market manipulation."
"The solution to high prices is an increase in supply."
"Supply of common items is too high. The price is too low to be worth selling at."
But, if greedy sellers and market manipulation drive prices, can't you get good prices on your common drops by selling them for more and manipulating people into buying them? And if greedy sellers and market manipulation drive prices, won't an increase in supply produce no benefit?
I have a hard time understanding how you can believe all the things you say at the same time.
We have a set of rebuttals that only apply to efficient markets , the game's markets are such that they can't even begin to approach efficiency. The primary commodity needed for efficient markets is information and our markets hide what they don't outright destroy.
Its always good to see someone nitpick a poor description of an obvious problem while turning a blind eye to giant elephant of the problem. -
Quote:Not everyone values being team dependent. Not everyone values being a piece of glass. Not everyone values their (and often their team's) tactical choices to matter as much as they do on a blaster. But does that mean those things are valueless? Is there a large enough segment of the playerbase that values those things enough to actively engage the "weakness" of the AT head on?
I remember an old piece 60 minutes did on Galudet University, (A university specializing in education for the hard of hearing). The part that made an impression on me was a faction of the student body was resentful of techniques being developed that could potentially restore or grant hearing. Not commenting on the validity of either yours or their argument they just seem similar and if you have a large enough sample size you can always find completely stunning data points.
I do know I see less blasters around in searches even fewer on the teams I play on (at least some of that is attributable to me not playing mine as much). Why ? More people doing better builds ? More people wanting to play better performance archetypes ? Simple need to allocate resources ? Inadequate sampling on my part ? People that play blasters also turn on hide ? Don't know, you can fill in your own blank there.
I know I don't agree that veats are the less breakable blasters. I think that is incredible disservice to whoever thought them up. Some of how they feel is certainly based on blaster complaints. Range is a defense for them. They do have range and real mez protection. Thats where it ends, and the veat concept is far deeper than that. -
Quote:IIRC only the higher ranking battle maiden people have a stun and its only one attack. The rest do KB. On the one hand insisting that a stone tank use a slot for a kb io is a little much on the other I continuously hear other ATs should be able to live without any kind of mez protection.I don't care how much defense you have, without mez protection you'll get hit with a mez. Once you do, your other toggles suppress.
I'm actually not aware of any mez attacks that come from BM or her friends, but I'm sure there's a stun or at least some KB in there. Without Rooted or Granite running, you're begging to get mezzed or at least flopped around to the point of uselessness.
I'm all for making Stone tanks that use the rest of their primary set and don't rely on granite. But to suggest that you can tank without mez protection is a bit on the ludicrous side. -
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Quote:But hyperbole and distortion of what was said remain potent as always.DP is not the problem here.
Indeed it does.
Teammates move around too much to stand in my bubbles. FF and Sonic are screwed!
No one can get close to BM during the rain. Kinetics is screwed!
I can't keep BM in a debuff patch or near pets. Trick Arrow and Storm are screwed!
I don't have any debuffs. Empathy is screwed!
I'm not Radiation or Cold. Thermal is screwed!
Someone thought to bring Envenomed Daggers. Radiation and Cold Dom are screwed!
Poison, of course, it just screwed. -
Quote:Overkill, and you wind up spending too much time casting it.I'm pretty sure triple stacked siphon is the standard for hardcore farming Fire/Kins. It's definitely doable. Siphon's cast time is only 1.93 seconds, so it's not that different from making sure to, say, throw an Ice Bolt every so often. Or, on an Empath, cast Fortitude on a new person each time it comes up. It would drive ME insane, but some people seem to do it.
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At first glance you would think the blue patches were meant to favor ranged damage classes, and an attempt to balance out the AT requirements for the tf. This would be along the lines of Ghost Widow on the STF, either bring ranged or have capped melee.
What they wind up doing, is a wonderful job demonstrating the value of short animations and the value of sets that don't need elaborate setup to measure up. It also shows just how valuable the opportunity to make choices is. It also manages to expose just how illusory balance is in the game. -
Quote:If you go through the trouble of having 2 accounts with a dedicated farming alt on one, you might just as well take the few hours it'll take to PL yourself to 50 and buy IOs then.
There are items that just aren't there. 0 for sale. The ones that are there don't go for much more than the full level items. Just as a data point Decimations when I last looked had nothing in the low 30s recipes or crafted, and Positron's blast had supply but at nearly zero premium to the level 50 items. Anyway the response was for the op on how he could best utilize a locked character . -
Quote:Try that with items that have 0 bids.I think the only thing "broken" with the market that I can see is impatient buyers who see 5 prices that are the same for the stuff they want to buy and only put in that price as a bid.
This allows savvy sellers to corner the market and make tons of money, which to me is perfectly fair.
I routinely flood the market with salvage and recipes (not counting the highly sought after orange or purple stuff) and price it all at 1 INF. This goes for stuff that sells for 10 INF to stuff that sells for 100,000 INF, and I would estimate that 99% of the time I get the "market" price, or within 10-20% of the market price (both ways, higher and lower).
I can't recall how many times I've gotten 1 INF for what I've put up for sale, but its almost never.
Candy canes were a great experiment. Dozens and dozens put for sale at 1 INF, not one was sold at that price.
So heads up folks!
If you are looking for cheap stuff, there's a really good chance that your 1 INF bid will get it, especially 50 common IO enhancement recipes and all the magic salvage you can choke on. -
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I have gone through several builds, and I really should make a guide, but I'm too lazy right now. The truth is, you need to spend a lot of influence on the AT period. It really does depend on your expectation, but it's worth noting as a Dual Pistol blaster, you're going to be in fairly close for a large portion of the battle.
This. You spend far more to get blasters up to good, and its very hard to move them much past good. There was a thread a little while ago where someone was saying how wonderful blasters were and they had what was between a 6 and 10 billion inf build to do it. -
Quote:E.U. $2.50/gal taxesI think AF's point was that it's "taxed in Europe, thus more expensive" as opposed to "subsidized in the US, thus less expensive". In fact, I'm pretty sure it's both, but that the taxes in Europe are really just covering otherwise-hidden costs, and thus economically sane rather than punitive.
U.S. $0.50/gal taxes
Bottom line the U.S. taxes gas at 50 cents a gallon give or take state to state. Its in a small select club of products with defacto federal sales tax. Europe taxes gas at about 2 euros a gallon or $2.50 per gallon. On the production side we have tax breaks for producing oil which are more or less inline with every other type of mining that we do.
The E.U. in general usually hits imported fuels with an additional set of taxes.
What people usually refer to as subsidies in the us are tax deductions for asset depreciation and resource depletion. -
Quote:Indeed. One of my relatives was visiting England and was traveling with a native. My relative saw a gas price, converted it to dollars, and commented, "I thought gas was more expensive over here. That price isn't too much higher than ours."
The native advised, "In the U.S. gas is priced per gallon. That price is PER LITER."
Gas is much cheaper than the U.S. in a handful of oil-producing nations because they subsidize it - and really screw up their market in the process.
Actually you have that reversed. Its expensive in Europe because its taxed to discourage use.
Edit: Don't let me discourage this thread though. So far its been about as funny as Columbus thinking he found india. -
Quote:If you have 2 accountsSent. I suppose I need to seriously start looking at locking one in myself and figuring out the best way to use him. Thanks all, btw.
Lock one at your preferred level for rolling. I happen to like buffers for this ice or bubblers are very good. The farmer should be a /fire brute SS/Fire is very effective. With this combination, you should be able to get 3000 tickets between the two in 6-8 minutes. You get a wide variety of recipe production and you can get the bulk of sets this way.
If you don't have 2 accounts forget about production via AE. About the only thing that's efficient is tip missions. Their problem is if you run them quickly you will be producing very little but Hero Villain merits and some mission complete recipes. -
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Until people start paying more for them don't expect anyone to bother to generate them. Awhile back I tried to figure out what the cost of generating a mid level recipe vs generating a level 50 and the minimum number I got was at least 3 times what a level 50 cost. This was based just on lost inf and the time differential between what a character locked at 35 and what one at 50 could achieve. This doesn't include lost opportunity cost from not having the max market slots available on the toon and less storage capability, and that the recipes stick around and stink up your market slots like rotting cheese.
Seeing as nobody pays that kind of premium for mid level, and they don't pay any premium for the less desirable recipes its not surprising that there aren't many on the market. -
/mental manipulation for blasters
/shield defense for scrappers/brutes post i19 pre i19 it could be every bit as good but was out of reach for many
plant control doms and controllers
sonic attack corruptors and defenders
Demons for Masterminds -
Scramble thoughts is like throwing dandelions at the mobs. Its on a 20 second recharge it takes 3 seconds to cast. By the time you have managed to stack it, you could have killed whatever the enemy was, and in the time it takes to cast there's a good chance they killed you.
World of confusion makes a good damage aura if you put the procs in it.
For that combo repulsion field is the hidden gem. -
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Quote:There is a range on how noticeable it is, that depends on what its paired with and whether or not you have bosses in your spawns.Really? I mean my Nrg/Devices is noticeably slower at killing stuff than my Fire/Fire. But "incredibly" measurably slower than an Nrg/Nrg? How much faster would my Fire/Fire be than a Fire/Devices? The lack of Build Up is a factor, for sure. Against harder targets than even cons it can become noticeable, but then I usually use a Trip Mine. Not sure how much longer that takes, but I do not think it is incredibly longer.
It is hard for me to say as most of my high level blasters are AoE machines. However, my Nrg/Devices is noticeably more effective than my Sonic/Nrg at killing spawns. For someone who is as addicted to quickly moving from spawn to spawn as I am to enjoy an Nrg/Devices indicates to me that it can't be that bad.
Devices has issues. Traps is ridiculously good. While it is unfair to compare a buff/debuff set to a blaster secondary, taking a step back I can see where concept-wise you could argue they are almost the same. Traps is a top tier set, nigh on OPd and Devices falls in the bottom tier. From that PoV, I can see the other side's thinking.
So here is hoping that one day they buff Devices.
It was most noticeable on my AR/DEV vs AR /Energy, /Mental, /Fire. As the spawns get larger and /dev needs more prep
In general if I am making use of devices major powers it adds an amount of time that is a significant fraction of the fight.
Quote:Well, if it's measurable, let's see the numbers. What's the methodology? Specific missions run, time difference made?
I get that you like devices. I get that dropping mines and having the gun drone drop out of the sky is pure joy for you. That's wonderful glad you are having fun. Making claims that you can't notice the set's speedbumps when you are actually trying to use them is just way over the top. -
Quote:I get such a chuckle out of this argument. Someone always trots it out as if its revealed wisdom and is enough to shut down all discussion. Short form "The game isn't hard enough for you to notice just how bad X is". Well if you are paying attention you can and do notice.It really isn't that bad. It's not stupendously perfect and awesome, but if you had two teams, and one had a /dev blaster and one had any of the other sets, all else being equal, I doubt you'd even be able to measure a difference in 99% of cases.
... And in the ones where you could, it might be because /dev's "situational" powers fit the situation.
BTW if the team is small, its incredibly measurable under just about all circumstances excepting the case where the person not playing devices just picked powers at random and slotted with a similar strategy. -
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Quote:Agreed, I am sure both improved play and greater IO use contribute. I wish I could come up with some way to measure them but the task is beyond me. As you point out there is lots more leadership around being run and people don't seem to have end problems doing so. You also see shielders running both grant cover and maneuvers where I can't recall ever seeing that pre I19I'd say what your seeing is more people using IO sets to cover their weaknesses.
Really? The Alpha Boost doesn't make this dramatic change in effects in a lot of people's builds.
what I have notced, is a lot more people also taking Leadership buffs, now that Fitness is free. I was on a TF today with 6 Manuevers and 6 Tactics going at once.
Let's not also forget that people could just be learning that, oh hey, I can do this or that. -
Quote:No that is any team where the added DPS from the leadership and the expected decrease in hits from ghost widow allows them to winThat's just keys on the keyboard until you create a scenario where that makes the difference between a team you know should fail and a team you've seen succeed.
Until you do, that's no different than me saying I can solo Hamidon by just "slotting the right inventions to kill him, tada."
Quote:As for the rest, you know I've reread my post, your post, and every other post. I'm pretty certain I'm not making any false assumptions. The rest is left as an exercise for the reader. Or you can ask me to point it out in excruciating detail, in which case I would be happy to properly oblige the request of a forum poster who was making a specific voluntary request for me to do so in writing.
I have seen you argue that obvious errors in simple differentiation you made were correct and argue endlessly over it.
In the end as in the past when someone points out an error in calculation or provable logic in my part I will correct and learn from it. In your case you will argue or claim the person doing so is either "illiterate, simple minded" or any other derogatory term you care to use as you have in the past. To use your phrase "I will leave it to the reader to decide" who gains from such an exchange. -
Quote:Discounting the fact that your position is arbitrary its fundamental assumption is also wrong. Currently you do not need a full team to take down ghost widow at +4, so your use of a full players worth of damage is just a case of making further assumptions on top of the initial assumption.Compensate for what? Lack of damage? The odds of a team having just the right configuration such that the combination of inherent fitness and the Alpha slot increases their damage by more than a whole player's worth of damage, which is what is implied with the above statement, makes me very comfortable in betting its something you've never actually witnessed. It would be non-trivial to even contrive such a scenario on paper, much less see it in actual normal play.
There's just not enough performance swing between the two to definitively swing a situation from a definite loser to a definite winner due to those factors in the situations described. I'm sure it converts losing to winning situations all the time in small, difficult to spot ways. But in such dramatic fashion: highly unlikely to happen, even less likely anyone could spot it happening analytically while it happened.
Quote:It would be non-trivial to even contrive such a scenario on paper, much less see it in actual normal play.
Quote:But in such dramatic fashion: highly unlikely to happen, even less likely anyone could spot it happening analytically while it happened
At this point it would seem you are making assertions to cover your initial error.