Xzero45

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  1. Give it time. Once the beta goes on I'm sure the prices will be adjusted.
  2. I'm fine with how the caps are now, to be honest. Fly is slowest due to it's ability to let you go anywhere and stay there. It's that freedom to go airborne that causes the power to become slower to balance it out with the others. Also why Superjump is slower that Superspeed, but faster than Fly. You can go airborne, but can't stay there. Plus I enjoy not having to put enhancements in Fly to cap it out.

    Going with your plan would make Afterburners useless, also, as it only increases flight speed by twenty mph. Not really worth it enough to take an entire other power.
  3. Quote:
    Originally Posted by Premonitions View Post
    Might be mis-remembering this, and the game is not working for me right now, but don't PPD con differently to you based on "how Resistance" you are? as in, if you're doing the "Undercover Powers Division" thing, don't they con enemy? or is this just them conning universally aggressive in different zones that I'm remembering?
    They con the same to Loyalists and Resistance alike, yeah. I've had tons of PPD attempt to fight my Loyalist characters, since in the lore the PPD are jealous of Powers Division.
  4. Quote:
    Originally Posted by Premonitions View Post

    * Rogue/Vigilante Monkey Looks at this conversation*


    *notices they aren't mentioned anywhere*
    Not sure if the game can handle tech to change alignments of enemies/allies/neutrals based on your own alignment. Otherwise it'd be incredibly awesome for Longbow/PPD to con enemy to Vigilantes, or groups like Freakshow to con allies to Rogues.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Well, it could be used in the Rogue Isles, where villains fight other villains quite a lot - but in Paragon City, it'd be kinda pointless, as we only fight bad guys there and not other heroes.
    It could work so well for Crey who, in the eyes of the public and many unknowing heroes, are a large corporation responsible for many massive advancements and marvels in Paragon City. They would never go out of their way to publicly attack heroes and citizens, conning as allies in places like Brickstown. But if you go into restricted areas like Crey's Folly, they'd con yellow to warn folks to leave and red once you go in too far.
  6. Quote:
    Originally Posted by Von Krieger View Post
    They would have to go back and apply it in some sort of zone revamp. We didn't ask about the neutral faction tech in regards to Atlas or Mercy, but rather First Ward.

    I'll make a note to ask on the next dev chat.
    Well when they said "new zones" I kind of assumed that covered the new AP and Mercy along with First Ward.
  7. Quote:
    Originally Posted by Von Krieger View Post
    I didn't have time to type the reasoning mentioned behind that and I don't know the exact words spoken, but I can give you my version of it.

    Because it doesn't really work for the First Ward zone. In Praetoria they have law and order and you are ostensibly a member of Powers Division, one of the organizations charged with maintaining that law and order.

    First Ward is not orderly. It's a very dangerous place filled with the Devouring Earth, a force that has, if I'm reading the lore correctly, essentially rendered the majority of North America, if not the world, unfit for human habitation.

    In addition to the DE there are some sort of IDF Special Forces active in the zone, seers that are possessed by Devouring Earth, Mother Mayhem's home lair, Diabolique's tower, and so on and so forth.

    A lot of folks are fighting for survival, don't know what side you're on, and all in all it's a very shoot first and ask questions later mentality about the whole thing. If it's new, until it has proven itself otherwise, you kill it or subdue it.
    I can understand that, but it still doesn't cover why they aren't using it for Paragon City or the Rogue Islands.
  8. Quote:
    Originally Posted by Von Krieger View Post
    The new zones do not have neutral yellow reticule mods. It was concept for Praetoria.
    They come up with a great idea, and then decide not to use it more? That's a serious shame. It could work so well for the Rogue Isles and Paragon City, too.
  9. Quote:
    Originally Posted by Zombie Man View Post
    Nothing in the last few Booster Packs has been anime-ish. The original front-load of the majority of the thousand something pieces has all been Western-style super hero comic style. Sure, more can be done, but, they'd be variations on the same themes. Branching out into other areas brings in more variety.

    Besides, this isn't City of Western Superhero Comic Books Heroes. Even if it was, Western Superhero Comics is full of examples of adapting styles of other genres. This is City of Heroes, and many genres are welcome.

    Besides, we all know that almost nothing they do can generate a positive response from you at this point. When proven wrong how the Celestial pieces are indeed reflective of Western Superhero Comic Books, you don't apologize, you change the snark. So, I'm not expecting an apology for your current mischaracterization that this has become City of Anime, no matter how patently disconnected from reality that statement can be proven to be.
    Calm down
  10. Numina: 31 +1 (32)
    Synapse: 29
    Citadel: 29
    Statesman: 26 -1 (25)
    Back Alley Brawler: 32
    Manticore: 31
    Positron: 30
    Sister Psyche:32
  11. Xzero45

    this....



    I want you inside me.
  12. Those screens are so much better than the current ones and new Freedom one. I'd totally switch to those in a heart beat if given the choice.
  13. Quote:
    Originally Posted by DarkCurrent View Post
    We'll see where you are when X-mas is rolling around and there still isn't anything new for doms. Especially when the excuse given is there was no time for working on dominator sets. Meanwhile there was plenty of time for 2+ sets for everyone else (assumes the street fighting will be available for stalkers). Translation: the dominator AT is at the back of the line when it comes to development time.
    Take off that tin foil cap, sir, and calm down.
  14. Quote:
    Originally Posted by Daemodand View Post
    I'd just like to lend support to DarkCurrent. He's right. Only way Doms aren't getting stiffed here is if there's something really cool planned for them to make up for getting left out of the proliferation. I don't think any such cool thing will ever materialize, though I hope to be proven wrong on this in the future.

    And I can't believe the posters here who see nothing wrong with Doms being left out. Fans of this Archetype being A-OK with Doms getting nothing? Something's seriously wrong with that.

    Controllers got Plant. Give us Illusion.
    The devs said they had something planned for Doms in the very same post they made about all the proliferation. And even then, these aren't societies of actual humans being denied any rights or something equally ridiculous like how folks are treating it as. They're powersets for archetypes in a fictional game where you already have tons of other options available to you.
  15. NCSoft locked me out of access to my account, so I can't put in my code
  16. Been an hour, and I'm still locked out of my NCSoft account and they haven't responded to my email :|
  17. NCSoft is being a poop head and won't let me access my account >:|
  18. Quote:
    Originally Posted by DarkCurrent View Post
    Two weeks later and the protest is still going strong! I look forward to today's Ustream to hear if they'll announce overlooking proliferation of illusion control to dominators was just a horrible oversight. I'll also wait to see if they'll announce anything about a new set coming like the low hanging fruit that is /dark assault.

    Keep the faith! Hopefully we won't have to grab our pitchforks and torches this afternoon.
    You're still here?
  19. Quote:
    Originally Posted by Zombie Man View Post
    <kick>


    I do kick, and have kicked, but only after warning them. [And I don't kick if they simply got caught in the cutscene running back from the hospital. Nor do I kick for spamming binds off-camera.]

    (I bet you a million INF someone will /nerdrage over that statement completely ignoring the fact that I warn them first.)

    I started warning the league right before we started. But then they claimed they didn't see it. Yeah, right. They saw which team was supposed to go into which lab/storehouse, but they didn't see the no-bombing warning. OK. Pretty selective instruction reading there.

    In addition to warning them not to cutscene bomb, I say "first team done help the second". And each time I've kicked, there was plenty of time to help the other team... it wasn't like the other team was working on their last cache. I know I had time to jump into the other map and work on a target. But actually helping out is not the cutscene bomber's style. They want to just stand around while others work so they can showboat.

    So if anyone says, "I didn't see the no-cutscene-bombing warning." Then did they also miss "Help the other team!"? That's *very* selective sight there.

    So to avoid the "I didn't see the warning" lame excuse, I now recruit, "Forming a Lambda. PST. All ATs. RWZ2. No cutscene bombing." If anyone thinks I'm "too SRS" (anarchists are lulzy that way), they can simply not apply. And if they do apply and bomb, they get kicked.

    Speaking of anarchists who have problems with social skills and getting along with the conventions of the league leader who was kind enough to invite them and organize their play-time: One time when I began the Lambda telling folks not to cutscene bomb, one player was all like, "Hey, why you no fun? This isn't srs bizness. this is supposed to be fun!"

    OK, first of all, if this is suppose to be 'fun', why the heck are you starting an argument in an aggressive and ignorant matter? Some people like to have fun without cutscene bombing and are having fun without it. Some people are farming Emp Merits and don't want to spend another second in their thirty-fifth Lambda that week. So instead of simply asking 'why', we get that aggressive whine couched as a supposedly innocent question.

    So I explained why: Spend time helping the other team and not showboating. Don't risk aggroing Marauder early. AVs have higher perception especially with the Orbs around.

    So he continued the aggressive questioning.

    <KICK!> <ignore ignoramus-man>

    For someone who's main goal was fun, he was picking a fight over the ability to act silly. I guess acting silly is SRS BZNZ!
    Quote:
    Originally Posted by Zombie Man View Post
    Calm down.
    lol
  20. Gonna suck without the Bonesaw