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Posts
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seem lighter
[/ QUOTE ]Bwuh? -
Hey, guys, just to let you know, we're not allowed to say Gravity isn't amazing.
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Being that both may be available options to the player, regardless of 'side'; how do you believe the new Dom will stack up against the Controller?
[/ QUOTE ]Different, similar, useful. *shrugs*
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Which will be your preference when the opportunity arises?
[/ QUOTE ]To play? Depends on my mood. To team with? Whichever is breathing. -
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I just wanted to know if other players were hating the AE farm fiasco on Freedom as much as me and would love to transfer off the server if it were free.
[/ QUOTE ]Kinda belongs in the official farming thread, if that's the case. Yeah, some things about Freedom are annoying, but hey, that's all there is to it.
I know there's another game where you can get free transfers to a server which is... I think, 50% less populated than the one you left? But that gamae doesn't have cross-server economies, for example. I don't think it's a necessary thing to do here, given how easy it can be to level someone up and get through the game here. I mean, your mains, your billion-inf characters are probably worth the cash to transfer, but it's not like shifting the rest over is that big a deal. You know? Twenty bucks to move your two primaries to somewhere you'd like 'em better. You've probably paid more for meals.
(This has been brought to you by the 'Talen providing useful advice to people who says he never posts anything useful' commission. I get bonus points if he has me on ignore. I get bonus bonus points if he has me on ignore and replies anyway.) -
I'd stick with the account with the mind/psi on it. Then I'd take it as an excuse to level up a new /nrg character.
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I've found keeping the two things layered isn't worth it though. I didn't find Bonfire all that good for damage.
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Speaking as someone who has been moderated a lot over three years, lemme tell you that Lighthouse was no better about telling you what you did wrong, unless you were exactly the first cause.
Mod 08's pretty good about it, but don't hold your breath. Or do, and then whine about 'censorship' more. -
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When a post gets deleted, all posts that thread off from that post get deleted as well. If you think a post may contain questyionable content, don't reply to it. Reply to the OP instead.
[/ QUOTE ]The greater point is that it's against the forum rules to comment on moderator action - so if you want an answer, ask a mod in private, don't warhgbl about it on the forums in public.
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However if they are stealth modding the forums and not posting a response saying that a comment was deleted for content as well as all subsiquent responses to it, then how do you KNOW its a mod issue and not a forum is broken issue?
[/ QUOTE ]Good reason to ask a mod, far as I can see. -
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When a post gets deleted, all posts that thread off from that post get deleted as well. If you think a post may contain questyionable content, don't reply to it. Reply to the OP instead.
[/ QUOTE ]The greater point is that it's against the forum rules to comment on moderator action - so if you want an answer, ask a mod in private, don't warhgbl about it on the forums in public. -
Can you phrase your sentence in the form of a sentence?
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Yeah. I mean, I have it and I like it, but I don't want to break it out in teams because the animation is long (is it long? It feels long) and the effect isn't easily dealt with.
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Now, I'll grant you, my damage is below someone using the punches, but you dont have to be in melee to rock the bad guys.
[/ QUOTE ]*sob!*
Ah well. To each their own.
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Is the combo any good?
[/ QUOTE ]Yep. Your secondary and primary both want you to be in melee. Your primary has a few good, solid workhorse controls that work from spawn to spawn, and all your animations are pretty quick.
What you should expect is lots of fiery burny electrical death. Do you like teaming or soloing a lot? Do you have any future fantasies of PVP or farming?
As far as powers from Fire that I advocate skipping, I jump Ring of Fire, Smoke, and Cinders, seeing all as superfluous. Bonfire is not super-useful unless you like playing games with the walls and corners, and placing things to blockage enemy ambushes. It's useful, but it's certainly not a big deal to have or not have it. -
*blinks*
If what you've heard is that the set won't give you a neck massage and level up your character for you while you sleep, then, yes, yes I suppose it is as bad as you've heard. -
My hatred of Joss Whedon tends to only show up when we're dealing with a long continuity where you can see the repetition and the like. Short projects - like, yes, Titan AE - are examples of places he does a great job.
I disagree Foreshadow is underutilised. He's just utilised. -
Arc 137561 - Ctrl + Alt + Reset!
Level Range: 15-30
Now, if anyone has had a long conversation with me about the topic of modern television, especially the modern television that connects and resonates strongly within the mindset of our geekdom, one might have heard me vocalise exceptionally negative opinions about Joss Whedon. In particular, I've said some very critical, and negative things about the Buffy franchises. I want to make it clear that I have an automatic bias in this context, which should make the next statement hopefully land with a bit more impact.
This arc is like a Buffy episode, but really good.
There are a lot of different approaches to the storytelling medium we have in CoX. Some people seem to want to move from epic to epic, from big deal to big deal (see Future Skulls). This arc is not a big deal. This arc is a deal. The arc is your character approaching a problem and solving it. This arc indicates that your character is a focus; it makes them important. It also, and I cannot stress this enough, fails to make your character stupid.
The arc has a self-contained loop - you start the job, you finish the job. It has a sense of self-referential humour to it. It makes fun of itself in places, but fails to indicate the protaganist of the story is a dope.
It might be the anarchistic jerk in me, but I did find myself giggling automatically at the premise of this arc's first mission. The arc itself worries me - I so rarely find time loops or time manipulation stories interesting or enjoyable - . Some part of me is simply enthused at the idea of dealing with another hero group with what I personally view as dubious operational procedures, so when an established character who I do like - [ QUOTE ]
I just want to make it clear, I have no real strong reading on Foreshadow. I haven't seen his appearance in the comics, so I can't say it's 'right' or 'wrong' for his appearance. So a free pass on the contact. I'm not sure Foreshadow has time-sensing abilities, though - I always got the impression he was just a generic, gun-and-sword toting badass whose job it was to kick [censored] and never die, a kind of eternal warrior. Either way, I'm willing to swallow so far.
[/ QUOTE ] - asks me to go kick rent-a-heroes in the teeth over something they're not likely to trust or understand.
The arc develops, it builds on itself. It has a conclusion, quite a climactic one too, with a real sense of cinema to it. It has stuff to do, but doesn't, in the opposite and very frustrating direction, give you a massive laundry list of stuff to do. Oh, and remember how I talked about character in the last arc, how I didn't find myself fond of or sympathising for the PACK of characters you encounter in the SOLUS arc? This arc is how you do it well. There's a character you see once, but his dialogue and story position made him hilarious and at the same time, very sympathetic. I really felt sorry for him, and found the whole affair very amusing.
So, as far as rating goes... I'm right now literally flipping a coin. Is it a strong 4, or a weak 5? Do I take the assumption that minor formatting issues are going to be dealt with? This arc is really good, really well made, and exceptionally well done as a representeur of its particular story trope.
What would I recommend this arc to... well, anyone who likes fighting Wyvern is right at the top of the list, and anyone who wants to play out a solid, entertaining 'episode' in a character's life. Some folk view episodic storytelling as a failing, but I don't - I think episodes let you absorb a story in a discrete fashion. The arc doesn't have a greater point or message (unless that point is 'Don't trust stuff you don't understand,' but I never got anything preachy on that front), but is instead about enjoying its execution. If you took a way the time loop, the arc isn't really anything at all - but at the same time, because that loop is well-handled and well-executed, I don't find myself looking for something beyond the loop.
... Coin's in the air...
Rating: *****
Tags: Solo Friendly, Non-Canon Story, Horror -
Yeah. I figured this in the opening post might have been a hint:[ QUOTE ]
** - Ugh. This is where the edge of suck comes in. This is when you blame it on a nemesis plot. This is when you make your self-insert character my constant companion. This is when the focus of the plot is something other than the person playing it. This is when you make greivous assumption about characters, use existing characters badly, or waste the player's time with plot cul-de-sacs.
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I came this close to going on about how awesome Ukranian folk music is. Gah. But yeah. I know that feeling - that intense satisfaction obtained from when things. just. work.
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And people say we nerds don't know how to have fun.
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This, incidentally, is exactly why I've been reluctant of late to review arcs. Because no matter what I say, someone can responds with 'Well, complete strangers gave me 5 stars, so you're wrong.'
Meh, [censored] it. -
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I haven't logged on to see where my rating has gone, but I'm afraid that its 4 stars have probably been dinged fairly badly. Such is life, I guess.
[/ QUOTE ]You massively overestimate the impact I can have on anything. -
Arc 227331 - The Consequences Of War, Part I
Level Range: 30-54
I had a funny anecdote to lead with, but [censored] it. This review is long enough as it is. From what I read in the arc descriptor, this seems to be a flashback arc. This means, in theory, that I get to learn about a chunk of the lore, hopefully weaving some of the canon together with some of the fanfiction, a way to explore the game all anew. To do this thing, then step out and see someone I don't recognise talking about other people I don't recognise makes me leery. Now, if I've searched the Paragon Wiki right, neither the contact, nor the group he mentions appear in there. So I'm flying blind - I don't know much about the contact, and his character voice is not particularly distinct to me, and I don't know his group. I'm assuming that this is a flashback arc. I'm assuming that this is not current Rikti War Stuff. If it is current Rikti War stuff it makes much less sense, because we have the established Vanguard malarkey.
And now, onto the task of punchin' Rikti...
... which immediately gets the brakes on it as I fight a Rikti plasma bomb that ponies up a slab of information. Okay, I'll bite. I read through the slab of text, and even follow the link to the website. And now I find I'm playing the SG background of someone else, which is connected to the Rikti War. Okay. This is neither a plus nor a minus in and of itself. I don't see it as a bad thing for there to be backstory. I do find myself concerned that this is going to be part of the storytelling style, and that this arc is a ninety-minute Let Me Tell You About My Paladin told through giant chunks of info-dump style text.
I think there's a lot to be said in favour of the arc. For a start, the Rikti - because these are first-encounter style Rikti, Rikti before we understood Rikti speech - speak in snarls of Greek and Russian script. I don't understand it, and I don't know if they're talking gibberish, or if they're talking actual words in weird Rikti-ese. The important thing, to me at least, is that it indicates they're talking and that I can't understand them.
By and large, the arc has a lot of handholding which is not necessary, and in my opinion, diminishes my contribution. Second, the type of story is supposed to be a horrors of war storyline, where we see characters we care about suffering and dealing with the drama and the tension of a wartime environment. This is unfortunately met on the opposite end by the fact we have no reason to care about these characters. They're simple enough to grasp and don't really have anything that made me feel connected to them.
The whole arc suffers from the vice of telling me what was important rather than showing me. Rather than make me care about things, the arc executes itself simplistically and rather than utilise cinema or chains of events, the arc makes its objectives into laundry lists. This means that you're forced to explore it, and if you want to know what's going on, you have to read up the website. In essence, the author has created a fanfiction of his own fanfiction in the universe, and then offered it up to a larger audience. If you know the characters and care about them already, I am sure the emotional impact is different. But I did not find any of the 'supplementary materials' interesting enough to read. In other words, this arc might be good, if you're willing to put in a lot of effort. There's a secondary arc, which I suppose would explain and explore the rest of the story. But this arc, as its own creature? It's not very good. You're not very important, and you're not really achieving anything (because it's already happened).
(There's also something that bugs me as a sexist joke, but it's a really minor personal problem and I doubt I'll get any support on a forum full of comic fans so let's just say I didn't like Penthouse.)
Rating: **
Tags: Canon-Related, Drama, Origin Story -
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Really? Like in Magic how flying creatures can only be blocked by other flying creatures? Phase shifted people can be affected by other phase shifted people?
Are you serious? Cause if you are, that would be AWESOME and add a great wrinkle and more strategy to the game.
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Not quite.
The base damage modifier for dominators has been raised to the point where they deal slightly more damage than Dominators with Domination used to do. -
Vanguard are supposed to be the kind of challenge melee archetypes claim they want then are stunned and offended when they receive. Then they beat the Vanguard, and brag about that instead, proclaiming them easy.