Agent White

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  1. Quote:
    Originally Posted by ResplendentMs View Post
    Got 1 mission from Max, now he will not talk to me. Been blown off twice now from the "support" people. Any ideas how to complete his story arc?
    if you did his finale mission first, that is, you didn't bother rescuing any of the other Malta members, then you finished Max and should have a new contact. The other 3 missions he offers are optional
  2. Agent White

    Is it justified?

    I don't have any problem with it. Games have been selling expansion content for decades, this is no different. It's just instead of buying a whole expansion like Going Rogue, you're buying stuff piecemeal.
  3. Quote:
    Originally Posted by DrGemini View Post
    I think it is safe to conclude that there is someone among the development team who has finally realized that Controllers and Masterminds do rely a lot on their pets. So the result of this realization is newer powersets having better pets.
    Yeah, I'd agree. If you check the I22 patch notes they also buffed and fixed some older pets. Jack Frost got fixed, Fly Trap got som buffs (Big regen buff) and I think.. Gremlins? Can't recall off hand.
  4. Quote:
    Originally Posted by Emberly View Post
    The new way is worse, FYI.
    /agreed.

    Just because it could be confusing to people doesn't mean you should remove the complete convenience of being able to choose when to use it. You want to make it less confusing? Then make a note of where it goes when you claim it. And no, I don't believe leaving it unclaimed is an option of 'when to use it', at least not until you make it an option to turn off the blinky alert for unclaimed items.

    "You are about to claim a temporary power. This will move to your Powers list where you can add it to your power tray" is all you need to add.
  5. Agent White

    Hey, guys?

    Well, there's still the autumnal sets they teased with First Ward >>
  6. Quote:
    Originally Posted by Necrotron_RO View Post
    Awww...I can't purchase it at midnight like other Tuesday releases....
    yeah had been hoping for this too but since there were so many bug fixes for it in the last beta patch it isn't a surprise.
  7. Quote:
    Originally Posted by Aneko View Post
    Are they humane traps?
    Yes. They don't suffer when detonated.
  8. She wouldn't give you another mission? That's odd. I had the same thing on my dominator, ganked by a huge mob and the EBs, but I was still able to do the finale mission for the arc afterward
  9. I'm a lightweight. Plus I didn't do a ton of teaming.

    But I bumped my necro/dark mastermind from 39 up to 48 courtesy of a Moonfire, A Posi 1 & 2, a Manticore and some arc completions. Might still play a bit tonight but I don't think I'm gonna push it, I'm content with the progress and I'll hit 50 within the week with him.
  10. Wheel of morality turn turn turn, tell us the lesson that we should learn.



    Huh, "Obscure references are sure to date you." oddly specific.
  11. Yes! The badges aren't -too- bad to get, though as with any exploration badge it helps to stealth.

    It's pretty handy to have though
  12. yeah I've had a tip mission I accessed on Peregrine direct me to the current Dark Astoria so far
  13. Agent White

    DA in Search

    They either didn't implement it or everyone just overlooked it til now.

    It will still show up on search though, my advice would be to search by level, hit the 40-50 range (I really wish we had a strict '50' range for search) and sort by maps.
  14. Quote:
    Originally Posted by TheDevian View Post
    individual pieces? what you mean the firehats? That the only one I saw, that actually came up for sale (and the school backpack! should do the fire fighter's backpack too, the graphic is already there, even for players). And I never saw them advertised, just locked in my window, and that was mostly accidental since I almost never use hats (due to not being able to pick the hair that goes with them). You mean there were others? Maybe if they advertised them a bit more they might sell better. I saw many get teased, like the pilgrim hat, later renamed tri-corner hat, and never put out. there were some chainmail pieces that never actually showed in game...
    My take on that is they mean that any individual piece doesn't sell as well as the whole set.

    That is, they saw a more positive flow from people buying the whole Barbarian costume set than say people buying piecemeal stuff from it like just the leather harnesses or the crotch tribble. Which also means stand alone pieces like the fireman and pilgrim hat don't sell well either, where they might if bundled in a pack.
  15. Quote:
    Originally Posted by Tenzhi View Post
    And in a few years I might have acquired one or two of the costume pieces.
    you're honestly not missing out on much.
  16. Quote:
    Originally Posted by Tyrrano View Post
    Maybe the devs don't want players to remain 'grey'. It's a transitory phase. The only reason they did it was to please all the RPers who wanted to be able to cross sides. It wasn't for more power-gaming options. At least that's my opinion.
    Then it's just pointless fluff and they could have just as well made it straight up Hero -> Villain.

    Not to mention the new alignment change tokens already completely bypass this anyway.
  17. Yeah, that dead horse again.

    Finally decided to take my praetorian born Rogue over to Paragon. Participated in a DIB, which was pretty fun. After finishing up I cruised around Atlas a little and thought about what else I could do running around, picking up a couple exploration badges. I'm content enough to keep him as a rogue so hero tips was pretty well out of the question.

    Radio missions weren't all that appealing. Though I did pick up a radio!

    I could do taskforces, if anyone were recruiting for them, or start my own. But then, all I'm getting out of it is reward merits. The badges and accolades for the different sides don't award til you change alignments so that's kind of useless. And if I want to run team content I've still got all the strikeforces redside to do anyhow since they barely get run. I guess the upside is heroside TFs get run a bit more often?

    I could do the.. what 2 heroside zone events? The troll rave and the burning building. Again just more badges, and not even fun ones to get. I could go to Praetoria just as easily and do the zone events there that actually give some tangible rewards like an emote or some reward merits, etc. And none of those care about my alignment.

    I could go hunt GMs. Except GM rewards are pretty cruddy. The only one that gives decent rewards now, Adamastor, can be spawned on both sides of the pond. And being a rogue, the Rogue Isle GMs are more valuable as they can unlock accolades and contacts. One minor plus is that I have better access to Hamidon raids, since The Hive tends to get more business than The Abyss (At least on Victory).

    Then there's the alignment powers. A 10 second fear/confuse and a 15 second -10% DMG or -10% To-hit on a 3 minute cooldown timer. Compare to a 30 second +40% DMG and +10% To-Hit and a personal +30% recharge for 20 seconds and an AT specific boost, most getting a +60% DMG boost for 20 seconds.

    .. does it really need to be said? Is the disparity not -blindingly- obvious? in fact I use Call to Justice frequently in iTrials and Hamidon raids, it's an -amazing- boost on big groups for a sizable chunk of time. Frenzy is awesome on my dominator when I need to refill my Domination bar (say if I've been hosped) or I get tackled by a boss early in the mission I need to lock down ASAP.

    Fear Incarnate and Duplicity don't even have high enough magnitude to affect bosses without some secondary power to stack the fear and confuse. And even if they did, 10 seconds is crap. It's a very brief moment of relief, and even then they can still attack through a Fear. On my rogue it's used as a slight panic button if I start getting overwhelmed. It's not worth using any other time. There are so many tweaks that could be done to either power to make them more useful. Shorten the recharge, lengthen the effect, or make the magnitude higher. I usually save Call to Justice and Frenzy for bosses, I wouldn't mind being able to do the same with Duplicity or Fear Incarnate. The -To-hit and -DMG are.. ok? but on their own fairly inconsequential unless paired with your own +res or +def. (Being my rogue is a blaster, neither applies >>) And they don't compare at all to the massive damage buff or nice recharge/+to-hit of the other powers.

    Ok so besides tweaking the alignment powers, what else can be done to make it worthwhile to stick around as a Rogue/Vigilante?

    One thing that came to mind is increasing merit rewards for them. We've already established via their morality mission reward that Reward Merits are the substitute they receive in lieu of alignment merits. Well then let us earn more of them. Something like a 10% increase to merit rewards, or 10% increase to merit rewards from tourist activities. Or any time we get an alignment merit (lookin at you SSAs) give us 60. As it is, the only reward from any given SSA for a non-50 rogue/vigilante is 20 measly reward merits. Give us more since we can't get the oh so better alignment merits.

    And maybe some alignment exclusive accolades. Stuff that requires badges from both sides like 2 exploration badges heroside, 2 villainside and a GM defeat badge or something.

    Or make some zone events that are actually worth playing tourist for.

    Anyway, that's about it.
  18. The repeatable was always going to be changed. They told us before live that the 2 thread reward would get published and they'd bump it sometime afterward.

    The emp reward is more of a compromise. It's not the 1 per day that was asked for, but it's also not left up to the RNG to decide if we get it or not. And we can get it in addition to any we get from the random roll.

    Honestly I'm not sure any datamining was involved, I think it was more that Marketing set a date for when the issue -had- to go out and the devs ran over the deadline so they pushed what they know worked and now they're testing what they want to top it off with.

    What I'm -hoping- they're datamining is the drop rates on the component rolls. By the sound of it it's still wayway too heavily slanted towards commons.
  19. Quote:
    Originally Posted by mousedroid View Post


    Wait, phasing what out entirely? Shards?
    Yes.
  20. Quote:
    Originally Posted by Golden Girl View Post
    Of coruse - it's power-crazed, insane, and a threat to the multiverse
    you make it sound more like the average forumite
  21. Or it's a representation of the Well personified. In his latest discussion about Incarnate stuff Prometheus very clearly refers to the Well we're drawing from as a "he".
  22. Quote:
    Originally Posted by GuyPerfect View Post
    Where did this come from?
    It's a screen from one of the coffee talks. It's a vanity pet for the loyalty program along with the statesman/recluse helmets. It's called something like the Essence of the Well, though there was some funny nickname for it that completely skips my mind. But basically its just one of the things coming in the pack for folks that subscribed from December through March.