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600 million should be able to get you a decent build, depending on the sets. That being said, using merits can go a long way to saving you some cash, if you can use them to get some of the more expensive IOs.
That being said, for farming (I'm assuming solo farming?), I'd say any primary would work except for Stone. Stone is great for survivability, but gives you a few penalties that will hurt your farming ability.
That being said, here are a few of the better farming options:
Fire/SS: Once you start slotting for some +Def set bonuses, this can really take off. The combination of Rage and a Primary that is focused more on damage than survival, and you get a great pairing for farming. Your basic strategy will be to kill things before they can even hurt you. Healing Flames should keep you topped off for health, and if you need to, Consume can refill your endurance. /SS isn't so great on AoE damage by itself (although Foot Stomp + Rage is nasty), which Fire/ helps to make up for.
Fire/Elec, Fire/Fire or Fire/KM: Same as above, except you lose Rage. However, you gain some more AoE ability, which can help if you've got a lot of minions/lieutenants around.
Shield/SS, /Elec, /Fire, or /KM: You can probably see a trend in the secondaries, here. Shield is a good farming set because it gives you protection to mostly every attack in the game with its positional defenses. Also, the aggro aura, Against All Odds, will boost your damage for each foe in melee range (which, if you're farming, will be a lot). This can help out the damage for your secondary's AoE powers. Shield/Elec also gives you two teleport attacks, which is just fun.
I would say start with one of those, but I'm sure you'll get other opinions (insert call for Dechs and his recommendation for a Dark Armor Tanker here). I'd say there's only a few sets that you need to stay away from if you're going a farming route:
1) Energy Melee: too focused on single-target damage, with a weak AoE attack.
2) Stone Armor: Rooted will slow you down going from spawn to spawn. Weaker defenses until you get to Granite, but Granite gives you -Recharge and -Damage, which isn't that helpful if you're farming.
3) Stone Melee: great single-target damage and mitigation, but again, a little weak on the AoE.
Everything else should be able to farm decently, but I think the ones I highlighted above are ahead of the curve. -
Ice/KM is a very good combo right now. Not only because of the stacking -dmg, but also because /KM goes well with any primary with a damage aura.
I would also say that Ice/Elec could be very fun. Not as much synergy, but still fun and effective, especially if you're going to be farming a bit with it. All of the AoEs in /Elec make it great for taking out swarms of minions. Not so great against bosses, but still fairly good.
But, if you want to go for more damage, Ice/Fire would be the thing. Because Ice can easily reach the soft cap for S/L/E/NE, you can focus a bit more on offense, which /Fire allows you to do.
Basically, anything can go well with Ice/. Yes, Ice/ has its problems, but the secondary can help to make up for those, and you'll always have enough endurance to use your secondary, once you get to level 26-27. -
Quote:Of COURSE we have trade-offs. If we could maximize every part of a power in four slots, what point would they have at all?I need to think about this. I tried to find a quicker way to do this. Sadly, I think I'll have to sit down with a calculator, IO printouts, and my computer.
This is a personal decision. We don't get enough slots to use/fill out all of the powers so I'm trying to find a way to fill out all of my powers(accuracy, damage, recharge, holds, range, etc.)...but there are trade offs.
To answer the other question, my version is 1.942
Do you need to sit down with a ton of spreadsheets and paper to optimize a character? No. Use Mid's, and post on the forums for suggestions. It's really not that hard (certainly not as hard as you are suggesting). Mid's will tell you everything you need to know if you know where to look. About the only thing it won't tell you is what your best DPS chain is, and even that shouldn't be too hard to figure out based on all of the other numbers it tells you.
I guess we just don't understand what is so hard about using Mid's and the forums to get help? We're not going to just hand you builds and expect them to work perfectly for you. -
Eh, let's just get Carp Armor/Carp Melee, and call it a day.
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Quote:Yes, they were. However, make your character level 2 in the builder, and they show up as inherent. They still show up the old way because, like it or not, there are people who don't want to respec out of their old fitness. As such, it's left in there as an option, since builds can still have it that way.Were fitness powers made inherent in I19? They still show the old way.
However, I just downloaded the builder from the site again, and it's giving me slots for all of the various vet reward sprints, inherent fitness, and incarnate info. So, what exactly is out of date there?
Maybe you just haven't updated your version? -
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Quote:Mid's is far from dated. I see builds from it posted to the forums daily. Yes, it won't necessarily show you how to perfectly optimize a build, but other players can't do that perfectly, either, because we're not you.The midi builder is used to redo a build but it doesn't allow me to "optimize" a build. I really tried that tool before I posted here but it is so unfriendly. It's like it's based on the old way the game worked. I just hate it. Lately, the 3rd party stuff is become so dated/so far behind it just creates frustration when I try to use them.
The best thing to do is create a build in Mid's then post it on the AT-specific forum, letting people know exactly what you're trying to do. Then, let people tweak it and see what you get.
Mid's allows you to do a decent amount, actually. You just have to learn how to use it. -
You should check out the individual AT forums. They should have a decent amount of builds that you could check out. Also, have you downloaded Mid's Hero Builder yet? If you haven't, you should. It lets you build characters outside of the game, to see how you might want to slot a given character.
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Quote:I think what he's saying is that the "invisible" ToHit roll of the Gauntlet check is counting as a full ToHit roll, and is therefore affecting actual attack rolls.I'm a bit confused as to what the OP is trying to say.
Rangle, do you mean that if:
1. A physical attack hits (i.e. haymaker)
2. The streak-breaker for gauntlet forces a miss for gauntlet
then
3. The streak-breaker for gauntlet will also force the physical attack to miss?
... I would find that... objectionable. :-)
Basically, if Gauntlet "misses," it means that the next attack will use the streakbreaker, and auto-hit, even if the last attack hit. Or, he'll have an attack miss, and the streakbreaker will cause Gauntlet to auto-hit (even though it already should), allowing for the next actual attack to miss as well, which shouldn't happen. -
Quote:If the attack doesn't hit, then Gauntlet shouldn't be applied. Gauntlet should only be taking effect if the attack hits. However, if you're attacking anything less than an AV/GM, if the attack hits, Gauntlet should be applied automatically to all mobs in the AoE radius.The way I regard gauntlet as autohit is, if the attack hits, gauntlet automatically hits (unless AV then it -20). Without the attack hitting, I have seen mobs carry on to somebody else. I want to read where it says that whether an attack hits or not the mobs are always affected by gauntlet. To me, with a missed attack, damage doesn't get multiplied with the gauntlet and some other team member is still regarded as a higher threat. I need to test it again as it could be years ago when I tested and found that relying on gauntlet alone was unguaranteed on minions let alone AVs.
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Yeah, that definitely sounds like a bug to me. Gauntlet is supposed to be auto-hit in PvE against anything other than an AV or GM. However, there are two ways to go about that:
1) It just hits, with no ToHit roll required.
2) It needs to roll a ToHit roll, but then just forces it to hit, even if the ToHit roll was too low.
If they coded it as the second, which they might need to do as part of an attack, then it shouldn't affect the streakbreaker, but it could. Basically, the streakbreaker should only be affecting the main attacks, not the ToHit roll of various effects that go along with it. If this is not the case, then it's definitely a bug. -
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Well, the one I made last night is called "Rainbow Spryte."
I'll work on the others as I make them. Maybe I'll just make a little (no pun intended) SG with a bunch of pixies in it, of all different ATs. -
Too...many...ideas! Must not create them all! Oh, who am I kidding.
14 new alts, LFT!
Thanks all! -
Quote:Hmmm...Energy Aura might work well. It does kinda look like wisps of energy around the character. Maybe a DB/EA Stalker? Or a DM/EA Stalker? One of both?As a pure coincedence, I started levelling up 'The Silver Pixie' (Pix to her friends) over the weekend.
She is actually an Energy Melee/Energy Aura Brute. I wanted someone who looks small and inoffensive and then opens a can of whoop-$$$ on ya. Plus the glowing EA shields look rather nice.
Just be mindful of the "must be on the ground" powers if you go with Earth or Plant.
No! Bad Aett! Only one alt created per week, that's the rule!
And yeah, thanks for the reminder about the "must be on the ground" powers. I do tend to keep that in mind, since a lot of my characters tend to perma-fly/hover. But I might make some exceptions here if need be.
I'm just going to have to work hard on something this weekend to build up some Astral and Empyrean merits to buy the pixie dust or rainbow trail auras to fit with this character. -
Definitely good advice. Though, I'm already working on a Plant/Storm character, so don't think I want to duplicate. But maybe a deletion/recreation is in order.
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I was toying a bit with that, too. But I was thinking of going with more of a fairy-dust using creature, not a warrior fey. Though melee is not out of the question, I think I'm aiming for a support-sprite.
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Hey all,
I've gotten it into my head to make a fairy/pixie/sprite character, but I'm having trouble coming up with powerset choices for him/her. I was thinking of maybe going Fire/Rad Controller, and coloring the powers to look sort of like pixe dust, but I was hoping to get some other suggestions from people.
Any help would be appreciated.
Thanks,
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Quote:Plant/Earth Doms are good. The only reason they don't mix perfectly is because /Earth is mostly a melee set (it gets some ranged attacks, but the good ones, and the AoEs are close range or melee). Plant/, on the other hand, is mostly a ranged control set, with little reason to get into melee. Your main forms of control (soft and hard) are ranged. Seeds of Confusion (one of the best Plant Control powers), is a cone. So to fire it off, you need to be out of melee range. Also, Roots (the most damaging AoE immob) will prevent the KD from /Earth, but you don't really need that that much, since nothing's going to be shooting at you anyways.I see lots of potential!
Archery/Storm can be good, and I dont want all to be melee...
I was thinking about Plant/Earth dominator but I heard is not good sinergie?
Earth assault seems pretty strong. And I always wanted to try Plant control.
I think I will reroll the Elec/elec scrapper into Elec/Nin melee stalker, everyone says those rock...
Not sure yet with the void/dark ninja... Dark/dark brute maybe...
Warshade are also cool, got some melee range attacks, drain life and can stealth and teleport...
So if you don't mind constantly moving around in combat, Plant/Earth is fine.