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Posts
243 -
Joined
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To reply to you all...
No, I'm not a physics teacher, no, I don't know what epileptics are sensitive to, no, I don't honestly see the ethical difference between using someone's soul and using a copy of someone's soul and no, I'm not in anyway INSISTING this was a totally amazing flawless idea that should be put into the game ASAP.
I just put a few ideas together, bored, and posted them here for comments. Thanks. -
[ QUOTE ]
As I see it...
"Light blast" => Energy/ blaster
"Light manipulation" => Illusion/ controler
"Light blast and more" => Peacebringer "is" light. it can even shapeshift to a "light form".
[/ QUOTE ]
Energy Blast has no real element, it's raw energy.
Illusion Control is more mind-based.
Peacebringers have more of a cosmic light energy, like stars or suns. -
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CoX does need light powers normal ATs.
[/ QUOTE ]
^this. It was the main idea I came up with these, a game based on being a hero has so many Dark powersets it's silly. Now 3/5 of the non-Epic ATs are capable of Dark powers, and there's not one set directly Light powered. -
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We also have dark energy. Also a signature of an epic archetype.
[/ QUOTE ]Technically we have Negative Energy channeled from the Netherworlds, and Warshades have Nictus Energy/Dark Matter/Gravity Control. Damage type is the same, but thematically and graphically they're completely different. The only actually "Dark" aspect of Warshade powers is the power names.
[/ QUOTE ]
There's nothing dark about using your enemies soul to make a pet? Even at anti-hero standards thats pretty low. -
[ QUOTE ]
http://cityofheroes.wikia.com/wiki/Peacebringer
[/ QUOTE ]
Minus the KB
Minus the annoying background sound
Minus the shapeshifting
Minus the resistance shields
Plus the debuffs
Plus the buffs
Plus the heals
Plus the pet
Plus many other differences
Quite a few differences matey -
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You already got one of the best toons to farm with. Why would you want another one? Unless it's on a 2nd account. Farming is boring no matter which toon you play.
[/ QUOTE ]
I was gonna make another Tank anyway, so thought may as well make it farm capable. -
Well I reviewed the build, taking the advice into account and this time achieving Psi res cap.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Luke Eclipse: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Death Shroud <ul type="square">[*] (A) Endurance Reduction IO[*] (34) Endurance Reduction IO[*] (34) Damage Increase IO[*] (36) Damage Increase IO[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (29) Crushing Impact - Damage/Endurance[*] (31) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 2: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Endurance[*] (3) Titanium Coating - Resistance/Endurance[*] (15) Aegis - Psionic/Status Resistance[*] (19) Impervium Armor - Resistance[*] (21) Impervium Armor - Psionic Resistance[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Titanium Coating - Resistance[*] (5) Titanium Coating - Endurance[*] (5) Titanium Coating - Resistance/Endurance[*] (17) Impervium Armor - Resistance[*] (19) Impervium Armor - Psionic Resistance[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (7) Titanium Coating - Endurance[*] (7) Titanium Coating - Resistance/Endurance[*] (15) Impervium Armor - Resistance[*] (17) Impervium Armor - Psionic Resistance[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal[*] (13) Accuracy IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Defense Buff IO[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Cloak of Darkness <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Defense Buff IO[*] (29) Defense Buff IO[/list]Level 18: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (21) Glimpse of the Abyss - Endurance/Fear[*] (25) Glimpse of the Abyss - Accuracy/Endurance[*] (25) Glimpse of the Abyss - Fear/Range[*] (27) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (42) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (23) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 24: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (42) Perfect Zinger - Taunt/Recharge[*] (46) Perfect Zinger - Taunt/Recharge/Range[*] (50) Perfect Zinger - Chance for Psi Damage[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (43) Stupefy - Endurance/Stun[*] (43) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Stun/Recharge[/list]Level 28: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (37) Crushing Impact - Damage/Endurance[*] (37) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 30: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Knockback Distance IO[*] (33) Knockback Distance IO[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[*] (39) Cleaving Blow - Damage/Recharge[*] (39) Scirocco's Dervish - Accuracy/Recharge[*] (39) Scirocco's Dervish - Damage/Endurance[*] (40) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Recharge[/list]Level 41: Char <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Damage/Endurance[/list]Level 44: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Damage/Recharge[*] (45) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% Defense(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+38.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Enhancement(Stun) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+48% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+196.8 HP (10.5%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 4.4% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 6.6% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Terrorized) 4.95% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+16.5% (0.28 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% (1.56 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3.13% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+12% Resistance(Psionic) to Self for 10.3 seconds
Effect does not stack from same caster[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------| -
Light Defender sets have been mentioned a few times; so thought Id through together some power tables.
Anyway my first attempt at making sets, so dont be too harsh :P
Light Manipulation - Defender Primary Set
Most attacks -Accuracy due to light being blinding!
1) Touch of Life - Ranged Ally Heal
2) Shine - Ranged (Targeted Area of Effect) -Accuracy, -Perception
3) Light Bolt - Ranged, Minor DMG (Smash), Foe Knockback
(Note: Similar to Force Bolt)
4) Binding Light Ranged Minor damage (Energy) Foe: Hold, -Speed, -Recharge, -Accuracy
5) Gleaming Aura - Toggle: Toggle: Point blank area of effect, Team Stealth, Foe - Accuracy
(Note similar to Shadow Fall, except it grants no +def or +res, has a lower end cost, and debuffs enemy)
6) Hand of Life - Ranged Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +ACC
7) Binding Lights Minor damage (Energy) Location AoE Foe: Hold, -Speed, -Recharge, -Accuracy
8) Gift from Above Ally +Damage, +Accuracy, +Defense
9) Summon Seraphi Summon Seraphi: Ranged heal special
(Note: Seraphi similar to Amy Jonsson, once summoned lasts 4 minutes, buffs and heals team, unslotted recharge time: 10 minutes)
So thats Light Manipulation idea, now for the secondary, Light Blast.
Light Blast - Defender Secondary Set
Again most attacks Acc due to light being blinding.
1) Light Bolt - Ranged, Minor Damage (Energy), Foe: -Accuracy
2) Halos - Ranged, Moderate Damage(Energy), Foe: Immobilize
(Note: Same animation/graphics as Fettering Nimbus temporary power, but gold in color)
3) Light Beam - Sniper, Extreme Damage(Energy), Foe: Accuracy
4) Ball of Light - Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe: -Accuracy
5) Slumbering Light - Ranged, High Damage(Energy), Foe: Sleep -Accuracy
6) Magnify - Self +Accuracy, +Damage
7) Stunning Light - Targeted AoE, Minor Damage (Energy), Foe: Disorient, -Accuracy
8) Draw Life - Ranged, Minor Damage (Energy), Self: Heal, Foe: -Accuracy
9) Heavenly Blast - Ranged, Extreme Damage (Energy), Foe: -Accuracy, Disorient; Self Recovery
Came up with a quick Epic pool to match thematically.
Light Mastery - Defender Epic Power Pool
Very similar to Power Mastery, but is that a pro or con? :P
1) Empowering Light - Self +Damage, +Accuracy, +Special
2) Enduring Light - Self Endurance Discount
3) Light Embrace - Toggle: Self +Resistance (Smash, Lethal, Energy)
4) Luminous Strike - High damage (smashing/energy), Melee area of effect, Foe disorient, Knockback
So anyway guys, feel free to post any constructive critism, and before someone says it, yes I know it's very owerpowered. But just an idea ^^ And remember: 1st attempt at this sorta thing ! -
[ QUOTE ]
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Gazerbeam; anything with Laser Beam Eyes; Tanker, Scrapper, PB, Rad Blast, WS
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Gazerbeam was in the Disney/Pixar animated film 'The Incredibles'.
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Not one of the main characters though; not sure if he would be trademarked / copyright protected? -
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James Pond; a secret agent fish
Jubilation; some sort of explosion's to represent fireworks, maybe Energy or Grav
[/ QUOTE ]
These two wouldn't be allowed. James Pond was a game in the 80s and was, in fact, a secret agent fish. Jubilation is from X-Men (referred to as Jubilee)
[/ QUOTE ]
Jubilation
Ju-bi-la-tion
1 : an act of rejoicing : the state of being jubilant
2 : an expression of great joy
and I thought I recognised James Pond from somewhere, hehe. -
I like the Hollows, Croatoa, and the AV arcs in Peregrine :]
-
[ QUOTE ]
Neat!
Glad someone else is building an Earth/Fire, I love the idea myself. Level 22 is far too far away for me to wait for Stalagmites, then again I just love stomping my feet and then getting beaten up eight seconds later. D:
[/ QUOTE ]
:] I'll respec into this buid at 50 and when I've farmed ALOT. Until then I'll most likely just take powers situationally -
Carrion Constable, Carrion Cruising, Carrion Cleopatra, Carrion Camping etc etc for Plant Trollers/Doms :P
Son of a Witch; male Cabal, Storm/Elec Def
Stereosonic; anything Sonic related
Gazerbeam; anything with Laser Beam Eyes; Tanker, Scrapper, PB, Rad Blast, WS
James Pond; a secret agent fish
Jubilation; some sort of explosion's to represent fireworks, maybe Energy or Grav
Fascination; it's just the way we feeel ;] For all your Danish pop star toons (lol) -
For PvE or PvP dude? This build I made for mine is sorta a hybrid; good PvP but -can- handle PvE.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Luke Energised: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage <ul type="square">[*] (A) Titanium Coating - Resistance[*] (17) Titanium Coating - Endurance[*] (19) Titanium Coating - Resistance/Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (13) Crushing Impact - Damage/Endurance[*] (15) Crushing Impact - Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 2: Temp Invulnerability <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Endurance[*] (3) Titanium Coating - Resistance/Endurance[*] (11) Titanium Coating - Resistance/Recharge[*] (13) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (5) Crushing Impact - Damage/Endurance[*] (5) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Endurance[*] (27) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Unyielding <ul type="square">[*] (A) Endurance Reduction IO[*] (19) Endurance Reduction IO[*] (46) Resist Damage IO[*] (46) Resist Damage IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (11) Luck of the Gambler - Recharge Speed[*] (17) Luck of the Gambler - Defense/Endurance[*] (46) Luck of the Gambler - Defense/Recharge[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (23) Doctored Wounds - Endurance/Recharge[*] (23) Doctored Wounds - Heal/Recharge[*] (25) Doctored Wounds - Heal/Endurance/Recharge[*] (25) Doctored Wounds - Recharge[/list]Level 24: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (43) Perfect Zinger - Taunt/Recharge[*] (43) Perfect Zinger - Taunt/Recharge/Range[*] (45) Perfect Zinger - Chance for Psi Damage[/list]Level 26: Provoke <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (27) Mocking Beratement - Taunt/Recharge[*] (37) Mocking Beratement - Taunt/Recharge/Range[*] (40) Mocking Beratement - Accuracy/Recharge[*] (42) Mocking Beratement - Taunt/Range[*] (43) Mocking Beratement - Recharge[/list]Level 28: Intimidate <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (29) Glimpse of the Abyss - Endurance/Fear[*] (29) Glimpse of the Abyss - Accuracy/Endurance[*] (34) Glimpse of the Abyss - Accuracy/Fear/Recharge[*] (34) Glimpse of the Abyss - Fear/Range[/list]Level 30: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance[*] (34) Adjusted Targeting - Recharge[/list]Level 32: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Resist Damage IO[*] (33) Resist Damage IO[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (36) Crushing Impact - Damage/Endurance[*] (36) Crushing Impact - Damage/Recharge[*] (36) Crushing Impact - Accuracy/Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[*] (37) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 38: Total Focus <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (39) Crushing Impact - Damage/Endurance[*] (39) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Endurance Reduction IO[/list]Level 41: Resist Elements <ul type="square">[*] (A) Titanium Coating - Resistance[*] (42) Titanium Coating - Endurance[*] (42) Titanium Coating - Resistance/Endurance[/list]Level 44: Resist Energies <ul type="square">[*] (A) Titanium Coating - Resistance[*] (45) Titanium Coating - Endurance[*] (45) Titanium Coating - Resistance/Endurance[/list]Level 47: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 49: Tough Hide <ul type="square">[*] (A) Defense Buff IO[*] (50) Defense Buff IO[*] (50) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+4.5% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1.26% Defense(Smashing) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Defense(Lethal) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.58% Defense(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.58% Defense(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.8 Max Endurance to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+55% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+53.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+288.1 HP (15.4%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Held) 5.5% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 8.8% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 8.8% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Stun) 2.2% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Terrorized) 4.95% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% (0.04 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% (1.56 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1413;684;912;|
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|-------------------------------------------------------------------|
Hope it helps -
[ QUOTE ]
if they finally make some descent swords, not even one cloud-like sword......
[/ QUOTE ]
Dude I swear you're playin the wrong game at times, wanting FF swords, and Dragon Ball Z energy :P -
[ QUOTE ]
if they finally make some descent swords, not even one cloud-like sword......
[/ QUOTE ]
Dude I swear you're playin the wrong game at times, wanting FF swords, and Dragon Ball Z energy :P -
[ QUOTE ]
When you select Phantasm you have a choice to Summon him as either an Energy Blaster (as at present) or............an Energy Melee Tank with Whirling Hands and Energy Transfer for his attacks
[/ QUOTE ]
/signed :] -
[ QUOTE ]
slot 2x imp armor and 3x Titanium on ur res shields, youll want the extra recov
[/ QUOTE ]
Thanks dude, didn't think to do that. Too set in my ways aiming for +HP on the squishies ;] -
I'm going Force on mine for theme; but really depends on what you want from the Epic Pool :]
-
Hey guys,
Bit bored of my Fire/Kin, and thought 'bout making a farming Tanker instead. Toyed with a few ideas for sets, but eventually decided to go with Dark/SS, for a bit of variation from the usual Fire^3 farming Tanks.
Map wise, I would probably use either Battle Maiden's big outdoor map, or the Mother Mayhem "Family style" map, as my Psi res will be good.
Main action plan; Toggles on -> Into Mob -> Let CoF and OG do their thing -> Rage -> Foot Stomp -> Fire Ball -> Dark Regen if needed, letting Death Shroud's DoT finish them off -> Single target the few survivors.
Here's the build I eventually came up with:
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Luke Eclipse: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Death Shroud <ul type="square">[*] (A) Endurance Reduction IO[*] (34) Endurance Reduction IO[*] (34) Damage Increase IO[*] (36) Damage Increase IO[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (29) Crushing Impact - Damage/Endurance[*] (31) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 2: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Endurance[*] (3) Titanium Coating - Resistance/Endurance[*] (19) Endurance Reduction IO[*] (21) Resist Damage IO[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Titanium Coating - Resistance[*] (5) Titanium Coating - Endurance[*] (5) Titanium Coating - Resistance/Endurance[*] (17) Endurance Reduction IO[*] (19) Resist Damage IO[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (7) Titanium Coating - Endurance[*] (7) Titanium Coating - Resistance/Endurance[*] (15) Endurance Reduction IO[*] (17) Resist Damage IO[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal[*] (13) Accuracy IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Defense Buff IO[*] (15) Defense Buff IO[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Cloak of Darkness <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Defense Buff IO[*] (29) Defense Buff IO[/list]Level 18: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (21) Glimpse of the Abyss - Endurance/Fear[*] (25) Glimpse of the Abyss - Accuracy/Endurance[*] (25) Glimpse of the Abyss - Fear/Range[*] (27) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (42) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (23) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 24: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (42) Perfect Zinger - Taunt/Recharge[*] (46) Perfect Zinger - Taunt/Recharge/Range[*] (50) Perfect Zinger - Chance for Psi Damage[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (43) Stupefy - Endurance/Stun[*] (43) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Stun/Recharge[/list]Level 28: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (37) Crushing Impact - Damage/Endurance[*] (37) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 30: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Knockback Distance IO[*] (33) Knockback Distance IO[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage[*] (39) Cleaving Blow - Damage/Endurance[*] (39) Cleaving Blow - Damage/Recharge[*] (39) Cleaving Blow - Accuracy/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Recharge[/list]Level 41: Char <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Damage/Endurance[/list]Level 44: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Damage/Recharge[*] (45) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+1% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3.75% Defense(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Enhancement(Stun) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+39% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+38.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+196.8 HP (10.5%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 4.4% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 6.6% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Terrorized) 4.95% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% (0.17 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% (1.56 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1406;691;924;|
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|-------------------------------------------------------------------|
Build critique and advice wanted and welcome :] -
[ QUOTE ]
[ QUOTE ]
mine stay's with the classics.
disturbed-stupify
[/ QUOTE ]
I'm pretty sure that's only a Classic if you're 10.
[/ QUOTE ]
And besides... Stupefy* -
AR/Devices Blaster: lostprophets - Start Something
Psy/Mental Blaster: The Ting Tings - Great DJ
Archery/EM Blaster: lostprophets - The New Transmission
Ice/EM Blaster: lostprophets - Can't Catch Tommorow
Fire/Kin Controller: lostprophets - Burn Burn
Ill/Therm Controller: lostprophets - A Town Called Hypocrisy
Plant/Rad Controller: lostprophets - Always All Ways
Kin/Energy Defender: POD - Boom
Empath Defender: U2 - Vertigo
DB/SR Scrapper: lostprophets - Shinobi VS Dragon Ninja
MA/Regen Scrapper: Red Hot Chilli Peppers - Can't Stop
BS/Willpower Scrapper: lostprophets - Awkward
Stone/Stone Tanker: 30 Seconds to Mars - From Yesterday
Ice/Ice Tanker: Good Charlotte - The Anthem
Invuln/EM Tanker: lostprophets - A Million Miles
Peacebringer: lostprophets - Still Laughing
Warshade: lostprophets - We are Godzilla, You are Japan
See a bit of a pattern? :P -
[ QUOTE ]
[ QUOTE ]
Same, they'll most likely add BS to Tankers and Brutes to match thematically with the new Shield set
[/ QUOTE ]
Yeah it's very likely. And if Scrappers get Shields (as I believe they will) then I wouldn't be shocked to see Battle Axe, and probably War Mace too, being proliferated to Scrappers in I13 as well - so that Brutes/Tankers/Scrappers all have the same 3 weapon+shield options.
[/ QUOTE ]
They'll probably give Stalkers some shiny new set to stop sulks too :P Maybe a weakened Fire Melee?