Phantasm change.


Cynic

 

Posted

This is totally tongue in cheek; playing an ill/kin Controller it's more of a wish than a viable option.

When you select Phantasm you have a choice to Summon him as either an Energy Blaster (as at present) or............an Energy Melee Tank with Whirling Hands and Energy Transfer for his attacks

As I said won't happen but would be nice; FS'd ET on a pet


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Phantasm Change: make it good.


I really should do something about this signature.

 

Posted

[ QUOTE ]
Phantasm Change: make it good.

[/ QUOTE ]

am a level off mine, and if it was good I'd look forward to it


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

It is good, as I said my post was tongue in cheek and as a /kin the change would be a major advantage.
As it is though it's still a great pet, it does good damage and also summons an indestructible decoy of itself which also does good damage.
Your survivability increases as well, if you get stunned etc, he'll carry on pulling the aggro off of you.

As I said great pet


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Meh, Jack is much better. Damage is meh, knockback is iritating, and it's cowardly, if you try to fight at range as often as not the Phant sits it out all together.

The Decoy is good though.


I really should do something about this signature.

 

Posted

[ QUOTE ]
Damage is meh

[/ QUOTE ]
The damage is second only to the Fire Monkeys when you take into account the decoys damage.

[ QUOTE ]
knockback is iritating

[/ QUOTE ]
As a kin it can be particularly bad but for the most part I find it useful crowd control.


[ QUOTE ]
and it's cowardly, if you try to fight at range as often as not the Phant sits it out all together

[/ QUOTE ]
Fighting at range, who's being cowardly?
As a kin I do all my fighting in melee, so not really noticed this; you have an invis power though, move in till phant engages and then drop back to range - more tactics than an issue with Phant.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Illusion/TA. I only have ranged attacks.

[ QUOTE ]
The damage is second only to the Fire Monkeys when you take into account the decoys damage.

[/ QUOTE ]

On paper maybe. In play, the phant is constantly knocking things out of range of its own attacks.


I really should do something about this signature.

 

Posted

[ QUOTE ]
When you select Phantasm you have a choice to Summon him as either an Energy Blaster (as at present) or............an Energy Melee Tank with Whirling Hands and Energy Transfer for his attacks


[/ QUOTE ]

/signed :]


@Lukas