Dark/SS/Pyre, Farming Tanker Build
slot 2x imp armor and 3x Titanium on ur res shields, youll want the extra recov
[ QUOTE ]
slot 2x imp armor and 3x Titanium on ur res shields, youll want the extra recov
[/ QUOTE ]
Thanks dude, didn't think to do that. Too set in my ways aiming for +HP on the squishies ;]
@Lukas
You already got one of the best toons to farm with. Why would you want another one? Unless it's on a 2nd account. Farming is boring no matter which toon you play.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
*Double post*
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
[ QUOTE ]
slot 2x imp armor and 3x Titanium on ur res shields, youll want the extra recov
[/ QUOTE ]
I prefer the 4x imp armor for +recovery and +max end and then a KB IO to save acrobatics.
[ QUOTE ]
[ QUOTE ]
slot 2x imp armor and 3x Titanium on ur res shields, youll want the extra recov
[/ QUOTE ]
I prefer the 4x imp armor for +recovery and +max end and then a KB IO to save acrobatics.
[/ QUOTE ]
But Titanium gives ya more HP and imo more HP > more end
Well I reviewed the build, taking the advice into account and this time achieving Psi res cap.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Luke Eclipse: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Death Shroud <ul type="square">[*] (A) Endurance Reduction IO[*] (34) Endurance Reduction IO[*] (34) Damage Increase IO[*] (36) Damage Increase IO[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (29) Crushing Impact - Damage/Endurance[*] (31) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 2: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Endurance[*] (3) Titanium Coating - Resistance/Endurance[*] (15) Aegis - Psionic/Status Resistance[*] (19) Impervium Armor - Resistance[*] (21) Impervium Armor - Psionic Resistance[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Titanium Coating - Resistance[*] (5) Titanium Coating - Endurance[*] (5) Titanium Coating - Resistance/Endurance[*] (17) Impervium Armor - Resistance[*] (19) Impervium Armor - Psionic Resistance[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (7) Titanium Coating - Endurance[*] (7) Titanium Coating - Resistance/Endurance[*] (15) Impervium Armor - Resistance[*] (17) Impervium Armor - Psionic Resistance[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal[*] (13) Accuracy IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Defense Buff IO[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Cloak of Darkness <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Defense Buff IO[*] (29) Defense Buff IO[/list]Level 18: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (21) Glimpse of the Abyss - Endurance/Fear[*] (25) Glimpse of the Abyss - Accuracy/Endurance[*] (25) Glimpse of the Abyss - Fear/Range[*] (27) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (42) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (23) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 24: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (42) Perfect Zinger - Taunt/Recharge[*] (46) Perfect Zinger - Taunt/Recharge/Range[*] (50) Perfect Zinger - Chance for Psi Damage[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (43) Stupefy - Endurance/Stun[*] (43) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Stun/Recharge[/list]Level 28: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (37) Crushing Impact - Damage/Endurance[*] (37) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 30: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Knockback Distance IO[*] (33) Knockback Distance IO[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[*] (39) Cleaving Blow - Damage/Recharge[*] (39) Scirocco's Dervish - Accuracy/Recharge[*] (39) Scirocco's Dervish - Damage/Endurance[*] (40) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Recharge[/list]Level 41: Char <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Damage/Endurance[/list]Level 44: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Damage/Recharge[*] (45) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% Defense(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+38.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Enhancement(Stun) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+48% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+196.8 HP (10.5%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 4.4% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 6.6% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Terrorized) 4.95% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+16.5% (0.28 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% (1.56 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3.13% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+12% Resistance(Psionic) to Self for 10.3 seconds
Effect does not stack from same caster[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
@Lukas
[ QUOTE ]
You already got one of the best toons to farm with. Why would you want another one? Unless it's on a 2nd account. Farming is boring no matter which toon you play.
[/ QUOTE ]
I was gonna make another Tank anyway, so thought may as well make it farm capable.
@Lukas
I don't get this:
[ QUOTE ]
Level 32: Acrobatics
(A) Endurance Reduction IO
(33) Knockback Distance IO
(33) Knockback Distance IO
[/ QUOTE ]
Also, the psionic res unique seems a bit of a waste to me. And I'd try to place a proc or two in Death Shroud.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Knockback IOs now increase the kb protection in Acro, since it's been nerfed.
[ QUOTE ]
But Titanium gives ya more HP and imo more HP > more end
[/ QUOTE ]
More HP is good, but I can take on the 6 man farming spawns on my DM/DA/BM scrapper with no real issues and the ocasional dark regen. The tank will already have more than my 1750HP and more +max end with high recovery means less downtime.
Also maybe consider getting Absolute Amazement x5 for OG, it's quite a cheap purple set. The extra fire/cold rez and other bonus are worth it.
Looking down the list of powers, a few things strike me, well, odd. This is based on experience from my dark/fire farming tank and db/dark scrapper:
a) I take it you let rage work out the acc on most powers, still i dont think it'd go amiss slotting one acc on deathshroud.
b) srm's right, 2x imp + 3x [censored] is a nice slotting, i was goin for 4x imp first for +maxend, but currently end aint really a prob and thats with runnin dark embrace, murky cloud, obsidian shield, OG, deathshroud, tough, CJ and focussed acc. Kill stuff fast enough and you dont need the extra end as you aint usin more powers.
c) goin back to slotting, in PvE i found acro a bit overkill, got 3 kb res IOs slotted that protect me from practically everything. My shields therefore are 2x imp, 3x [censored], 1x kb IO
d) heal in dark regen? why..? Slot it mainly for acc/rech/end, the heal is good out of the box and imo doesnt need slotting, unless you plan to use it loads vs just 1 enemy ofcourse.
e) end reduc in CJ deffo isnt needed imo
f) I'm not entirely sure why you want cloak of darkness on a tank, the def is ok i suppose but hardly justifies the powerpick. Immob protect, well, CJ is offerin that as well. And stealth on a tank? meh.. ofcourse if you dont have anything better to pick, by all means pick it for the extra def.
g) and last but not least, i found cloak of fear a bit redundant if you plan to use OG, CoF and deathshroud at the same time. The ticks of the other 2 will just break the fear constantly. For the bonuses its nice ofc, but i'd suggest EITHER usin cof or OG+deathshroud. I therefore dont use cof, never felt need to either.
hope that's any help, please bare in mind im tired when writin this, i'll double check it again monday when im finally home again.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
or if you want a proper farming tank make a DA/Fire/Fire Tank
Nef do you think you could post your Dark/fire build please? Or anyone else if they have one. Thanks
I'll try to do it over the weekend mate. Otherwise gimme a shout ingame through tell or on the bush or whatever if you need some advice.
Btw shen, i'd suggest dark/fire/nrg (like mine). You really want conserve power to be able to run all toggles. All dark toggles + tough + maybe cj really hurts your end. The one extra aoe from fire doesnt really matter. Especially seeing with combustion/firebreath/FSC you got enough aoe to plant groups of lt/minions, using GFS to take out any bosses left standing.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Hey guys,
Bit bored of my Fire/Kin, and thought 'bout making a farming Tanker instead. Toyed with a few ideas for sets, but eventually decided to go with Dark/SS, for a bit of variation from the usual Fire^3 farming Tanks.
Map wise, I would probably use either Battle Maiden's big outdoor map, or the Mother Mayhem "Family style" map, as my Psi res will be good.
Main action plan; Toggles on -> Into Mob -> Let CoF and OG do their thing -> Rage -> Foot Stomp -> Fire Ball -> Dark Regen if needed, letting Death Shroud's DoT finish them off -> Single target the few survivors.
Here's the build I eventually came up with:
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Luke Eclipse: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Death Shroud <ul type="square">[*] (A) Endurance Reduction IO[*] (34) Endurance Reduction IO[*] (34) Damage Increase IO[*] (36) Damage Increase IO[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (29) Crushing Impact - Damage/Endurance[*] (31) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 2: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Endurance[*] (3) Titanium Coating - Resistance/Endurance[*] (19) Endurance Reduction IO[*] (21) Resist Damage IO[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Titanium Coating - Resistance[*] (5) Titanium Coating - Endurance[*] (5) Titanium Coating - Resistance/Endurance[*] (17) Endurance Reduction IO[*] (19) Resist Damage IO[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (7) Titanium Coating - Endurance[*] (7) Titanium Coating - Resistance/Endurance[*] (15) Endurance Reduction IO[*] (17) Resist Damage IO[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal[*] (13) Accuracy IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Defense Buff IO[*] (15) Defense Buff IO[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Cloak of Darkness <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Defense Buff IO[*] (29) Defense Buff IO[/list]Level 18: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (21) Glimpse of the Abyss - Endurance/Fear[*] (25) Glimpse of the Abyss - Accuracy/Endurance[*] (25) Glimpse of the Abyss - Fear/Range[*] (27) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (42) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (23) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 24: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (42) Perfect Zinger - Taunt/Recharge[*] (46) Perfect Zinger - Taunt/Recharge/Range[*] (50) Perfect Zinger - Chance for Psi Damage[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (43) Stupefy - Endurance/Stun[*] (43) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Stun/Recharge[/list]Level 28: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (37) Crushing Impact - Damage/Endurance[*] (37) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 30: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Knockback Distance IO[*] (33) Knockback Distance IO[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage[*] (39) Cleaving Blow - Damage/Endurance[*] (39) Cleaving Blow - Damage/Recharge[*] (39) Cleaving Blow - Accuracy/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Recharge[/list]Level 41: Char <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Damage/Endurance[/list]Level 44: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Damage/Recharge[*] (45) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+1% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+1% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3.75% Defense(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Enhancement(Stun) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+39% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+38.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+196.8 HP (10.5%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) 4.4% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 6.6% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Terrorized) 4.95% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% (0.17 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% (1.56 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|?1DT)-Y`;QD?".?I>>U7F'K7P-O@+>,[`&`:C_3KL_JLS.+4%_HY-+1CQZ1^R=2".G[|
|2Q&#(^G0R97^K^?0/,X3O:-N_Y*2`HFQK%IWE=Q3K_=5RU:M%24E]5H_,H\KC5]0!5U|
|4<DG)927/E"D2(XDI,94T*6E6$E?2HJ1-2:>2I))])?4_GIC\!P``|
|-------------------------------------------------------------------|
Build critique and advice wanted and welcome :]
@Lukas