Zubenelgenubi

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  1. Something I wanted to mention...

    Typically base builders use pairs of bookshelves facing each other to create interrior walls and small room partitions. I found that all these bookshelves really added to lag in the base, however. Especially when you're pushing the upper-limit on objects in the base.

    So for the interrior walls (like in the walls partitioning off all the living quarters) I used stacked white wall cabinets. I put them in place by first putting a cubicle in the proper spot, hanging the wall cabinets on the side of the cubicle, then removing the cubicle. You need a lot of the cabinets to make a full wall but it goes fairly fast once you have the floor set.

    The doors for the "dorm rooms" are the short brown wall cabinets. I did make ONE door at an angle using the angled surfaces of a wall light (technique talked about by others elsewhere). It looks like an actual partly-opened door. But this was such a pain-in-the-a$$ that I only did it once.

    Only two of the dorm rooms have finished interriors. The others are inaccessible so I didn't bother.
  2. Quote:
    Originally Posted by Acemace View Post
    When your wife comes back for thirds.
    This is true. I knew I was sexy when Ace's wife came back for thirds.
  3. ... when you look up and see the word "Zubenelgenubi" floating above your head.


  4. *Strips nekked, paints his body blue, glues feathers to his bald head, runs through the thread waving around a rubber chicken and squawking*

    *back door slams*



    [What does psych 101 have to say about that one?]
  5. Quote:
    Originally Posted by EmperorSteele View Post
    DUUUUUDE!

    Seriously, except for the odd decision to use brick walls in a star base, this totally rocks! And it's given me some inspiration for my space-SHIP project, so your timing in posting this couldn't be better!

    I love the living quarters, Ion gun and Robot... pretty much all the things that looked like they had to take a lot of forethought and time to actually do. You put a LOT of effort into this, and it shows!

    What server is this on? I'd love to take a tour, if such a thing is available!
    Champion server, and any time I'm on just ask and I'll take you through.

    As for the "brick" walls, I explained that. It was the best I could do to get the walls and ceilings to look as black as possible for my simulated, imagionary, suspension-of-disbelief "glass looking out into space" walls.

    Thx for the kind words.
  6. Quote:
    Originally Posted by Myrmydon View Post
    I need to go take a look at that base.
    BOSS is in coalition with Stellar Wind, so all BOSSalonians can go in at any time. If any of the other well-known SG's on the server (like Pillars of Might) would like to coalition as well (so members can visit and poke around), just let me know.

    But be sure to start a fresh pot of coffee in the cafeteria if you empty the old one. House rules.
  7. Zubenelgenubi

    Nerd Rage

    Quote:
    Originally Posted by Ice_Ember View Post
    MOOOOOOM!!!! David's touching meeeee!!
  8. All,

    Over here in the base building section I've posted quite a few pictures of the private SG base that I created. It's been finished for quite awhile, but very few people on Champion have ever been given a tour. Please head over, check out the pictures, and let me know what you think.
  9. There it is.

    I was trying to use a colon ":" in various configurations. TYVM!
  10. ...but what is the syntax for changing text color in a forum post?

    Thanks in advance.
  11. ---- Briefing Begins ----

    This document is a brief introduction to the Stellar Wind Orbital Research Platform.

    ICSR Document Number: 384c-25(3)(b)
    Document classification is: UNCLASSIFIED
    Date of last revision: 5 July 2010


    In October of 2006 the meta-human code-named “Zubenelgenubi” spoke at the annual meeting of the International Astronomical Union in Geneva. Prior to the awakening of his mutant psycho-kinetic powers during the first Rikti invasion, Zubenelgenubi was a post-doctoral research scientist studying astrometry at the University of Arizona. At the meeting of the IAU he proposed the creation of an “orbital research platform” that would consolidate and provide a central focus for astronomical research outside of the Earth’s atmosphere. Because of the devastation of the Rikti War and the obvious continuing threat, basic scientific research projects have struggled to find funding, personnel, and focus for several years. Zubenelgenubi made a compelling case for the importance of reversing this trend.

    Zubenelgenubi is the de facto leader of Stellar Wind, a small, loosely organized paranormal “Hero Group” with a publicity office in Paragon City. At the time of the IAU meeting, Stellar Wind was in possession of a geostationary space station. This station was captured by the group after a long series of battles with the self-styled “Dr. Preposterous” (see attached documents for details on this individual and the unclassified portions of his Interpol file). Used for storage and personal recreation by Stellar Wind for several months, Zubenelgenubi offered the station up to the world scientific community. Over the next two years it was re-tooled, re-furbished, and adapted as an orbital research platform for the conventional study of space and astronomy.

    A cooperative partnership was quickly formed which included the IAU, the National Science Foundation, the European Space Agency, and the United Nations. Funding and human resources from these sources as well as a few major universities were funneled into a new umbrella organization, the International Consortium for Scientific Research (ICSR). ICSR Headquarters is located in Boston.

    Two things should be noted:
    (1) The super group Stellar Wind still makes use of the space station as their headquarters, storage facility, temporary living quarters, and emergency transportation hub. All scientific research conducted in the facility is secondary to the group’s working schedule and primary goal of safeguarding the Earth from danger.
    (2) The Orbital Research Platform is for conventional scientific research only. All investigations into parallel dimensions, time travel, magic, and other unconventional lines of inquiry are not the primary focus of the ICSR.

    The Research Platform is composed of two concentric rings of self-contained “pods.” The inner ring consists of 8 pods, each 15 meters across. The outer ring attaches to the inner. It is composed of 8 larger pods each 20 meters across. Each pod can be independently sealed using high-speed emergency pressure doors in the event of hull breach or other sudden loss of pressure.

    The entire station rotates to provide “artificial gravity” through centripetal force. In the inner ring this amounts to an acceleration of 0.25g, while in the outer it is 0.31g. If required for maintenance or scientific reasons, this rotation can be halted. A massive flywheel is then used to store the angular momentum. Use of this system allows the rotation rate of the station to be adjusted without consuming reaction mass.

    As previously stated, the station maintains geostationary position above Paragon City in a Clarke Orbit at an altitude of approximately 36,000 km. Access to the base by ICSR personnel is via modified SCRAM engine small-passenger near-earth shuttles. These shuttles depart from space station Gagarin in low-Earth orbit and boost at 1-g for the entire trip, with turn-around and deceleration beginning at 18,000 km. Travel time from Gagarin to the Stellar Wind facility (including undocking, rendezvous, and docking) takes approximately 85 minutes.

    In the event of an emergency, ICSR personnel can evacuate via emergency escape shuttle or by using the experimental long-range transporters [ second view ] maintained and operated by Stellar Wind. (These transporters consume excessive amounts of power and are therefore reserved for use by members of the super group in normal circumstances. Reluctance by many ICSR personnel to use this new technology is the other reason shuttles are the preferred method of transporting human technicians and research scientists to and from the station.) Minor maintenance facilities for the shuttles are available on the station as well. [ interior view of control room ]

    Temporary living quarters are available on the station for ICSR scientists and technicians. (Stellar Wind members have first priority for use of the rooms, should they desire. However, only two members, Zubenelgenubi and Moon-Rabbit, use the station extensively as a residence.) Engineering technicians maintain a week-on, week-off work schedule, living on the station during their shift. Visiting researchers stay for varying periods of time. A kitchen and dining area are included in Pod IX, as well as recreational and common areas.

    Stellar Wind maintains a small museum and library on the station. It includes rare books, captured artifacts, and other items.

    Power for the station's main systems and scientific instruments is primarily supplied via large solar collectors. Additional power (mostly for operation of the transporters) is provided by an experimental “warm-fusion reactor”, created and operated by Dr. Svetlana Noir of the Massachusetts Institute of Technology. This reactor is one of two major research projects being conducted on the station that do not fall under ICSR jurisdiction. (However, Dr. Noir and her team are very cooperative with ICSR and sensitive to the requirements of its projects.) The Warm Fusion reactor operates at temperatures of only 10,000K. Tanks of Deuterium and Tritium are visible in this photo. Details of the design and operation of this reactor are classified.

    The other non-ICSR research project on the station is the experimental low-gravity hydroponics lab [ second view ]. This lab helps greatly with the removal of carbon dioxide from the station’s air and the replenishment of its oxygen. However, at the present time the station’s atmosphere is not a closed system. Additional mechanical systems are needed to maintain air quality.

    ICSR RESEARCH INSTRUMENTS:

    The 12-meter radio telescope. This radio telescope is part of the Ultra-Long Baseline Array (ULBA). It operates in conjunction with five other identical radio telescopes to provide extremely high resolution images of radio sources. Two of the other ULBA radio telescopes are located on Earth, and two are at Earth orbital resonance points L4 and L5. The sixth element in the array is operated robotically from the surface of the Moon. The instrument seen here sits on an elevator platform. When in operation it is raised through an airlock door and exposed to the vacuum of space.

    The Aristarchus Space Telescope is a single 5-meter reflector. It can be configured for use as either a Cassegrain or for prime-focus applications. [ second view ] In these photos can be seen the tanks of liquid helium that are used to cool the CCD chips in the instruments. The mirror is an ultra-thin meniscus made of an experimental metallic alloy. This telescope has the largest single mirror of any telescope on the station, but at the same time the mount has the least mass. The equatorial mount and large setting circles seen in these photos are a deliberate throw-back to the days of more primitive telescope design.[ view of control room (above) and air lock (below) ]

    The telescope with the greatest amount of light-gathering ability on the station is the MOOT (Multi-mirror Orbital Optical Telescope). It consists of seven 2-meter mirrors arranged in a single mount. Light from all seven mirrors is combined into a single focus. This instrument was very economical to build, as the mirror blanks used were obtained as surplus from a U.S. Air Force spy satellite project dating back to the 1980’s. These mirrors are on loan from the University of Arizona.


    The twin PYM telescopes can be seen here (they share Pod XIII with the MOOT). The PYM's are primarily funded and operated by a consortium of three universities; Paragon, Yale, and MIT. In exchange for use of the orbital research platform and its facilities, ICSR receives approximately 30% of the time on these telescopes. Each instrument is a 1-meter Schmidt camera outfitted with a cutting-edge, next-generation experimental CCD detector that allows for 99.3% photon sensitivity without the need for cooling the chips.

    [ air lock and control room for this pod. The ladder leads up to a small storage area that technicians have turned into a small hidden lounge and quiet work area.]

    The Space Probe Assembly and Launch Facility fills Pod III. In these photos one can see final systems integration in progress for an ELBAS (Extremely Long Baseline Astrometry Scopes) probe. ELBAS is a system of four ultra-deep-space probes designed to allow direct measurement, via parallax, of the distance to the 100 million stars nearest to the Sun. Each probe will eventually be given a gravitational boost from a fly-by of Jupiter and achieve solar system escape velocity. They will each head off into interstellar space in different directions. As time passes, the accuracy of their parallax measurements will increase due to the increasing distance between the probes. Here a large photovoltaic panel is being checked out and attached to the third member of the ELBAS system. When complete, the probe will be attached to an ion booster rocket and launched into space. Gradually, the modest accelerations provided by the ion booster and flybys of planets in the inner solar system will provide enough kinetic energy for a Jupiter-crossing orbit to be achieved.[ view of the control room ]

    GoSH (the Geosynchronous Space Heliostat) [ second view ] is a system of three solar telescopes on a single mount. Like the ULBA radio telescope, an elevator system allows it to be deployed outside the station. The largest instrument here is a 1-meter Vector Spectroscopic Heliograph. Attached to it is a dedicated 0.5-meter hydrogen-alpha telescope and a 0.5 meter instrument with filters for various wavelengths.

    Pod XIV houses the MSST (Medium Synoptic Survey Telescope) (and the Tsiolkovsky Refractor). The MSST saw first-light on October 1st of 2008. It is designed to survey and image the entire the night sky every seven days. Its extremely short focal length of f2.5 gives it a field of view of nearly five square degrees. The amount of data collected by this telescope in a 24-hour period is nearly 15 terabytes. This data is stored on the station and transmitted to Earth twice each day with a 50% redundant overlap to reduce data degradation. To the left of this photo, the station's mirror aluminizing chamber is visible.

    The Tsiolkovsky Refractor is pictured here (along with another view of the MSST to the right). It contains a 30-inch primary lens created by Alvan Clark in the late 1880’s. This lens was once part of the large refracting telescope at Pulkovo Observatory near St. Petersburg. The Pulkovo Observatory was destroyed in the Siege of Leningrad during WWII, but most of the instruments, including the lens used here, were saved. It is on extended loan to ICSR by the Russian Government.

    [Pod XIV has a 3-level control room and storage area. Entry area - from Pod IV. First level - computer servers and station-wide IT integration. Second level – telescope operations. Third level - storage and another private work area. Air lock - view looking out from the observing platform.]

    This is the recently installed Hoagland All-Sky Camera. It is primarily used as a teaching tool for graduate and undergraduate students in astronomy and astrophysics. It contains a relatively modest 24-inch mirror. The telescope is accessible via a dedicated high-speed internet up-link from 27 universities across North America, Europe, and Japan.

    The Hawking Gravity Wave Detector [ second view ] in Pod XII is named after the late theoretical physicist (tragically killed in a Nemesis Plot). It is the most cutting-edge scientific instrument currently on the station. The Hawking consists of three pairs of massive parallel cylinders, each pair arranged at right angles to the other two pairs. Each cylinder is composed of an ultra-pure unobtanium core surrounded by a jacket of depleted uranium. In theory, gravity waves created by extremely violent events (like the collision of a pair of rapidly revolving binary neutron stars) will propagate through space at the speed of light. When the wave encounters one of the cylinders, its distortion of space-time will cause the distance between it and its parallel twin cylinder to change by a very tiny but measurable amount. By comparing the distortions between the cylinder pairs at right angles to each other, it may be possible to detect not only the gravity waves themselves but also the direction from which they originated. It should then be possible to quickly slew one of the station’s optical telescopes to that location in the sky in an attempt to detect a visual counterpart to the event. In order to correct for vibrations and distortions caused by machinery and personnel on the research platform itself, massive amounts of parallel computing power is needed. As of this time, the system is not yet completely operational.

    Pod XVI contains the Holographic Engine for the Actualization and Visualization of Near Space (HEAVNS) chamber. This virtual reality chamber will use data from the ELBAS space probe network (not yet complete) to construct three-dimensional models of the stars in various parts of the local spiral arm of our galaxy. The projection system is visible in the center of the pod in this photo. (When in full operation, the projector is invisible.) This particular device is a pet project of Zubenelgenubi and Moon-Rabbit, who as of yet have not revealed any details of its components or design. Since the ELBAS data set is not yet complete, HEAVNS currently uses the less accurate Tycho-3 Catalog for calibration and testing.[You cannot tell in this image, but the walkway floats above the floor of the room.]


    Finally, here is a photo of an unusual artifact that is kept on the station for security reasons. Little is known about this object as the members of Stellar Wind refuse to discuss it. However, one station technician has quoted an overheard discussion between Moon-Rabbit and another Stellar Wind member in which she referred to it as “A little something from home.”

    ---- Briefing Ends ----



    Additional areas include:

    Inspiration Storage (triple-stacked back in the days when we were piling up magic desks. This took HOURS back in the day!).

    Enhancement Storage and crafting area.

    Secure area for the storage of rare and unusual items. [The enhancement rack contains one of each type of level 53 TO that used to be available in the game. The salvage rack contains examples of every type of base salvage, crafted components, special event salvage, and every other type that was ever available in-game.]

    …and no tech base would be complete without one of THESE!

    THANK YOU for reading!
  12. All,

    I have been wanting to post this to the forums for (quite literally) years now. This base was finished about 6 months after i13. But a new job and my family needs and all that RL stuff always took away my time for actually posting about it. I'm on a “staycation” this week, and so blocked out a chunk of time to get the images made and this post finally ready for prime time.

    So this is my private base. Initially I used it for secure IO storage only. However, the prestige grant (I padded the roster for maximum profit) and reduction in cost of larger plot sizes allowed me to expand it into the “space station” that I had always envisioned it to be. I was also able to add telepads and all the other bells-and-whistles that a fully-functional base for a medium-size SG would have.

    The basic premise is that this base is a rotating space station in orbit about the Earth which is used for scientific (mostly astronomical) research. My overarching design philosophy was that the items within the base had to be functional and real (i.e. they had to be the sorts of things that one would find on an “actual” space station, built using early-21st-century technology, which rotates to provide artificial gravity). Therefore I had to forgo a lot of cool ideas because they wouldn’t fit this theme (although a few comic book SciFi elements did creep in). Additionally, I had to work within the framework of a bunch of identically sized rooms arranged symmetrically (because if they were not, the space station couldn’t rotate uniformly). This did provide an additional challenge. A larger plot would have helped with this, but even with the price reduction the plot size I needed for a full-blown ring of rooms was out of reach. So I went with an inner “ring” of eight pods (actually a square of eight 2x2 rooms) with an outer “ring” of pods (3x3 rooms) attached to it. This gives a somewhat circular shape the way I have them arranged.

    The inner “ring” (actually a square) of eight 2x2 rooms was the initial small base, started so long ago I don't remember even vaguely when it was. The eight 3x3 rooms and the four 1x1 “connecting” rooms were added after i13.

    The telescopes and scientific instruments look as close to the real thing as I could create using the bits and pieces available. Again, the basic design philosophy was to mostly create “real” items, rather than sci-fi or comic book props. Mostly.

    I also needed to create work and living space for the SG members and the technicians and scientists that might visit the station.

    I wanted windows looking out into space, of course, but since there are no wall or ceiling decorations which resemble this, I went with sewer bricks set to black-black on the color chart. This sort of simulates glass walls looking out into the blackness of space. One needs to imagine that the stars are actually visible through the ceilings and upper walls, but they just can’t be seen in these photos because they’re underexposed (like the stars in the moon landing pictures). In some rooms I placed “support structures” along the corners to simulate a real-world framework that would hold large transparent windows in place.

    I also puzzled for some time over the problem of emergency air locks and bulkheads. I wanted to build them between the pods for the sake of realism. However, I like an open design that is faster to move through. My eventual compromise was to create “high-speed emergency bulkheads” that could very quickly slam closed to seal off sections of the base in case of pressure loss. Look for these at the tops of the ramps (on the floors) and along the ceilings in several places.

    The large pods that contain the optical telescopes have walls of air-tight transparent aluminum separating the telescope area from the “observing room.” Access to the telescope floor is via air lock (each pod has one). The idea is that when in operation, the air in the telescope pod is evacuated, the exterior walls and ceilings are retracted, and the telescopes sit exposed to the vacuum of space on a platform.

    And, of course, I had to figure out a way to get the SG symbols to (nearly) disappear. I did my best. (Damn “bug” fixes that nobody wanted... grumblegrumblegrumble.)

    One other note: The base has a “Storage Museum” that holds numerous level 53 TO enhancements, one of each kind that used to be available in game before they stopped dropping forever. It also holds at least one of every type of base salvage that ever existed in the game, stored in a single bin before the Great Storage Nerf made it impossible to cram in 2,500 pieces of salvage. This includes several items of base salvage that were intended to be villain-side only, but some bits of which floated over to blue-side due to a bug. (They cost a lot at WW's.) The bin also holds hundreds of crafted base components, Halloween salvage, candy canes, etc. The two “museum” storage bins are walled off completely for added security.



    The following post will be your Official Briefing on the base and its components.
  13. THANK YOU to everyone! Excellent suggestions!
  14. All,

    After a hard drive crash, my old version of Photoshop is gone. And since we moved a few years back, I cannot find the installation discs.

    Does anyone know of a decent piece of freeware pho-editing software? Mostly all I need is the ability to crop and resize. Adjusting brightness/contrast would be nice too. I'd search the new myself, but I'm concerned about picking up trojans and viruses and other sorts of malware from unfamiliar sites.

    Thanks in advance.
  15. Quote:
    Originally Posted by Fury Flechette View Post


    Go buy a lottery ticket. And grats!
    Too late. He used up all his luck on stoopeid virtual loot.
  16. Zubenelgenubi

    NEW MoLGTF!!!

    Quote:
    Originally Posted by TFury View Post
    Gratz on the MoLGTF. I like the blasters sniping!
    [tigger]
    SNIPING iz what blasters do BEST!
    [/tigger]

  17. Zubenelgenubi

    NEW MoLGTF!!!

    Tonight, 7/23/2010, TF Waterloo successfully completed the Master of Lady Grey TF challenge.

    Zero Force organized the event as a PuG, which did not necessairly bode well for success. Indeed, the first time trying we failed on mission #1, all quit, and re-grouped. (A couple of those who were on the team first time did not rejoin for the second attempt, and were replaced.) But we rolled over it the second time through, with everyone on-board for the need to be careful.

    We had:

    Zero Force (leader)
    ZUBE! (yay!)
    ArchDemon
    SovereignSavior
    Synch
    The Cajun
    Cakes
    Jkilowatt

    3 blasters, 2 brutes, 1 scrapper, and 2 'fenders.

    What's interesting is that we did it without a tank or a 'troller. Green Mito holds were provided by Bitter Freeze Ray brought to the table by an ice blaster. Hami was actually pretty easy, as we took our time with him. No invisibility was used for the green mito phase. Blue mitos were defeated very easily through the use of coordinated snipes by the 3 blasters on the team.

    A hearty THANK YOU to everyone who came out!
  18. I just organized and tried to run a swiss draw match to get the Tournament Victor badge on the Champion server.

    The arena would NOT let me start a swiss draw match. I had it set for 8 people. I used the pull-down menu that said “single match” to select “swiss draw”. It was set timed for 10 minutes.

    Whenever someone joined the match, it re-set it for “single match.” No matter how many times I selected “swiss draw” it always went back to “single match.” I tried selecting “swiss draw” right before hitting the “start event” button, but as soon as I started, it went back to single match.

    I had this set for 8 people, although I think it’s supposed to go with 16. I know others got this badge in the past by using the 8-player setting.

    Has anyone done this successfully since the last patch? If so, did you do it with 8 or with 16? Is there any other thing I have to do to make this work?

    As of right now, as far as I know, Tournament Victor is borked, which also means the PvP accolade is unavailable as well.

  19. I just organized and tried to run a swiss draw match to get the Tournament Victor badge on the Champion server.

    The arena would NOT let me start a swiss draw match. I had it set for 8 people. I used the pull-down menu that said “single match” to select “swiss draw”. It was set timed for 10 minutes.

    Whenever someone joined the match, it re-set it for “single match.” No matter how many times I selected “swiss draw” it always went back to “single match.” I tried selecting “swiss draw” right before hitting the “start event” button, but as soon as I started, it went back to single match.

    I had this set for 8 people, although I think it’s supposed to go with 16. I know others got this badge in the past by using the 8-player setting.

    Has anyone done this successfully since the last patch? If so, did you do it with 8 or with 16? Is there any other thing I have to do to make this work?

    As of right now, as far as I know, Tournament Victor is borked, which also means the PvP accolade is unavailable as well.

  20. Quote:
    Originally Posted by Seldom View Post
    Out of curiosity, what would necessitate deletion of a character to change AT's? If you wish to play brutes/corruptors, such has been possible for quite some time.
    It's been possible to play corruptors/brutes, but as quivering toadies of Arachnos. I don't like playing villains. I just cannot wrap my head around the sort of selfish and ultimately self-destructive thinking that is required to be a comic-book villain. And if I can't wrap my head around how my character thinks, I can't play it.

    Moon-Rabbit (my lvl 37 ice/ice blaster) is going to get a re-roll as a Praetorian corruptor, as ice and radiation fit her concept better than ice/ice. And she'll get to be a hero.
  21. Looks like I'm gonna pass on this one.

    I have a toon that could use the wolf tail, but I'm not paying $10 for just one costume part for one character.

    The other boosters that I bought had decent powers, but this one seems meh to me. And the chance of turning into a rikti monkey? TOTALLY breaking of my RP. I would never use the power because of that. Given the awesomeness that is Ninja Run, or the mission teleporter, this weird disadvantage is a deal-breaker for me.

    Ah well. Plenty of other new stuff in 7 weeks.
  22. Quote:
    What is your obsession with getting details on the encounter? I didn't ask you for a strategy guide on how to beat an elite boss. I normally try to be a bit more reserved but your post is completely off topic. If you want to come up with strategies for beating elite bosses please go do it somewhere else. I'm just concentrated on which mission arcs they show up in not getting into a fight with you about whether I personally suck at fighting them. Meanwhile if you want to go fight elite bosses with lvl 25 Mind/Ice/Earth Controllers knock yourself out.
    What is your obsession with refusing to provide the relevant details? Since you came here complaining about how much of a hard time you have defeating a particular elite boss, receiving strategies for defeating him (and EB's in general) is not only on-topic, they are to be expected. And I am not the only one in this thread to offer them. Nor am I the only one (or even the first) to request more details. I really don't know why you choose to single me out for hostility.




    Quote:
    Quote:
    You insist that you want to be able to solo everything, but the single most powerful tool in the game for doing just that is something you scoff at.
    I have no idea what you are talking about and it's apparent neither do you. I'm sorry for being so feisty but did you even read the title of this thread, my original post, or any follow up leading up to this statement? Again not interested in a personal conflict with you since we are all just players in a video game, but since you're going out of your way to start an argument over something that I never requested I'm going to meet you eye to eye. Please read the title of the thread before you make further accusations about what was requested.
    Actually, I understood it quite well. You came to the boards fresh from a frustrating encounter with an elite boss you didn't expect, and started venting that frustration. You also made several very broad blanket statements that are simply not true, like:

    Quote:
    You're completely screwed by a brick wall of difficulty. The fight isn't just frustrating, it's designed to be impossible (for you)
    This statement can be interpreted as saying that the devs specifically designing that particular EB to be impossible for a mind 'troller to solo. I didn't jump on that and pull it out, because clearly it was just your frustration talking and doG knows I've been there myself. This is, however, exactly what you said, and therefore you shouldn't be surprised (or offended) at people chiming in and saying, “That's not actually true, 'trollers can defeat EB's if you change your strategy. Here's what I would try...”

    Again, I was not the only one to offer those suggestions.




    You also claim to have no interest in personal conflict with me, and yet you posted this:

    Quote:
    There was this guy named Jack once who said the same thing.

    I wonder whatever happened to him?
    From my side of the keyboard, that was intended to be insulting and dismissive of my first response to your post. I offered that post in an attempt to be helpful for your future encounters with unexpected EB's. I could have said “lrn 2 play” or “cry moar” or any number of other rude responses, but I did not. I understand that snarkiness is the norm here, but seriously now... comparing me to Jack? Low blow, sir.




    Now having said my piece, I'm going to offer an olive branch here:

    I actually have no real problem with your desire for EB warnings in Ourobrous arcs. I agree that this should be the case so that those running concept toons or toons without a lot of burst damage will have fair warning.

    Also, I agree that my statement, “You insist that you want to be able to solo everything,” was a miss-characterization of your central point. It was not intended to offend you or insult you. If it did, then I apologize.

    Finally, Tex, I've never had a problem with you on these boards before, and really do not want to now. I like to think that I can give as good as I get, but honestly flame wars just bum me out. I think that our conflict is simply the result of a minor failure to communicate coupled with a lack of the non-verbal cues that humans normally use (as these things usually are). We do have a fundamental difference of opinion wrapped up in this, but it's a small thing, as you said, and no reason to be nasty to each other. Let's just both agree to back away from where this is obviously going, k?

    *offers hand*
  23. Quote:
    Originally Posted by DMystic View Post
    I think only 1 poster here actually disagreed with the idea. the others(myself included) have asked for some specifics about the EB and offered some general suggestions for completing the mission in question.

    I also think most of us here would offer several in depth strategies for the fight if we knew more about the situation.
    /signed

  24. Quote:
    Originally Posted by Oedipus_Tex View Post
    There was this guy named Jack once who said the same thing.

    I wonder whatever happened to him?
    I'm pretty sure there's a formal name for this sort of logical fallacy, but I can't locate it at the moment. Your reasoning goes like this:

    Person A is unpopular.
    You said something that Person A would agree with.
    Therefore you are wrong.


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    P.S. I had already tried running out of the mission thing. He stayed in ambush mode. Unlike a typical epic boss he could not be slept. He may have had some kind of tank armor because no controls did anything. He chased me shooting Power Bolts that kept me on my back. I have exactly zero desire to try to solo through that. In a normal mission I'd say screw it and abandon. Luckily this was only three missions into an arc. Had I known the mission difficulty was going to ramp from leisurely to Jedi trial I wouldn't have attempted it. Some people may find that fun but those people also spend a lot more time *preparing* for such an encounter. Please see above for the suggestion that I just "bring a Shivan."
    I notice that you still haven't told us all the details of the 'troller you are playing (secondary? power selections?), or the name of the Elite Boss. Could it be that if you do so, someone with a 'troller of that type will go and run the mission and show that it isn't nearly as hard as you say it is? Just guessing here. (Nor have you told us your difficulty settings.)

    So until you give up more details, I'm calling Shenanigan.

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    Anyway I'm much less concerned about the specifics of this particular fight than with the fact that epic bosses are frustrating and I have no way to recruit additional team members once I've encountered them. If I knew ahead of time I'd be happy to form a team.
    And several good suggestions have been made as to how you can try handling epic bosses to make them less frustrating. I can think of a couple of other obvious ones that have not been suggested yet, but you just dismissed the ones already offered out of hand.

    Getting a whole set of shivans is the work of half an hour tops. One full set of them will help on several encounters. You insist that you want to be able to solo everything, but the single most powerful tool in the game for doing just that is something you scoff at.

    Adjust your strategy and try again (and this time I'm not talking about any in-game encounters).