Wintry

Rookie
  • Posts

    266
  • Joined

  1. Quote:
    Originally Posted by Jophiel View Post
    Even if it is a 90sec affair, I have to commend you for breaking the MMORPG gamer stereotype and taking a daily shower.
    More of us... do these... things... I hope... ?
  2. Wintry

    Tray Management

    I have that issue on nearly all of my toons. On so many even that it hasn't struck me as an issue in a long time now, it's quite normal.
    On my ice/kin corr for instance I have 13-14 clickies which I all spam in different directions in the heat of the fight.
    And spamming you can take literally with at least 11 of them being under 10 second recharge.

    The solution: I tend to go no further than 1-5 on the primary either, but I bind these powers to all keys directly around the directional keys. If it's not enough I bind them all in combination with ALT as well...
    Additionally, I still sometimes need to use certain powers through ALT+[number] as I put them on the second tray because even if I put them elsewhere on another tray and bind them to keys like Q, E, F, Z, X, C, V, etc... it isn't always enough.
  3. Wintry

    Server Downtimes

    Quote:
    Originally Posted by FloatingFatMan View Post
    But they probably thought that might not be enough notice, so end up doing it in prime time. Genius.
    No.
    Players pay subscription money.
    Players facing downtime in prime time get annoyed.
    Most players are in the US.
    Thus patching in US prime time is not wise.

    Pretty much, if they'd have a world map showing income per region where higher income would be indicated by a brighter color the US would be all white and Europe would be darkish gray.
    Downtime is put in the timezone of the darkness, in that case.
    That's business.

    They don't always have the choice, but when you do you gotta do what's good for business.
  4. Quote:
    Originally Posted by Dispari View Post
    I might try to solo Lusca! But seeing as I need to use Lore pets, it would take 2 hours.
    Takes two hours without that...
    Well, maybe not that long, but far too long to remain interesting.
    I've soloed near every heroside GM on my ill/rad troller before i20 and I've started on Lusca too, but when I did that I just stopped after 2 tentacles.
    Since they actually are GMs of their own... assuming for illustrative purposes Jurassik would respawn as quick as Lusca resurfaces I could've literally killed a Jurassik for each tentacle in the time would've taken me - quite depressing.

    It was simple enough, but it's loooong and tedious, very tedious, even with a toon that soloed GMs before these toys showed up.
  5. Quote:
    Originally Posted by Pyro_Master_NA View Post
    If that's what you are going for, I suggest fire/ instead of ice/. Fire will kill MUCH faster
    Agreed, the double ice/rad combo does seem pretty solid and secure, but personally I'd like some more damage as well. Wading through regular mobs it wouldn't be one of the quickest combos for sure.
    Additionally, but I guess that may be just personal preference, outside of some special exceptions I prefer not to go with 2 of the same sets in a duo, not even to mention doing exactly that... twice - for both primary and secondary sets.

    Quote:
    Originally Posted by Magentrix View Post
    You really want to annihilate stuff? Double Ice/Radiation controller. Double Arctic Fog and Choking Cloud will neutralize virtually all minions and lieutenants in range. Anything that gets to act unhindered can climb through double Radiation Infection and Enervating field. Ice slick gives you good ambush protection, as do your AOE sleeps. With double AM, your damage and recovery are boosted insanely, and holds/stuns/sleep durations are almost nothing, assuming they get lucky enough to hit you. And damage procs in your AOE toggles will continually sandblast your enemies in a way that will make even /Fire brutes jealous.
    As for AoE sleep, it's use is rather limited. Like you say you can hold off an ambush, but that would be about it in practice, wouldn't it?
    Since you speak of putting damage procs in your AoE toggles... sleep is kinda useless in the mob you're fighting anyway?

    And I don't know the whole ice set for controllers off the top of my head, but am I right in thinking those damage procs would be your only real form of AoE damage output?
    Cause again... I think that would be way too slow for my liking (yes, yes, I am taking into account rad debuffs), unless I'm missing something here.
  6. Quote:
    Originally Posted by Lachlin View Post
    Maybe the hotfix is to correct the clocks in Paragon Studios.
    All we can do is hope...
  7. Quote:
    Originally Posted by Necrotech_Master View Post
    they used the warworks lore pet, the MK-V1 "Victoria" to take down the yellows
    Correct. On a dry run before we got lucky on our hit rolls and managed to take down 1 yellow mito, then spent over half an hour trying to take down the second until Sky said what about the lore pet?
    Worth a try, so I summonned Victoria and it was pretty embarrassing. She pretty much made us both look like fools as she poked yellow mitos to death.
    I could almost read the boredom off her face, at least that's what it felt like.

    In the final run I had her do 2 mitos in a row 3 times. In the two pauses between them I pulled her back for healing with transfusion off a pylon.
    The net result was all yellows down within the 5 minutes of 1 summon.

    Edit: It wouldn't have worked if she would've constantly gotten knocked back either, but I used Clarion on Victoria to fix that.
  8. Quote:
    Originally Posted by dave_p View Post
    How durable are the melee pets or other damage pets in general? I went for the Seer Seekers for my first Dest. slot, but am thinking of a melee damage dealer (Vicky, it sounds like) for my Kin. I've heard others say the non-invulnerable ones melt away pretty fast, esp on the trials. I assume they're pretty sturdy on regular +0 TFs?
    The quickest I've seen mine die so far was in about 40 seconds which was while she had the full attention of an aggrocap worth of Rikti.
    Another time she tanked Rommy on ITF with just the aid of my transfusion perfectly fine for as long as the timer allowed her to last.

    Vicky can definitely take a bit of a beating.
  9. Quote:
    Originally Posted by The_Spad_EU View Post
    I have a question; what's with all the shiny power icons?

    Also, gratz
    http://tinyurl.com/65wzeqd
  10. Quote:
    Originally Posted by Emberly View Post
    Oh yes, this is very nice An accomplishment to be sure! Vicky looks to be quite helpful hey?
    Aye, definitely. She took those yellow mitos down quicker than I've seen many a scrapper do it.
  11. Added video on request. Only the last part.

    Though if anyone is interested in how we did anything in particular with these 2 corrs... I did record quite a lot, but not everything.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    In fact, I'd like to see at least one Henchman set allow for full customization via the costume editor, similar to how we design custom critters in the Architect (minus the class and power selection, obviously). I'd either like to see that as a separate set, or as an option for existing humanoid sets, since we know those use animations that the current player rigs can handle.
    This idea is seriously awesome, with one 'but'...

    But... someone put animated hair in my head a while ago - I want that first.
  13. Quote:
    Originally Posted by Computer View Post
    It seems everyone in Freedom's Pocket D is sending petitions so I thought I might post this in the Technical Issues Forums. After this morning's maintenance it seems the new incarnate trials cannot be run. My experience is that the full league can for and start up the trial, but upon hitting the loading screen players go into limbo until they are disconnected (some even reporting getting a 'cannot find map' pop up).

    Has anyone been able to start one successfully yet today?
    There appears to be a much, much broader problem with zone instancing atm.
    What you're seeing I'm guessing is the tip of the iceberg.
  14. Now someone just needs to make a thread called "Requesting consolidated thread - please merge the other 3 into this.".
  15. Wintry

    DB server error

    Quote:
    Originally Posted by CatAtomic View Post
    On Pinnacle, I can't get into Steel or Talos. Cap works. Folks on the Global channel are reporting Atlas is down. If logging in to toons in those zones, the loading screen never shows, the game client locks up before it gets to the loading screen, the shows "Lost connection to DB server". If in game, the zone never loads and the connection times out.

    Sending petition/bug report.
    Aha... and I just posted another thread about that too.
    That explains...
    Well, this will teach me not to log out all my toons in Atlas. From now on I will systematically spread them throughout Paragon City to increase my chances of being able to play something!

    I just never get the DBserver message though, it seems to just crash pretty quickly.
  16. I can see there's a client crashing thread stickied here already, but I'm assuming this is something different from that more general issue...

    This morning and all the way up to this morning's downtime everything used to work fine.
    Now the servers are back up, they have been for a while, but no matter what character I select at character selection screen as soon as I try to enter the game the client crashes. I'm guessing it can't find / load zones?
    Before I go trying to figure out how I broke my client in my absence over lunch during maintenance is this client side or server side - e.g. are the city zones even instanced atm?
    Anyone else having this issue?

    Edit: Oh, also... no matter how long I wait - it doesn't matter - I keep having to hit login twice because it keeps giving me that "This account is already currently logged in." message. Are inactive sessions not expiring anymore on the servers?
  17. Quote:
    Originally Posted by slainsteel View Post
    That's a total net loss of at LEAST 30+ threads, assuming you get only a common drop; uncommon/rare drops make it a MUCH more of a loss.
    For BAF... longer time per run = less boobwatch annoyance = sustaining the grind longer = more threads in the long run.

    Other than that I largely agree.
  18. Quote:
    Originally Posted by Dr_Mechano View Post
    ...I love you.

    Not in a way that would disgust many though.

    You're just awesome that's all and I think you need to be told this sometimes.
    I can only confirm this.
    Just to add another example for the unbelievers: Mk-VI "Victoria" played a key role in yesterday's duo MoLGTF.
    In short: Victoria made me wonder what in the world is keeping all those scrappers when they're trying to kill yellow mitos.

    A pet 2-3 hit acing yellow mitos... even including pulling her back for transfusion healing off a pylon after every 2 of them I was easily able to take down all 6 yellow mitos with 1 summon of 1 Victoria.



    Edit: Put up a better screenie.
  19. After the duo MoITF it was time for something tougher.

    We decided to try the same with an LGTF.
    Again we set the difficulty to +0x8 so we'd get regular spawns as you know them from any regular run.

    Mission 1
    Afaik Penelopy only TPs along with assemble and since it was an MO run we couldn't use assemble. Thus we cleared the entire way there including the whole room of doom just to be on the safe side.
    Freed our dearest Penelopy, made our way back, smacked down Clocky King and on to mission 2.

    Mission 2
    Speedy approach. We just worked through and blitzed all the rider spawns - always fun.

    Mission 3
    We just got Infernia and Glacia killed as per usual.

    Mission 4
    Cleared Rikti first to be on the safe side so we couldn't get badly timed interference from them.
    Then did the mitos - yellow, blue and green in that order - cleared the pylons and jumped Hami.

    Mission 5 - [VIDEO]
    Last but not least ran to the final room and pulled / aced AVs by the usual strategy.

    Result


    All in all a lot of good fun with a great duo partner.

    P.S. Corrs ftw.
  20. Quote:
    Originally Posted by Angelic_EU View Post
    A team in this game normally (I stressed 'normally') requires teammates with extreme specialities.
    Quote:
    Originally Posted by Memphis_Bill View Post
    You'll excuse me if I LMAO at this. A team in this game normally needs nothing except people who want to do more than stand by the door and pick various orifices.
    Actually what Angelic says is quite right... for some people.

    It really depends on what your own playing style is and what you like to do in-game.
    Depending on that you'll mix more regularly with a certain group of people in-line with this than with many others and thus your vision on other aspects of the game gets somewhat blurry.
    We are all affected by this to some extent - some a lot more than others.

    For instance, I don't know nearly as much as many, many others about how teamplay in lower levels arcs and TFs goes these days. Who fullfulls what sorts of roles different than they do at higher levels, etc...
    Why? Simple, because I don't like playing low-level characters myself and thus end up not doing it.

    I know people who like speedrunning TFs so much they have to ask if a normal time for an STF is more towards 30 minutes or 2 hours - they just never do it.

    Back to the quoted statement: If you find yourself enjoying the game by playing content in a way that often requires you to really get teams to match certain requirements etc you'll also see this happen a lot more around you by teams others form, because you get a tendency to look towards the people who do the same.
    Myself I'm very much in that position as well.

    It is exactly this that is also the reason for my opinion on PBs.
    Let me reiterate:
    Quote:
    Originally Posted by TriAngel_EU View Post
    ...I'm that type of guy who prefers specialization.

    If I need a damage dealer I'll invite a dedicated damage dealer, if I need a healer I'll invite a proper healer. A tank, a tank, etc...
    That one person who does a little bit of everything suboptimal to the toons more specialized in each respective task will never have my preference.

    That said, however, I realize also this is my own opinion on it. To each their own.
    Perhaps this post explains it better, but I already tried to illustrate the point there.

    That is a direct result of all the above-mentioned in this post.

    How everyone plays the game differs and due to how I play it PBs are considered by me and many of the people I team with most and organize things with considered suboptimal.
    Ofcourse, for others who play the game entirely differently they can be awesome and that's a good thing too.
  21. Quote:
    Originally Posted by dave_p View Post
    Actually, I think the original design was fine. Blasters were glass cannons. I have zero problems w/being fragile dealers of copious amounts of damage. It's just that the other ATs have largely caught up on the damage dealing, and Judgment just makes it worse. If blasters were again *clearly* (yes, I know, some blasters can still outdamage all other ATs, but it's just not that big a margin any more, and not all blaster combos/builds can do this in any case) the damage kings of the game, I wouldn't mind the lack of any built-in defenses.
    There is another issue as well.
    Despite the fact Paragon Studios keeps saying the game was not made specifically harder post-i9, IOs are still completely optional and all content bar incarnate content is still doable with SOs there is one major difference in a lot of 'new content' in comparison to the content from before that.
    The difference are ambushes. I've never looked into it enough to be able to back this up (seeing as I'm perfectionist when it comes to builds myself and don't bother with SOs at all), so I can't guarantee the truth in this, but it does seem to me that over the course of time content has become increasingly ambush heavy.
    For a blaster following the original concept of the AT (which was a more than fine concept, I might add) that can be very troublesome.
    All the more since the fact lots and lots of others do go IO / set heavy the use - and especially the proper use - of tanks has decreased a lot.
  22. Quote:
    Originally Posted by CrazyJerseyan View Post
    If I hadn't played my PB since i8/2006, I may feel the same way. IOs came out in i9 so I can understand anyone feeling this way about any toon playing strictly on SOs.
    Easy way to form a quick reply, but it doesn't make much sense.
    If you read back you'll see I'm very aware of what the capabilities of a PB are, I just don't agree with many in that it would be sufficient to be a more worthy team asset than just about anything else.

    Unless ofcourse you wish to argue that a PB is more a jack of all trades than something more specialized...
    If not, my point stands and all that's left for you is to agree or disagree with it as you please.
  23. Quote:
    Originally Posted by streetlight View Post
    There is a difference to me between "not perfect" and "useless" when it comes to teaming.
    True. A toon, PB or not, is generally never useless unless they're outside or at the start of the mission standing still, doing nothing.
    Personally I'd say a PB in most any team context is a suboptimally spent team slot, so to say.

    That said, I'd love the devs to give them some abilities that could make you say "For X you need a PB.". Then perhaps I'd dust off my own PB again, which I haven't really touched since i8 now I think.
  24. Quote:
    Originally Posted by CrazyJerseyan View Post
    By the way, this is the kind of stuff that feeds into, "PBs and WSs suck!", becuase I think this change to the Nictus/Void Hunters was made back in 1997 lol.

    Knowing is half the battle...GI Joe.
    I don't play 'em anymore, nor do I reject any on my teams however, so who cares?
    Also, WSs don't suck, but imho PBs still do because...

    Quote:
    Originally Posted by jdogg_NA View Post
    In that case what does a scrappers/stalkers bring to a team? Damage khelds have that. Tanks/Brutes? Aggro Control yup khelds have that. Blasters/Corruptors? More damage? Guess what khelds have that. Controllers/Dominators? Mob Contorl yup khelds can do that as well. Defenders? Buffs and heals well.....khelds cant really do that but looking at it that way what doesnt a kheld bring to a team??
    ...I'm that type of guy who prefers specialization.

    If I need a damage dealer I'll invite a dedicated damage dealer, if I need a healer I'll invite a proper healer. A tank, a tank, etc...
    That one person who does a little bit of everything suboptimal to the toons more specialized in each respective task will never have my preference.

    That said, however, I realize also this is my own opinion on it. To each their own.
    The only time I may ever actually refuse a PB because of him being a PB is if I'm doing something where aggro management is an important factor and I'm stuck with a WP tank, which should be next to never.