Aett_Thorn

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  1. Aett_Thorn

    X-Futurama-Men!

    I also think that Nixon ('s head) is the Juggernaut.
  2. Aett_Thorn

    X-Futurama-Men!

    Scruffy (the janitor) is Gambit.

    And is Santa Clause supposed to be Apocalypse?
  3. Quote:
    Originally Posted by Clouded View Post
    I guess you are technically right. In my opinion, the Core Function of that power is now the Heal/Regen, not the endurance benefit.
    Well, the point more was that the power still does what it used to do. It might do something else better now, but it retained it's core purpose from before.

    For instance, several "attacks" that used to be more about the secondary feature, such as stun or KB, have had a heap of damage added to them. Before, they used to be about the mez, but now they're more about the damage. However, the mez is still there. As such, slotting for it could remain the same, if you wanted it to.

    Adding or increasing effects doesn't break the "cottage rule." If you were to turn a stun into a hold, however, that would.
  4. Quote:
    Originally Posted by Clouded View Post
    The only time I remember this 'cottage rule' being broken was when Energize was added to Electric Armor.
    And that wasn't breaking it, either, since the core function of the power remained. The power had an effect added to it, but the EndRed function of the power remained.
  5. Quote:
    Originally Posted by eryq2 View Post
    Hopefully not too long though. Trials are ok but too tedious for alot of people to bother with. We do it because we have no choice other than shelving the 50s. I'd love to see something other than 24 man trials for Incarnates.
    If we do get them, I expect that they'd actually take longer to accomplish than the Trials, if the rewards are the same. I mean, the Trials only take about 30-60 minutes, tops. I've been on some that only take about 20.

    Allowing for smaller groups (or soloists ) to get the rewards, while able to go away and come back to it as they need to, I would imagine that they'd be several-mission-long arcs that would take longer to accomplish, but would allow for more freedom in terms of when you accomplish them.

    Think about it this way: take Task Forces versus normal mission arcs. TFs get merit bonuses in comparison to arcs of the same relative length. This is to compensate for the toughness in stopping them and coming back to them whenever you feel like. I would think that since the rewards would have to be about the same for Incarnate Arcs that they'd take longer to accomplish.
  6. Quote:
    Originally Posted by PC_guy View Post
    It's actually the lady who has her hand in the air right under the green thing with the hat.
    Dangit! I'm so bad at this.
  7. Quote:
    Originally Posted by Sardan View Post
    I remain concerned about the new player experience. I know they're doing cool stuff with the new tutorial, which is a great start. But because the game is so heavily instanced, it just looks bad when that player exits the tutorial and the zone around them seems dead.

    We need a "team looking for more" type of function so that a solo player can enter a queue and have a decent chance of being put on a team.

    The typical responses like "join global channels" aren't sufficient. Most players don't frequent the forums and they don't know how to find or participate in global channels.

    I think this is a great game but I am convinced many prospective new players will try it for an hour or two and come to the erroneous conclusion that no one is playing it and they'll quit and never look back, which will be a shame.
    I wouldn't mind compiling a "new player F.A.Q." that might head some of this off.
  8. Quote:
    Originally Posted by JayboH View Post
    I have no claim. I want the powers team to have no limits and claim nothing.
    So you'd have no problem with them changing your favorite powerset however they felt, regardless of how many people liked the powers as they were?

    That's a bad idea. Having some restrictions keeps them from changing powers at a whim.
  9. Quote:
    Originally Posted by PC_guy View Post
    It's the blond on the right, isn't it?
  10. Quote:
    Originally Posted by JayboH View Post
    You guys need ammo, I get it.

    (example please? pretty please?! oh god I need more ammo to attack you with! damnit please...!)

    Come on.
    You and the OP are claiming that there are powers out there that are so broken that the cottage rule needs to be rescinded. However, you have yet to point out what those powers are. As such, there is no reason to rescind the cottage rule, because there are no powers that are that broken.

    We're not asking for ammo. We're asking for proof to back up your claim.
  11. Quote:
    Originally Posted by JayboH View Post
    Notice that none of it was a response to you until you attacked me? Personal attacks is something I am sure you understand but chose to ignore.
    And you still aren't answering the question everyone is asking of you.

    What powers are so broken that they deem the removal of the cottage rule?
  12. Quote:
    Originally Posted by JayboH View Post
    Sounds reasonable.
    Drastically changing a power to be something completely different than it currently is means removing one power and replacing it with another. Anything other than that, such as changing power stats, does not violate the cottage rule. Since you want something beyond the cottage rule, you obviously want a power changed so drastically that it is essentially removing a power and replacing it with another.

    I have yet to see you say anything differently.
  13. Quote:
    Originally Posted by JayboH View Post
    Yeah I think Bill is misunderstanding us, if anything. He sure got on defense as quick as possible, didn't he?
    I don't think he does misunderstand you. I think he understands quite well, especially after he likely say the beta outrage at the changes to the patron power pools. I think that people like you vastly underestimate how many people use, and like, the powers that you consider underpowered.

    And I've still yet to see you give an example of a power that is so broken it couldn't be fixed within the constraints of the cottage rule.
  14. Quote:
    Originally Posted by Kinrad View Post
    This post is one of things that concerns me about issue 21. How would this nice prospective player been able to ask his question and get answers from all you great folks without access to the forums as a free player.
    I'm still hoping that they institute a "Free Player" section of the forum. Just make it one forum area, so that if you're not interested in reading what's in there, you can just skip over it. Free players can read the rest of the forums, but only have posting privileges there.

    I know that the Devs are worried about Spam, but the other option isn't that much better.
  15. Also, I just wanted to point out that you should feel free to come here and ask questions. We have a decent amount of people here that really do like helping out players, new and old alike, to get answers to their questions. Some of us actually have some informal competitions to answer questions (accurately) first.

    So please, feel free to give us some fodder.
  16. Now, the problem is that we get a decent amount of people who come into this game, and don't understand where the population is, especially right now. So first, off, I have to thank you for coming here to ask first. There are a few things to keep in mind:

    1) This game is heavily instanced. You won't see many people out on the streets, because missions happen in instances instead of outside, for the most part. Also, missions give end-of-mission XP and influence bonuses, and debt is halved if you die in a mission. So there's a lot more incentive to do missions than just hunt out on the street.

    2) Right now, a lot of people are focusing efforts on their high-level characters. So the lower-level zones are a little deader than normal. That's not to say that you won't find people there, it's just a bit quieter.

    3) A lot of conversations don't happen in the public channels. A lot of people in this game have set up or joined global channels or super groups, where you can talk with regular friends. As such, I highly recommend that if you do get the game, go down the forums here and find your server's forum. Tell them that you're a new player, and that you're looking for good global channels to join to find people to team with. That should get you a good start.


    Also, check out the Mentor project, located at the top of the Player Questions forum. Lots of people willing to help out new players there.
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    IMO Assassin Strike should have -Regen and possibly also -Healing. I don't know if that violates the cottage rules but IMO it shouldn't. I have always felt that Stalkers should be a go-to archetype for taking down named single targets.
    Adding an effect would not violate the cottage rule.
  18. Quote:
    Originally Posted by Jeuraud View Post
    I have seen houses jacked up, and the foundation torn out and replaced. It would have been ridiculous to say that the foundation was not going to be replaced because there was a renter living in the house.

    The point is you don’t set an arbitrary rule that says you cant repair something that is broken. It does not matter what the rule says or why it supposedly says anything. If the Devs don’t want to do something to a power or a set, then they take the responsibility for the decision. Cottage Rule is a form of Dev passing the buck, and it's a ridiculous form. It's not like it's a fricken law of nature.

    It's also confusing. Would taking the Stalker's AS out of the level 6 slot, placing it in the level 1 slot and moving the rest of the powers up in slot position, violate the Cottage Rule. This should have been done before Villains was released. Not having this immediately available is no different then not allowing MMs to have pets until level 6. It was asinine that this was not immediately fixed, and here it's 6+ years later and it's still not fixed. Is that because of the "Cottage Rule"?
    If something is some overwhelmingly broken that it just needs to be flat out replaced, then the Devs will likely do that. However, I have yet to see an example of that in the game right now. As M_B has been saying, the powers that most people complain about could be fixed within the confines of the Cottage Rule. I haven't seen a power listed here that needs to be changed otherwise.

    And Stalkers should in no way get AS at level 1. It's completely unnecessary at that level, and would leave them sitting around for most of a fight against three minions, let alone the fact that without another attack, if AS got interrupted, they wouldn't be able to attack at all at level 1. AS is where it is precisely to NOT make it broken. That's not a problem with the power.
  19. Aett_Thorn

    Suggestions?

    Quote:
    Originally Posted by Lost Ninja View Post
    Ah thanks...

    Though in 'For fun' rather makes me think it won't be taken seriously... :-/
    This is kind of intentional. Before, people took their suggestions WAAAYYYY too seriously, and the section was prone to flame wars. It's a lot calmed now, and the Devs still look through it from time to time. A lot of features that have been implemented in the game can be traced back to player suggestions there.
  20. Not a single mention of the most requested joke set the forums have ever seen? Carp Melee needs to happen!
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    Trial accounts shouldn't be able to hold names. Stat.
    I do kinda agree with this. I think that names that were on trial accounts that didn't upgrade should be released before I21. I mean, those people didn't like it enough when it was free for them, so I don't think they're coming back.
  22. Still, the chances that they're going to rerun the name-freeing script right now are low. They're about to implement a feature that allows people who have stopped playing to come back for free. If those people have lost their names, they probably won't stay.

    Also, I'd love to know why a simple change of the name is completely out of the question.
  23. Quote:
    Originally Posted by j4mbo View Post
    Thanks all, I have joined the Champion server but there doesn't seem to be anyone around. Are there any other players on here?

    Long story short would any experienced players be willing to take me under their wing to help me learn the basics?


    THanks!
    Where did you start? If you started off in the tutorial area, there will be very few people there. Once you get out, you should see more people. However, a lot of people are playing their level 50s right now, and so you might not see them around as much, but there should still be people around for you to see. I would recommend checking out the Mentor Project at the top of this forum. They love to help new people.

    Also, keep in mind that even though we just got a new half-issue, it's the beginning of summer now, so you have people going on vacation, working summer jobs, etc, so there may not be as many people on as there usually are. Still, I just got off Pinnacle, where there was more than a handful of people in the zone I was in.

    Also, something else to keep in mind is that this game is very heavily instanced, meaning that you won't see a lot of people out on the street. Doesn't mean they aren't there, just that you can't see them.
  24. Or, the Devs, after giving altoholic characters 7 years worth of content, finally gave something to the people who don't play a lot of alts. Something that a lot of people had been asking for for 7 years.
  25. Quote:
    Originally Posted by MaestroMavius View Post
    Really? Were you not here for the oh so serious Carp Armor requests?
    Do NOT mock the Carp Armor!