Incarnate Missions. (not trials)


Aett_Thorn

 

Posted

I don't know if it's been mentioned anywhere but i'd love to see Incarnate Contacts allowing 8 man Incarnate teaming. Keep the missions at +4 but allow smaller teaming. Alot less lag, wait times, order giving, etc. Farming it on one toon is mind numbing at times. Now imagine someone with 5-30 alts. Just an idea.

Incarnate Contacts for missions or Incarnate TF's. However it can be broken down would be nice. IMO.


 

Posted

I'm content if it takes a while IF it's good.


 

Posted

Hopefully not too long though. Trials are ok but too tedious for alot of people to bother with. We do it because we have no choice other than shelving the 50s. I'd love to see something other than 24 man trials for Incarnates.


 

Posted

Quote:
Originally Posted by eryq2 View Post
Hopefully not too long though. Trials are ok but too tedious for alot of people to bother with. We do it because we have no choice other than shelving the 50s. I'd love to see something other than 24 man trials for Incarnates.
If we do get them, I expect that they'd actually take longer to accomplish than the Trials, if the rewards are the same. I mean, the Trials only take about 30-60 minutes, tops. I've been on some that only take about 20.

Allowing for smaller groups (or soloists ) to get the rewards, while able to go away and come back to it as they need to, I would imagine that they'd be several-mission-long arcs that would take longer to accomplish, but would allow for more freedom in terms of when you accomplish them.

Think about it this way: take Task Forces versus normal mission arcs. TFs get merit bonuses in comparison to arcs of the same relative length. This is to compensate for the toughness in stopping them and coming back to them whenever you feel like. I would think that since the rewards would have to be about the same for Incarnate Arcs that they'd take longer to accomplish.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
If we do get them, I expect that they'd actually take longer to accomplish than the Trials, if the rewards are the same. I mean, the Trials only take about 30-60 minutes, tops. I've been on some that only take about 20.

Allowing for smaller groups (or soloists ) to get the rewards, while able to go away and come back to it as they need to, I would imagine that they'd be several-mission-long arcs that would take longer to accomplish, but would allow for more freedom in terms of when you accomplish them.

Think about it this way: take Task Forces versus normal mission arcs. TFs get merit bonuses in comparison to arcs of the same relative length. This is to compensate for the toughness in stopping them and coming back to them whenever you feel like. I would think that since the rewards would have to be about the same for Incarnate Arcs that they'd take longer to accomplish.
I get what youre saying. Personally, length isn't a factor to me really. Im not one that has to speed every TF in the game and complain if a TF takes longer than 20 min. I don't think thats how it was originally designed. Hence the capability of logging and continueing tomorrow. I'd take a little longer mission or arc in replacement of the massive lag on 24 man teams and having to tell people that have ran 100 umpteen BAFs to get the AVs closer together, lol. And even a great soloist would have problems with +4s (with bosses)and an AV at the end or EBs. Im sure the DEVs could give us a good system to work with. Err, id hope, anyways.


 

Posted

Quote:
Originally Posted by eryq2 View Post
I don't know if it's been mentioned anywhere but i'd love to see Incarnate Contacts allowing 8 man Incarnate teaming. Keep the missions at +4 but allow smaller teaming. Alot less lag, wait times, order giving, etc. Farming it on one toon is mind numbing at times. Now imagine someone with 5-30 alts. Just an idea.

Incarnate Contacts for missions or Incarnate TF's. However it can be broken down would be nice. IMO.
My idea was to use the upcoming Signature Story Arcs to implement solo/team Incarnate options. Here's the thread:

http://boards.cityofheroes.com/showthread.php?t=264674

I think it would be a way to speed things up by leveraging something already in the development pipeline.