_Toxa_

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    Do either of these stand out as the obviously better choice? I know DA can stack stuns with Martial Arts, and Shield contributes extra damage and an extra AoE to help on that front. Am I missing anything obvious or are they more or less comparable?
    MA/Shield has sexy.
  2. Quote:
    Originally Posted by Venture View Post
    Yes, you did. Dark Watcher tells you that Enriche is spiked in the final Warden morality mission. The "Don't Drink It" and "Drink Enriche!" badges imply that the same drug is in the rest of the water, but that doesn't make much sense.
    Ahh thanks! I do recall that bit now.


    Quote:
    What gets me about these threads is that a lot of people seem to be ready to throw their freedom away for a Twinkie. If the pro-fascist attitudes evinced by people like Eiko-Chan, Steampunkette and BenRGamer are at all prevalent among young people today we're in deep trouble.
    I don't think that they're -really- yearning to throw away their freedom for a twinkie, any more than all humans are violent monkeys that need to be babysat. I think some have just become defensive to being called mustache-twirling stormtroopers for wanting to find a positive side of the State. Of course the writers have left no room for that position, if you try to adhere to the canon.

    Quote:
    I think they intended for the "moral ambiguity" to be found in the choices the player is confronted with and not in the actual factions. Unfortunately it doesn't really work that way; if the only choices are Fascist or Terrorist then there's no real ambiguity in the scenarios. For me, and evidently for a lot of people, the result is Darkness Induced Apathy.
    Wow, the description in that link pretty much nailed it.


    Quote:
    See, this is indicative of the kind of statements that set me off. Humans aren't violent little monkeys that need zookeepers. Humans are constructive, not destructive, and the proof of that is the world all around you. If humans were destructive as a species we'd still be living in caves throwing poo at each other. (Of course, some might argue that we just use the Internet for that now. They might use this thread as an example.) We build far, far, far more than we destroy. We live in a world of wonders our distant forefathers could scarcely comprehend, and we live in it because no matter how many times we may have stumbled along the way we have always taken what came before us and built on it, improving it. We are the most fantastic creatures on this planet. People like Tyrant who can't see that are just cowards, afraid of other people and what they might do if not completely under his control.
    That's fair. I have to concede your point that we do create more than we destroy. I don't know that I can agree on humans being the most fantastic creatures on the planet, but that's a discussion for a different thread I suppose (of course given what this thread has spiraled into, I guess it doesn't really matter).


    Quote:
    Unless he was conscripted I would blame such a man for choosing to be a cop in the first place. Of course, that doesn't necessarily mean I'd shove him against the wall when the revolution comes, either. It would depend on what he had actually done. As for forgiveness, well, that comes after repentance.

    But there's no way I'd call him a hero.
    I think it's fair to say that such a man is not hero, but similarly I think it's unfair to label him a villain, as well (not that -you- have labeled him a villain, but I've seen others take that position). I guess what I was driving at is that the situation in Praetoria is pretty insane to begin with, and I just can't call people evil because they don't have the personal strength to rise up against their oppressor. The PC has super powers, cannot die, and has absolutely no skin in the game by fighting Cole, so it's easy to take the position of "if you don't take up arms against the state, then you are an evil stormtrooper." I just don't see how such a crazy situation can be boiled down to something that simple. Maybe that's the shade of gray I was looking for =3
  3. Quote:
    Originally Posted by Jetpack View Post
    GG doesn't let go.

    I was watching the old Superfriends show from the early 70's (the original with Wendy and Marvin) and a quote from one of the villains reminded me of EG and GG.

    Paraphrasing - "It's a great responsibility knowing what's best for everyone."

    I really love that one of the villains said it.
    I'm guessing that Golden Girl is trying to show the insanity of Cole's regime by taking the opposite extreme? Just a guess though =3

    On another note, entire pages of this debate have sprouted up since my post last night, and no one has offered answer my question. =(
  4. Quote:
    Originally Posted by Golden Girl View Post
    For example, the whole drugged water/Enriche thing is not a shade of gray thing - it's a flat-out evil thing - it's there to show the players that any support for the dictatorship by the citizens could be down to the happy drugs, when a shade of gray would have normal drinking water, and the citizens genuinely supporting the dictatorship.
    This goes back to my question:

    I have yet to find anything that actually confirms that the water is truly drugged. Is there something I missed?

    The Enriche thing seems to bother me the most because the first time I learned about Enriche was in the "oh yeah, one more thing.... blow up this water supply" mission (it was my first Praetorian and I wasn't bothering with badges and what not). I remember that it struck me as a rather convenient way of painting the entire State red with one stroke of the brush. That character was a Responsibility Loyalist-turned-Warden, and I just felt kind of cheated.
  5. I have a question:

    I went looking through some badges and souvenirs from Praetoria, and I couldn't find anything that absolutely confirms the presence of sedatives/drugs in Enriche. Everything I've read (in-game) so far has been inconclusive. Did I miss something?


    Now I have a comment:

    It's unsettling that some people on this forum have taken the Resistance vs. Loyalist thing as personal war to be carried out of the game and into the forum space, and into every Going Rogue thread, regardless of the topic. Personally, I've played all four flavors and I've enjoyed each one. I'm able to change my hats when playing a game and engage in pretendy fun time. I guess some people might consider the feud to be a credit to the writers, but honestly a lot of these one-line morality police posts really come across as thinly-veiled personal attacks and (real-life)character judgements... and just a handful of people are making this forum really unenjoyable to read.

    So far my favorite storyline has been Power Loyalist, just because it's hilariously vain. It's fun! But I also have hero characters who are dedicated to doing the right thing, no matter what, and I enjoy playing them too. See what I did there? I changed my hat.


    Now I have another comment (and slightly back to the original topic):

    Earlier in the thread someone mentioned something about Draco in Leather Hotpants or some such... Basically wondering why some people were so adamant about defending Cole, despite all the evidence against him.

    I can only speak for myself, but I think it's the failure to deliver the moral ambiguity that the concept called for with a title like "Shades of Gray". There are moments when the writers do a good job of blurring the line between heroism and villainy, but in the end most of the evidence is stacked against against the State, regardless of how a person might try to rationalize things. The best rationale I could come up with was that Responsible Loyalists, like Kang, are sort of like good cops caught in an extraordinarily bad situation. They're doing their best to protect people, and maybe they see the ugly truth, but they're just not strong enough to stand up against Cole. And I can't fault them for that. At least no more than you could fault a cop in Iraq many years ago for not calling out Saddam and his sons.

    The game pushes you to pick a side, and (at least in early stages) gives you plenty of reason to believe that your side is right*, but gradually takes that away if you choose Loyalist. This is really frustrating if you want to play a genuine protector of peace, public servant character. The storyline just doesn't really allow it. So I find myself feeling sympathetic to Loyalists even though the game canon conflicts with how I see my character. To that extent, I also -want- to like Cole. I liked his speech, and I can see his point that people are bunch of violent monkeys that need to be babysat, at least until they can evolve out of their diapers. He's kind of right. But one well-put speech doesn't exactly make up for the rest of his paradise machine... and I guess that's the problem. I -wish- that the writers had written Cole and his buddies to be less insane, I suppose because I thought that's what I was going to get. Instead I got heroes vs. villains all over again.

    I guess my long-winded point is that maybe it's just a case of people wishing the game was written just a little bit different to allow both sides to have real heroes. I have yet to come across any player who actually considers their Loyalist character a lock-stepping stormtrooper.

    *I was unaware that the Devs had previously confirmed Cole and Company to be villains when I purchased Going Rogue, so my naive little mind was free to believe that there was a way for a Loyalist to be a hero.
  6. Deleted because I thought I had fixed my blackscreen problem, but it came back. *sigh*
  7. Quote:
    Originally Posted by GreenFIame View Post
    Lets change the subject a bit,When you guys where a noob what did you do that was so crazy or so bad and gimpy,you have regreted today .

    My first toon i made when i was an noob was a Fire/Invul tanker,I didn't take taunt,I took flight,flurry,I took all the fire melee attacks and i didn't slot my toon right.Vetrans out there nick name the death tanker for killing everyone on the team
    On my very first character I put slots for recharge in Rest (added 3, for a total of 4 slots). My first character was an AR/Dev Blaster, and I had to use Rest a lot, so it seemed like a good idea to get that recharge down as much as possible.

    Of course, that probably said more about AR/Dev than my limited understanding of building characters back then.
  8. Quote:
    Originally Posted by Katfood View Post
    I admit that sometimes I am not in the mood to put up with bad play.
    Kat is always up for bad play IMO.


    This topic reminds me of something I used to do. I'd take Toxa (at level 50) to the Hollows and just run around looking for players in trouble - a drive-by healing or rez, or a courtesy EMP bomb & debuffs to neuter a large spawn, allowing lower-level characters to roll over +5 enemies. Sometimes I'd take a group of players on a run through the zone - they'd level up pretty fast and have fun obliterating purple mobs.

    I spent a lot of time doing stuff like that. This is primarily why, after 5 years, most of my characters are still pretty much broke and I don't really have any shiny inventions.

    But yeah I guess I like newbies. It's nice to help people, and it's nice to have someone help you.
  9. Quote:
    Originally Posted by JGHopkins View Post
    I'm sensing a pattern here
    *breaks the pattern*

    80% Achiever
    53% Explorer
    47% Socializer
    27% Killer
    100% Awesome


    Not what I expected, since I really took to the social aspect in SWG (before it went to crap). Of course that game had Dancer and Musician professions, so it incorporated socializing into actual gameplay. ..which I guess fed my achiever tendencies?

    Hrmm, from that perspective it actually makes a lot of sense.
  10. Quote:
    Originally Posted by Borts View Post
    They have a ******* accordion!!!!
  11. Lately I've been listening to a lot of

    Ether Aura
    The Sounds
    Echobelly
    Cranes...mostly older stuff

    Sometimes spice it up with Abba or Madonna

    AND THEN SOMETIMES I LIKE TO CRUSH MY ENEMIES AND SEE THEM DRIVEN BEFORE ME TO SOME MINISTRY, PRONG, MISIFTS, NIN, FRONTLINE ASSEMBLY

    Also the new Clutch album.

    Y(-_-)Y
  12. I had more Face Lefts than you did. I'm sure of it.
  13. Put me down for the TF... probably with Ms. Tyranny (SS/SD brewt)

    I don't like ship raids, so I'll pass on that.
  14. _Toxa_

    Beat this II....

    Are we supposed to make one?

    Cause I found this.

    I had to change a word to make it mod-safe, though.
  15. My 2006 Mac Pro is still crashing. Since the reloadgfx command has never been useful for me, I thought that maybe there was something wrong with my hardware...but none of the diagnosis tools I've tried have found anything wrong with my system.

    My 2008 iMac runs fine, though.



    Sadly there doesn't seem to be any real Mac support for this game.
  16. [ QUOTE ]
    so i saw power push had its damage bumped up from .4 to 1.64 so is it a good damage power now as well?

    [/ QUOTE ]

    Yes, it's quite good now.
  17. _Toxa_

    Billy Mays?!

    RIP Billy

    His beard was amazing.
  18. QR

    I played my 50 Mind/Psy on Test and also leveled a Grav/Psy and Grav/Eng to 29 and 23, respectively, specifically to test the new changes.

    My 50 Mind/Psi was disappointing at first, but that was mostly because I kept trying to play "the old way" with powers that were not slotted to fit the changes. Needless to say I was constantly running out of endurance.

    However the two Doms that I leveled up and slotted properly to accommodate the changes were amazing. I had absolutely no endurance problems, and I was never bottlenecked by powers recharging.

    I felt like a Blaster with control powers.

    The only problem that I noticed was with /Psy - with the new changes, Psy seems to have too many similar attacks. Mental Blast and Subdue would be identical if it weren't for the secondary effects. TK Thrust is also in a similar league, damage-wise, and feels redundant... however the FX and sound make it superfun (not to mention the smashing damage component).

    I went onto Test really expecting to be disappointed, but now I can't wait for these changes to go live so I can continue leveling my two new Doms.
  19. _Toxa_

    Thanks, Kat

    Katfoods is good people!
  20. [ QUOTE ]
    I believe his name was JACK [censored] ZODIAC!

    [/ QUOTE ]

    You're [censored] right it was.


    [censored].


    In all [censored] seriousness though... when I first joined TA, I didn't know anyone, didn't talk to anyone, and no one talked to me. Yet Jack seemed to go out of his way to make me feel welcome in TA, and invite me into TA groups, and sometimes just hang out and chat about nothing. If it weren't for him, I probably would have left the channel a long time ago, which probably would have led to me leaving the game altogether a long time ago.

    And then I wouldn't have my shiny new City Traveler badge.
  21. QR

    I'm really surprised Jack Zodiac didn't make the cut.
  22. Regardless of the circumstances surrounding his death, I'm really sad that he is gone. I always liked the sound of his voice, for some reason.

  23. _Toxa_

    Hey Merm...

    I haven't seen enough

    I want more smake and more [censored].

    MORE