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Posts
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Joined
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Hey I'm just thinking about /MM blasters, and I wonder: What's the Purple Confuse proc like in World of Confusion? Seeing as each mob in melee range will get a chance to apply the confuse to those around them, there'll be a good chance for a few things to get confused by it in large spawns. What is the duration on the proc? If it's 10 secs as Mids says, then wow, that'll allow for a longer lasting confuse on a lot of foes, as opposed to having it up 3 out of 4 seconds.
Thoughts on this proc in this power? -
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Then we could make a CoH version of the internet is for porn. Seems that almost everything gets its own version of the song, haven't found a CoH one yet.
[/ QUOTE ]Or maybe people should just discover and be content with the Avenue Q version of internet is for porn.
Also, I think CoH would be even better for movie making if there was lip movement. -
I'll be good to run Posi.
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I'm sure I can help you out there Knightly
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Yay, this means I don't have to copy over a load of times to test different builds!
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You can't powerboost -res... it's an unenhanceable figure.
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Confront? On a blaster?
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AR/Ice, ignite and ice patch is apparantly a nice combo.
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Pride AKA Body Guard mode
[/ QUOTE ]With no pets? -
PSW
Drain Psyche
Indomitable will (Not the controller APP one, the decent version )
Opressive Gloom
Moment of Glory
Fulcrum Shift
Siphon Speed
I would want a character with just those 7 powers. Would pwn. -
OK, just a warning that I'll be late this saturday- Seeing the 5pm performance of avenue Q, so by the time I get home I guess you'll have already started.
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A thought occurs- what will happen to the mez protection? I guess it's slightly more thematic to be there in the controlling mode, but that's one of the reasons for permadom. No mez protection while doing damage would be a pain.
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I think if this domination change went ahead, the power domination should be changed to a toggle, with a moderate recharge. That way you're not stuck in one mode, but can't constantly swap for uber damage and control.
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Does it say they're taking permadom away? No, just means that you'll have to go out of permadom for the uber damage.
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so i ned a kin? meh
[/ QUOTE ]Need a kin? No. This is a buff to damage overall IMO, it's got higher base usefulness and higher potential damage-wise. I think that this is a great idea. Will make controls that dont need domination more uber for damage dealing doms. -
Sure, it's a nerf to permadom, but IMO a buff to doms. There is a higher control capability, and a higher damage capability. They are just not at the same time. And also, the damage buff being outside of the cap like containment? That is sweeeet! Undominated dom with a pet /kin fulcrumming to the cap means that they will be doing much much more damage than possible before for doms, and it will be a very plausible contender as a damage AT.
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I might be able to, not sure. I'm going to be away tomorrow, but I'll try to get on.
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I don't think Incarnates will be an epic archetype, but a pool for an existing character to unlock, and get powers from.
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Regarding stealth on a tank- I've heard bad reports on CoD on tanks, as it does not supress on attacking/being attacked like regular stealth. Yes, once an enemy sees you they act as normal, but you can still have enemies in the mob you're trying to aggro who might not notice. On the other hand, a quick tap with the aggro aura mean they will be aggroed and the stealth won't matter.
Pool stealth and, I think, grant invis, are harmless to tanking as they supress when you make your first move. -
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Caging something again after it's worn off is hardly stacking...
[/ QUOTE ]After it's worn off? I mean if you have a PvE target with protection, the first cage might not mez and they'll only get intanged while you have two applications down. Of course, I've never used the power, and I don't know that much. And it's duration isn't enhanceable so with 3 rech SOs you'll barely perma it... I'm talking nonsense tbh -
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Oh, and no, it won't stack. If you manage to fire it off again while your target's still caged you'll get "Unaffacted" popping up.
[/ QUOTE ]Yeah but if they are caged then you don't need to stack it even more and if they're not caged then the next sonic cage should land and stack. -
Force Bubble is repel, repulsion field is knockback. They are different powers. A foe can still use ranged attacks while being repelled, but a foe knocked back will not attack while he is knocked and while he is getting up.
Some people might like Repulsion Field. I personally don't, but I don't think FF is underpowered or underperforming at all, and I think there might be quite a few who wouldn't like the power changed. If you want an ally knockback power, see sonic, it has one, and I don't know anyone who takes it, mostly because of the end costs, though I can see a power like that may have a use or too for ranged squishies.