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Quote:I'll assume that you already got the -ONE- Paragon Reward Token at Freedom launch for having any non-zero number of boxed/retail editions.The time worked but should I have gotten any Paragon Points with it?
You'll get the token for the month's subscription time at the end of the month. -
There shouldn't be a problem, that I know of.
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Quote:I just looked at my billing. It seems that the Paragon Points award for my VIP account are the DAY AFTER my billing date.Dark One: You can verify whether or not you got two batches of points by looking at the Billing section of the Account Management page. That, at least, they seem to be able to keep a correct log of. I haven't ever heard of that being wrong from the large number (possibly a hundred, possibly more) of people I've talked to about it.
My billing day is the 7th. Specifically it was December 7th, 2011. Yet I got my Paragon Points on the 8th for both December and January. I got my Paragon Reward Token on December 23rd, and I still haven't got the first clue as to why the dates are 15 days apart. -
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Section 1: Trial Badges.
Section 1a: Dilemma Diabolique
Master of Dilemma Diabolique.- Hint text - Earn the following special achievements during the Dilemma Diabolique Incarnate Trial: Rescued and Recovered, Sentinel Smasher, Sacrificial Lamb and Life and Death.
- Completion text - You have mastered the Incarnate Trial: Dilemma Diabolique.
- Death Denied
- Hint text - None.
- Completion text - You have completed the Incarnate Trial: Dilemma Diabolique.
- Gate Crasher (H) / Gate Crashed (V)
- Hint text - Destroy all four Repulsive Spines maintaining the protective barrier around Mot within one minute of each other during the initial assault in Dilemma Diabolique, and then complete the trial.
- Completion text - In beginning your assault on Mot during Dilemma Diabolique, you and your league did not think it sufficient to merely destroy the Repulsive Spines and bring down the protective barrier around Mot's plateau. Instead, you wanted to send a message. You wanted to bring down all the Repulsive Spines at once.... and succeeded.
- Sentinel Smasher
- How to get - Rescue the following heroes: ( Positron OR Valkyrie ), ( Manticore OR Aurora Borealis ), ( Synapse OR Ms. Liberty ), and ( Back Alley Brawler OR Mynx )
- Hint text - During Dilemma Diabolique, defeat the Sentinel with the following three powers acquired from controlled heroes: Aura of Decay (from Numina/Swan), Touch of Death (from Luminary/Sister Psyche) and Grasp of Death (from Citadel/Infernal), and then complete the trial
- Completion text - Diabolique thought she had ensured that the Sentinel could be prepared for any situation simply by absorbing the powers of the heroes she had captured. In a display of confidence or hubris, you decided to make a point by giving the Sentinel its best possible chance of defeating your league. Even in this dangerous state, you achieved victory over the Sentinel during Dilemma Diabolique.
- Sacrificial Lamb
- Hint text - During the final battle of Dilemma Diabolique, defeat Diabolique without defeating the two heroes under her control and allowing her to receive their benefits for the entire battle.
- Completion text - Though two heroes remained captured and indentured to Diabolique, you chose to ignore them during the final battle and focused instead on Diabolique. In spite of the extra complications that this choice brought to your battle against Diabolique, you still prevailed against her and put an end to her mad scheme to become Death Incarnate during Dilemma Diabolique.
- Life and Death
- Hint text - During the final battle of Dilemma Diabolique, defeat Diabolique without allowing her to heal from a single Lifegiving Essence.
- Completion text - For a woman so obsessed with becoming Death Incarnate, Diabolique sure spent a lot of energy making sure that she had a ready supply of Lifegiving Essences to keep her alive during your final battle in Dilemma Diabolique. In the end, though, they proved to be little more than an inconvenience for your league, as you did not allow a single one to successfully be used to heal her.
Section 1B: Drowning in Blood
Badges:- Sibling Rivalry
- Hint text - None.
- Completion text - You have completed the Challenge Trial: Drowning in Blood.
- Brotherly Love
- Hint text - Defeat both Neo-Shivan Obliterators within 30 seconds of each other at the end of the Drowning in Blood trial.
- Completion text - You defeated both Shivan Obliterators at the end of Drowning in Blood within 30 seconds of each other.
- Sidereal Researcher
- Hint text - Collect 4 meteor samples during a single runthrough of the Drowning in Blood trial.
- Completion text - You have furthered our understanding of the Shivan by collecting samples from Bloody Bay.
Section 2: Other Badges by Category.
Exploration- Dark Astoria: Accolade - Free Among the Dead
- Folly's Victim - (2228.0, 176.0001, 4895.5)
- Ever watchful of the sleeping god Mot, the Circle of Thorns have stood vigil on these grounds since its imprisonment. Even as the last of Mot's bonds were shattered, the Circle sought to contain its terrible power. Fools or heroes, the Circle's casualties were tremendous as they defied the wrath of the resurgent deity. It is said that the Demon-Prince Stolas was the first to confront the manifestations of Mot. When the Demon-Prince was broken and devoured, the ranks of his minions broke and fled into the streets of Dark Astoria.
- Palace of Stone Leaves - (4160.002, -42.0, 719.996)
- Even with every man, woman and child in Dark Astoria slaughtered, the city never ceased to be a thriving metropolis. The bonds that held Mot in its torpor also prevented the spirits of the slain from passing on. Forced to remain as ghosts among the empty remnants of their city, the citizens of Dark Astoria did their best to resume a semblance of normality. Founded by a powerful Tsoo ancestor spirit, the Palace of Stone Leaves was the nerve center of this ghostly community. Now a refuge protected vigorously by its living Tsoo guardians, it houses the few remaining spirits that were lucky enough to not be swept away and consumed when Mot first stirred from its slumber.
- Auspice Avernus - (1015.0, 114.5811, 2370.496)
- As Mot rose again into the world of the living, the very earth was sundered in the passing. The offal of its millennial imprisonment rose with it, a mephitic concoction of the most vile nature. From weeping sores and gaping maws flows a fluid of reconstitution, flushing down its titanic mass and forming pools amongst the pockets of flesh and shattered earth. Here, Mot's followers flock, intoxicating themselves on the potent fumes and ecstatically receiving visions of Mot's glory.
- Death's Head Supplicant - (1727.0, 233.2501, 904.996)
- Behold! Before you lies the glory of Mot. In this place its true body lies exposed; a vast expanse of reconstituting flesh and yawning maws, feasting on life so it can be resuscitated as it perpetually dies and rots anew. Mot's capacity for consumption does not yet equal its appetites, for much of the body is desiccated by centuries of imprisonment or is still bound in ways both arcane and metaphysical. The many mouths that scar its horrid form are, as of yet, still stifled and immature compared to their glory in antiquity. Only one has fully extended to its full voraciousness, but that one is enough to drag all of Dark Astoria into crushing oblivion.
- Walker on the Profane Ascent - (2828.502, 193.0881, 792.996)
- This was once Moth Cemetery, the hallowed ground within which Mot was sealed. As Mot's titanic will battered against the bonds that have held it for centuries, the very soil of the cemetery has roiled in revolt at the emerging presence of this vile behemoth. The seismic devastation of its passing causes the terrain to bloat, crack and surge skyward as it struggles to stand from below the ensnaring earthen edifice. As appropriate offerings to the all-consuming manifestation of Death, the vainglorious memorials have been churned down into the earth, pulverized against its corrupting flesh, as it twists and writhes to free himself; Mot abides no vanity but its own.
- Witness of Oaths - (2909.002, 191.1071, 4573.5)
- Many false heroes over the years have claimed vindication over the events that transpired in Dark Astoria, unaware that their hollow words would one day be called to account. Screaming and pleading, many have been dragged into the ruined city by the Talons of Vengeance to pay the ultimate price for oath breaking.
- Life Out of Death - (6196.5, 117.1341, 2443.996)
- Mot's hunger is insatiable and its power to feast upon life is prodigious. For sustenance, many innocent people have been spirited away into the haunted streets of Dark Astoria. Not all who have been abducted have met their end, surviving against all odds.
- Of Things Unclean - (935.50, -0.8967, 4320.50)
- The dead have always cavorted through the streets of Dark Astoria, praying and making sacrifice to their mute master, and for good reason. Even after its fall, Mot's shadow has terrorized the dreams of mankind through all of history, for it is the embodiment of all that is unnatural and vile; death most unclean.
- Folly's Victim - (2228.0, 176.0001, 4895.5)
- None.
- Eye of Vengeance
- Story arc info - Complete Heather Townshend's arc - Burden of the Past
- How to get - Complete the arc.
- Completion text - You fought the Knives of Vengeance within Dark Astoria and discovered that they plan to hunt down and kill whoever they deem 'worthy' for their justice. It appears that, coincidentally, that's just about everyone on Primal Earth.
- The Determined Mentor
- Story arc info - Complete Mu'Vorkan's arc - An Act of Mercy
- How to get - Complete the arc.
- Completion text - Ice Mistral was absorbed by Mot, but you were able to save Scirocco from the creature known as the Sentinel. Scirocco has pledged to not rest until he rescues Ice Mistral from the maw of Mot.
- Knife Butcher
- Story arc info - Complete Max's arc - The End of Vengeance
- How to get - Complete the arc.
- Completion text - You destroyed the source of the Knives of Vengeance, ending both their reign and also whatever was left of the Knives of Artemis.
- Hunter of Specters
- Story arc info - Praetor Duncan's arc - To What End for Power
- How to get - Complete the arc.
- Completion text - You worked together with Praetor Duncan to put an end to Diabolique, who was discovered to be working together with Mot.
- The Timeless Adventurer
- Story arc info - Sister Solaris' arc - What Was Built Upon the Past
- How to get - Complete the arc.
- Completion text - You travelled back to Cimerora and saved their civilization from certain destruction by the Talons of Vengeance, though you wonder if you only prolonged the inevitable, given that Cimerora is a lost civilization.
- Heart of Hatred
- Story arc info - Dream Doctor's arc - The Choice of Hope
- How to get - Badge from completing the final Dream Doctor arc/mission.
- Completion text - You fought against Mot, the essence of hatred, and managed to win, saving the world from being devoured whole by the creature.
- Architect Writer
- Story arc info - Heather's Personal Story mission
- How to get - Complete the mission.
- Completion text - You played through Heather Townshend's personal story, witnessing the event where she joined the Letter Writer's team.
- Bound for Glory
- Story arc info - Mu'Vorkan's personal story mission
- How to get - Complete the mission.
- Completion text - You played through Mu'Vorkan's personal story, witnessing the event where his quest to become a patron of Arachnos began.
- Nanite Man/Nanite Woman
- Story arc info - Max's personal story mission
- How to get - Complete the mission.
- Completion text - You played through Max's personal story, witnessing the event where Malta recruited Battle Maiden to upgrade their technology with her nanites.
- Praetor Selfish
- Story arc info - Praetor Duncan's personal story mission
- How to get - Complete the mission.
- Completion text - You played through Praetor Duncan's personal story, witnessing the event where Duncan was confronted by her past and kidnapped by Diabolique and Mot.
- Cimeroran Hero/Cimeroran Heroine
- Story arc info - Marcus Valerius's personal story mission
- How to get - Complete the mission.
- Completion text - You played through Marcus Valerius's personal story, witnessing the event where Marcus Valerius brought Mot to the land of Astoria and joined together with Mot, becoming his Sentinel.
- Truth Teller
- Story arc info - Dream Doctor's personal story mission
- How to get - Complete the mission.
- Completion text - You played through Dream Doctor's personal story, witnessing the event where Dream Doctor confronted Mender Silos and revealed why he harbors such a large hatred for Ouroboros.
- Time Saver
- Story arc info - Heather Townshend's arc - Burden of the Past
- How to get - Save both Sigil and Kadabra Kill within two minutes of starting the final fight.
- Completion text - You were able to save Kadabra Kill and Sigil by defeating all the members of the Knives of Vengeance within two minutes.
- Knows No Fear
- Story arc info - Sister Solaris' arc - What Was Built Upon the Past
- How to get - Refuse help from the Cimerorans in the final mission for Sister Solaris.
- Completion text - You chose to fight against Romulus and his army of Talons by yourself, showing that you know no fear.
- Lone Wolf
- Story arc info - The Choice of Hope
- How to get - Refuse help from other Incarnate NPC's in the final mission of Dream Doctor's arc.
- Completion text - You fought against the armies of the Banished Pantheon by yourself, choosing to have the other Incarnates support the rest of Astoria.
- Buddy Cop
- Story arc info - Dream Doctor Part Six: The Life of David Hazen (Find David Hazen's Missing Journal) and either Heather Townsend's Part Two: No Escape (Investigate the Dark Astoria Building) or Praetor Duncan's Finale: The Only Way It Could End (Destroy Diabolique).
- How to get - Save Detective Hopp at least once in Dark Astoria in either Heather Townsend's arc or Praetor Duncan's arc before your final meeting in Dream Doctor's arc. In the first two arcs, he'll show up as an optional objective when you get near him with "???" displaying in the Nav Bar. In the final mission, he won't show up as an objective, but will be lying on the floor ready to be teleported out. If you miss him previously both times, he will be dead and you will get no badge.
- Completion text - You rescued Detective Hopp from the Banished Pantheon in Dark Astoria. When the time came, he remembered you and was able to stay alive long enough for you to find him. The question is, did you actually save him?
- Incarnate Rival
- Story arc info - Dream Doctor Part Six: The Life of David Hazen (Find David Hazen's Missing Journal) and either Heather Townsend's Part Three: Those Who Have Fought (Investigate the Tsoo) or Praetor Duncan's Part Two: The Ancient Guardians (Uncover information from the Circle of Thorn).
- How to get - Save Madame Bellerose at least once in Dark Astoria in either Heather Townsend's arc or Praetor Duncan's arc before your final meeting in Dream Doctor's arc. In the first two arcs, she'll show up as an optional objective when you get near her with "???" displaying in the Nav Bar. In the final mission, she won't show up as an objective, but will be with a foe and will fight you until she stops to talk to you. If you miss her previously both times, she won't stop to talk to you and you will defeat her with no badge.
- Completion text - You rescued Madame Bellerose from the forces of Dark Astoria. She eventually succumbed to Mot's will and attacked you, but came to her senses before it was too late. Did you choose to spare her life, or end it when she refused to pay you back?
- False Prophet - Villain/Rogue ONLY
- Story arc info - Complete Brother Hammond's story arc - The Aeon Conspiracy arc (level 20 - 24 on Ouroboros, level 15-24 outside of flashback)
- How to get - Complete the arc.
- Completion text - You're not above using others' beliefs to your own advantage, especially when they're as gullible as the Luddites.
- Gifted Speaker - Villain/Rogue ONLY
- Story arc info - Complete Bane Spider Ruben's story arc - Destiny Follows (level 20 - 24 on Ouroboros, level 15-24 outside of flashback)
- How to get - Complete the arc.
- Completion text - You know how to work a crowd when you need to. With the help of a psychic suggestion device, of course.
- Deadly Combatant - Hero/Vigilante ONLY, cannot be acquired the same run through as Dignified Combatant.
- Story arc info - Complete Graham Easton's story arc - Last Rites (level 20 - 24 on Ouroboros, level 15-24 outside of flashback)
- How to get - You obtain this badge by choosing to kill Sun Xiong after you defeat him.
- Completion text - Sun Xiong learned what it meant to face you in combat. It is not a lesson he will recover from.
- Dignified Combatant - Hero/Vigilante ONLY, cannot be acquired the same run through as Deadly Combatant.
- Story arc info - Complete Graham Easton's story arc - Last Rites (level 20 - 24 on Ouroboros, level 15-24 outside of flashback)
- How to get - You obtain this badge by choosing to spare Sun Xiong after you defeat him.
- Completion text - You spared Sun Xiong, despite his attempts to have you killed, and have gained his grudging respect.
- Steel Savoir - Hero/Vigilante ONLY
- Story arc info - Laura Lockhart's story arc - Collateral Damage (level 20 - 24 in Ouroboros, level 15-24 outside of flashback).
- How to get - You obtain this badge by defeating all of the 5th Column and Council spawns at the end of the mission in less than 3:00 minutes, so that the building doesn't explode.
- Completion text - You have gone above and beyond the call of duty and prevented Steel Canyon from turning into a war zone.
- War Hero (Villain text is also War Hero) - Hero/Vigilante ONLY
- Story arc info - Laura Lockhart's story arc - Collateral Damage (level 20 - 24 in Ouroboros, level 15-24 outside of flashback).
- How to get - Complete the arc.
- Completion text - You stood in the middle of a war between the Council and the 5th Column, and emerged the victor.
- Free Among the Dead
- Badges needed:
- Folly's Victim
- Palace of Stone Leaves
- Auspice Avernus
- Death's Hand Supplicant
- Walker on the Profane Ascent
- Witness of Oaths
- Life out of Death
- Of Things Unclean
- Hint text - Obtain this accolade by earning the following Exploration badges in Dark Astoria: Folly's Victim, Palace of Stone Leaves, Auspice Avernus, Death's Hand Supplicant, Walker on the Profane Ascent, Witness of Oaths, Life out of Death, and Of Things Unclean.
- Completion text - You've obtained this Accolade by earning every Exploration badge within Dark Astoria.
- Badges needed:
- Destroyer of Despair
- Badges needed:
- Eye of Vengeance
- The Determined Mentor
- Knife Butcher
- Hunter of Specters
- The Timeless Adventurer
- Heart of Hatred
- Architect Writer
- Bound for Glory
- Nanite Man/Nanite Woman
- Praetor Selfish
- Cimeroran Hero/Cimeroran Heroine
- Truth Teller
- Time Saver
- Knows No Fear
- Lone Wolf
- Buddy Cop
- Incarnate Rival
- Hint text - Within Dark Astoria, acquire all six mission completion badges, all six personal arc completion badges and all five mission achievement badges.
- Completion text - Mot represented hatred and despair. It tried to twist the memories of all those it came across, aiming to make them believe there was no hope in their lives, that all of their hopes and dreams were meaningless. You fully conquered the forces of Mot and showed the creature just how wrong it was.
- Badges needed:
- None.
- None.
- None.
- None.
- Apostate
- How to get - Defeat 100 points worth of Incarnate level Banished Pantheon
- Hint text - Defeat Incarnate-level Banished Pantheon to earn this badge.
- Completion text - You have defied an entire pantheon by smashing the implements of their vile will.
- Erasure
- How to get - Defeat 100 points worth of Incarnate level Tsoo
- Hint text - Defeat Incarnate-level Tsoo to earn this badge.
- Completion text - You have washed away the memories of the ancestors, who have no place in the world of the living.
- Silencer
- How to get - Defeat 100 points worth of Incarnate level Knives of Vengeance
- Hint text - Defeat Incarnate-level Knives of Vengeance to earn this badge.
- Completion text - You have stilled the cry of the innocent by punishing all false accusers.
- Castigator
- How to get - Defeat 100 points worth of Incarnate level Talons of Vengeance
- Hint text - Defeat Incarnate-level Talons of Vengeance to earn this badge.
- Completion text - You have punished the servants of fury for going too far in their pursuit of vengeance
- Exorcist
- How to get - Defeat 100 points worth of Incarnate level Circle of Thorn
- Hint text - Defeat Incarnate-level Circle of Thorns to earn this badge.
- Completion text - You have cast down demons and ancient spirits whose names are as royalty among the legions of the netherworld.
- None.
- None.
- None.
- Cold Hand of Death
- Hint text - Logging out in Dark Astoria inures you to the presence of Mot, granting you a bonus to your defense and resistance to both Cold and Negative Energy attacks for a short time. The more time spent logged out, the longer the duration will last, up to a maximum of two hours. After 21 days of logged out time you will earn the Cold Hand of Death Day Job badge.
- Completion text - You have withstood the oppressive influence of Mot, at great cost to your health and sanity and earning you the mark of the Cold Hand of Death. Logging out within Dark Astoria will increase your defense and resistance to cold and negative attacks for a short time after you log back in.
- None.
REMOVED from Beta- Bailout Hero/Bailout Villain - According to Patch Notes, this has been REMOVED.
- Story arc info - Complete the Dilemma Diabolique trial while also having the mission from Dream Doctor to complete it.
- How to get - According to Patch Notes, this has been REMOVED.
- Completion text - The Freedom Phalanx and Vindicators were absorbed by Mot in their efforts to free Praetor Duncan. You worked together with a team of super powered individuals and Dream Doctor to save them and Praetor Duncan, while also destroying Diabolique once and for all.
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Base Issues List, post-I12
Nice to see that after more than THREE YEARS of player requests (and 10+ Issues), that it took a suggestion at the player summit to finally implement a single bullet point in a huge list of base concerns. -
Thanks to everyone that helped to compile this information. I'll continue to update this list on a daily basis with whatever new information is found.
Some information will not be found in the rest of this thread. Questions about the source of this information will be met with silence.
By the way, if you read past this point, you'll get huge spoilers.
It will be your own fault if you ruin the "surprize".
By the way, for those that are interested in the "in progress" thread, it can be found here:
http://boards.cityofheroes.com/showthread.php?t=282020
------ Non-Spoiler Section ------
Section 1: Trial Badges.
Section 1a: Dilemma Diabolique
Master of Dilemma Diabolique.
Sub-badges:- Death Denied
- Gate Crasher (H) / Gate Crashed (V)
- Sentinel Smasher
- Sacrificial Lamb
- Life and Death
Section 1B: Drowning in Blood
Badges:- Sibling Rivalry
- Brotherly Love
- Sidereal Researcher
Section 2: Other Badges by Category.
Exploration- Dark Astoria:
- Folly's Victim
- Palace of Stone Leaves
- Auspice Avernus
- Death's Head Supplicant
- Walker on the Profane Ascent
- Witness of Oaths
- Life Out of Death
- Of Things Unclean
- None.
- Eye of Vengeance
- The Determined Mentor
- Knife Butcher
- Hunter of Specters
- The Timeless Adventurer
- Heart of Hatred
- Architect Writer
- Bound for Glory
- Nanite Man/Nanite Woman
- Praetor Selfish
- Cimeroran Hero/Cimeroran Heroine
- Truth Teller
- Time Saver
- Knows No Fear
- Lone Wolf
- Buddy Cop
- Incarnate Rival
- False Prophet
- Gifted Speaker
- Deadly Combatant
- Dignified Combatant
- Steel Savoir
- War Hero (Villain version is also War Hero)
- Free Among the Dead
- Destroyer of Despair
- None.
- None.
- None.
- None.
- Apostate
- Erasure
- Silencer
- Castigator
- Exorcist
- None.
- None.
- None.
- Cold Hand of Death
- None.
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Ascension pieces are level 50 only, everything else is able to be used by level 1-50. Not character creation, but as soon as you are out of the tutorial or the character creator (you can't modify a costume inside the tutorial).
Any account unlocks purchased from an Incarnate Vendor act like a purchase from the Paragon Market and are yours as long as the account exists. -
Quote:Rifles, pistols, bows...The other weapons are not being represented well. Broadsword, Dual Blades and Mace have a lot of options. Axe is lagging and Katana and Claws get the least options. Even when completely obvious opportunities are available, they aren't taken.
And even you ignored ranged weapons. -

That patch is also visible in the front, and on all faces, not just Organic. -
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Quote:The queue doesn't work that way. As soon as you get the accept/decline window no further players can be added to the league.Don't know if this is a major factor but on Protector I know of one regular Trial Leader who has admitted they are the last one to click and delays in order to give friends and others a chance to Hop in the Que.
The invite to league in trial doesn't work either. -
See this post about why MoM has to change:
http://boards.cityofheroes.com/showthread.php?p=4061786 -
Some people that wouldn't or couldn't do speed runs in the past are doing them now. Personally, I've been on one sub-20 minute ITF. Plenty under 25 minutes though. I still have to head desk when a player tells me that a speed run is 35-40 minutes.
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Do you get iXP from them or do they cause the trial to start to fail (thus penalizing iXP)?
They are things to avoid destroying so they don't count. Name something that you aren't trying to avoid killing.
The character is still level 50. The developers picked the bass-ackward way the Incarnate Trials are set up, not the players. They <censored> up if they wanted players to progress through the trials.Quote:And the reward levels are exactly the same - we've gone from fighting purples to fighting yellows and oranges - in the 1-50 game, this has an effect on the XP - on the Trials, it doesn't.
If they wanted "progression" of the trials, then they should have done this:- APEX & Tin Mage should be level 51 critters with level 54+1 AVs. Requires Alpha level shift.
- BAF & Lambda should be level 52 critters with level 54+1 AVs. Having a Tier 3 Interface OR Judgement should have granted a level shift.
- Keyes and Underground should be level 53 with level 54+2 AVs. Having a Tier 3 Lore OR Destiny should have granted a level shift.
- TPN and MoM shouldn't been released without Hybrid and Genesis slots, and should be level 54 with level 54+3 AVs. Having a Tier 3 Hybrid or Genesis should grant a level shift.
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Quote:I challenge any player to name one point, any point, where anything in BAF/Lambda/Keyes/UGT/TPN/MoM are grey conning to a player.It's grading rewards by difficulty, just like the 1-50 game does - once you start fighting grays, you stop getting any form of progress, so you have to find tougher enemies to continue your progress - or do you still rage when you hit level 10 in Atlas Park, and the evil devs force you to move to another zone to fight tougher enemeis if you want to progress further by taking away all ther ewards from the Atlas Park enemies?
At this point the absolute lowest critter anyone faces is +1 minions. At worst, it is +3 AVs. -

