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It makes the Brute look impressive to the Brute. The Kins aren't going to notice the Brute while they are watching their own damage capped floating numbers vaporize everything in front of them.
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It wouldn't play like a Scrapper normally? I think the confusing part about Martial Combat is that the obvious comparison point is to Martial Arts. Try comparing Martial Combat to Dark Melee.
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Teams with enough support find everyone redundant. Once support gets strong enough to support ... support, the rest of us look like packing peanuts.
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Quote:Its not clear which goal is *better* in the general case, and high defense has secondary effect avoidance benefits that are separate from damage mitigation, but the thing to note, and the thing to specifically test for when this all goes beta, is this. Absorb is going to be a relatively fast ticking shield, about once every three seconds. Blasters with Absorb shields are going to get a lot of Absorb (almost twice the regen that the regen sustain blasters are getting) but Absorb is a use-it-or-lose-it effect that refreshes on each and every tick. The base tick will be about 5% health (subject to change during beta of course) enhanceable to 10%. So if you take less than 10% damage in three seconds, the extra absorb disappears and is refreshed back to full. Use it or lose it.I'm working on my Ice/Ice Blaster. Now, I used to try and get as much defense into my builds as I could, because that was the only worthwhile mitigation I could get.
But if I read everything about i24 correctly (especially the various posts by Arcanaville) it would seem that resistance might be a more interesting goal now for an /Ice Blaster.
So think about what defense and resistance will do to your /Ice Blaster. Very high defense will make you get hit less often, but when you do get hit it will be for full damage. Resistance won't reduce how often you are hit, but will make every hit land for less. Spreading out the damage over time will make it hit more absorb ticks and use more of your absorb. Using more absorb is another way of saying you're taking less damage.
But that's comparing soft capped defense to a similar level of resistance, and you can't get a similar level of resistance usually. So whether soft-capped defense will still be ahead, or resistance plus absorb will equal or surpass soft-capped defense in at least some situations will require some field testing to determine with certainty (and this might be different for different players as well, who play differently and thus find themselves in different situations). -
Technically only if you change the existing Martial Arts. Not if you add Martial Combat.
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Technically, Burnout should recharge Burst of Speed but not terminate the lockout. So to get the full benefit, you would need to refrain from reusing Burst until ten seconds after the first Burst of Speed use. So yeah, you'd need to stick some other attacks in there to pace it out.
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Quote:If memory serves, Arbiter Hawk mentioned taking the damage the power would do by formula, splitting it into three parts, and then adding 33%. So if you hit with it on all three jumps it will do 33% more than a comparable AoE. That factors in usage variations and the fact there's triple the cast time required to get that damage.The radius was plenty large, but the damage is low, primarily because you can hit it three times in a row. Hawk mentioned cutting it by a third from what the formula would give, but then adding some back.
I'm still struggling with what to roll with MC, and I've been thinking about it longer than most. Eventually I'm rolling DP/MC, just because. But out of the gate, I'm leaning towards Sonic/MC and Water/MC, both strong mitigation combinations and both supporting a more active playstyle.
As to epics, I should point out that MC is another Absorb sustain, and Absorb synergizes much more strongly with resistance than defense due to its bursty vulnerability. That might not be enough to overcome the advantages of soft-capping, but its worth thinking about. -
So I have this great idea for a new Scrapper primary: Martial Arts for Scrappers. I call it Martial Combat, and it looks like this:
Martial Combat
1. Chi Push: foe repel, knockback, damage similar to power thrust
2. Storm Kick
3. Reach for the Limit: passive, chance for +33% dmg/+15% tohit per attack
4. Burst of Speed: self teleport, PBAoE damage, triple use before recharge
5. Dragon's Tail: PBAoE melee
6. Reaction Time: +absorb, +recovery, foe -speed, -recharge; 10s self +speed/+rech on toggle off
7. Inner Will: self heal, mez protection; requires self <50% health or self mezzed
8. Throw Sand: Cone foe stun, -perception
9. Eagle's Claw: high smashing, foe -recharge, -range
Ok, in all seriousness, who wouldn't trade Focus Chi for Reach for the Limit, and CAK for Burst of Speed, in Martial Arts? Heck: who wouldn't play the set exactly as it is as a Scrapper primary, even with the sustain effects taken out of Reaction Time, even with the redundant Inner Will, even with the questionable (for Scrappers) Throw Sand, even with having to fill with fighting pool attacks, just to have Burst of Speed and an auto build up?
Martial Combat/Shield: Burst of Speed + Burst of Speed + Burst of Speed + Shield Charge + Spring Attack + Burnout + Burst of Speed + Burst of Speed + Burst of Speed + Shield Charge. Amen. -
Quote:It didn't take long at all after the devs preempted the primary damage dealer role from blasters and handed it to dominators, for people to think the devs don't care about dominators.'Hate' is not the attitude I have. I am convinced the devs are ambivalent to the existence of the archetype, and that it is the long view of market values doing that.
The fact that the addition of a new powerset prompts complaints of inattention strongly suggests there's no point to delving into that line of thought at all. -
Quote:To the best of my knowledge, I've never posted one of those as the only thing in the post, although I have used all of them in longer posts.You sure? I think there might of been one or two (as a joke).
I have posted one word posts on rare occasions, but I don't think any of them were one of those. -
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Quote:Every MMO runs into challenges there, but I what I intended to highlight is that CoH has the extra problem of actually wanting to surrender a lot of conceptual freedom to the players that most MMOs don't. WoW doesn't allow players to have their own conceptual definitions of the races or classes. They get to declare those, and then provide as much freedom within them as they feel appropriate. We have archetypes, but even there the devs have tended to let the players "bend" the archetype definitions to a high degree. Our archetypes today are far more the devs deciding what the players were ultimately doing with them, as opposed to being what they were originally intended to be.I would say, OTOH, that most of them DO run into it face first, but choose a much more rigid Archetype structure and "role delineation" to ever be considered in the same breath with the concept of "structural freedom". In fact, most of them move farther and farther away from this as they age.
In fact what I don't think players fully appreciate is that Arbiter Hawk may be tweaking Blasters in the sense of the powers changes being made, but he's also completely redefined what Blasters even are in City of Heroes in one stroke. It happens in other MMOs to be sure, but not frequently and not with the same latitude it has happened here over time. -
The feature set for AV 1.1 are still being decided. There have been many requests made over the years and while I can't promise they will all be implemented, they are still an important starting point.
My focus will probably be in the two most commonly requested areas:
1. Customization
Many players have asked for their Arcanaville posts to be customizable. Some would prefer calculations to be suppressible. Others have asked for the posts to have alternate languages, such as Rikti, Swedish Chef, or English.
2. Reward Smoothing
Its clear the payoff for reading an Arcanaville post needs to be reexamined. Many players have resorted to farming Arcanaville posts hoping to find a Very Rare information drop. Others have been dupin those rares and handing them out to other players, eliminating the need to read the content. I'm looking at a number of options here. A diminishing returns system where I begin the day sober and get increasingly inebriated and incoherent as the day progresses would frontload most of the information rewards into the first few posts, while the hardcore readers could still read everything and have a chance at me leaking the next Controller primary or Arbiter Hawk's phone number. -
Nothing wrong with that either. There's lots of things I'm not sure about also. Anyone who can't say that just doesn't understand the scope of the issues.
Quote:And sadly, and what ruins it for me usually, is sometimes it means taking powers that just don't fit my concepts.
Few MMOs run into this problem face-first like City of Heroes (and its spiritual cousin Champions Online) does. -
Quote:My understanding is that the entire seven volume Harry Potter series contains slightly more than one million words.And I think the estimated number of posted words may be a bit on the low side.
My average post, based on some review, seems to be something like this: http://boards.cityofheroes.com/showp...&postcount=211. About 170ish words. Sometimes shorter, sometimes mega-longer.
On the older forums, on two separate occasions I can remember, not even counting things like posting offline-written guides, I typed out a post that hit the post size limit for those boards (that limit was close to the size of the first part of the four-part scrapper mitigation analysis post linked in my sig, which was broken about there to accommodate that limit). The first one was a post comparing the damage output of Illusion control including the pets vs energy blast for blasters. The second was an analysis of ED.
What you see today is my gradually editing downward from those days.
Although I outdo Rowling at least five to one, Rowling's per-word profit margin appears to be significantly higher than mine. Rowling has made almost a thousand dollars a word. I've made... lets see here... according to my calculations: less. -
Quote:All I meant was that the word isn't meaningless to me or the devs. But I am willing to defer to your expertise in declaring my feedback more important than anyone else's.But on the boards, no one acknowledges what each other means. Look at the previous 3 pages of everyone arguing that their definition is right and the other gal/guys definition shows them to be dishonest, mentally deficient, or both. Hence these discussions are meaningless.
The devs take feedback from a lot of people. I acknowledge and agree that the devs should give your feedback more weight than the standard joe because you have the educational and professional background to make learned opinions on game balance. But at the end of the day, they do whatever the heck they want to do anyway and so long as they think it meets their goals, it's 'balanced'.
So for me, I just ask for what I want, explain why and hope for the best. It usually works out.
"I acknowledge and agree that the devs should give your feedback more weight than the standard joe" - EvilGeko
I'm Arcanaville, and I approve this message. -
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Estimated number of days as active forum participant: 2942
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I think that's enough beta testing. Arcanaville 1.0 should be ready for go-live now. -
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