Acemace

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  1. Acemace

    Avatar

    "Avatar" Box Office Seen Topping $75 Million in Debut"

    "An ambitious, fully immersive cinematic experience."-Washington Post
    "Avatar's shock and awe demand to be seen. You've never experienced anything like it,
    and neither has anyone else."-Los Angeles Times

    Anyone rushing to see it, in Imax preferably?

    Wifes got the flue, so if you see it spill your review.


    .
  2. Heh, the request has already been put in :] linky

    Quote:
    Hey BaBs, double handed over head Shatter, please.

    Ye know, for the next round of custom ani's down the road.

    Mace/Axe/BS-ers will you for it. =]

    I would bet near 100% he's working on weapons, and probably nearly everything else for the next round of alternate ani's.
  3. Does mead and wenching count?


    <----Virtue is that way, just pretend you're a 13 yro girl. All I'm saying.
  4. Acemace

    Freeform Respecs

    Quote:
    Originally Posted by Rangle M. Down View Post
    Dynamic Respecs? As my wife would say: OOOOOOOHHHH! SHINEY!

    I've had times where I wanted to go back and change a single power choice on a character, but held off because I didn't want to go through the full respec process. Early in a characters life I can always use the second build for that, but once I've started set IO'ing I generally don't like using a second build to do that.

    Nice idea.

    Prior to IO's respecing wasn't nearly the drudge it is now.
    When you get a nice drop, like a purple and want to add it to a build, it's more hassle then it's worth for most time-constrained pedestrians.



    Quote:
    Originally Posted by BlueRaptor View Post
    *slightly more sneaky bump*
    I like how you think.
    Since all the details for GR haven't been revealed yet, and we don't know anything about i17 (whether it's even released before the expansion or after / contents), it doesn't hurt to remind the devs of an idea that would be a popular QoL upgrade for the players.

    So consider the thread your thread and bump it whenever if you like the idea, and we'll see where it goes.
  5. Quote:
    Originally Posted by Terwyn View Post
    Hey! I'm *IN* marketing.

    I don't hate you. :P

    Grab the torches..
  6. Acemace

    Hello Champion

    Quote:
    Originally Posted by Ashcraft View Post
    Welcome, Masque. Don't let Horus' avatar hypnotize you.


    Say what?


    Welcome free server transferee, have fun.
  7. Quote:
    Originally Posted by Forbin_Project
    Yeah but the poor devs are the ones that get blamed for everything. I've yet to see a Marketing hates us! thread.

    The old tired refrain one of the devs trots out to explain why this brand is pathetically under advertised.

    If management believes that marketing has potentially been costing the game revenue by doing a lousy job building, and retaining subscribers interest via advertising, that should be vehemently pointed out to the publisher, until it's resolved.

    Everyone at PS and NCS is involved in this product to make money, no?

    Why should a CoH subscriber routinely receive email fliers from a rival company for a game many of us hate, while literally months will pass with not so much as a crumb of a tidbit to maintain interest in this mmo.



    Bad marketing for anything, allowed to continue for years, is bad management, excuses aside.
  8. Acemace

    Any New Updates?

    Quote:
    Originally Posted by Doc_Hornet View Post

    I'd say there's a fair bit of tantalizing going on just in this one stoked interest thread alone, so what ever it is Paragon's not doing, it seems to be working. (And the coveted junk emails you've received about Brand X's hero game seem to not be stoking and tantalizing-- by your own "game I hate" admission.)
    .


    Interesting logic.
    Though, bits of game update teasers from PS, and subscribers inquiring about the dearth of such information, don't inhabit the same universe in the context you used them in.

    It's silly even to reply to. It's equivalent to asserting that advertising your product is overrated, because consumers generate their own interest in your widget.

    But then again, based on empirical evidence, PS likely agrees with your conclusions over mine.


    .
  9. Acemace

    Any New Updates?

    Quote:
    Originally Posted by That_Ninja View Post
    This place seems to have been nothing but incoherent musings between players for quite some time now.


    This companies deft skills of tantalizing and stoking interest have always, always been utterly pathetic.

    They're just par for the course currently.

    It's made a bit worse on the forums by a community rep who's pretty hands off


    On the other hand, I fairly regularly get an email flier from a company I don't like, for a hero game I hate.

    Maybe NCS isn't aware email is free, and that a tidbit here and there can't hurt.


    .
  10. Quote:
    Originally Posted by Dispari View Post
    I don't have "expectations" of devs so much as an enjoyment when we do get stuff. So less like they're obligated to give me things, and more that I play what we already have and am just happy the game is going on six years and we're still getting quality updates.

    With the drop off in population the past year plus, it's unfortunate but the devs have to work harder to maintain a viable subscriber base.


    One thing I wouldn't mind seeing is a new community rep, as the current one is more detached then any of their predecessors, including LightHouse.

    Both the forums and the game have that stale in-between updates aura, that seems a tad more pronounced right now then in the past.
  11. Acemace

    Freeform Respecs

    Quote:
    Originally Posted by Acemace View Post
    *cough* GR *cough*
    ..
  12. Quote:
    Originally Posted by Acemace View Post

    For one, a good number of vocal forumites will always burn the idea in effigy before it gains any traction
    +1
    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Besides your rather negative view of people here,

    ..

    OPs original question was about user generated maps/costumes which become officially added and user side UI mods.

    All of which have been suggested at length from 04 on, and quickly shot down by a plethora of forum regulars, and of course a couple devs over the years (too much manpower required to sort).
  13. Quote:
    Originally Posted by Dr_Mechano View Post
    ever since they did the Issue 16 XP nerfs I only ever see one or two people in there at the most.
    Quote:
    Originally Posted by Memphis_Bill View Post
    ... of course, most people using it would be inside the actual missions, and not visible in the buildings, so...
    Quote:
    Originally Posted by Lucky666 View Post
    so it wasn't like that pre i16 there were always dozens of people in the AE building visable people now not so much.

    Anecdotal evidence aside, I'm pretty sure their post i16 AE datamining has been very revealing to them.
  14. It would never happen, OP, regardless of the immense possibilities.

    For one, a good number of vocal forumites will always burn the idea in effigy before it gains any traction (change of that order is an unwelcome outcome to them).

    +1
  15. ..kick, kick
    ....poke, poke



    By george he's right, it is dead.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    I think all ATs will still see plenty of use.

    Co-op zones were also supposed to bring about an AT apocalypse, mostly for Tanks, and that hasn't quite panned out.

    So I also doubt there'll be any sea change in player choices after GR.
  17. Got my miscellaneous lowbie ready for action.
  18. Quote:
    Originally Posted by BackAlleyBrawler View Post

    The cost in terms of added stress for myself and family, loss of sleep, and high blood pressure have yet to be tallied.

    That's interactive entertainment.


    Get that blood pressure under control, it'll fry ya.
  19. Let's see, when I add up all my Cryptic Bucks purchases and Lifetime subscriptions.. ahh yea.

    Me and my wife have two accounts with everything purchasable on them plus a couple extra copies of the game I bought for friends years ago, but it doesn't seem like that much when it's rounded up.
  20. Nice guide Silas, I have a fire/dark corr so I know what you're talking about, all those glorious numbers dotting above from tar pit, rof, bof, and fb, a pure damage machine.

    GJ.
  21. Acemace

    All Tanker Teams

    Quote:
    Originally Posted by Oedipus_Tex View Post
    It's more about justifying teams where more than 2 members are Tankers. Any time I have been in this situation, the kill speed drops way, way low, and it becomes evident that dropping one of the tanks for ANY other archetype would be an effective switch.

    Is this JButane?


    This is actually a common argument volleyed about around here through the years, are tankers relevant, are they detrimental to the game, and so on.

    And you've evidently teamed with some poorly slotted/played tanker verities, maybe lower levels, per your pool of experience.

    In fact there's nothing, and I mean nothing, as fun and filled with pure smashing carnage, then a complete team of well slotted, well played tankers.

    Go to any Tanker Tuesday event, like others have said and see for yourself, if you haven't.

    Also:
    Quote:
    Originally Posted by SoilentGreen View Post
    If you ran a higher-level team of all Shield/SS or Shield/Fire I doubt you'd see a drop in killing speed.
    Shield charge, footstomp and fireball, with good recharge slotting, will kill a mob faster then basically any power combination except a blasters nuke.
  22. Quote:
    Originally Posted by NarfMann View Post
    I had a brute whose attack chain from level 6 until 32 was punch->brawl->air superiority-,

    My head hurts.
  23. In the spirit of the festivities, I shall bring my large bag of coal in place of the mace, to swing around at the vagrants and little children.

    Sounds fun.