Zamuel

Legend
  • Posts

    2194
  • Joined

  1. Thank you. I wonder if the pic and a link to the video should be in the listing for the Prestige Sprints on ParagonWiki.
  2. Zamuel

    i17 open beta

    Quote:
    Originally Posted by Grey Pilgrim View Post
    Hmmm, guess I won't know until I play it. Is this heal autohit?
    No but I think it has moderately decent accuracy. However, a few players mentioned they just stayed in melee the whole time rather than dodging in and out.

    In response to Hippeh, he did seem more vulnerable to KB after being sapped (I think it's an actual shield and not an auto power) so it is entirely possible I was "doing it wrong".
  3. Zamuel

    i17 open beta

    No no no...you CAN flashback. The problem is that my blaster is elec/elec and generally does better when I blap than when I play full ranged. Protean has a melee AoE the heals him by draining your end. I like it since it forces you to be aware instead of just mashing an attack chain but since the flashback caps at lvl 29 it really shuts her down since I don't have access to Power Sink. You can't invite people mid-flashback/TF and I can't solo him so I'm screwed despite enjoying the encounter. I can get close and I can almost sap him but it's not enough. I noticed an intriguing safe spot among the flames that are trying to kill you that I may need to experiment with.
  4. Quote:
    Originally Posted by Hyperstrike View Post
    Note: The Power Slide isn't actually a vet sprint. It was only unlockable with the CoH Collector's Edition DVD/Hero Kit.
    That's a shame since it's probably the coolest one, yet it's understandable since it's from a Collector's Edition. Thanks for the pics.
  5. Zamuel

    Rikti Large Ship

    They can be taken down and numerous servers have done so. It's actually the foolhardy reason why my blaster has Group Fly. However, they don't give any rewards other than the xp/inf so it's more of a pride/community thing to band together and take them out than for the rewards.
  6. Zamuel

    i17 open beta

    I like Protean's mechanic but it sucks that it effectively prevents me from completing his arc with my blaster since I've outleveled it and have to do it as a flashback.
  7. Are there any YouTube videos or animated gifs of the differences between the various unlockable vet sprints?
  8. Zamuel

    Purple Triangles

    Is there anything that can be done to make them easier to see?
  9. Zamuel

    RWZ Canceled

    Quote:
    Originally Posted by Chantress View Post
    Carnival of Shadows Megazone!
    This would be pretty awesome.
  10. Zamuel

    i17 open beta

    Ah, Demon Summoning. Looks like I'll be avoiding redside like the plague for a bit unless I feel like shooting my speakers.
  11. Chronicles of the Old Realm: The Lord of Dread by @Robin Everheart (Arc ID: 2890) is officially listed as Long but is only three missions so it feels more like a Medium. It mainly leans on set design for its strength since it is designed as a homage to some of the Robert E Howard fantasies. Simple fun but with some rather hard end bosses so I would advise against soloists.
  12. Quote:
    Originally Posted by Soupnazi View Post
    So, is there any way to make there be two enemies with the same name?
    Yes. Initially create them with two different names. Then edit one to change its name. The save file will be based on the original name while the display will show whatever the chosen name is. The one headache is that having the same display name may sometimes make it difficult for you to tell which is which if you need to make changes later on.
  13. Quote:
    Originally Posted by Infinite_Legion View Post
    I'll probably try the "Hall of Famers" or "Dev's Choice" from now on...
    Don't be talkin' that crazy talk! There's plenty of good stuff out there just takes looking. Just because ITF is popular, that doesn't mean it's the only TF in the game. This is the same principle.
  14. Overview

    A rather interesting critique I have is with your title. I was sitting there going "Where have I heard of Meagan Duncan before?" until I realized that was Ms Liberty's real name which was confirmed by loading up the arc and seeing her. It seems odd in that using her name in such a way would invoke the concept of this being a more personal arc though it didn't turn out that way. All the other major heroes/villains use their alias instead of their birth name (Tamura Shirai Strike Force?). Sort of nitpicky but just throwing it out there. There seems to be three options here:
    1. Ignore me. Which is fair since I can be an oddball at times.
    2. Alter it to be the Miss Liberty TF.
    3. Leave it as is and tweak the arc to have a more personal feel. I like this one since if handled right, it can add a nice bit of story depth. For instance, the Longbow Agent you rescue has her name as Sandra in her bio. Perhaps tweak Lib's dialouge to overtly hoping she's okay as opposed to her being just another (disposable) soldier.

    Some of your humor and experimentation works and some doesn't. /dropremote and officially calling Ms Liberty's message to you a [Tell] seem mildly immersion breaking. However, I like her little spiel as if she's a trainer at the start and the green and red countdown timer on the bomb was a nice touch. I like the optional civilians to rescue in the first mission. Something else you did was a recap. This works well with canon arcs since they delete the previous clues. In MA, it tends to make the list of clues a bit Wall of Text-ish and doesn't seem as needed since arcs are generally done all in one sitting.

    Were some of your allies based on other people? I kept getting this vibe that I was missing something when I met some of them. I more or less went "Quien es?" when I met Sister Flame. I didn't know who she was from the bio and many other probably won't either. Also, was Electra-Las supposed to be Electra-Lass? Seemed like an odd spelling there.

    I happened to read Glazius' review of your arc and agree with a lot of what he says as far as chained objectives not really working in your favor, especially since most of your maps are outdoors. Scaling back the chains and/or making some optional should do a fair amount to help your arc. There's a number of places where you have to find three of something but it would be better to just go ahead and combine them into just one glowy and play with the text a bit.

    For mission 1, I'd change the Midnighter from Escort to Captive so you don't have to worry about problems with leading him out (and the immersion breaking message that accompanies it). Supposedly I17 will let us lead to objectives so maybe an escort would work there, otherwise a captive is better. Make the end boss optional and make the Midnighter and his car non-chained from each other but perhaps have them chained off of rescuing the Longbow Agent. At least have him chained but the car is open since realistically you might just stumble on it. A simple "Protect public property" rename for the objective should suffice and tweak the clue to not assume a set order.

    Mission 2, and a lot of the arc to be honest, sort of falls into "I see what you were going for but..." territory. It's supposedly a set piece to show how much the gang war is escalating and introduce you to an ally or two you meet later. However, it might be best to scrap the mission as a whole and incorporate parts of it later on in the arc. It allows the arc to flow a bit more freely and possibly open up some writing space.

    Because I can, I'm going to skip Mission three for a sec and got to Mission 4. Unlike Glazius I think this mission should be kept with changes since the plot point works with the Hellions' master plan but the mechanics need to be tweaked. Remove the getaway car and make the corrupt officer optional. From there, make Destroyer and the security computer non-chained but both required. Add a few PPD versus Hellion battles and all should be good.

    Back to Mission 3...what kind of inspirations did Drake use and where can I buy them? Trained in the art of the Two Shot Shuriken of Death, he was wrecking fools. But alas, Drake is not needed for the plot at all so...can I have his stuff? Likewise, the phone can probably stand to be removed since while it makes for a nice tie in to the popup, it otherwise has no point. However, there is a suggestion due to that. In some of my arcs I use a clickie as way to summon an optional ally to help you. Tying into your minor plot point about losing cell phone reception, use that as the way to call in your allies instead of triggering them off the enemies.

    Parts of the plot start heating up here with the Circle's involvement and the magic Superadyne. Split some of your plot points from mission two and funnel them into here. Perhaps have Electra-Lass be your backup here using the phone idea?

    Mission 2 gives me an interesting idea for mission 5. Alright, you've got this big knockdown, drag out fight in Perez which is good thematically but chained objectives + outdoor map don't get along. Furthermore, CoT pop up to go "lol Hellions" without their own part of the plot being resolved. You're presented with a few options here.
    1. Add the CoT boss here. Might seem a bit rushed but it closes out the plot without making the arc too long.
    2. Add a mission after this featuring CoT. This is probably far better since it should smooth things out a bit with more plot room.
    3. Or, something more unconventional...

    Alrighty, Perez is supposedly War Walled off from people entering. Villains sneak in...but how? Then it hit me, the Sewer Network. This led to the idea of revamping the last mission from a reactionary showdown in Perez to a slightly more proactive attempt to head them off as they are heading to Perez by using the Office to Sewer transition maps. It has less thematic umph than a Perez showdown but as an indoor map it's less likely to make you want to stab your MA accolade since the spawn points are more controllable. With that you could add ArchWroth here or you could follow it up with a quick mission on a Small or even Tiny sewer map. The bomb plot could be moved to this mission so that the bombs can be disarmed with clickes as opposed to punching them.

    You had a fair amount of errors in grammar structure in your arc. Usually this is the point where I go over all of the typos in the arc. However, I'm only going to do mission 1 as an example since I think you may be making changes to the rest. Mainly, you used Enter too many times and you neglected spaces after punctuation.

    Spelling/Grammar

    ---M1 briefing

    Oh wait,<player>, I apologize for getting stuck in routine matters.
    I Have a task that I'm sure you can handle.
    The last few days the Hellions have been Causing more trouble than usual. We know that terrorizing civilians,destroying public property, and arson are their normal activites.
    However,in the last 48 hours those actions have increased drastically.
    It has been reported that one was seen talking to a Circle of Thorns Mage.
    Something big must be brewing to bring the Circle of Thorns to Atlas.
    I need you to hit the streets and see what they are up to.

    should be

    Oh wait, <player>, I apologize for getting stuck in routine matters. I have a task that I'm sure you can handle.

    The last few days the Hellions have been causing more trouble than usual. We know that terrorizing civilians, destroying public property, and arson are their normal activites. However, in the last 48 hours those actions have increased drastically. It has been reported that one was seen talking to a Circle of Thorns Mage. Something big must be brewing to bring the Circle of Thorns to Atlas.

    I need you to hit the streets and see what they are up to.

    ---M1 sendoff

    I knew the <sg> wouldn't let me down.
    The Hellions activity seem to be concentrated on the East side of Atlas in Hyperion Way.
    I sent one of my Longbow Agents to patrol this area,
    Find Her and see what intel she's uncovered.

    should be

    I knew the <sg> wouldn't let me down.

    The Hellions activity seems to be concentrated on the East side of Atlas in Hyperion Way. I sent one of my Longbow Agents to patrol this area. Find her and see what intel she's uncovered.

    ---M1 popup

    The sounds of gang activity along with the cries and screams of frightened citizens is heard throughout the area.A quick scan of your surroundings tells you this block desperately needs your attention.

    should be

    The sounds of gang activity along with the cries and screams of frightened citizens is heard throughout the area. A quick scan of your surroundings tells you this block desperately needs your attention.

    ---Pedestrian clue 1
    There was a large group of Skulls near the Perez Park entrance. They look like they are ready for a war.
    I overheard one say they are waiting for reenforcements before beginning the attack on the Hellions.

    should be

    There was a large group of Skulls near the Perez Park entrance. They look like they are ready for a war.

    I overheard one say they are waiting for reinforcements before beginning the attack on the Hellions.

    ---Rescue
    longbow Agent: Thank you <player>,I had just rescued a man that was on his way to talk with Azuria,Where did he go?

    should be

    Longbow Agent: Thank you <player>, I had just rescued a man that was on his way to talk with Azuria. Where did he go?

    -Ms Liberty's Longbow Agent clue
    The Hellions are trashing his car,
    I must have lost sight of him when we were surrounded.
    I barely got him out in time. He said he needed to retrieve an object from his glove box. I guess he slipped away to get what ever it was.
    Lets make sure he's safe.

    should probably be

    The Hellions were trashing his car and I barely got him out in time. I must have lost sight of him when we were surrounded. He said he needed to retrieve an object from his glove box. I guess he slipped away to get whatever it was. Lets make sure he's safe.

    ---dialouge
    Evan Williams: I was taking an item to Azuria when the gang attacked me, will you find my vehicle and recover it?

    should be

    Evan Williams: I was taking an item to Azuria when the gang attacked me. Will you find my vehicle and recover it?

    ---M1 outro

    Well done <player> This information and the intel my Longbow agent collected confirms a dreaded event.
    We have documented many reports of Hellions gaining supernatural abilities,but the discovery of this artifact seems a little out of their league.
    The Midnighters said the sources we're talking about are so Arcane and Ancient they're almost Primal.

    It seems the Hellions are causing distractions to hide the fact they are looking for this Artifact,which could tip the scales in their battle with the Skulls.
    The Hellion/Skull war in Perez Park has reached a stalemate.
    It seems the Hellions have found an edge to cut through this stalemate and much more.

    Fledgling chapters of Skulls have been reported from time to time in Atlas Park,but you encountered more than that.
    You battled full blown Skull raid teams.
    It seems the Skulls caught wind of the Hellions plans.
    They are now trying to counter this with an invasion of Atlas to advance their position. We'll have Azuria check this item out.

    should be

    Well done <player> This information and the intel my Longbow agent collected confirms a dreaded event. We have documented many reports of Hellions gaining supernatural abilities, but the discovery of this artifact seems a little out of their league. The Midnighters said the sources we're talking about are so Arcane and Ancient they're almost Primal.

    It seems the Hellions are causing distractions to hide the fact they are looking for this Artifact, which could tip the scales in their battle with the Skulls. The Hellion/Skull war in Perez Park has reached a stalemate. It seems the Hellions have found an edge to cut through this stalemate and much more.

    Fledgling chapters of Skulls have been reported from time to time in Atlas Park but you encountered more than that. You battled full blown Skull raid teams.

    It seems the Skulls caught wind of the Hellions plans. They are now trying to counter this with an invasion of Atlas to advance their position. We'll have Azuria check this item out.
  15. Odd, seems like it should have worked. I notice you mentioned "Hologram" which usually turns into whatever the contact is for the mission since most authors don't leave it on the default. It's possible that it was an invalidated mission but I thought most of those now had a flag in the description to let you know that it won't activate. Just to clarify you went:
    • "Mission Architect is awesome! Lemme find something to play..."
    • Search
    • Found mission of choice
    • Pressed PLAY
    • Talked to the contact
    • They ignored you?
  16. Zamuel

    Excellent Arcs

    Quote:
    Originally Posted by ArrowRose View Post
    You post an arc from an MA author who has posted on this forum in the last 3 months
    I think that's actually a smidge exclusionary though I know you don't mean it that way. There's a number of hidden gems in the MA from people who don't check the forums at all. I'd have to say the main problem is the search engine which winds up hiding a lot of arcs.
  17. Quote:
    Originally Posted by Tubbius View Post
    I'm pretty sure you've run some of mine already, though, right?
    I've run Foxhunt and Hammer and Sickle. I also know you've run at least one of my arcs but I forget which one. I think you ran Rider's Ribs.

    Anyway, those curious about my methods and madness can look at the way I did things with the original thread: http://boards.cityofheroes.com/showt...light=handyman

    The process fluctuated quite a bit before I settled in on some things, I actually had a few typos that make me cringe as I re-read the thread, and I was still sorta new to the game so there was a fair bit of "this map is new and awesome!" when I ran things. Some of the arcs there may have stood the test of time better than others but I urge people to try them out if you see something you like or even if you see something you think you could help the author improve on.
  18. I was somewhat wanting to stay out of these threads but I do have to make note of this:

    Quote:
    Originally Posted by Warkupo View Post
    ...this band-aide helps in that it removes that clutter so that the actual story missions can be more easily found and enjoyed.
    The fundamental flaw in that thought process is that there's a lot of stuff that was just left in the system as opposed to being deleted. Some of the exploiters may be scrambling to find a new exploit but this hotfix does not actually remove the clutter. That still rests on the shoulders of the fact that the actually search engine and underlying star average metric sucks. They are a connected problem and fixing them is what would help spread more story missions.

    To the original question, I side with Venture on this. The fix sucks but we need to grow up and get over it. My arcs are fine structurally and I encourage fellow architects to kick back, relax, and play them.
  19. Dimension Shift, Black Hole, Singularity. Singy is the 0.5 since while it can slot Intangibility, it has no powers that actually use it.
  20. Yeah, I believe there's only 2.5 powers in the game that even accept Intangibility slotting. Sets aren't needed until more powers can take it.
  21. Something that simultaneously intrigues and bugs me, especially with the lowbie game, is that there are a lot of "generic" maps we actually don't have. We have tons of convoluted offices but no actual house, apartment, or hotel interiors despite seeing those exteriors all over the place. We have warehouses but no stores except for the two or so pawn shops. The only hospital is Mayhem's Asylum which is sometimes inappropriate and gets overused in the Mission Architect for lack of actual options.

    Also, I think more missions with variety would help despite limited maps. Timed missions with a higher chance of failure. Rewarding the actual use of stealth. A couple more missions where you need to defend/protect things.
  22. Mission Architect Handyman
    So you've got this arc but you really don't know how to improve it. Let the Handyman help! A second eye will help you build up a strong foundation for your architectural needs. Things here will be a little different from your typical review thread...
    • I'm not giving you a rating. Technically, I will rate it in-game but I'm not telling you the rating. The point of this is helping build story structure and cleaning up grammar with the occasional paintjob for custom design. I will refrain from giving a rating if an arc makes me feel conflicted in parts. Likewise, if you request not to get a rating then I'll respect that. However, it's all or nothing--I don't do "5 star me or don't rate me". I rate how I feel so I don't give pity 5 stars. On the flip side, I tend to grade positive and the point of this thread is to try to build arcs up to 5 star quality so an arc with a mediocre rating today will hopefully get a 5 star shower in the future.
    • I will gladly run this alongside you if you'd like me to. It's teaming by default if you've only soloed the arc. I can only offer this on Victory and Triumph due to available toons at decent levels with the exception of a small number of scattered lowbies. This leads to...
    • Architects whose home server is Victory are exempt from having to run one of my arcs to do this. This is simply my way of maintaining the non-rule of the original version of this thread. Everyone else has to play and rate one of my arcs first. The one thing I'll say is that I prefer that you try to match the arc choice with the style of arc you're submitting. Goofy villainous comedy? Try An Anarachnos Slumber Party. Fantasy action? Dhahabu Kingdom and the Indelible Curse of Hate would be a better choice. I feel that this matching with help both of us compare and contrast our arcs and tweak the options in our toolbox.

    Building a better Architect experience - @Zamuel
  23. Quote:
    Originally Posted by Necrotech_Master View Post
    but instead they nerfed captives, defend objects, and escorts all 3 of which the ally in it is nothing more than a placeholder
    Minor note but escorts can be made to fight alongside you as you escort them.
  24. I can't pick a singular character but I like the overall design in my arc Dhahabu Kingdom and the Indelible Curse of Hate. A sizable amount of it involves recolors to repurpose some of the mobs as opposed to pure customs.
  25. For those who have run Dhahabu Kingdom and the Indelible Curse of Hate, what do you think can be done to improve the third mission? The attempt to do something different makes it interesting but there's key things that can be problematic. I think the main thing is being as blatant as possible about the need to read the clues (and thus save yourself grief with the ambushes). Still, what else can be done to it?