Overview
A rather interesting critique I have is with your title. I was sitting there going "Where have I heard of Meagan Duncan before?" until I realized that was Ms Liberty's real name which was confirmed by loading up the arc and seeing her. It seems odd in that using her name in such a way would invoke the concept of this being a more personal arc though it didn't turn out that way. All the other major heroes/villains use their alias instead of their birth name (
Tamura Shirai Strike Force?). Sort of nitpicky but just throwing it out there. There seems to be three options here:
- Ignore me. Which is fair since I can be an oddball at times.
- Alter it to be the Miss Liberty TF.
- Leave it as is and tweak the arc to have a more personal feel. I like this one since if handled right, it can add a nice bit of story depth. For instance, the Longbow Agent you rescue has her name as Sandra in her bio. Perhaps tweak Lib's dialouge to overtly hoping she's okay as opposed to her being just another (disposable) soldier.
Some of your humor and experimentation works and some doesn't. /dropremote and officially calling Ms Liberty's message to you a [Tell] seem mildly immersion breaking. However, I like her little spiel as if she's a trainer at the start and the green and red countdown timer on the bomb was a nice touch. I like the optional civilians to rescue in the first mission. Something else you did was a recap. This works well with canon arcs since they delete the previous clues. In MA, it tends to make the list of clues a bit Wall of Text-ish and doesn't seem as needed since arcs are generally done all in one sitting.
Were some of your allies based on other people? I kept getting this vibe that I was missing something when I met some of them. I more or less went
"Quien es?" when I met Sister Flame. I didn't know who she was from the bio and many other probably won't either. Also, was Electra-Las supposed to be Electra-Lass? Seemed like an odd spelling there.
I happened to read Glazius' review of your arc and agree with a lot of what he says as far as chained objectives not really working in your favor, especially since most of your maps are outdoors. Scaling back the chains and/or making some optional should do a fair amount to help your arc. There's a number of places where you have to find three of something but it would be better to just go ahead and combine them into just one glowy and play with the text a bit.
For mission 1, I'd change the Midnighter from Escort to Captive so you don't have to worry about problems with leading him out (and the immersion breaking message that accompanies it). Supposedly I17 will let us lead to objectives so
maybe an escort would work there, otherwise a captive is better. Make the end boss optional and make the Midnighter and his car non-chained from each other but perhaps have them chained off of rescuing the Longbow Agent. At least have him chained but the car is open since realistically you might just stumble on it. A simple "Protect public property" rename for the objective should suffice and tweak the clue to not assume a set order.
Mission 2, and a lot of the arc to be honest, sort of falls into "I see what you were going for
but..." territory. It's supposedly a set piece to show how much the gang war is escalating and introduce you to an ally or two you meet later. However, it might be best to scrap the mission as a whole and incorporate parts of it later on in the arc. It allows the arc to flow a bit more freely and possibly open up some writing space.
Because I can, I'm going to skip Mission three for a sec and got to Mission 4. Unlike Glazius I think this mission should be kept with changes since the plot point works with the Hellions' master plan but the mechanics need to be tweaked. Remove the getaway car and make the corrupt officer optional. From there, make Destroyer and the security computer non-chained but both required. Add a few PPD versus Hellion battles and all should be good.
Back to Mission 3...what kind of inspirations did Drake use and where can I buy them?
Trained in the art of the Two Shot Shuriken of Death, he was wrecking fools. But alas, Drake is not needed for the plot
at all so...can I have his stuff? Likewise, the phone can probably stand to be removed since while it makes for a nice tie in to the popup, it otherwise has no point. However, there is a suggestion due to that. In some of my arcs I use a clickie as way to summon an optional ally to help you. Tying into your minor plot point about losing cell phone reception, use
that as the way to call in your allies instead of triggering them off the enemies.
Parts of the plot start heating up here with the Circle's involvement and the magic Superadyne. Split some of your plot points from mission two and funnel them into here. Perhaps have Electra-Lass be your backup here using the phone idea?
Mission 2 gives me an interesting idea for mission 5. Alright, you've got this big knockdown, drag out fight in Perez which is good thematically but chained objectives + outdoor map don't get along. Furthermore, CoT pop up to go "lol Hellions" without their own part of the plot being resolved. You're presented with a few options here.
- Add the CoT boss here. Might seem a bit rushed but it closes out the plot without making the arc too long.
- Add a mission after this featuring CoT. This is probably far better since it should smooth things out a bit with more plot room.
- Or, something more unconventional...
Alrighty, Perez is supposedly War Walled off from people entering. Villains sneak in...but how? Then it hit me, the Sewer Network. This led to the idea of revamping the last mission from a reactionary showdown in Perez to a slightly more proactive attempt to head them off as they are heading to Perez by using the Office to Sewer transition maps. It has less thematic umph than a Perez showdown but as an indoor map it's less likely to make you want to stab your MA accolade since the spawn points are more controllable. With that you could add ArchWroth here or you could follow it up with a quick mission on a Small or even Tiny sewer map. The bomb plot could be moved to this mission so that the bombs can be disarmed with clickes as opposed to punching them.
You had a fair amount of errors in grammar structure in your arc. Usually this is the point where I go over all of the typos in the arc. However, I'm only going to do mission 1 as an example since I think you may be making changes to the rest. Mainly, you used Enter too many times and you neglected spaces after punctuation.
Spelling/Grammar
---M1 briefing
Oh wait
,<player>, I apologize for getting stuck in routine matters.
I Have a task that I'm sure you can handle.
The last few days the Hellions have been
Causing more trouble than usual. We know that terrorizing civilians,destroying public property, and arson are their normal activites.
However,in the last 48 hours those actions have increased drastically.
It has been reported that one was seen talking to a Circle of Thorns Mage.
Something big must be brewing to bring the Circle of Thorns to Atlas.
I need you to hit the streets and see what they are up to.
should be
Oh wait,
<player>, I apologize for getting stuck in routine matters. I have a task that I'm sure you can handle.
The last few days the Hellions have been
causing more trouble than usual. We know that terrorizing civilians, destroying public property, and arson are their normal activites. However, in the last 48 hours those actions have increased drastically. It has been reported that one was seen talking to a Circle of Thorns Mage. Something big must be brewing to bring the Circle of Thorns to Atlas.
I need you to hit the streets and see what they are up to.
---M1 sendoff
I knew the <sg> wouldn't let me down.
The Hellions activity
seem to be concentrated on the East side of Atlas in Hyperion Way.
I sent one of my Longbow Agents to patrol this area,
Find
Her and see what intel she's uncovered.
should be
I knew the <sg> wouldn't let me down.
The Hellions activity
seems to be concentrated on the East side of Atlas in Hyperion Way. I sent one of my Longbow Agents to patrol this area. Find
her and see what intel she's uncovered.
---M1 popup
The sounds of gang activity along with the cries and screams of frightened citizens is heard throughout the
area.A quick scan of your surroundings tells you this block desperately needs your attention.
should be
The sounds of gang activity along with the cries and screams of frightened citizens is heard throughout the
area. A quick scan of your surroundings tells you this block desperately needs your attention.
---Pedestrian clue 1
There was a large group of Skulls near the Perez Park entrance. They look like they are ready for a war.
I overheard one say they are waiting for
reenforcements before beginning the attack on the Hellions.
should be
There was a large group of Skulls near the Perez Park entrance. They look like they are ready for a war.
I overheard one say they are waiting for
reinforcements before beginning the attack on the Hellions.
---Rescue
longbow Agent: Thank you
<player>,I had just rescued a man that was on his way to talk with
Azuria,Where did he go?
should be
Longbow Agent: Thank you
<player>, I had just rescued a man that was on his way to talk with
Azuria. Where did he go?
-Ms Liberty's Longbow Agent clue
The Hellions are trashing his car,
I must have lost sight of him when we were surrounded.
I barely got him out in time. He said he needed to retrieve an object from his glove box. I guess he slipped away to get
what ever it was.
Lets make sure he's safe.
should probably be
The Hellions were trashing his car and I barely got him out in time. I must have lost sight of him when we were surrounded. He said he needed to retrieve an object from his glove box. I guess he slipped away to get
whatever it was. Lets make sure he's safe.
---dialouge
Evan Williams: I was taking an item to Azuria when the gang attacked
me, will you find my vehicle and recover it?
should be
Evan Williams: I was taking an item to Azuria when the gang attacked
me. Will you find my vehicle and recover it?
---M1 outro
Well done <player> This information and the intel my Longbow agent collected confirms a dreaded event.
We have documented many reports of Hellions gaining supernatural abilities,but the discovery of this artifact seems a little out of their league.
The Midnighters said the sources we're talking about are so Arcane and Ancient they're almost Primal.
It seems the Hellions are causing distractions to hide the fact they are looking for this Artifact,which could tip the scales in their battle with the Skulls.
The Hellion/Skull war in Perez Park has reached a stalemate.
It seems the Hellions have found an edge to cut through this stalemate and much more.
Fledgling chapters of Skulls have been reported from time to time in Atlas Park,but you encountered more than that.
You battled full blown Skull raid teams.
It seems the Skulls caught wind of the Hellions plans.
They are now trying to counter this with an invasion of Atlas to advance their position. We'll have Azuria check this item out.
should be
Well done <player> This information and the intel my Longbow agent collected confirms a dreaded event. We have documented many reports of Hellions gaining supernatural abilities, but the discovery of this artifact seems a little out of their league. The Midnighters said the sources we're talking about are so Arcane and Ancient they're almost Primal.
It seems the Hellions are causing distractions to hide the fact they are looking for this Artifact, which could tip the scales in their battle with the Skulls. The Hellion/Skull war in Perez Park has reached a stalemate. It seems the Hellions have found an edge to cut through this stalemate and much more.
Fledgling chapters of Skulls have been reported from time to time in Atlas Park but you encountered more than that. You battled full blown Skull raid teams.
It seems the Skulls caught wind of the Hellions plans. They are now trying to counter this with an invasion of Atlas to advance their position. We'll have Azuria check this item out.