Acemace

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  1. Hey welcome back to the madness PG. =)
  2. Fanster, good to see you.

    And say this thread reminds me that all the old infinite banned accounts from Cuppa's era are unbanned since the forums move, so no need for an alias. ;]
  3. Acemace

    i17 Update

    Quote:
    Originally Posted by GATTACA View Post

    Will closed beta Dual Pistol testers be in this? Or is it a whole new pool?

    It's a new pool, probably everyone in last months c/b gets in this one though, just a matter of which wave. :]
  4. The most ridiculous part of that was us trying like hell to get HO's before i4 and pvp, two raids a day for three months, so we could beat the **** out of your SG, and then they nuked HO's. Good times.
  5. ..No shuffleboard or conjugal visits past 5:00, we remember.

    Good to see you Mar. :]
  6. In reply to your pm in CO alpha,


    ..it's good seeing you around too.

    Hey remember when we used to feud because we had the two largest sg's on the server, heh we acted like children.
    Track of Death was clearly better.


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  7. /Dusts off toons/ I'll be there on something.
  8. There should be some more Going Rogue details released this week or next, in addition to this i17 promo, as part of the incentive package to pre-order before 2xp weekend.

    Bout time some info spilled.


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  9. Quote:

    "For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."
    With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.
    In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.
    Other Issue 17: Dark Mirror features include:
    • Epic archetypes are now unlocked at level 20.
    • Animated character tails.
    • New missions, new badges, and new player emotes.
    • Quality of life enhancements to the UI and game systems.
    • Improvements and additions to Mission Architect.
    Features

    Ultra Mode
    Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).
    Epic Archetypes Unlocked at Level 20
    Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.
    Animated Tails
    No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
    Content

    New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
    Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.
    Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.
    New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.
    New Player Emotes: We'll let you know more about the new emotes soon.
    Quality of Life Improvements

    Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
    Increased Mission Count: You can now have seven active missions (previously three).
    Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
    Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
    In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
    Mission Architect Improvements

    Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).
    New Maps: We have added approximately 20 new unique maps.
    Giant Monsters: You can now add giant monsters to some outdoor maps.
    Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.
    Escort Missions: "Lead to place" technology allows you more control over escort objectives.







    Fun times.

    "In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy"
    I like it. =B


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  10. Quote:
    Animated Tails
    My wife is going to pee herself.


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  11. Buy early release DP. Save babies somewhere.

    Or do you hate babies?


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  12. Quote:
    Originally Posted by Perfect_Pain View Post
    What do you think? Do you think the first expansion since CoV will really only have 2 powersets in it? Or do you think they are planning to *WOW* us with bunches of new powersets as time goes on here?

    Sorta bordering on lost interest, so, who knows. I'd be surprised if a lot of the vets are really floored by GR, though I'm sure it will be enjoyable.
    Time will tell.
  13. Quote:
    Originally Posted by Marcian Tobay View Post

    Now I'm trying to figure out how I got there and back.... Did I just magically teleport there?

    Yes, I believe you did.

  14. Quote:
    Originally Posted by bAss_ackwards View Post


    Your pictures. Nao please.

    Code:
    
    
    
    
    
    
    
  15. Quote:
    Originally Posted by GATTACA View Post
    I believe Matt "Positron" Miller has stated that a level bup to sixty will never happen..






    I think.

    They are developing some form of advancement for a level 50 character for Going Rogue, with few details so far, but like GAT said 60 isn't likely.

    Btw Det, has MEGAFORCE beamed up to STO, not that I play, just curious. ;]
  16. The title should be Which Brute will you take to the other side?
    In which case it'll be my stone/stone.
  17. Hey what's up Det, how's the MEGA gang doing these days.
  18. Quote:
    Originally Posted by Ultraamann View Post
    Ultra mode?? No one consulted me!! I'm suing!!!

    Settle out of court, Matt Miller in a golden banana thong should....ehh, threw up a little in my mouth.
  19. I can't wait to make a Crab Man with the new arthropod skeletons.
  20. Acemace

    Bacon.

    Nice link Tom, and actually the Fatty, soggy, and burnt pieces looked damn good to me.
  21. Acemace

    Hours on Patrol?

    I'm not sure there's an actual winner in this contest , but acemace has 3015 or something, almost all of which came from the games first two years since we unsubbed for a little over a year and then leveled many alts to 50 when we resubbed.
  22. Is it live already?
    I'll let the paid beta work it's way through their product for a few months before I take a look at it.

    I'm also a little leery of Cryptics bait and switch tenancies with their newly released mmos. =B
  23. Quote:
    Originally Posted by Peterbilt View Post

    So will that help City if those players quit?

    Doubtful, unless Going Rogues offers features that make this game feel like a new experience to old players who've left.

    AE brought a good chunk of veteran players back, because it was innovative, but then found them turning around and leaving after Posi spazzed out over leveling.

    Not shooting themselves in the foot would need to be in the mix with a very good GR expansion to get those old players to resub.

    .
  24. Quote:
    Originally Posted by The_Larker View Post
    I agree Westley something is up,too many threads being started calling about some kind of Doom about the game

    Doooooom is the fabric which weaves this community together. Always has been. ;]