Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Sailboat View Post
    That's why I once proposed a mechanic that would allow the Devs to curtail too much stacking of resistance and defense from IOs.
    I proposed a mechanism that would reduce the problem of overstacking defense bonuses as well.
  2. Quote:
    Originally Posted by Synapse View Post
    All nukes. Ranged Blast is a classification of power set like: Fire Blast, Ice Blast, Assault Rifle and Ocelot Blast.

    Oops, there I go again spilling the beans. I sure hope Black Pebble isn't reading this thread. I almost leaked the eminent release of Marmoset Armor. Oops. Did it again. Geez.

    Synapse
    The Manimal archetype is going to be ranged/defense? Giveth to blasters with one hand, taketh away with the other hand.
  3. Arcanaville

    Tanks vs Brutes

    Quote:
    Originally Posted by Werner View Post
    if anything is done, I think the devs should tread lightly.
    Ironically, the same zeal I see being applied to Blaster changes implies that any changes to the melee archetypes would not likely be conservative ones. That's of some concern because Blasters were so far out of whack it was practically impossible to overbuff them, or cottage rule slam them. But that's not remotely the case for the melee archetypes, for which making a dramatic change to one could easily start a holy war across all of them.

    The stalker changes were pretty deft not just because of their numerical benefits, but also because complaints about them across the melee archetypes was minimal - at least as minimal as such things ever get on the forums. But changes that homogenize brutes and scrappers, or radically shift the roles of brutes, scrappers, and tankers, are inherently dangerous in that regard.
  4. Quote:
    Originally Posted by Diellan_ View Post
    I really hope this is the case. I really do. I'm not sure it will be, as I'm highly skeptical that a single Sustain power will be sufficient, for various reasons, including (but not limited to) the fact that heal/regen/absorb mechanics do not scale with mob damage like debuffs, controls, defense, and resistance do (which are the things that every other AT has in abundance in one combination or another, and is why Defenders and Controllers perform so much better in the same environment).
    True, but consider that the vast majority of the mitigation your Dark Armor brute has doesn't scale either. Having the best heal in the game freed you to go nuts soft-capping it, but your soft-capped defenses were invention-purchased, they were not intrinsic to the set.

    I24 blasters have to be judged in the same way. Sustain doesn't make a high performance build any more than Dark Regen does. But Dark Regen wrapped within soft-capped defense does. The resistances within Dark Armor are relatively small compared to the strength of your defenses and your heal. An I24 min/max blaster build isn't going to take Sustain and then try to get more non-scalable regen. Its going to bank Sustain and then wrap it in soft-capped defenses just as you did. And a soft-capped blaster with sustain is going to be a lot stronger in I24 than a soft-capped min/max blaster is now.

    Now consider the best case scenario to go up against soft-capped dark. Soft-capped blaster, with Martial Combat's very high Absorb (3.33% per second of Absorb shield), *and* significant invention-based regeneration, and a long-recharge mez-breaker, and a mez-protection proc.

    The single sustain power is just a piece of the puzzle, just like Dark Regen is just a piece of the puzzle. But if its possible to make the build work (I haven't actually tried to construct it yet), won't it be potentially very strong even compared to your Dark Armor brute? It won't exceed it, but won't it at least be playing in the same ballpark. And isn't that saying something amazing?
  5. Arcanaville

    I expired


    And when you let your subscription expire, the Shivans win
  6. Quote:
    Originally Posted by Errant View Post
    I am Legend.
    Is an errant legend one step down from a false god?
  7. Quote:
    Originally Posted by Another_Fan View Post
    I think I see where the conversation got derailed from here. What size spawns are we talking about for the extra regen to be significant ? Regen's benefit is inversely proportional to the spawn size. The more incoming dps the smaller the percentage is nullified by the tail end of rebirth.
    That's true, but we're talking about a regen buff that will more than double most blaster's net regeneration. So while regen does have an element of diminishing returns as damage gets higher (its less that the return is numerically lower, and more that the time it buys gets proportionately shorter), doubling regen is still going to be noticeable in my opinion even at relatively high threat levels. Its not going to double your ability to scale higher, which is why I said its likely someone already built to take on x5 or x6 has a shot at x8, which is a noticeable improvement. But I don't think someone that can only handle x3 will be able to scale all the way up to x8 even if Sustain improves regen by 160%, because it doesn't scale that way. I doubt if the triple strength Absorb will get you from x3 all the way up to x8. But it will very likely get you from x3 to x5, which again is a noticeable improvement.

    The threat level that would make a doubling of regen seem unnoticable is probably out in the stratosphere of sustainable +8x8 or higher. Meaning someone that managed to build to take on +8x8 might not notice a significant improvement in what they can take on if their regen doubled. Its also true my energy blaster wouldn't be able to tell the difference between current regen and twice the amount facing a +8x8, but that's because I can't sustain anywhere near that level of damage in the first place, so that's a matter of twice nothing still being nothing. What I can handle at all, I24 sustain will noticeably improve, because my current mitigation is not insignificant verses what I take on normally. For all players, that statement is generally true: their mitigation is significant verses the content they normally play against. And doubling that mitigation's regeneration component should produce a noticeable non-trivial benefit relatively speaking.
  8. Quote:
    Originally Posted by Kirsten View Post
    Good to know, Arcanaville. Do you have any tips on how to improve this build?
    If you're actually trying to make an energy/energy tank? Depends on what you're willing to do. One thing you should keep in mind is that unless you're willing to build it and then redo it again in a month or two, I24 is going to change the options around completely. In particular, any attempt to build a high mitigation energy/energy should reserve at least four slots for conserve power, because its becoming an Energize variant in I24. That means it will have a small heal, and a large regeneration buff in it, and it will be possible to make it perma which means you'll have perma-conserve power (possibly at a lower discount value, but still pretty strong).

    Also, I think your build doesn't use the +3% Gladiator proc, and these days that's just a few hundred million, not two billion.


    One tough call is whether to go scorpion shield for maximum defense, or go bonfire with the knockdown proc to get a serious amount of close-in mitigation. If you're going to try to jump into a spawn and mix it up in or near melee range, Bonfire could actually provide more mitigation than defense will verses critters without knockback protection.

    Just to be different, while I can't quite figure out how to get the level of defense I want out of this build, maybe someone else can improve it. Its a powerboost defense, zip in, drop a bonfire, melee smash everything build:

    Code:
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    It reserves four slots for conserve power which is becoming energize in I24. It should be pretty tough against smash/lethal enemies, and decent during the power boost uptime against energy/negative. The weakness I'm most uncomfortable with is the AoE hole, but hopefully most things will be flopping around too much to throw a lot of AoEs.
  9. Quote:
    Originally Posted by Ultimus View Post
    Why? We have been building for defense for years, its time we make resist equal.
    Technically, defense and resistance are not sides that need to be made fair. Its the net impact on powersets that is important, and you have to think these things through carefully. For example, it was originally thought that the huge amount of defense in the invention system was good for defense sets but as I tried to argue during I9 beta, the opposite is true. Once you can add more than about 10% - 15% defense in the invention system, the advantage swings the other way: defense sets cannot benefit as much from higher than soft-capped defenses (its just debuff hedging at that point) but resistance sets can benefit a ton.

    Adding resistance bonuses just to make it "fair" implies that the invention system should have tons of +maxhealth and regen bonuses and absorb just to make sure all the other anthropomorphic game mechanics don't get sad. The real question is which powersets are disadvantaged by the lack of resistance bonuses, compared to who might get disadvantaged by having an overabundance of resistance bonuses. And I'm afraid we won't even know for certain before the entire thing leaves beta.

    I don't have a specific objection to increased resistance bonuses, I just think the odds of nasty and irreversible unintended side effects from that increase are extremely high.
  10. Quote:
    Originally Posted by Kirsten View Post
    Alright, here's my attempts at a defense-based build. I tried to also slot in a little knockback for when things get messy. I also found something odd: When I have Power Boost used for the calculations, it increases my defenses for some reason...hrm...
    That's normal. Power boost increases the strength of defense powers, no different really than Build Up increases the damage strength of damaging attacks. Its a pretty big boost, higher than the boost you get from actually slotting the defense power itself.

    The problem is that unless you have enormous recharge in your build, Power Boost cannot be made perma (it requires 400% total recharge to do that). But some people use it at the start of the fight to have maximum defense during the alpha volley of attacks from the spawn.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Interestingly, at no stage did Tyrant ever consider asking Primal Earth for help against the Hamidon, or asking them if they could help him evacuate the reamining Praetorian people to Primal Earth.
    That would be out of character, as its clear Cole believes in his utopia. He never once, not even in his personal story, expressed regret for the price the Hamidon deal extracted. I believe Cole preferred Praetoria over how it used to be. Primal Earth is just a reflection of the messy past of Praetorian Earth, and not something Cole would ever want to return to.

    The Magisterium trial makes it clear that Cole feels death is a better fate for his people than being forced to surrender to Primal Earth. If he's willing to kill his people to fight off Primal Earth, he's also going to be likely to consider death to Hamidon preferrable to surrender to Primal Earth.
  12. Quote:
    Originally Posted by Synapse View Post
    I didn't over look this actually. Mez Resistance set bonuses got converted into Damage Resistance/Mez Resistance.

    I believe the +All Status Resistance uniques also received a buff.
    I hope a gigantic one, because duration resistances don't stack in an accelerating manner like magnitude resistances**, making the tiny duration resists a bit quixotic.


    ** In other words, a 3.75% defense bonus is sometimes very small, and sometimes very large in effect when its stacked up. 10% mez resistance is always small, and increasingly unnoticeable as its stacked up (although its return is technically linear).
  13. Quote:
    Originally Posted by Mad Grim View Post
    What was the deal, exactly?
    Hamidon pretends humanity doesn't exist, and Cole makes sure humanity doesn't do anything to get noticed.
  14. Quote:
    Originally Posted by Nihilii View Post
    Your greatest trick was to convince the world you knew numbers with nothing but a smooth tongue.
    That's not my greatest trick. My greatest trick was to convince the devs to constantly redesign the game to exactly match my posts so it looked like I was smarter than I am. Getting a game credit for it really puts it over the top I think.

    Of course, when you're as good as I am at convincing people you know far more than you actually do, the reward is worth the effort. I have no idea why you do it unless you just love trying, since there appears to be no reward for it on your end.
  15. Arcanaville

    30,000

    Quote:
    Originally Posted by Starsman View Post
    still is making me go cross eyed...
    Err...

  16. Quote:
    Originally Posted by Neuronia View Post
    Hamidon:

    "I WILL DESTROY ALL HUMANS!"

    Arcanaville:

    "So if your female character is in THIS stance, your draw times are a whole 2.7 seconds longer, not accounting for chest size which actually increases it an extra ten picoseconds. Now, we're not even contemplating base male characters with the Science pack and Rularuu weapons with their second costume slot as a female option."
    You have to admit I probably could have negotiated a better deal than Cole.
  17. Arcanaville

    Tanks vs Brutes

    Quote:
    Originally Posted by Psiphon View Post
    The question was asked "if you consider" so I gave my opinion, that's all I can do.
    That wasn't really a question. That was a statement essentially asserting that such a consideration was not meaningful.
  18. Arcanaville

    30,000

    Quote:
    Originally Posted by MajorDecoy View Post
    And I have to read all the posts that I start writing and eventually decide aren't fit for human consumption.
    Well since those are the ones you end up posting, I don't see how that helps the rest of us any.
  19. Arcanaville

    30,000

    Quote:
    Originally Posted by Fel_Ghost View Post
    Ha, quite true. You are nothing if not well-read! I do wonder how many of those posts and PMs were bets placed with Devs and other forum-goers on various aspects of the game.
    Well lets see now...



    Quote:
    You don't have to go through and figure it out, I'm just thinking out loud!
    Well there goes another wasted pie chart.
  20. Arcanaville

    30,000

    Quote:
    Originally Posted by Fel_Ghost View Post
    Wow. 30,000 posts and I think I was only present for half of them.
    Just think: I had to be present for almost all of them. No matter how long winded anyone thinks I am, I had to read even more of them.
  21. Arcanaville

    Tanks vs Brutes

    Quote:
    Originally Posted by Psiphon View Post
    Personally, if it's in the game its a balance point.
    But only for the games you personally balance.
  22. Quote:
    Originally Posted by Dysmal View Post
    They're wandering around confused by your avatar.
    Avatar of Hamidon vs Avatar of Arcana. Confusion verses Bewilderment. Excessive prologue verses excessive exposition. The worst the devs can conjure verses the worst the devs can imagine.

  23. Quote:
    Originally Posted by Nethergoat View Post
    Yes, but did it have their ridiculous membrane keyboard?!?
    The 400 had the membrane keyboard. The 800, and the XLs had regular keyboards. The C64 had the keyboard where the space bar kept falling off.
  24. Quote:
    Originally Posted by Mad Grim View Post
    Maybe if it were after UG and we terrorized the now unprotected Imperial City.
    Hamidon has arrived to seal your doom humanity! I will wipe mother earth clean of your rotten infes...


    Where'd everyone go?
  25. Quote:
    Originally Posted by Diellan_ View Post
    my soft-capped Dark/SD/Soul Brute
    Hello, 1%.


    Quote:
    The sad part is just how far that is from the bleeding edge of the Blaster curve, and how much simpler it is to get there (in terms of build investment and player skill).
    Except for a few of its specific weaknesses, soft-capped Dark is far away from everything. My SR Brute can't get there running enough amplifiers to make my kidneys glow.

    Although, in I24 Blasters at least have a shot at doing interesting things with invention builds. Soft-capped martial combat with both mez-breaking and the mez proc will have survivability approaching or more likely exceeding I2 perma elude. And I remember Arbiter Hawk or Synapse mentioning something about fixing Entropic when it converted to PPM.

    I'm thinking the horizon of performance for my I24 Water/MC blaster is going to be so far above anything I've had with any blaster in the past it'll seem like playing a completely different game.