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my toons are already there but if u guys wanna forfeit.... lol some form of union team will be there if its working, Gatling will post team name later i think, put him down as leader
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to make a tank/brute cry like a girl find a good blaster unless its stone
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Are we still gonna fight tonight? I certainly hope so.
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test server is down atm -
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Would all depend on the rest of your team and mainly what defender you had.(IMO)
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think this sums it up pretty well, the trouble with finding the "best" controller build is that all the primary and secondary sets for controllers have very good advantages and disadvantages. -
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Well I sure as hell wouldnt fight him, he is very very good.
[edit]Wait its a challenge, but Im sure Im gonna loose.
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Yeah but it is all rock/paper/scissors. You can be the best rock in the world but paper will beat you.
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agreed. he's rad so 1 on 1 he shud be very good. *points to cherry fusion* -
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dont suppose theres space for the knight walkers too
ill get a team together and see you there
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maybe the lions and knight walkers cud team up then we cud have 3 or 4 way battles -
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the lions are always up for a fight,only 3 of us tho so we can join a team or fight outnumbered, its all good
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Ill take that fight anytime. Say when and I'll bring 3 to the testserver.
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might as well do it next wednesday, can join in with other fights then -
the lions are always up for a fight,only 3 of us tho so we can join a team or fight outnumbered, its all good
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ignore this question as i have 1 now, instead has anyone done the cathedral of pain trial? if so how long does it take and how many ppl did u use? (wud it be possible with 3 ppl)
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what size and type of plot do sg's have that are base raidable?
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what sort of missions does the sg computer give? is it anything to do with raids?
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for my tank since i5 as he's running from a mob, "i need a hero" by bonnie tyler
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We indeed need the numbers...
If we want we can try the strats used by the yanks to beat him in an hours or less to make things more appealing for many more people:
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You have two groups: a kin cell and the attack/hold group.
The kin cell is made up a several kinetics, a full team of tanks and a couple of empaths. At the very beginning, the kin cell teams run into the bowl and surround the nucleus with the kins and emps on one side and the tanks on the other. The tanks start to auto-taunt the nucleus and the kinetics use the nucleus as a never-ending battery to recharge the tank's health. The emps are there to rez anyone that falls by accident and to supplement healing as necessary. Also, the tanks should have their self heals optimized. Dullpain/earth's embrace/hoarfrost should be 3 heal and 3 recharge slotwise. Healing Flames should be the same along with hasten if possible.
The main group is made up of everyone else and all other AT's. Once the kin cell is setup and the healing has a steady rythym, the main group enters in perpendicular to the kin cell. This makes sure that only the tanks are feeling the attacks of the nucleus. You could also have a PA drop team that helps to grab the aggro of nearby mitos. The main group should have a healing blanket as normal.
Once the main group is in the bowl and the healing is steady, the hold phase starts. Once the nucleus is held, unload and take him down as normal.
NOTE: the same optimal number of controllers/holders is required for this strat. The only bonus is that with this strat you bypass the mitos and can take the Hami down in as little as 5 to 10 min. That's right you heard me. The first time we used this on Champion we took him down in 36 min without mitos, and other servers have taken him down in 20 minutes.
The only problem you'll have is lag. With many, many heroes in the bowl you will see bad lag. Also since everyone is involved in the bowl from start to finish, you'll find that more people could be receptive since they're not sitting on the sidelines. If you have too many people and the lag is too bad, then you can have two main groups one on each side perpendicular to the kin cell. Have the group stay at max range for the holders/blasters, etc.
If the lag is still too bad, have melee get their hits while in there and then tell them to get out. If you don't have enough holds, then have blasters hold only with the trollers and defenders and have all the rads in the bowl spam AM as often as possible. You can use scrappers as an alternative to take the hami out. We did it with 12 scrappers one time.
Anyways, I hope this did the strat justice and I hope it helps you guys out.
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But we still need those 35-40 trollers to hold him and those loads of kinetics to keep everyone alive...
So, basically is still
NUMB3R5 F0R T3H W1N!!!111!!!oneoneone!!!!eleventyone!!!
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sounds like a good plan because of the -regen of kin altho i wud hazard a guess at least 75% of kins are trollers so ur losing a lot of trollers altho i guess they cud hold, transfusion, hold, tranfusion, hold etc. -
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i'm telling you that if a tank refused to tank an av without fortitude incase they'd die; i would laugh my [censored] off at them. any well slotted empath, after ED, can still nearly full heal most tanks with AB (which is what this thread is about after all). and thats not even counting hitting build up to give em that extra kick. the problem is with squishies getting one shotted. blasters have a higher death rate than any other AT ffs and they are the main offensive brunt in AV slaying imo.
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I'm sorry when did u last play this game? was it pre i5? i don't mean to pick at things but with my tank i used to be able to stand toe to toe with an av and be fine, now i have to have a dedicated good empath or very good controller or the av will kill me in 2 attacks, this is without even mentioning babbage and clock work king.....
[/ QUOTE ]Those 2 hit will kill you just the same whether forted or not...
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i no that just saying that since i5 without a very good team behind me i wouldn't tank an av anymore, an illusion controller can do a far superior job -
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i'm telling you that if a tank refused to tank an av without fortitude incase they'd die; i would laugh my [censored] off at them. any well slotted empath, after ED, can still nearly full heal most tanks with AB (which is what this thread is about after all). and thats not even counting hitting build up to give em that extra kick. the problem is with squishies getting one shotted. blasters have a higher death rate than any other AT ffs and they are the main offensive brunt in AV slaying imo.
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I'm sorry when did u last play this game? was it pre i5? i don't mean to pick at things but with my tank i used to be able to stand toe to toe with an av and be fine, now i have to have a dedicated good empath or very good controller or the av will kill me in 2 attacks, this is without even mentioning babbage and clock work king.....
[/ QUOTE ]Those 2 hit will kill you just the same whether forted or not...
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i no that just saying that since i5 without a very good team behind me i wouldn't tank an av anymore, an illusion controller can do a far superior job -
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i'm telling you that if a tank refused to tank an av without fortitude incase they'd die; i would laugh my [censored] off at them. any well slotted empath, after ED, can still nearly full heal most tanks with AB (which is what this thread is about after all). and thats not even counting hitting build up to give em that extra kick. the problem is with squishies getting one shotted. blasters have a higher death rate than any other AT ffs and they are the main offensive brunt in AV slaying imo.
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I'm sorry when did u last play this game? was it pre i5? i don't mean to pick at things but with my tank i used to be able to stand toe to toe with an av and be fine, now i have to have a dedicated good empath or very good controller or the av will kill me in 2 attacks, this is without even mentioning babbage and clock work king..... -
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I assume that you haven't, as yet, fought: High level Rikti, Malta, High level DE, COT earth Mages or carnies then?
You will definitely need CM when fighting these.
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Do you? What for? I'm not being sarcastic but I've fought them all without recieving CM and came through without too many problems (apart from the DE swarms *shudder*) but my main is a regen scrapper and thanks to Integration I miss a lot of the mobs more subtle powers.
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lol with a regen scrapper ur not gonna get held r u? i think he was talking about squishies who against mentalists pretty much need perma cm -
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i've heard about this before, having not done pvp with my controller outside warburg i've never experienced this, is the normal rate more than pve of is it just when theyre held it leaps to 3x?
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It's double damage in PvE.
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yea i no pve just don't understand how this 3x works in pvp -
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*Rolls on the floor laughing* A controller can easily slaughter anything, spam enough holds and mezzes to overcome protection then just use your powers that do double damage with containment to destroy them.
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Its 3*damage with containment in PvP.
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i've heard about this before, having not done pvp with my controller outside warburg i've never experienced this, is the normal rate more than pve of is it just when theyre held it leaps to 3x? -
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sure the stalker is powerful we do a AS and the enemy goes like w00t [censored] [censored] and we go like ROFL NOOB and then he either panics or run away or die.
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OMG How true is that
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Thats so very not true. Stalkers currently are the number 1 AT exhibiting fleeing behaviour within the pvp zones which is only natural due to their build or inability to properly play the class for many out there. If you hear anyone say he has a non fleeing stalker in pvp prolly
a) he is part of a constant team that keeps attention off stalker
b) the stalker has smelled some hollows mushrooms and is hallucinating
Even the top ranking server stalkers which happen to be best stalkers out there (obot,momma and hack it and Dmonique) flee when they stalk. And thats priority. Survive to come back only stronger...The rest is air talk
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haven't met a stalker in pvp that hasnt run away yet, once spent half an hour chasing one....got him in the end tho i agree stalkers shud run but sometimes they cud try have a couple of attacks instead of as soon as they no we can see them running like the wind -
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*Rolls on the floor laughing* A controller can easily slaughter anything, spam enough holds and mezzes to overcome protection then just use your powers that do double damage with containment to destroy them.
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Pffft, you wish. The last controller I fought in Warburg lasted a full 20 seconds against my regen scrapper. That's not to say they don't do well against the villains but thought it worth pointing out there are hero ATs that scoff at the *might* of controllers
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Just out of curiosity, does the -regen of Transfusion have much of an impact on a regen's regen rate?
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yes -
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Free for all kinda suck [censored], Hero vs Villain is what I want this game to be about. Why oh why should a hero ever kill another hero? ^^
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Spilled his pint?
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good enough reason for me