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Posts
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Joined
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we still far behind...
It was just for the hek ! -
Now, someone tell me why Virtue server is +4h from EST time zone ?
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Original post suggesting the lvl51-53 falses bids...
I use lvl50 glad armor proc, i bid 1B on it (while they sell 2B)...
If ever the market drop on this item, ill be very surprised. if for some random oddity i did buy one for 1B, ill just be happy to flip it... (wont ever happend)
Maybe other ppl use this proc, or other very expensive procs, and bid half the selling value...
And int those case it can be from lvl10 to 53 (glad armor anyways) -
Not counting the cash i have false bids...
this is what my toons hold ATM :
Nikopol --> 307
Mad Doth --> 1581
Cold-Trust --> 1173
Enkod Nevlar --> 918
Nikopol- --> 1714
Niikopol --> 979
DV Ate --> 1217
DV-Hate --> 464
DV-h4te --> 22
Fraktal Han --> 954
Sun Of a gun --> 1569
Nik'tar --> 1174
Nikor --> 1019
Mad-Doth --> 1879
Arch-T4 --> 593
Dud3 -->1189
xeaon. --> 0
Agent Nikoii --> 971
Shard Freeza --> 828
DFE-890 -->752
SunOfAGun -->449
in Million inf.
Total 19752
so yeah , those figures are way off -
When will we have base raids back and IoP's?
*foreseen a lot of : the devs said...*
sorry, I just wanted to put that on topic again! -
Got my 50B mark, today, woot.
I wish i could buy an IoP with 50B ^-^
Anyways, ima wait the week end for my special project -
I'm on the verge of reaching that goal i set to myself a few weeks ago, gather 50B inf.
I already know what I will do with it, but I am curious to know what ppl would do with that much inf, if they had it ? -
The LFG stats on "Average time to start" a trial prolly does not take into consideration the Full League being queued for a Trial.
To image this (pulling number our of nowhere), say you have 10 leagues started in the last 10min, 8out out of 10 were full (reaching the cap for the specific trial) before being queued, only 2 of them started with maybe room for 2 to 5 ppl, but 50 ppl were in queue hoping for a quick start...
Dunno if its that, but its making sense to me! -
pffff, Humans and there Two Gender system, so depracated!
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I dont have screenies, but i monitored his mez prot and resist once pacified and it was still 1000 on protection, and 50 on resist
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Quote:The numbers are When he is enraged, maybe his mez status is way lower once pacified.... your turn to show us screenies, :PThanks for those, especially the status ones. I wonder why Siege occasionally looks held for a few seconds?
My guesstimate of 95% to everything but Smash and Lethal was pretty darned close.
As for team setup,
Obviously youneed balance between -res debuffers, DPS units, kin to add more +dam bonus from fulcrum shift, buffers/healers/rezerz to keep the team alive.
But i suspect, at some point will find out its more about, having ppl at +2/+3.
Last MoLambda we succeded, we still had 4min30sec on the timer. And that w/out all at +2/+3. We did had a good team setup tho.
What i mean is, you could build a less optimal league setup (AT wise), but have all at +3, and easily get the badge. -
Yep i think i was off on the previous screens.
Marauder was under Unstopable.
Here new screen, displaying enraged Marauder, at 100% ish hp, few debuff beside my Surveillance, just read the base value.
Base
debuff_resist
Defense
Mez Prot
Mez Resist
Damage Resistance
Sa Basilcy no def (def value showed is from Fort), and no regen
100% to s/l resist, 95% for the rest , even psi. -
Confirmed it was Friday and it was Ghost who formed/leaded, was a great show.
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That is lame, specialy considering how much time you spent to form it.
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Quote:OMG , everyone is spoiling my secrets todaySo... I was on the MoLambda that xeaon got on his ice/rad... I was on my fire/kin corr. We only had 3 +2s and 1 +3, but we did have 3 kins, 1 cold, 2 rads, 2 darks, and... other stuff. Was rough, but we had a good crew. No screenies, sadly. I'm pretty sure xeaon afked the whole time.
we had like one +3, if i recall , Arky was on a +3 that day -
Hush Hush , dont tell anyone, i was soo totaly not AFK, while Domi soloed , :P
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I got MoLambda last week end, i think it was friday, on my ice/rad corr but took no screenies of it.
Last night we did an awsome run, with some excellent players, here the result:
badges
team
28prc
6prc
1prc
We had a few +3, some +2 and +1 in the league , i think that helped much.
For the debuff i think we have like 2 rads, 3 colds, 2kin, 1poison, 1 thermal, 1dark miasma
Thx everyone who helped, 4min27 was left on timer, that was great!
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Now waiting to see other ppl bragging about there runs -
There is a rumor MoLambda is not that easy?!
If that is true, there is reason to brag? no...??
Lets make some jealous / enemies, and lets brag about Our MoLambda attemps!
Joke aside, MoLambda seems a lot easier with more ppl at +2/+3 in league, so i wont be surprise if this get easier and easier. -
Ok so here a little montage displaying Marauder Numbers
It was a bit a mess to try catch him, w/out debuff applied on him, but at least i have 2 good shoot at his resistance, which is really what matter here, since when Enraged only his resistance seems to change.
Defense :
The Defense seems to be pretty flat (0%) sorry i was not able to take a good print screen , but I saw it with no debuff , at 0%.
Base values:
from the base value i look at the regen, again my print screen is lame, but i got the info i wanted. his regen is low, and get in negative numbers easy.
Resist:
At least i got 2 good shot at resist, Enraged and pacified.
I also saw his resist getting lower then 100% with debuff, when enraged.
So my conclusion ... yes we should only stress about resist.
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yep, im so making a bane build for my crab....
to bad my dev blaster is not on my main server anymore (moved him for room when xfer where free) -
You need -regen, -res and -def, enought to floor the values, or at least enough -res -regen, as +tohit can overcome the def to some extend.
Honnestly i havent monitored what sort of number he have, and now that i think of if, is he not invul?... meaning more ppl around him = more def to him.?!
Anyways, any sort of -res -regen -def work, traps, cold, rads, therma, sonic, ..name it, basicly have any sort of troll/corr/fender.
And all level shifted +2 or +3, and as stated on above post, also add some dps unit to the lot
EDIT: Power Analyser Mark 1,2,3 are temp power sadly
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try : /toggle compose
then type @xeaon and email me 999m ?
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The only exception i know of the rule of the 5 is the 7.5% global recharge.
as lofg 7.5% can be slotted 5 times, + 5more times 7.5 from other sets.
Some ppl could say its not an exception of the rule of the 5 since lofg7.5 is in a set of 5, different then the other 7.5%...
im willing to do a snow ball fight over that (even tho i dont care), :P -
I attempted the MoLambda 2 times so far, on the first try we actualy got it.
The second time, we decided to use grenades in the end, cause we clearly saw will lacked time. But did not used any acid temps, and we got no badge at all. Seems that part is broken. We should had gotten the "no use of acid temp" badge.
Strategy (from my little experience)
As far as Strategy, at this point i think you need to maximise the 20 min allowed to beat Marauder. That mean, take less then 30sec to regroup, buff then rush him. On the two attemps we made, we asked one of the 2 teams to focus on the Adds, while one was constantly on the AV.
On the second run we did, the one we failed, we asked for everyone to focus on AV at some point to see how that would go. For us, it was not a good idea, since ppl started to die, and that mean loosing momentum.
So for the now, i will stick with 1 team on AV 1 team on adds. With a good crew, the team on the adds, have time to clear immediate treat, then DPS on the AV a bit before more adds get in range of the whole league.
Even if we splitted tasks, we sticked together.
You also need to reserve some extra time, because at the end, Marauder pop Unstopable, that soak some precious time on the run.
Team Setup
Beside the tactics, what you need is a good setup of AT's, and good players.
Best to have at least 1 kin per team, for the ++damage from FS and Transfusion (you get hit by fist of tyrany, transfusion from 2 kins will get you to 100% hp in 2sec). Speed boost is nice, but if i would have to pick between FS+transfusion, VS Speed Boost, on an AV fight i rather have the kin focusing on FS+transfusion. Offcourse, its even better if the kin can do all that.
You also need a good load of debuff, and obviously buff, and heal. Im so totaly sold out on Corruptors, as they can do all that +good dps. Trolls and Fender are good as well im not saying they should be avoided.
But we also have to think that at some point the debuff you will do, will be floored.
So 16 cors, is prolly not the utterly setup (still it would be nice to see). What i mean is... have some regular DPS unit with the group, scrapper, blaster, brutes, etc.
To Tank the AV you can pick a good brute you trust, or a Tank. IMO, there is lame tanks and there is lame brutes.
With all IO'ed+incarnates+teambuff+team incarnate buff, im not sure the difference between the brute and the Tank will matter much. But the DPS output from a brute, specialy near damage cap, might be more important.
To Maximize the assault you need enough debuff to floor the AV on debuff, or get close to it, then when you reach that, you need to maximize the DPS output, hence the kins and FS.
Last note, +2 and +3 level shifted is a must. We would have won our second attempt, but we lacked those level shift.
Also if you have ppl at +2+3 taht also mean they have Lore unlocked.
Wich mean more fire power.
About Lore : hint: tell you pet to attack the AV... or they will do whatever. If you havent noticed yet, you can control the lore pet like a MM do.