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Posts
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Joined
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Ugh, I know what you mean. Whilst it's wonderful that this game has such a ridiculous number of potential AT combinations, it's a serious cause for altitis! Every time I get a character to the mid 20's I think of another combination I'd like to try...
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Quote:That's true, but I'm so intensely lazy that I can't be bothered to transcribe builds built for one AT to another in Mids. I'd rather just make them from scratch than do that. Lazy, I know.the good thing is about dm/sd is it pretty much the same thing on either side
I'm thinking that despite its insane DPS, SS/SD would rely to heavily upon passive healing from regeneration and 'kill them before they kill me' strategies to stay alive solo. That's the issue my Claws/SR brute ran into. Siphon Life offers a nice opportunity to get around that. -
Thanks a lot for that. I've no need of scrapper builds thanks, brutelock beats scrapperlock for a rush any day!
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Okay, so I'm looking for something that can solo just about any team content except for TFs and given my experience soloing with Super Strength I know it's a great set.
However, prior to Going Rogue the super damage heavy Shield Defence would have been a no go due to endurance issues with SS, but now that I can Cardiac out this build I'm hoping it'll work.
It's a split decision between this and Dark Melee due to DM's self heal. So I'd appreciate any tips on which you guys feel solos better and any relevant builds for either paired with SD that you solo with.
Thanks a lot! -
Quote:Thanks a million!Herostats. Free.
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Hi guys,
Is there an application available, preferably freeware, that monitors data from the game to give objective views of things like DPS and XP/Hr etc? I know Hero Logger used to do that, but the server to purchase it is dead and has been for a long while.
Thanks all! -
Mind/Fire. There's a guy on this forum who's soloed the LRSF with his. The low activation times, recharge times and mob resistance of /Fire coupled with stackable Confuse and Mass Confusion allows for some completely insane solo stuff.
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Quote:I thought this too, then someone pointed out that brutes rely on being hit to generate fury and spines deals out -rech.The day we get Spines/ Brutes, though, we might just be looking at the ultimate solo character. Spines/Dark with two taunting damage auras would be kind of crazy, as would Superior Conditioning.
The cited scrapper was indeed a level-shifted cardiac with a heck of a lot of investment. Still, it was impressive. -
Damage becomes painfully slow against their granites, for me at least. Even with a musculature level shift.
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Quote:It's more true against some mob types than others. My current main (claws/SR brute) cries whenever he sees a robot or DE-heavy map.I really don't get the hype about Claws damage being so resisted it's not worth rolling.
I hear fire gives some nice AoEs, but I've never rolled a fire in all the years I've played so I have no first had experience. -
Thanks a lot guys, very helpful posts there.
It seems my quest for the ultimate solo build must strive onwards.
I have a question, I teamed with a Spines/Dark scrapper a few nights ago on an ITF who took almost no damage almost the entire way throughout the TF, yet from reading both of your posts and playing with Mids I don't really understand why this would be the case. Given that the mez toggles do not stack from the same caster (thanks for that), surely a 2 mag mez would be too low to actually mez mobs into being unable to damage you? Or is mob mez resistance/protection a lot lower than I'd presumed?
She also had no endurance issues, but given that she was a scrapper with the body mastery APP that's unsurprising. -
On my never ending quest for the 'perfect' endgame soloer for regular content I've been considering Dark/Fire/Pyre (based largely upon community suggestions), however I've never handled Dark Armour before so I have no idea what to slot for or even how most the powers work. Questions:
1) The 'mez toggles' show a mids cast time of 1.17s, does this mean their mez effect procs every 1.17 seconds?
2) Do the mez toggles override their own mezzes, or stack i.e the duration of a 'Cloak of Fear' mez is 13.6 seconds so with a 1.17 second proc that'd either override its own mez 11 times (13.6/1.17) resulting in a continuous uninterrupted, but not aggregating, 2 mag fear, or it would stack to a 22 mag fear (11 applications of +2 mag). Which is it?
3) What should my slotting look like here? What are Dark's weakest points and how should I use incarnate/IOs to overcome them?
4) Does anyone have a build they're currently running/have run and feel comfortable with solo? May I see it?
5) Does anyone have a build they're currently running/have run and feel comfortable with as a main tank? May I see it?
Thanks guys and girls! -
Quote:Thanks for that, experimental data is always useful.Well, regeneration is based off of max health, even though heals aren't (no heals are, you'll notice this immediately if you ever take a green inspiration in Black Dwarf form. Healing for 25% of your human form hit points just doesn't seem all that helpful).
As to a source, the example I did with the level 16 Dark Melee/ Regeneration Scrapper is something I did in game. I logged in my Dark Melee/ Regeneration scrapper. Siphon Life was slotted with one training origin accuracy and one training origin recharge reduction, Dull Pain was slotted with five training origin recharge reduction, and I was wondering what I was thinking when I made that character. But it didn't make much difference to the testing.
I noted my health, I attacked an even level minion with Siphon life, saw it was ten percent of my base health.
I used dull pain, noted my health, and attacked an even level minion with Siphon life while Dull Pain was active. The heal was still the same number.
That's a real shame, I might consider a different build in that case. -
Quote:Correct, that's the assumption I'm working off. There's not a massive reason to buffs one's health if it only works of base. This is quite disappointing.You seem to be working off of the assumption that the percentage heal is based off of max hit points instead of base hitpoints. It's not.
EDIT: Would you mind linking me to a source that says that percentages don't factor health increases, if you have such a source to hand? -
Quote:Interesting, I hadn't factored that in. Thank you.You have to account for the animation time as well as the recharge because a power doesn't start recharging until after it finishes animating.
From your build:
406.98 HP / (2.658s rechg + 2.112s Arcanatime animation) = 85.32 HP/s
I'm getting 133.5 HPs-1, not 85.3, our heal per activation is 636.6931296, not 406.98:
(((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 133.5
Formula:
Heal Activation-1: ((2931.368/100)*21.72)
Siphon Life Activations min-1: (60/(2.658+2.112))
HP min-1: ((Heal Activation-1)*(Siphon Life Activations min-1))
HPs-1: ((Heal Activation-1)*(Siphon Life Activations min-1))/60
Full formula: (((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 138.8 -
Quote:My current build grants 133.5HPs−1 if Siphon is continuously spammed (assuming perfect hit rate):Siphon Life can easily grant 75HP/s if you would slot it better.
Max health: 2931.368
Siphon heal: 21.72%
Siphon recharge: 2.658
Therefore:
Heal Activation−1: (2931.368/100)*21.72
Activations min−1: 60/(2.658+2.112)
HPs−1: (((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 133.5
That's not even the best of it. With 70% damage buff (full Soul Drain and AAO) this attack also gives 70 DPS:
DPS Factoring Soul Drain activation: (((60-4.74)/(2.658+2.112))*348.79)/60 = 67.3
All above data uses my build:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(42)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(13), LkGmblr-Def(15)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), ResDam-I(11), ResDam-I(11), S'fstPrt-ResDam/Def+(27)
Level 6: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(37)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), DefBuff-I(25)
Level 18: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(46)
Level 20: Touch of Fear -- Fear-I(A), Fear-I(25)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(50)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(40)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50)
Level 38: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 44: Grant Cover -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
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Quote:Yeah, I've been considering DM/SD myself. My current main is a soft-capped 50(+1) SR, but I don't like him. Thanks to Combo Breaker (certainty to get hit after x amount of deflects) he will get hit, and when he does he takes it hard leaving only Aid Self (with its ridiculous activation time) to fall back upon./SR is very solo friendly at higher levels, once you soft cap the defenses so that you no longer need Elude. I don't have Aid Self on my MA/SR scrapper, green insp and his IO set regen bonuses are more than enough to keep him going non-stop.
But probably the best solo character out of my personal stable of characters is my DM/SD brute (even more so than my DM/Stone Brute). DM gives you multiple AoE attacks, self heals, endurance recovery, and self buffs built into the attacks, and Shield Defense gives you excellent defenses and decent resists, plus Shield Charge for another high damage attack in your arsenal.
Right now I'm enjoying my SS/Fire brute and he seems plenty tough, but I'm thinking an SD/Dark Tank would be even tougher and the two +dmg moves would make up for his shocking damage on +8 maps. Having a +10% heal firing off every three seconds certainly can't hurt, either. -
Quote:Interesting points, thank you./Fire has the highest ST DPS of all the dom secondaries (significantly higher), and the hold in Mind/ is one of the fastest activating. That means you can stack insane amounts of hold without losing much DPS (which you lose if your hold takes longer to cast). Fire does have a hold with a shorter casting time (the only one shorter than in Mind/) but only by a fraction of a second, and it doesn't have Confuse which is the tool that allows you to solo stuff like LRSF.
Why not? You can easily get enough recharge and just need to drop into human form when recharge is up.
I chose SD/Fire instead of SD/SS because Combustion and FSC do more damage than FS with double-stacked Rage.
I'm going to give Mind/Fire a look. Now I just need to lurk the Dominator forums. -
Quote:Mind/Fire, not Fire/Psi? /Psi gets 1100% reg and rec perma. Why would one pick Mind/Fire and why does it solo so well? Not doubting you here, I've just not got a lot of experience in Dominators.While my undying love for Ill/Rad compels me to pimp my AT, and it can Solo extremely well and looks good doing it, I'm gonna have to (sigh) recommend Mind/Fire Perma Dom. If you have the inf, and it sounds like you do, then these lil buggers can solo the ITF, LRSF, etc. They can solo anything. At any lvl. It's just sick. I honestly can't think of anything these lil guys can do that isnt on par or better than anything another AT can do.
As much as recommending something other than Ill/Rad makes me wanna wash my mouth out with bleach, it's sadly a fact.
So there ya go. Give it a whirl.
(Oh. And don't go for Warshade. They look like Grimace and you don't want to do that to yourself. You have your self respect to think of.)
As for Illusion/Radiation, I already have one. They can solo literally almost anything, but they do so incredibly slowly even at perma-Hasten. Their indirect damage and illusory damage makes them one of the slowest, albeit strongest, end-game classes I've played.
Re: The MFing Warshade. I just can't stand the thought of finding a Quantum on one my levels and getting destroyed. I also quite like builds to have perma hasten, and this doesn't seem achievable on a WS.
Re: 'tanks'. I've found a great build for a Shield/SS tank that seems to put out very respectable damage, with perma-hasten, with softcap defence and very respectable resistances. However, it has no Aid Self and I can foresee it having end troubles. Fire/Fire I haven't checked out, but why would one pick /Fire over /SS? Dark/x I haven't checked out either, but I've heard horrible things about its endurance.
Still looking, thanks for the help guys! -
Quote:That is interesting. I've had experience with MMs in the past, but they felt horribly underwhelming. This combo sounds more like it.DM/Nin Stalker probably is up your alley more, since you're a fan of melee.. but..
Robots/Traps MM.
FFG+Support bots get you and all your bots very close to the soft cap. Your pets heal each other, you have every debuff there is, seekers take alpha strike damage, and between poison gas trap and the -regen in your t3 bots plasma blasts AV's are no problem (I've taken a few down on SO's only pre-50).
There is no content that character couldn't do alone, some just took more trap preparation than others.
Also, the assbot (so lovingly called) is freaking godly when you get your last upgrade, the missiles are Amazing.
I don't suppose you know of any reliable builds, or where the old MM numpad keybind post is nowadays?
Can this build meet the spec of increased difficulty of x8, +4 or some mix of the two without slowing to a crawl? -
Quote:I both IO and Incarnate. Inf is no object.I suggest a Kinetics/Regeneration/Soul scrapper. Two god-modes on short recharge, and each set reduces damage taken regardless of what said damage is. And Power Siphon on a low enough recharge is amaaaazing. I regularly solo X8 on mine, and I could do better.
If you want something more substantial, you'll have to be specific about what you like to solo with. Like; Ranged? Debuffing? Unbeatable defenses? Scrappers? Brutes? Stalkers? Masterminds? Do you IO? Do you Incarnate?
So forth.
Regeneration, from my experience on the EU servers, is too weak against burst damage to survive a lot of content. Alphas seem to floor it before it can react with a heal. This is why I was pondering /Nin, because whilst damage will get through eventually due to combo breaker, it's got a great 60% self heal on a 15 second timer and a tonne of tricks (confuse, two placates and 'trops).
Historically, I've preferred melee to range and have generally favoured Brutes. However, I'm happy to play any build that can meet the above stated criteria. -
So I'm looking to create something that's truly solo friendly.
I levelled a Claws/SR Brute to 50 and, whilst I do enjoy the character, the reliance upon Aid Self and its massive activation time (followed by claws redraw) means that, even at soft-cap, he spends a lot of his time slowly healing with no damage output.
I'm looking for a set that's very survivable on a wide range of content with no backup whatsoever on either +4 or x8 difficulty settings or some variation thereof (essentially, non-normal difficulties). It doesn't have to be able to solo AVs (although that's a bonus, I'm really just looking to breeze around feeling tough on this toon), but it has to be able to take on the majority of mobs it meets without getting destroyed.
I've been considering a DM/Nin Stalker since it gets all the benefits of SR's soft cap, plus a lot of self heal (minus the aggravating activation times and redraw of Claws/SR's Aid Self), but I'm open to all suggestions. This is a solo-only character, I don't care if it's considered worse than useless on teams.
The floor's open to you guys! -
Quote:Thanks a lot for these suggestions, I built the hasten pre-alpha slot and at that point it was necessary to have 6 -rech so nice spotting. I also thank you for pointing out the blaster HP cap, this is my first blaster and I missed it. With +HP gone I swapped fire in:As for the build, I can say it's bad just looking at how Hasten is 6-slotted. You're fine with just two slots if you went for spiritual. Also:
-Hoarfrost is not needed, all the +HP accolades will almost get you to the blaster HP cap(IO set bonuses can get you there).
-I wouldn't underslot Flares, it's really important should you exemp down or get mezzed.
-Absolute Amazment in Psychic Shockwave? oh my. Get an appropriate set in that(Obliteration/Armageddon comes to mind).
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares- (A) Decimation - Damage/Endurance
- (25) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (31) Decimation - Chance of Build Up
- (A) Empty
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (7) Ragnarok - Damage/Recharge
- (7) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Freebird - +Stealth
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Recharge Reduction IO
- (21) Efficacy Adaptor - EndMod/Recharge
- (23) Miracle - Heal/Recharge
- (23) Miracle - Heal/Endurance/Recharge
- (37) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused
- (29) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (45) Coercive Persuasion - Contagious Confusion
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (42) Knockback Distance IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Endurance Modification IO
-
Quote:Thanks, I'll do both those things.The only real options you have for mez are to build for some kind of defense and or to make breakfrees.
Breakfrees shouldn't be too bad a solution for you, the only toggle you have to worry about dropping is world of confusion. BTW you might want to change your slotting for that power to include the contagious confusion proc. It is actually better than the power itself. -
Build critics, I've got a job for you! Following is a build plan (so you'll know what to critique) and a question:
Build plan ranked in descending order of priority:
- Perma Drain Psyche for invulnerability (5 seconds to full health) and infinite endurance - Achieved - Build goal
- Huge AoE focus with slow to prevent running (hit slow, hit Rain, hit ball, be amazed if anything is still standing) - Achieved, but if you think a set other than fire would work better here I'm all ears - Primary priority
- Perma +hp for greater raw numbers HPs−1 - Not achieved, may be impossible without more Incarnate slots - Secondary priority
- A way to deal with mezzes so as to allow for soloing - Not achieved - Tertiary priority as this is a team character
- Fly - Achieved - Qaurternary priority as this is just for thematic reasons, if other travel powers will work a lot better for the character I'm all ears
Question:
- When the End/Recovery suppression from Inferno goes into effect, does this cancel Drain Psyche? Obviously the -100% end will effectively negate Drain Psyche's +recovery, but does it cancel the active move or would I merely need to wait out the three seconds before Drain Psyche throw my endurance back to full in a matter of seconds?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares- (A) Damage Increase IO
- (A) Empty
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (7) Ragnarok - Damage/Recharge
- (7) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Freebird - +Stealth
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Recharge Reduction IO
- (21) Efficacy Adaptor - EndMod/Recharge
- (23) Miracle - Heal/Recharge
- (23) Miracle - Heal/Endurance/Recharge
- (37) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused
- (29) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Absolute Amazement - Stun
- (39) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (40) Absolute Amazement - Endurance/Stun
- (A) Endurance Reduction IO
- (42) Knockback Distance IO
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (45) Tempered Readiness - Accuracy/Slow
- (45) Tempered Readiness - Accuracy/Endurance
- (46) Tempered Readiness - Range/Slow
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Healing IO
- (50) Healing IO
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Endurance Modification IO