SD/DM help any thoughts would be nice


Aneurysmo

 

Posted

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 1: Shadow Punch
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (46) Serendipity - Defense
  • (46) Serendipity - Defense/Endurance
Level 4: True Grit
  • (A) Impervium Armor - Resistance
  • (19) Impervium Armor - Psionic Resistance
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal
Level 6: Smite
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (27) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Accuracy/Damage
Level 8: Shadow Maul
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 12: Active Defense
  • (A) Recharge Reduction IO
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Against All Odds
  • (A) Taunt Duration IO
  • (17) Taunt Duration IO
Level 18: Siphon Life
  • (A) Miracle - +Recovery
  • (34) Miracle - Heal
  • (34) Miracle - Heal/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Recharge
Level 20: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 22: Boxing
  • (A) Damage Increase IO
Level 24: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Resistance/Endurance
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
Level 30: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
Level 35: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 38: Dark Consumption
  • (A) Eradication - Damage
  • (39) Eradication - Damage/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Midnight Grasp
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
Level 49: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Recharge
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (9) Efficacy Adaptor - EndMod/Accuracy
  • (15) Efficacy Adaptor - EndMod
  • (15) Efficacy Adaptor - EndMod/Recharge


 

Posted

You should not need as many defense sets as you have. With 2 generic defense IOs in Deflection, Battle Agility, Combat Jumping, and Weave, a Steadfast Protection 3% defense, and a Gaussian's set, you will have 44.2% defense. Hitting the soft cap after that is just a matter of slotting Deflection and Battle Agility a little bit more to reach the ED cap. I'm not saying you should put generic IOs in those powers, but you should enhance those to more than 2 generic IOs worth of enhancement value.

Active Defense needs to recharge in 60 seconds or less to double-stack it for the defense debuff resistance. Some people don't like using Membranes in it, but that is the only way to reach the defense debuff resistance cap on Shield Defense Tankers.

Your resistance powers (Tough, Deflection, True Grit) are severely underslotted for resistance bonus. Every bit counts when you are trying to tank tough enemies.

You went for too many regeneration and recovery bonuses. You left too many powers poorly slotted because of your quest for regen and recovery. You will not run out of endurance with Stamina, Physical Perfection, and the two +recovery uniques. Regeneration is difficult to get it to the point where it will really make a difference. Getting 30 HP/s vs only 20 HP/s won't really help in fights where you take real damage, like against Lord Recluse. If you want real healing, pick up Aid Self. That can easily get you 60 HP/s if you don't get interrupted. Siphon Life can easily grant 75HP/s if you would slot it better.

You could easily get perma-Hasten by not slotting for defense. Rely on defense debuff resistance to stay alive instead of a buffer. You could also run the top DPS attack chain for DM with enough recharge bonus.

Edit: Forgot to mention that Phalanx Fighting and Grant Cover should not be slotted with more than mule bonuses. Phalanx Fighting's 5% defense that it grants with no allies nearby is not enhanceable. You should not depend on allies nearby to reach the soft cap. Grant Cover is needed to reach the defense debuff resistance cap, but none of its other qualities affect you. Your team won't likely be relying on you to cap their defenses.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
You should not need as many defense sets as you have. With 2 generic defense IOs in Deflection, Battle Agility, Combat Jumping, and Weave, a Steadfast Protection 3% defense, and a Gaussian's set, you will have 44.2% defense. Hitting the soft cap after that is just a matter of slotting Deflection and Battle Agility a little bit more to reach the ED cap. I'm not saying you should put generic IOs in those powers, but you should enhance those to more than 2 generic IOs worth of enhancement value.

Active Defense needs to recharge in 60 seconds or less to double-stack it for the defense debuff resistance. Some people don't like using Membranes in it, but that is the only way to reach the defense debuff resistance cap on Shield Defense Tankers.

Your resistance powers (Tough, Deflection, True Grit) are severely underslotted for resistance bonus. Every bit counts when you are trying to tank tough enemies.

You went for too many regeneration and recovery bonuses. You left too many powers poorly slotted because of your quest for regen and recovery. You will not run out of endurance with Stamina, Physical Perfection, and the two +recovery uniques. Regeneration is difficult to get it to the point where it will really make a difference. Getting 30 HP/s vs only 20 HP/s won't really help in fights where you take real damage, like against Lord Recluse. If you want real healing, pick up Aid Self. That can easily get you 60 HP/s if you don't get interrupted. Siphon Life can easily grant 75HP/s if you would slot it better.

You could easily get perma-Hasten by not slotting for defense. Rely on defense debuff resistance to stay alive instead of a buffer. You could also run the top DPS attack chain for DM with enough recharge bonus.

Edit: Forgot to mention that Phalanx Fighting and Grant Cover should not be slotted with more than mule bonuses. Phalanx Fighting's 5% defense that it grants with no allies nearby is not enhanceable. You should not depend on allies nearby to reach the soft cap. Grant Cover is needed to reach the defense debuff resistance cap, but none of its other qualities affect you. Your team won't likely be relying on you to cap their defenses.
I agree with most of this but you should really slot 3 defense IO's in the shields.
A unique Steadfast res/def IO plus a set of Gaussian will cap your defense to all positions.

I would take Focused Accuracy as a set mule for the Gaussians - although it can be usefull sometimes if your to hit is being debuffed.

Slot Soul Drain for recharge and accuracy - you want this up as much as possible.

For the other sets you should go for recharge mainly.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Okay, one of the first things you should do with a build is go to "Sets and bonuses" and see if you're past the cap of 5 on certain things. You have far too many 10% regeneration bonuses. You're also past the cap on +7.5% recharge (those problems are related).


 

Posted

For a quick response, honestly I'd advise you go to the scrapper forum.

We have a few threads there with my build, and a few others that may inspire you.

Personally, I would want more resistance out of the set (my build for tank is quite a bit higher), and I personally have aimed for 59/57/59 percent positional defense with my tank. The spike in accuracy in some cases make it all the worth while.

You get great damage mitigation out of the heal, and you really should look at Active Defense.... it NEEDS to be up, if not overlapping because if you get debuffed you're on your face.

Just cruise through the zillion scrapper threads on this set up and you'll see some very usable advice there.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

For the OP, you could post in different sections ie the Brute section as well but one thing is for sure is that if I were you I'd try to take the advice and post the result of that advice. The build does need work, every slot should give as much bang for buck as you can get, 5 slots in combat jump just aint doing that.

Wherever you decide to post and it helps to do that here too is tell people your intent with the build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

for a comparison or for ideas here's a look at my DM/SD Scrapper build

although this is an expensive build to get a lot of recharge, but you'll get the idea...

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Posted

Quote:
Originally Posted by Syntax42 View Post
Siphon Life can easily grant 75HP/s if you would slot it better.
My current build grants 133.5HPs−1 if Siphon is continuously spammed (assuming perfect hit rate):

Max health: 2931.368
Siphon heal: 21.72%
Siphon recharge: 2.658

Therefore:

Heal Activation−1: (2931.368/100)*21.72
Activations min−1: 60/(2.658+2.112)
HPs−1: (((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 133.5

That's not even the best of it. With 70% damage buff (full Soul Drain and AAO) this attack also gives 70 DPS:

DPS Factoring Soul Drain activation: (((60-4.74)/(2.658+2.112))*348.79)/60 = 67.3

All above data uses my build:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(42)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(13), LkGmblr-Def(15)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), ResDam-I(11), ResDam-I(11), S'fstPrt-ResDam/Def+(27)
Level 6: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(37)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), DefBuff-I(25)
Level 18: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(46)
Level 20: Touch of Fear -- Fear-I(A), Fear-I(25)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(50)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(40)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50)
Level 38: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 44: Grant Cover -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)



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Posted

Quote:
Originally Posted by _Elektro_ View Post
For a quick response, honestly I'd advise you go to the scrapper forum.

We have a few threads there with my build, and a few others that may inspire you.

Personally, I would want more resistance out of the set (my build for tank is quite a bit higher), and I personally have aimed for 59/57/59 percent positional defense with my tank. The spike in accuracy in some cases make it all the worth while.

You get great damage mitigation out of the heal, and you really should look at Active Defense.... it NEEDS to be up, if not overlapping because if you get debuffed you're on your face.

Just cruise through the zillion scrapper threads on this set up and you'll see some very usable advice there.
I don't agree with this, you might be able to get some usefull info on the powers themselves but the IO build will be completely different.

A scrapper will be going primarily for capped defense, the tank can cap defense with one set of Gaussian - after that the aim would mainly be recharge.

Here's my SD/SS build, it will give you an idea of how to put it togother. It shouldn't be too hard to swap SS for DM

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Saint George: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3), LkGmblr-Rchg+:50(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 2: True Grit -- ImpSkn-ResDam/EndRdx:30(A), RgnTis-Regen+:30(9), ImpSkn-ResDam/Rchg:30(13), ImpSkn-EndRdx/Rchg:30(31), ImpSkn-ResDam/EndRdx/Rchg:30(43), ImpSkn-Status:30(46)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:40(A), C'ngImp-Dmg/EndRdx/Rchg:37(5), C'ngImp-Acc/Dmg/Rchg:33(7), C'ngImp-Dmg/Rchg:33(9), C'ngImp-Acc/Dmg:30(11), C'ngImp-Dmg/EndRdx:31(11)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7), HO:Membr(39)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(23)
Level 10: Taunt -- Acc-I:50(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:44(A)
Level 14: Aid Other -- Numna-Regen/Rcvry+:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Deflection -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:40(19), LkGmblr-Def:40(19), LkGmblr-Rchg+:40(21)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(29)
Level 22: Aid Self -- Heal-I:50(A), Heal-I:50(23), IntRdx-I:50(25), IntRdx-I:50(33), IntRdx-I:50(43), Heal-I:50(46)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Shield Charge -- Oblit-Acc/Dmg/Rchg:30(A), Oblit-Dmg/Rchg:30(34), Oblit-%Dam:30(34), Oblit-Dmg:50(34), Oblit-Acc/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 28: Rage -- RechRdx-I:45(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpSkn-ResDam/EndRdx:30(37), ImpSkn-ResDam/Rchg:30(37), ImpSkn-EndRdx/Rchg:30(37), ImpSkn-ResDam/EndRdx/Rchg:30(50), ImpSkn-Status:30(50)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 35: Weave -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(36), LkGmblr-Def/Rchg:40(39), LkGmblr-Rchg+:40(45)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(40), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), FrcFbk-Rechg%:50(42)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:40(43), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(48)
Level 47: Grant Cover -- HO:Enzym(A)
Level 49: Super Jump -- Winter-ResSlow:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(48)
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 6.125% Defense(Smashing)
  • 6.125% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 89% Enhancement(Accuracy)
  • 82.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 231.92 HP (12.38%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 19.4%
  • MezResist(Sleep) 19.4%
  • MezResist(Stun) 17.2%
  • MezResist(Terrorized) 15%
  • 13% (0.217 End/sec) Recovery
  • 40% (3.13 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 2.5% Resistance(Psionic)
  • 15% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Luck of the Gambler
(Battle Agility)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Jab)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervious Skin
(True Grit)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Impervious Skin
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery



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L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post
I don't agree with this, you might be able to get some usefull info on the powers themselves but the IO build will be completely different.

A scrapper will be going primarily for capped defense, the tank can cap defense with one set of Gaussian - after that the aim would mainly be recharge.

Here's my SD/SS build, it will give you an idea of how to put it togother. It shouldn't be too hard to swap SS for DM
Well you may not agree with it, but it is a truth. In fact, forgive my bluntness, but it's far more usefull than posting a SD-SS build with irrelevant powers from medicine. He won't need that... not at all. In fact, if he follows the ideals of a good DM-SD scrapper build, he'll find he needs to make Siphon life a VITAL part of his attack chain.

I have a 50+1 DM-shield scrapper, and I wouldn't really slot him -that- much differently, plus I personally believe as a tank you WILL want to be at least slightly above the cap on defensive positionals...

I have made several SD builds, but the tank versions don't include DM because I kind of feel DM-Shield (scrapper) is probably the strongest build I've ever made.

The damage out put is phenomenal. You will see the same objectives in your tank... combining AAO, + Soul Drain + attack chain. There is no difference between how you should address those attributes in your build be it a tank or scrapper.

I would post my Shield Def/Super Strength build, but as I hinted at, I honestly don't think it would help you much.

There is a really good, long thread in the first 2 pages of the scrapper forum, and it gives you some diverse builds, with even some brute builds in there. (the bid difference being what you choose post 41).


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Well you may not agree with it, but it is a truth. In fact, forgive my bluntness, but it's far more usefull than posting a SD-SS build with irrelevant powers from medicine. He won't need that... not at all. In fact, if he follows the ideals of a good DM-SD scrapper build, he'll find he needs to make Siphon life a VITAL part of his attack chain.
I agree with Psiphon on this; why send the OP to the scrapper forum for a tank build when there are plenty of people here ready and able to help? Sure, the builds are similar, but a tank is going to have slightly different priorities because the soft-cap is so much easier to reach on a tank.

The OP has gotten nine replies to his question, most of them within a few hours of posting, which hardly suggests that posters here are slow to post or unwilling to help. As a matter of fact, I was going to post a lengthy build critique but decided not to since most of my points were addressed by previous posters.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Aneurysmo View Post
My current build grants 240HPs−1 if Siphon is continuously spammed (assuming perfect hit rate):

Max health: 2931.368
Siphon heal: 21.72%
Siphon recharge: 2.658

Therefore:

Heal Activation−1: (2931.368/100)*21.72
Activations min−1: 60/2.658
HPs−1: (((2931.368/100)*21.72)*(60/2.658))/60 = 239.5
You have to account for the animation time as well as the recharge because a power doesn't start recharging until after it finishes animating.

From your build:
406.98 HP / (2.658s rechg + 2.112s Arcanatime animation) = 85.32 HP/s


 

Posted

Quote:
Originally Posted by Finduilas View Post
I agree with Psiphon on this; why send the OP to the scrapper forum for a tank build when there are plenty of people here ready and able to help? Sure, the builds are similar, but a tank is going to have slightly different priorities because the soft-cap is so much easier to reach on a tank.

The OP has gotten nine replies to his question, most of them within a few hours of posting, which hardly suggests that posters here are slow to post or unwilling to help. As a matter of fact, I was going to post a lengthy build critique but decided not to since most of my points were addressed by previous posters.

The quick answer? I had posted up a SD-SS tank and got very little input, and found my scrapper experience was very helpful in the end. Secondly, at the time I posted, he had 3 responses, with zero builds posted.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Well you may not agree with it, but it is a truth. In fact, forgive my bluntness, but it's far more usefull than posting a SD-SS build with irrelevant powers from medicine. He won't need that... not at all. In fact, if he follows the ideals of a good DM-SD scrapper build, he'll find he needs to make Siphon life a VITAL part of his attack chain.

I have a 50+1 DM-shield scrapper, and I wouldn't really slot him -that- much differently, plus I personally believe as a tank you WILL want to be at least slightly above the cap on defensive positionals...

I have made several SD builds, but the tank versions don't include DM because I kind of feel DM-Shield (scrapper) is probably the strongest build I've ever made.

The damage out put is phenomenal. You will see the same objectives in your tank... combining AAO, + Soul Drain + attack chain. There is no difference between how you should address those attributes in your build be it a tank or scrapper.

I would post my Shield Def/Super Strength build, but as I hinted at, I honestly don't think it would help you much.

There is a really good, long thread in the first 2 pages of the scrapper forum, and it gives you some diverse builds, with even some brute builds in there. (the bid difference being what you choose post 41).
I posted the SD/SS as it can be used as a template for pretty much any SD/ build.
It shows one of the options to softcap, how to build for reasonable recharge and and get capped DDR.
It also manages to squeeze in Aid Self from the Medicine pool - as you correctly stated this isn't relevant to a DM using Siphon Life so can be replaced.

The secondary can be replaced by pretty much any other and the basics will still be valid - the sets will work just as well in say Smite as KB.
Each secondary will have it's own unique powers that won't be covered but for the most part it's valid.

If the OP was after a levelling build then I would agree that the Scrapper/Brute forums would be usefull but from an IO'd perspective the higher Tank numbers mean that the set bonuses being chased differ greatly.

To the OP I would strongly recommend going for the Fire Epic (Fireball), I've got a DM/SD and a DM/SR Scrapper and the lack of AoE can be a real pain.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Syntax42 View Post
You have to account for the animation time as well as the recharge because a power doesn't start recharging until after it finishes animating.

From your build:
406.98 HP / (2.658s rechg + 2.112s Arcanatime animation) = 85.32 HP/s
Interesting, I hadn't factored that in. Thank you.

I'm getting 133.5 HPs-1, not 85.3, our heal per activation is 636.6931296, not 406.98:

(((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 133.5

Formula:

Heal Activation-1: ((2931.368/100)*21.72)
Siphon Life Activations min-1: (60/(2.658+2.112))
HP min-1: ((Heal Activation-1)*(Siphon Life Activations min-1))
HPs-1: ((Heal Activation-1)*(Siphon Life Activations min-1))/60
Full formula: (((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 138.8


 

Posted

Here's a build that I knocked up, it needs a bit more work but it's not bad.
Siphon Life needs to be Frankenslotted and possibly Soul Drain.

Hope you find this usedfull.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

SD-DM: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (3) Luck of the Gambler - Defense/Recharge: Level 50
  • (3) Luck of the Gambler - Defense: Level 50
  • (5) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Shadow Punch
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (15) Crushing Impact - Damage/Endurance: Level 50
  • (21) Crushing Impact - Damage/Recharge: Level 50
  • (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 2: True Grit
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (9) Aegis - Resistance/Recharge: Level 40
  • (13) Aegis - Resistance/Endurance: Level 40
  • (31) Aegis - Endurance/Recharge: Level 40
  • (37) Aegis - Resistance/Endurance/Recharge: Level 40
  • (43) Aegis - Resistance: Level 40
Level 4: Shadow Maul
  • (A) Armageddon - Damage: Level 50
  • (5) Armageddon - Damage/Recharge: Level 50
  • (7) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (9) Armageddon - Accuracy/Recharge: Level 50
  • (11) Armageddon - Damage/Endurance: Level 50
  • (11) Armageddon - Chance for Fire Damage: Level 50
Level 6: Active Defense
  • (A) HamiO:Membrane Exposure
  • (7) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
Level 8: Smite
  • (A) Hecatomb - Damage: Level 50
  • (15) Hecatomb - Damage/Recharge: Level 50
  • (17) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (23) Hecatomb - Accuracy/Recharge: Level 50
  • (23) Hecatomb - Damage/Endurance: Level 50
Level 10: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 12: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Taunt
  • (A) Accuracy IO: Level 50
Level 16: Against All Odds
  • (A) Endurance Reduction IO: Level 50
Level 18: Deflection
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Defense/Recharge: Level 50
  • (19) Luck of the Gambler - Defense: Level 50
  • (21) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Siphon Life
  • (A) Accuracy IO: Level 50
  • (25) Accuracy IO: Level 50
  • (27) Healing IO: Level 50
  • (27) Damage Increase IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 22: Grant Cover
  • (A) HamiO:Enzyme Exposure
Level 24: Boxing
  • (A) Absolute Amazement - Stun: Level 50
Level 26: Shield Charge
  • (A) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Damage/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
  • (34) Obliteration - Damage: Level 50
  • (36) Obliteration - Accuracy/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 28: Soul Drain
  • (A) Accuracy IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (31) Impervious Skin - Resistance/Recharge: Level 30
  • (37) Impervious Skin - Resistance/Endurance: Level 30
  • (37) Impervious Skin - Endurance/Recharge: Level 30
  • (39) Impervious Skin - Resistance/Endurance/Recharge: Level 30
  • (45) Impervious Skin - Status Resistance: Level 30
Level 32: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Midnight Grasp
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (40) Mako's Bite - Damage/Endurance: Level 50
  • (40) Mako's Bite - Damage/Recharge: Level 50
  • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 41: Char
  • (A) Accuracy IO: Level 50
Level 44: Fire Blast
  • (A) Apocalypse - Damage: Level 50
  • (45) Apocalypse - Damage/Recharge: Level 50
  • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (46) Apocalypse - Accuracy/Recharge: Level 50
  • (46) Apocalypse - Damage/Endurance: Level 50
Level 47: Fire Ball
  • (A) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage/Endurance: Level 50
Level 49: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (25) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (33) Efficacy Adaptor - EndMod: Level 50
  • (33) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (46) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 7.688% Defense(Fire)
  • 7.688% Defense(Cold)
  • 4.875% Defense(Energy)
  • 4.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 79% Enhancement(Accuracy)
  • 97.5% Enhancement(RechargeTime)
  • 217.86 HP (11.63%) HitPoints
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 13%
  • MezResist(Sleep) 9.7%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 7.5%
  • 13.5% (0.225 End/sec) Recovery
  • 66% (5.164 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 5% RunSpeed
  • 4.5% XPDebtProtection
------------
Set Bonuses:
Luck of the Gambler
(Battle Agility)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Shadow Punch)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Aegis
(True Grit)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Armageddon
(Shadow Maul)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Hecatomb
(Smite)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Impervious Skin
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Midnight Grasp)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Apocalypse
(Fire Blast)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Efficacy Adaptor
(Stamina)
  • 21.08 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.782 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Aneurysmo View Post
(((2931.368/100)*21.72)*(60/(2.658+2.112)))/60 = 133.5
You seem to be working off of the assumption that the percentage heal is based off of max hit points instead of base hitpoints. It's not.

Level 16 Dark Melee/ Regeneration Scrapper, Siphon Life not yet slotted for heal, Dull Pain not yet slotted for Heal.

Base Hit points: 419.7
Siphon Life Heal Value: 41.97

Dull Pain Hit points: 587.6
Siphon Life Heal Value with Dull Pain active: 41.97

The results seem pretty conclusive.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
You seem to be working off of the assumption that the percentage heal is based off of max hit points instead of base hitpoints. It's not.
Correct, that's the assumption I'm working off. There's not a massive reason to buffs one's health if it only works of base. This is quite disappointing.

EDIT: Would you mind linking me to a source that says that percentages don't factor health increases, if you have such a source to hand?


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
Correct, that's the assumption I'm working off. There's not a massive reason to buffs one's health if it only works of base. This is quite disappointing.
Well, regeneration is based off of max health, even though heals aren't (no heals are, you'll notice this immediately if you ever take a green inspiration in Black Dwarf form. Healing for 25% of your human form hit points just doesn't seem all that helpful).

As to a source, the example I did with the level 16 Dark Melee/ Regeneration Scrapper is something I did in game. I logged in my Dark Melee/ Regeneration scrapper. Siphon Life was slotted with one training origin accuracy and one training origin recharge reduction, Dull Pain was slotted with five training origin recharge reduction, and I was wondering what I was thinking when I made that character. But it didn't make much difference to the testing.

I noted my health, I attacked an even level minion with Siphon life, saw it was ten percent of my base health.
I used dull pain, noted my health, and attacked an even level minion with Siphon life while Dull Pain was active. The heal was still the same number.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
Well, regeneration is based off of max health, even though heals aren't (no heals are, you'll notice this immediately if you ever take a green inspiration in Black Dwarf form. Healing for 25% of your human form hit points just doesn't seem all that helpful).

As to a source, the example I did with the level 16 Dark Melee/ Regeneration Scrapper is something I did in game. I logged in my Dark Melee/ Regeneration scrapper. Siphon Life was slotted with one training origin accuracy and one training origin recharge reduction, Dull Pain was slotted with five training origin recharge reduction, and I was wondering what I was thinking when I made that character. But it didn't make much difference to the testing.

I noted my health, I attacked an even level minion with Siphon life, saw it was ten percent of my base health.
I used dull pain, noted my health, and attacked an even level minion with Siphon life while Dull Pain was active. The heal was still the same number.
Thanks for that, experimental data is always useful.

That's a real shame, I might consider a different build in that case.