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Posts
1960 -
Joined
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Quote:You were greedy for your IO and your time. You got your time and your IO. You traded inf for those two things. Otherwise you could have waited and gotten a different price or bought something else if you hadn't been so greedy for your time and your IO.Thats by letting us buy it thru a store type and not based on other peoples values of what they think its valued. People can only bid/buy to the sellers prices. Yes, bid creeping helps but you still have to climb til you get to where it was posted. Ex. I tried to pay the going price on an IO the other day. Only 1 was for sale, 0 bidding. I place the going rate. Hmm, no sale. So i bid higher. No sale. I almost had to double the last 5 to get it. WHY? Because someone wasn't happy with the last 5 sold and wanted more. To get it, i had to pay it because there wasn't any more.... Greed goes to the seller....
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'fonly you were on Freedom.
That's one of my favorite SFs.
I think I have done the Tarikoss SF more than 1000 times, but with multiple toons. But I have done the Silver Mantis prob'ly 100 to 200 hundred times but with the same, single toon.
Alas, I only have real toons on Freedom -
Quote:Yeah, if you're greedy you might buy something besides purples and then sell them to buy purples.You can't get purples through merits. Or did you mean a-merits? Yes, everyone agrees it sucks, especially since you can spend all those a-merits you would have needed for just one purple on something else, sell it, and buy a whole set of purples with the proceeds.
People in this game are constantly lusting after wealth and power. It's sad, sad sad, and immoral.
Libido dominandi indeed.
If only people would just be happy with SOs. Then the market would be fixed.
Instead they lust after power so strongly that they become convinced They need more and more and more power.
They want the Ultimate Power!
And to gain the Ultimate Power you must pay the Ultimate Price. Er...uh...I mean you should only have to pay Costco discount prices to gain the Ultimate Power. Even though there are thousands of people competing for Ultimate Power we shouldn't have to pay like we were competing for Ultimate Power against thousands of others. We should be able pay discount prices like we were buying toilet paper in bulk.
I think that may be the block that some have about the Market--they don't remember that it's a competition for goods. -
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Quote:Well, then I guess your attitude has left you high and dry waiting on the RNG. If you ever change your mind, there are other ways.1) The merit system sucks. So dont toss that out as just a way to say get purples through it. Everyone ive seen refer to purples via merits agree it sucks.
Quote:2b) Wanting to IO toons has not 1 thing to do with greed. Just like using SO's wouldn't be considered being ungreedy. IOs make the most out of the toons in a way SOs can't. Nothing to do with greed. It's just wanting to make a high performing toon.
It can be done for less than 40mil. Perhaps it can't be done the way that people who're greedy for IO sets would like to so it, but it can be done. -
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Quote:Unlike the desire for ultra-rare items which is entirely an altruistic thing.I would do away with the market 100%. While it's great for making money, it is driven by human greed...
Quote:It's the best solution to take out the human greed factor and replace it with supply/demand standards.
The game can be played and enjoyed with SOs. I know because I have done it and do it.
IO sets are only desired by the greedy.
If the greedy want to make money off one another who am I to stand in their way? -
Idk that people don't play it.
I don't play SS because I don't like the rage crash. But lot's of people play invuln and SS. -
Quote:The Crucible functions somewhat like this already iirc.Personally, i'd love to see some stuff in a store. Simple. Price it however you want, but give us a chance to get what we want, when we want it at the level we need it.
Iirc, there're reward merits and A-merits that can be traded for stuff. -
Quote:The prices are already reasonable. There are reasons why the prices are the way they are.But, if there were a cap to some items, it might be a reasonable price.
Quote:If purples had a 200mil cap per, that means they would be semi high, semi low, but more easily obtainable thna 500-700 per. If people just want to make inf for no reason, thats on them, but if items were more affordable for everyone, theyd be no reason to sell off market.
Even though they ostensibly have "no reason" to do so, people to come to the forums and advertise their wares for over cap.
Is it that they don't realize that there's no reason to do so?
Or is it that they DO have a reason to do so that you don't acknowledge? -
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Quote:I depend on this.Uh, you mean if you want to understand how lazy people are? Often if I put stuff up for sale at 5.1xx million inf, people try bidding 5mil, it doesn't work and they jump straight up to 7.5mil or something else that's nice and round. Even better, if the last five all say 20mil, I can confidently put my stuff up at 15.xxx mil, and pretty much every single one of them goes for 20mil because people don't bother to try lower prices.
Just to assure that I am the one getting the sale, when I set things for sale, I list them at prices that might well cost me money if they were actually bought at that price. But, almost always, they sell for the next bump up and then I profit--almost always. Sometimes someone will bid creep in small enough increments that I lose a little here and there. -
Quote:If sets were easier to acquire and craft at lower levels, or if we had to spend more time at lower levels then the debt protection would be more useful.That too can be a problem. There are so many sets that are pure crap or mostly crap that people just don't slot them. Going through and removing junk like debt protection from a set and adding in stuff people desire more (rech, def, dmg boost etc..) would help these weak sets get used.
But finding and crafting lower level recipes can be a real pita. And why bother with a pita @ lvl 25 when you'll be 50 by the end of the week? -
Quote:"Most sets" cost a billion dollars?If nothing is done, then the devs are happy with most sets costing a billion dollars now.
I find this claim hard to believe. It just doesn't at all jibe with my in-game experience. I think that at least half of the sets cost less than 166,666,667 per enhancement. -
One can always pay the flipper's price+1. Flippers buy as cheaply as they can get away with. What's one more inf?
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Iirc, Dev's don't use the average times for merit calculations. They use a related but different concept. Also I don't think that the SFs have been recalibrated recently.
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Quote:http://www.ftc.gov/bcp/edu/pubs/cons...tos/aut12.shtmA) No i didnt have a clunker. I had a 2003 yamaha r1 and a 2007 gsxr 750. They both got 93 octane. And an occasional 107 gallon.
...the recommended gasoline for most cars is regular octane. In fact, in most cases, using a higher octane gasoline than your owner's manual recommends offers absolutely no benefit. It won't make your car perform better, go faster, get better mileage or run cleaner. Your best bet: listen to your owner's manual.
http://www.cartalk.com/content/colum...August/03.html
The only time you might need to switch to a higher octane level is if your car engine knocks when you use the recommended fuel. This happens to a small percentage of cars.
Unless your engine is knocking, buying higher octane gasoline is a waste of money...
Ray: And remember, all the octane rating tells you is how much knock protection you get. A higher-than-necessary octane rating doesn't keep your engine cleaner, make the car go any faster, make your engine last longer or keep your hairline from receding. It just costs more. So use only the octane required by your manufacturer to prevent knock, and no more.
Usually, it's older cars that start to knock. That's why I wondered. -
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Probably one of the first things I would do is add a multiplier to the inf exchange formula. For everyone but me, the multiplier would remain 1. But for me, the multiplier would be variable. If I was buying, then the amount of inf I bid would be multiplied by a number greater than 1 with the difference being automagically generated by the server. If I was selling, then the amount of inf I received would also be multiplied by a number greater than 1 with the difference being automagically generated by teh server.
This multiplier could randomly range from say 1.1 to 11.
This would make for a much nicer balance of me vs the rest of the world. -
When I went into my base, a number of arcane items were missing some colors. The result was that they looked like they had a very bright light shining on them or they ended up white instead of their normal colors.
I blame today's patch. -
Rough draft 166.3% before hasten
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Twilight Grasp- (A) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (3) Cloud Senses - Accuracy/Recharge: Level 30
- (3) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
- (5) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (9) Apocalypse - Damage/Endurance: Level 50
- (11) Apocalypse - Accuracy/Recharge: Level 50
- (11) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (13) Apocalypse - Damage/Recharge: Level 50
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (23) Decimation - Accuracy/Endurance/Recharge: Level 40
- (25) Decimation - Damage/Recharge: Level 40
- (25) Decimation - Damage/Endurance: Level 40
- (37) Decimation - Accuracy/Damage: Level 40
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (40) HamiO:Golgi Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (17) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (17) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (19) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (19) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (21) Basilisk's Gaze - Accuracy/Hold: Level 30
- (A) Stupefy - Accuracy/Recharge: Level 50
- (40) Stupefy - Endurance/Stun: Level 50
- (43) Stupefy - Accuracy/Endurance: Level 50
- (43) Stupefy - Stun/Range: Level 50
- (43) Stupefy - Accuracy/Stun/Recharge: Level 50
- (A) HamiO:Ribosome Exposure
- (A) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Ragnarok - Damage: Level 50
- (27) Ragnarok - Damage/Recharge: Level 50
- (27) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (29) Ragnarok - Accuracy/Recharge: Level 50
- (29) Ragnarok - Damage/Endurance: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (31) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (A) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
- (34) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (34) Cloud Senses - Accuracy/Recharge: Level 30
- (34) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (33) Basilisk's Gaze - Accuracy/Hold: Level 30
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (36) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (36) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (36) Basilisk's Gaze - Accuracy/Hold: Level 30
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (39) Decimation - Accuracy/Endurance/Recharge: Level 40
- (39) Decimation - Damage/Recharge: Level 40
- (39) Decimation - Damage/Endurance: Level 40
- (40) Decimation - Accuracy/Damage: Level 40
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (42) Basilisk's Gaze - Accuracy/Hold: Level 30
- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (45) Coercive Persuasion - Confused/Endurance: Level 50
- (45) Coercive Persuasion - Accuracy/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Recharge: Level 50
- (46) Coercive Persuasion - Confused: Level 50
- (A) Fortunata Hypnosis - Chance for Placate: Level 50
- (48) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (48) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (50) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) HamiO:Enzyme Exposure
Level 1: Brawl- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (13) Hecatomb - Damage/Endurance: Level 50
- (15) Hecatomb - Accuracy/Recharge: Level 50
- (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (23) Hecatomb - Damage/Recharge: Level 50
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (5) Doctored Wounds - Endurance/Recharge: Level 50
- (7) Doctored Wounds - Heal/Recharge: Level 50
- (7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (9) Doctored Wounds - Heal: Level 50
- (A) Empty
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 15% Defense(Energy)
- 15% Defense(Negative)
- 11.25% Defense(Ranged)
- 9% Max End
- 3% Enhancement(Stun)
- 4% Enhancement(Confused)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 166.25% Enhancement(RechargeTime)
- 87.75 HP (8.628%) HitPoints
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 31% (0.518 End/sec) Recovery
- 16% (0.679 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
Set Bonuses:
Cloud Senses
(Twilight Grasp)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Ice Bolt)- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Ice Blast)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Super Speed)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Freeze Ray)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Petrifying Gaze)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Boxing)- 2.5% (0.042 End/sec) Recovery
- 19.08 HP (1.876%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Howling Twilight)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Darkest Night)- 15.26 HP (1.501%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Fearsome Stare)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Dark Servant)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Bitter Freeze Ray)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Bitter Ice Blast)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Dominate)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(World of Confusion)- 4% (0.067 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Mass Hypnosis)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Weave)- 7.5% Enhancement(RechargeTime)
(Brawl)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Health)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
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In my hoard
Captain Smashing
Flying Buttress
Professor HardKnocks
Unter Panzer
Incantos
Professor Incantos
Doc Cathode
Ohm Mega
Huntress Thompson
Jacqueline Tern
Straight Eight
Crooked Mick -
Wouldn't be the other way around w/ the buy it nao price being higher than the sell it nao?
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This will be a thread with links back to it.
Many market rants seem to involve the premise that the Market is the ONLY way to acquire certain things. Having a list of ways to avoid the Market would be a nice thing to be able to link to.