Very strange!
Wow.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
It's a Nemesis plot!
I can't wait to get one of those!
I always wanted white chocolate construction equipment.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I used to get the same thing with the air-conditioning units along the south side of the warehouses; it appears to be a load issue for the zone. What I estimate to be happening is that the zone load loads the map, which contains 'object <dbref> appears in <position> at <attitude>', then your client goes back into the pigg files and loads that object, which has a polygon shape and textures to load from the pigg files for varying distances (a low-detail texture for distance, high-detail for close up), and when you move closer to it, it loads the higher-detail textures -- I'm sure you've seen buildings 'detail up' as you get closer. If the pointers for the textures don't read properly, or the textures themselves don't read properly, you can get things like this, where you have an 'unskinned' object that's pure white.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
When I went into my base, a number of arcane items were missing some colors. The result was that they looked like they had a very bright light shining on them or they ended up white instead of their normal colors.
I blame today's patch.
I used to get the same thing with the air-conditioning units along the south side of the warehouses; it appears to be a load issue for the zone. What I estimate to be happening is that the zone load loads the map, which contains 'object <dbref> appears in <position> at <attitude>', then your client goes back into the pigg files and loads that object, which has a polygon shape and textures to load from the pigg files for varying distances (a low-detail texture for distance, high-detail for close up), and when you move closer to it, it loads the higher-detail textures -- I'm sure you've seen buildings 'detail up' as you get closer. If the pointers for the textures don't read properly, or the textures themselves don't read properly, you can get things like this, where you have an 'unskinned' object that's pure white.
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Try Verify Files on the updater - that should hopefully flag up one or more .pigg files that are corrupt and then update them.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
Thanks for the input - tried verifying files and the problem still persists
Thelonious Monk
AHA! Paint-Stripper-Man strikes again. Du-du-daaaa.
Bugs is running around with a giant eraser.
What a stinker.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Saw this in Praetoria.
Everything else is rendering correctly so I can't see how this can be an issue at my end but this is just totally odd.
Thelonious Monk