Arilou

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  1. I was able to roll my Arch/TA corruptor yesterday.

    And... "Robber Hood" Was not taken! Yessss....
  2. Nice!

    I assume you didn't run into the Honoree's bug when he keeps re-using MoG?
  3. Hmmm

    I've never seen Earth melee, ice melee or ice melee as tanker secondaries paired with anything other than their respective armours.

    I see /poison MM relatively regularly, actually seems to be one of the more common secondaries.

    /axe and /mace seems to be quite rare, too, although they do show up.

    I actually see Invuln scrappers fairly often. Not the most popular choice but I see them (play on Virtue) I even have a few myself (BS/Inv, Kat/Inv)
  4. /EA seems pretty rare.

    I very rarely see TA paired with anything except Archery, and very rarely see controllers take TA at all. (or Masterminds for that matter)

    /elec manip seems pretty rare.

    Psi/Fire actually seems like a decent combo. Hmm...

    The combos I see the least seems to be the "nonthematic" ones. Most people still try to theme their power sets *somewhat*.
  5. That's because you're a perv, Troy.

    I always had the idea that the Quartermaster in Grandville was named George Wendell, a mutant with superior accounting skills. This made him an incredible asset to Arachnos Logistics, for and eventually allowed him to climb to the rank of Elite Quartermaster.

    He has a wife named Flora whom he loves very much, a steadily expanding stock portfolio that he managed to increase despite the economic crisis, they have no children yet, but are trying their best to remedy that.

    He has a brother named Terrence who moved to France and whom he tries to keep in touch with.
  6. Wait, Troy Hickman is still around?

    I'm shocked.
  7. Arilou

    Plugging the Gap

    Well, there is Midsummer's day.
  8. Actually that's one of the reasons I'm not getting into Champions (at least not yet, might give it a try in half a year or so after they sourt out the inevitable teething troubles that all MMORPG's go through) It has an IP, and one that I'm not that interested in.

    I think WAR is somewhat interesting in that regard actually, it has a theme, and it *sticks* to it. There's a big war, you're a soldier in it. That's basically it. There's very little content in the game that isn't connected to the war-effort in some way. It makes for a very restricted game, but also a very cohesive one.
  9. I've made a ton of alts I don't really play, but I think all or most of those I DO play have been relatively "classic" superheroes (it does help that I love the clasic superhero "look") I suspect my "most powerful" in terms of backstory would be Erynies (who is literally a manifestation of the concept of Divine Vengeance sent to punish lawbreakers) and Sovietman (who I visualize as essentially soviet Superman)

    And as for the "natural" thing... It depends. I tend to extend "natural" up to and including "action hero" levels. So a natural hero can get shot multiple times in the chest and still keep on fighting, can occasionally dodge bullets and has improbable aiming or fighting skills. "Natural" extends as far as Lucky Luke.

    EDIT: Heroes

    From Paragon City: 3
    From Planet Earth: Around 5-ish that I play.
    From another dimension: 0
    From another time: 1 (he's an ancient egyptian robot who fights crime in the 21st century...)

    Villains:
    From the Rogue Isles: 2
    From Planet Earth: 4
    From another dimension/planet: 1 (classic "alien scout sent to prepare for invasion" story)
    From another time: 0

    Note that these are those I've actually made backstories for, I have tons of those who are just concepts whose story I haven't fleshed out yet.
  10. Quote:
    Originally Posted by Quin View Post
    That's genius in it's own special little way.
    Yes, it is, isn't it?

    (I mean, this is for *interesting* bios, not just bad ones)
  11. My point was actually something like that: The COH universe is big enough that you can fit just about anything into it comfortable, so only really very specific setups would actually be incompatible, and if you have such a really incompatible idea of a story, something so specific you couldn't fit it in an alternate dimension or paralell earth or other planet or whatever... Then why play COH?
  12. Info:

    A) There will be tanks
    B) They will be electrical.
  13. [QUOTE=Feihung;2143620][QUOTE=Bubbawheat;2141381]I collect these as well. Here's one that's not horrible, mostly just funny.



    Quote:

    Best origin story EVER!

    The one where the thieves poped out of the fridge was close...(the image of some thieves in big pope hats and in a pope mobile coming out of the fridge is pretty amusing to me)...but you can't beat being frozen in ice and thawed out by radioactive walrus urine...
    I'm still wondering how they got radioactive from the Exxon Valdez. (An oil tanker)
  14. I love my fort.

    Because what they did with the fort was throw together a balanced "comic bookn archetype" (in this case the psychic) and made it a workable. So you have the buffs debuff, the defence, the damage and the controls, all in the same character, but still thematically very much connected.
  15. Most of my characters tends to be female actually. I have no idea why really, although in a few cases I do. (Two of them require my toons to be female: One because the pun doesen't work if the character is male, the other becuase she's a "generic" Fortunata and those are all-female in-game)
  16. Quote:
    That's all there really is to it.
    I'd prefer to say that it is one *possibly* sufficient explanation, but not the only possible one, and that we don't have much evidence to back any theory up at this point.
  17. I'm somewhat curious for why one would play City of Heroes if one wasn't interested in playing in the City of Heroes universe, btw. I mean, why not play PNP or free-form or something else that better fits?
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    It is possible to tell a lot of stories in this world, but other worlds and expressly their NOT being this world and the differences this entails is exactly what makes them so appealing.
    What do you mean by "This world?"

    Since City Of Heroes takes place in world with: A) A universe with potentially multiple inhabited/civilized planets B) A multiverse of potentially infinite paralell earths. I'd say it would be very hard to find a place in it that you can't inhabit with your own ideas. There's always room for one more inhabited planet or alternate dimension.

    The problem comes when you break what might be considered the "rules" of the universe, mind, i don't think there are very many such rules in COH (it's pretty much a "anything goes" universe), but that's why I'm leery about crossovers of various kinds, because the rules of said universes might very well be impossible to translate very well. (The existential horror implied in the Lovecraftian mythos, that our existence is meaningless, is sort of hard to sustain in a universe, such as the Marvel one, where the Purpose of the Universe shows up to testify at trials)
  19. I remember seeing a Fire/Fire tank called "Sinister Campfire"

    His bio was "a campfire, but evil"
  20. I mostly tend to do the opposite, I start with a concept, an idea for a character, and then write the backstory for it.

    I think just making up random worlds is OK, as is coming from Ruritania or Qurac or Überwald or any other thinly disguised portion of "the real world", you can surely invent enough minor states, backwards monarchies or tin-pot dictaotrships for your needs.

    I get a bit more hesitant when it comes to characters from other (established) fictional worlds. That doesen't seem fair to me.
  21. Quote:
    Originally Posted by Smurch View Post
    You said "THE speculation is..." not "MY speculation is" which is a distinct difference. In the first case, you're implying that there's some kind of causual evidence. In the second you're just making stuff up like the rest of us. And the articles you linked to? Those aren't even the authors' speculations. Did you get those speculations from the blogosphere comments? If so, then you just rejected MY anecdotal experience as being unscientific, but embraced someone ELSE's anecdotal experience because you agreed with it.



    Again, correlation does not prove causality. This is the cornerstone of using statistics in any scientific way. Just because there is a Correlation between Older Males and Gender Bending it does NOT mean that BEING an older male is what makes you likely to gender-bend. That question is NOT answered by the data.

    Any guesses why that is the case is entirely groundless based on your beliefs about what being an older male means. It's not scientific. It's you reading what you want to see into statistics. I can read those same statistics to say that married, older men secretly want to be girls and are MORE confused about their sexuality, not less... and there is JUST as much proof of that as your conclusion. In fact, I'd argue that older generations are less likely to be comfortable with their sexuality if it veers outside the plain vanilla because lets face it, alternative sexual orientation as being anything but a snickering joke if not a source of outright hatred to most people is a pretty new thing in our society. While things still aren't perfect, most older people grew up in a much less tolerant world than we live in now. I know I sure did.

    You're basically, like everyone else here except that guy who's doing the server zone fly-bys, doing nothing but making stuff up. Your imaginary evidence is no more valid than anyone else's imaginary evidence, even if you have real statistics to "support" your conclusions... because correlation does not prove causality.
    For starters, here's one possible explanation:

    Older men have had a longer period of time (presumably) spent playing games of various types and/or creating characters of various types. This means they are more likely to have tried out a female character simply out of boredom or some other reason.

    There is a correlation (obviously) as to the reason why... Well, that's more complicated, but one hypothesis is as good as another in that situation.
  22. I'm swedish, and I play on the NA servers.
  23. Seems like a loveable system... EXCEPT the early game speed-up.

    If anything I'd prefer to get a quicker end-game rather than the early game, which is already pretty quick and is pretty much a neccessary learning step for newbies.
  24. I must say that there is something *very* loveable about the fact that the COH community goes bonkers (with love!) over something like this.

    We really love playing dress-up as much as we do beating down the baddies
  25. [ QUOTE ]
    But City of Heroes doesn't transpire in this universe.

    There is a thread on this in the Mission Architect Stories and Lore section, which is probably where this should be redirected.

    However: since the City universe looks like our universe, except for the addition of superheroes, it must...M-U-S-T...be the case that the laws of physics in the City universe are a proper superset of the laws of physics in our universe. That is, anything true in our world must be true in that world as well, but that world has some extra principles that allow superhumans to function.

    If this were not the case then the City universe would look nothing at all like ours. It would not have cars, or computers, or houses, or life forms that were identifiable as human or any other form of life with which we are familiar. If you change the laws of thermodynamics the resultant universe will look nothing like our own.

    [/ QUOTE ]

    The very presence of superheroes and the kinds of superpowers we have already violates so many physical laws it is not funny at all