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Posts
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While not specifically related to the MA Reward system, there was no I14: Misc feedback thread, so, I'll put it here:
In I14 Beta, Synapse said that the newly combined and weighted Pool C+D recipes were set to drop from defeats of Boss and higher ranked foes (very rare). So... did that make it to Live or not? It wasn't in the Patch Notes for live release and it was in the Beta Patch Notes that it was pulled. -
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Number of overflow tickets a player must earn to obtain the Virtual Ticket Taker line of badges: 10, 50, 100, 250 and 1000.
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And here is my fourth time correcting this patch note: Overflow tickets is the Windfall line of badges.
And here is my second correction to this grouping of notes: This should not be in the patch notes altogether. This was originally a note during Beta indicating a change in some of the badges. This is not a complete list of badges, and this set of notes makes no sense without that context. Intra-beta notes never get published because they lack that context. That's the way it's always been, but was ignored this Issue.
Whoever is taking over the patch notes, whether it's Ghost Falcon or EMpulse or Nivienne, you please, please need to do this:
Read the player comments to the patch notes thread.
Get the players to vet the Release Notes before going to Open Beta and again before going to Live.
Any questions of clarifications of a note posted in a patch thread should be passed to the right Dev and be responded to in the thread (no more PMing for right info!).
This was done very well and became standard operating procedure in Issues 9-13. This was a complete failure in Issue 14 when it was clear that no one was reading the player's corrections, emendations, or questions to patch notes threads.
Part of the problem is that moderators have become lax in letting patch note threads become comment and discussion and lobbying ("I don't see anything about Waist Capes!") instead of a discussion and clarification of the notes themselves. The only recourse to get patch notes to have the right info is to PM certain rednames about certain problems... and that shouldn't be the case. Just posting in the patch notes thread should be enough to get the dev/mod assigned to publish patch notes to read it and respond accordingly.
IOW, your patch note process used to have a high degree of responsiveness, and thus, accuracy. This has slipped up this issue.
Sorry for the grumpdump. -
Thanks, Ex, for all you did.
With you I never had any doubt that you listened and responded and were proactive (even if you and the dev team disagreed), which is all that can be expected in a community rep and more. Thanks, again! -
Tyrant doesn't need to be unlocked. Tyrant is found under "Tyrant Followers" even though he's the only critter in that 'group.' Thusly, he can only be used for objectives requiring individuals, such as Fight a Boss and not for Ambushes.
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No.
To unlock the Red Cap dagger for your toons, you can only unlock it by killing Red Caps in the regular game and not in any MA arcs.
To unlock the Red Cap dagger for your custom critters in the MA, you need to buy the weapon unlocks from the Ticket Vendor: Unlockable Costume Pieces: Special Weapons and Shields. -
If you mean the mission doesn't end, I've had the problem with the Traditional game. I've had to TP or SuperSpeed around and to the other side of the box to entice the escort to get close enough to trigger completion without zoning out myself.
If you mean you achieve your goal but the escort does nothing, it's because the AI wants a real door and doesn't have one on an outdoor map, and so, does nothing. We've told the Devs about it. -
Hmmm, will have to use a Mk III analyzer to see what the Perception of custom critters is.
I put a custom critter in with a group of snipers and it saw me at the same time the snipers did, so, I'm willing to bet custom critters have a sniper's perception... or agro range. -
I'm not against farming as long as it's not using exploits.
That said, the argument that "X is good because it led me to the virtuous end of Y" is the classic "ends justifying the means" argument.
To use an exaggerated version: "All my human experiments that left thousands maimed and dead was a good thing because it got me into field of legal medicine."
The merits or demerits of farming need other justifications beside where it may lead some people or not. -
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Huh. I did an arc and got NO tickets. ???
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Tickets replace drops of loot. You use the Tickets to buy the loot your want (or for a chance to roll for a higher value loot). The prime reward is the Rare Pool C+D Roll (Gold rolls) at 4,000 Tickets. Other loot can be as cheap as 8 Tickets.
If you're not getting any Tickets, then you're either stealthing the mission and just clicking on one thing (which wouldn't give you a drop, so, it's not going to give you any Tickets), or, you're doing a Dev's Choice mission which gives the regular drops again like a regular mission and no Tickets. -
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or does it mean they are splitting off of nc soft?
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Not at all.
NCSoft told NorCal to come up with a better name. See my post above. -
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Any word on when (or if) these costume parts will be available to custom critters in the MA like the Cyborg Pack is available?
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i hope we didnt lose anyone in the process of this "Renaming" *cough*restructure* cough*
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NCSoft did a restructuring last fall which culminated this past month. Back in last spring, the Mountainview crew were told to get a better name than "NorCal" and brand themselves better now that they're not part of Cryptic anymore, but a standalone studio under NCSoft. This is that rebranding.
Last fall, NCSoft North America and Europe were restructured to be one umbrella (in Seattle rather than Austin) with independent and subsidiary studios. A lot of lay offs happened then, but none at "NorCal" because that studio was designated to grow, rather than shrink. NCSoft has committed lots of resources to make CoH a growth title.
This past month, the studio in Brighton was shut down, leaving only the marketing and localization teams there to run the Euro Servers. And now, all the subsidiary positions for CoH (QA, Euro forum moderation, etc...) are being consolidated at Paragon Studios.
Paragon Studios has tripled in size in 15 months and is still hiring (with a few new hires just these past few months, despite the economy, so, that should say something). -
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I am looking for a certain map, and I am pretty sure it doesn't exsist yet. Maybe I overlooked one of the catagories and someone may point out where it is if it is in AE.
It's a redside Sharkshead map. One of the missions you get centered around the dockworkers and their bosses that look like construction crews.
The map is outdoors and has a ship docked that you cannot enter. It has a few of the tall silo type things to the right of it when you enter. below the silos are wooden ramps that go around it in spurts. Best way I can describe it.
Hmm.. now that I think about it, I did not see any Sharkshead map options at all. Do we even have the Sea Witch map on the dock that has the ship covered with scafolding (outdoor as well)? I think that's the one where you have to fight her as an AV.
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Not in the game (for now). -
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Hm... now, on a completely different tangent, how the heck do I use the Devouring Earth Monster Pack? It's for a different Secret Project. I purchased the pack, but I can't find the monsters anywhere (looking at the DE list right now, trying to add them to a large outdoor map as a test but they aren't on the list). >.<
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They're not available to put into a group and then show up multiple times in a generic spawn.
They're available as individuals to become Contacts or Fight a Boss critters.
The list of available critters changes depending on what you're doing. -
It definitely was >4.0 on Test. But that was Test.
Empirical evidence seems to suggest 4.5 on Live. -
After getting a badge for achieving 500 bagdes, I want a badge for getting 501 badges.
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It happens automatically. The mission will be set according to the leader's level. If the leader is below the range of the arc, it gets set to the arc minimum. If the leader is above the level of the arc, it gets set to the arc maximum. Everyone else automatically becomes the leader's level.
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Wrong. I briefly tested this on a 1-54 mission, mobs will be appropriate for the leader, everyone else is at their own level.
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Oh, that's different than what I thought. I bow to those with empirical evidence. -
Create a second custom group and don't put in any bosses. Then chose that boss-less custom group to be the group that spawns with a "Place a Boss" objective.
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1. Create a custom group made up of nothing but Nem and Crey snipers.
2. Fill a large outdoor map with the maximum number of Boss objectives: a custom Illusion/Emp at Extreme.
3. Make the custom group the base spawn of the map, and the Boss's accompanying spawn.
There, you now have an outdoor map where you're guaranteed to aggro at least 10 spawns at once which contain at least EBs that are invisible and will spam you with PA and Phantasms and Terrors and will heal the snipers and even increase their Perception with Clear Mind. No stealthing this one. No herding (snipers are immobile). -
It happens automatically. The mission will be set according to the leader's level. If the leader is below the range of the arc, it gets set to the arc minimum. If the leader is above the level of the arc, it gets set to the arc maximum. Everyone else automatically becomes the leader's level.