Aisynia

Renowned
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  1. [ QUOTE ]
    In fact, I don't know of a single game where anything other than a very minor addition/upgrade to the game is given away, except CoH.

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    Asheron's Call 1. Free content updates every single month like clockwork.
  2. [ QUOTE ]
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    Yeah I missed the 'in real time', I think ym briain is addled today.

    EG:
    Sorry the win goes on. Did you not get the memo that suckage is no longer part of CoX ?

    (aside from MOG) *ducks and runs*

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    MoG continuing to suck is the only thing that grounds me in reality.

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    You might want to avoid the Training Room in the near future, then.

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    .................................................. ....................................

    Nothing makes sense anymore.
  3. Less of a bar, more of a lounge. The bar area actually has a stove and oven for cooking as well. No need for giant storage areas, 5000 kinds of food and drink in spacefolded storage! o.0

    It's one of our favorite places and a good deal of our RP has ended up in that room. It's not huge, but it's got a nice, cozy feeling.

    http://shinyblinkythings.com/Echelon/lngpic1.html
  4. [ QUOTE ]
    [QR]
    It's been so hard keeping quiet about this.

    Like many of you, I am an avid fan and player of this game. I've played it since launch, have multiple level 50 characters on both sides of the fence. I truly love this game and it's been an honest to god, dream come true to have the opportunity to work on it during the day and then go home and play it at night.

    The thing that has excited me most about this whole deal is that I can only see great things coming for all of you guys as the players of this game. And to me, that's what this is deal is all about. Making the game awesome for as many of you as we can. That was ultimately the biggest factor in my decision to leave Cryptic and join NCSoft. All of those things that we've had to push back or write off as taking too many resources to get done in the limited time frames and limited manpower. All of the bugs or QoL issues that have been lingering for what seems like forever because the programmers were too busy fixing the major bugs. All of those really big pie in the sky ideas that we've dreamed about for so long and couldn't do because there was no one who could implement them...that's all back on the table. The sky is literally the limit. It's been really tough having to make decisions on what would be the 'best bang for the buck' and I'm really looking forward to having the recourses so that won't be such a deciding factor moving forward.

    Of course, just putting more resources into the game wouldn't cut it by itself. We have a fantastic team that's been working 100% (or more in some cases) on CoH/CoV and every single one of us has made the move to stay with on this project and with this team. So now we've got a lot more recourses, the same fantastic team, the same great game to pour all our energies into, and the best bunch of players to create that content for. Personally, I've never heard of a situation like this in the game industry. It just doesn't happen.

    I am completely stoked. You guys should be too. We literally would not be here without you guys.

    There's going to be a period of transition as we move into the new studio, staff up, and train those new people in using our systems...but we're going to do our damnedest to make sure you guys don't notice and very shortly after that you will notice the results of this. I really wish I could talk about the things we have planned, but it's not my job...so I don't get that privilege.

    All of this is still bittersweet. I have nothing but good things to say about Cryptic, they're a fantastic studio who created a fantastic game and they're now moving on to create more fantastic games. I'm truly going to miss working with them. I'm sure this was a tough decision for them to give up the controlling share of the franchise, but one thing that probably helped make it easier is that they knew their creation was being passed into the absolute best of hands. There is no other group of people in the world who care about this game and it's players like we do.

    Looking forward to a very bright future for this game and all of you guys. We love you all of you. You drive us nuts sometimes, but we still love you.

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    <3 <3 <3 <3 <3 <3 <3 <3
  5. Finally bothered reading this idea. I like it. A lot.
  6. [ QUOTE ]
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    It was BaB's first, too!

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    It was and I gotta say, not impressed. But I grew up in the south and midwest. I've faced down hurricanes, tornades, thunderstorms, hail, sleet, blizzards, you name it I've been in it. Got myself into a load of trouble by venturing out into a hurricane with a trash can lid when I was a wee lad. I was trying to turn myself into an untethered kite in 100+ mph winds before my mother caught me.

    This earthquake just rounded off my exposure to natural disasters. All I need now is a volcanic eruption to complete the set.

    Okay, so sure it was surreal, but no more surreal than vibrant green funnel clouds or standing outside in the eye of a hurricane.

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    You haven't been in an earthquake until you've been in a 7+ o.0
  7. I swore I posted this somewhere but can't find it, so I will repost.

    Tech Catwalks
    Originally suggested by: Me?
    Category: Decorative
    Customizable? No
    Type: Decorative
    Description: Various items using a metal tech theme that mirror the functionality of the various arcane bridges and platforms.

    Also, the ability to span a bridge between to places not against a wall.
  8. [ QUOTE ]
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    Indeed, many hours of work. We don't have a supercomputer because we have yet to need it.

    How big are those things anyways?

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    I have one in a 1x4

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    Issue being my creative use of floor height, my entire 1x4 does no have any 2 adjoining squares of the same height.
  9. The directory works fine from this end, maybe there was a temporary outage.
  10. Well I mean how wide is it? 1 square? 1.5? I use a lot of raised and lowered surfaces so I need to know if I have to count on remodeling to fit it in there.
  11. [ QUOTE ]
    its more then curious as i dont recall another base here running on the 8x12 and doesnt use the supercomputer

    i take it its more decorative then anything..


    very nice though..looks like it took a buttload of work

    [/ QUOTE ]

    Indeed, many hours of work. We don't have a supercomputer because we have yet to need it.

    How big are those things anyways?
  12. Welcome aboard the Shade Sentinel! You are now in a starbase, 92 miles above Paragon City in Geosynch Orbit!

    In this holo display you can see status on the entire base, plus an overview of its current configuration. More modules have already been built, we simply need clearance to have them Space-Folded into orbit.

    Speaking of which, the room you find yourself in now is the what we simply call the entry way. This room houses the main Space-Folder, which can transport people and objects to and from predesignated coordinates on the planet's surface. It may have felt a bit weird on the way up, as we use less conventional, more sophisticated travel methods. You were not dematerialized in any way, simply folded into the 11th dimension, and unfolded here. You didn't move, so much as the location of your existence was changed!

    Entrance 1
    Entrance 2
    Entrance 3
    Entrance 4
    Entrance 5

    Over here is the Shade Sentinel Hall, we simply call it the Hall. It's primary purpose is meetings, however we also have some recreational areas around the edge. The large screens on each side are hooked up to TiVo and every game console imaginable, though they can also be used for more official purposes. The Table has a holo projector in the center which can call up basically any data in the entire base's databanks.

    Hall 1
    Hall 2
    Hall 3
    Hall 4
    Hall 5

    If you come this way, you'll be in our medical facility, the Infirmary. When members are forced to activate their mediporter beacons, they can opt to have the space-folders bring there here instead. Bio-Synthetic Tissue Regenerators, a type of advanced nanite, tend to their wounds, though the process may leave them tired a moment, and they will probably need a few seconds to catch their breath. This room is kept extremely sterile, more so than the rest of the base, which is saying something.

    Infirmary 1
    Infirmary 2
    Infirmary 3
    Infirmary 4

    Right over here, adjacent to the Infirmary is the construction bay. It houses all you need to work on your own projects, whether they be technological, magical, or otherwise. There is also a station here, which using a nanite based array, can temporarily augment your own natural abilities.

    Construction Bay 1
    Construction Bay 2

    If you'll step through this short corridor, we will be on our way through to the crew lounge.

    Corridor 2
    Corridor 2

    This is the crew lounge. It has a small bar and kitchen area, tables and seating to enjoy meals together, a sunken lounge, an arcane library, and plenty of plants for an organic and natural feel. The walls are a rather convincing wooden facade placed over the metallic bulkheads.

    Lounge 1
    Lounge 2
    Lounge 3
    Lounge 4
    Lounge 5
    Lounge 6

    Let's backtrack a bit, through the entryway and into the more function oriented side of the starbase. The first room we come to is the Command Center. On the right side we have salvage logging and storage. You'll also note bottles of supplies such as anti-deuterium scattered about.. When we are cleared for more space, we intend to add a dedicated cargo bay, and then we will do a bit of remodeling in here.

    There in the center is the Quantum Ripper Core, that's main power. It has a bit of a startup sequence whereby it taps zero point energy and then hyper accelerates complex molecules.. and bombards them with tachyons, causing quarks to rip away from the subatomic particles. This generates a lot of energy! And this is the Light Grade model! Why house such a thing in the command center? Well, the good news is, it can never explode, so it's totally safe, if it's destroyed, it will implode into an alternate dimension. The catch is, once it starts, it doesn't really stop. The only way to turn it off is to totally sap all energy from it at once. Our Heavy Grade Anti-Proton Cannon, mounted on the outside of this module, was designed to annihilate asteroids and small moons, firing that would do the job real quick!

    Right there by it is the command table, it has a holographic interface and is designed to display tactical data from all over the station and its microsat sensor network. The monitors up there are primarily for maintenance, shields, and weapons control.

    Command Center 1
    Command Center 2
    Command Center 3

    If we make our way up through here, we find ourselves in the room that houses our power capacitor. This was installed to try to solve the problem with firing the Anti-Proton Cannon, as the QRC wouldn't be enough alone, not the Light Grade Model. This capacitor stores built up energy and then siphons it into the rest of the starbase. This effectively doubles our energy expending capabilities in the short term, meaning, with this, we can indeed fire the main cannon. Unfortunately, it would sap all energy from this and the QRC at the same time. The QRC would be fried.. and this? This probably would explode...

    Capacitor Room 1
    Capacitor Room 2
    Capacitor Room 3

    This is the main computer room. This entire room is dedicated solely to monitoring and maintenance of the main computer, housed in that equipment ditch.. no, don't step down there, it will hurt, trust me. There's an immense charge running through there. If I told you how many times more powerful than a human brain this computer was, you'd totally freak out, so I'll spare you. Good thing is, it has suppressors to prevent it from becoming sentient!

    Main Computer Room 1
    Main Computer Room 2
    Main Computer Room 3
    Main Computer Room 4

    And Finally, there.. and there... are what we simply call the Exits. These are Space-Folders with only 1-way capabilities, unlike the main space-folder in the other room. There is monitoring and control equipment to preform diagnostics and make sure it all runs properly, as well as supply cabinets and racks, in case you need anything on your way out.

    Exit 1
    Exit 2
    Exit 3
    Exit 4

    That concludes our tour of the Shade Sentinel, I hope you enjoyed yourself. In the future we will be adding a large combination space-folder and attack drone launch bay, as well as a cargo bay, opening access to missile storage, and more.

    Have a pleasant day.
  13. I am SO voting Energy Blade! THAT WOULD RAWK!!!
  14. Oh, ok. See I did install that.

    The contest simply seemed to imply there would be CoH/V related artwork available, logos, etc.

    EDIT: Could always take from the fansite kit
  15. [ QUOTE ]
    The link we have for the specific Comic Book Creator version (that has logos in the pack) can be had at http://coblitz.codeen.org:3125/d2.pl...rd_1215_en.exe

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    This is a huge problem.

    This was not made anywhere near clear.

    I just went to the site and DLd what I found, no CoH/V related imagery or logos at all.

    What to do?