Amy_Amp

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  1. RE: Dark/stone

    As somebody who has a level 50 Earth/storm controller who thinks you can never have too much control, Dark/stone comes across as overkill in the control department. OG, or Fault takes care of such a huge amount of mitigation the other feels not needed even though the stacked stuns let you stun bosses. This is further added as an issue depending on what kind of controllers and doms are on the team. It still will be my main tank for one server, but I think my original idea of how happy I was going to be with it has gone down a little bit.
  2. Quote:
    Originally Posted by Infini View Post
    Same reasoning for keeping Grant Cover. That's more DDR. In terms of travel powers, for $10 you can get a booster pack that has one and doesn't cost you a power pick. The only time travel powers are necessary are for PvP and having fly/tp for the Shadow Shard (this also is remedied with purchasable jet packs. I personally skip travel powers now and all of my builds are better off that way. Even without a booster pack travel power, CJ+Hurdle+Sprint is fast enough to get you anywhere and if you're in a supergroup, you have teleporters, too!
    You can buy temp jet/jump packs from the market. The day job power from the Shard is a temp toggle fly power.
  3. Quote:
    Originally Posted by Infini View Post
    Just out of curiosity, are these lowbie farms limited to brutes or can anyone with a low level AoE make reasonable use out of them? Also, is it made like a normal ambush farm - just with a lower level cap?
    I haven't run them, but I would assume they are just like any typical fire farm, but with the lower level cap. I don't see why other ATs couldn't do them as well. A Fire/rad controller could be a good pick to try them out with having RI and Hot Feet at 8.
  4. Quote:
    Originally Posted by Pasiphae View Post
    Every time I try setting that farm to anything above +0, it exemps me to level 1 instead of 3 and consequently I don't get Spin. Is there some trick to it?
    Quote:
    Originally Posted by Amy_Amp View Post
    I have been running the cyborg version of the farm
    Hence, I'm not doing the level 3 one. I think the maker of it said it comes across as something that's good for lower levels, but might be bypassed by other farms later on as people add in more powers. 0x8 would be good for the lower levels in terms of exp. Higher up I would prefer the higher diff even if it means it takes longer. I should be able to go from 30-35 in two runs with the cyborg mission set at +3x8 with bosses*. You aren't getting that on the level 3 locked farm. It will be faster, but you have to do it a lot more as well.

    * I expect I will have to go beyond the initial farm area to ding 35 on the 2nd run, but it will still be two missions total.
  5. Quote:
    Originally Posted by End Sinister View Post
    This is not fun if you're in your 30's and looking to I.O. until you hit level 50. It cost me 25 million to I.O. out my level 28 defender the other night; it should not have taken that much to do so.
    During that range I am simply slotting SOs, or keeping level 25 common IOs in there. It's at 32 where I start to switch over to common IOs. How do I cut cost on IOs during that range? AE tickets. It takes about 2K in tickets to do a build full of level 35 IOs. Add in unlocking the level 35-40 recipe badges and you cut out the need for getting the recipes and cutting down on crafting.
  6. Quote:
    Originally Posted by Jibikao View Post
    I just looked at Trap's number on Defender. Damn, that's some sick numbers if you have enough recharge to stack Acid Mortar.

    26.6 x 2 = 53.2% resistance debuff on their own and you add AH procs for another 20% and if your primary is Sonic Blast, holy s@#$!.

    Looks like Trap/Sonic or Trap/Ice is a keeper. Not sure why I haven't seen more Trap Defender. It looks VERY GOOD on papers.
    Add Traps/dark to the list. /dark offers -tohit debuffs to stack with FFG. You get a blast/heal to help stay vertical. Oh, and then there's this for kicks and giggles. Damage procs don't benefit from +dmg, but they do -res. A damage proc on a level 50 with 53.2% -res on a target is doing about 110 damage. Both T.T. and Nightfall take a combined 5 damage procs. They have a base recharge of 10 seconds.
  7. Amy_Amp

    Trio Feedback

    Quote:
    Originally Posted by wtwall01 View Post
    My primary concern was a team that can take down most content alone. By most, I mean the typical, single AV. Another trio of ours hit a wall on a single AV recently, and I don't want that to happen again.
    In terms of an AV, grab a defender over a controller. Sure, the controller offers more total support so it will likely be a safer trip overall, but a defender has better buff/debuff numbers. One critical difference between defenders and controllers in terms of AVs is defenders get /sonic. If a trio can't take out an AV, a Cold, or Rad/sonic wasn't involved.
  8. Amy_Amp

    Why fire?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    The problem there is that there are a lot of story and thematic based reasons for a group to have a limited number of damage types.
    I doubt people are playing those arcs for the exp. I remember one of, if not the first, AE arc I did was the Phantom of the Opera based one. I have no clue what kind of exp it gave. I didn't care. I simply enjoyed the quality of work that went into the arc. I'm in no way saying that a AE mission with a low amount of damage types should give bad exp, but have a slight reduction in the amount of exp it gives. Again, this isn't factoring in how easily it is to be mitigated by the player base. A mission that is heavily psy based damage would likely still be more than normal exp. I don't know how high, or not Arachnos are in terms of giving exp, but they really should be at the top.
  9. Amy_Amp

    Why fire?

    Quote:
    Originally Posted by Aura_Familia View Post
    That would be a retarded fix as it would just shift the farming to the next "resistant" set. As there S/L, Energy resistant farms in existence.

    Basically as long as there are powersets that can get 50% or more resistance to any one damage type, those type of farms are never going away.

    It would take a fundamental change to how resistance works.
    I think they should just do it based on the number of different damage types as a nice starting point. It might help to factor in how easy it is for players to have mitigation against those attacks as well.
  10. Quote:
    Originally Posted by Another_Fan View Post
    Simple question here, being able to self buff is O.P. why isn't 2 of the same as a duo over powered?
    Run on all defender, controller, or corr teams and tell me it's not overpowered.

    EDIT: One of the more broken combos in the game is Emp/sonics teamed up.
  11. /sr is just easier to soft cap and doesn't give the boost to +damage although it does add to overall damage via +recharge. I have ran my Kat/sr on both trials and have little issue on them.

    EDIT: I will say I find it interesting you picked the least defensive armor as the one to have less wholes than /sd.
  12. Quote:
    Originally Posted by MachineSlave View Post
    I Farm the Fire Cyborgs, its the Hall of Fame one, and i always have it set to +4/x8, i make about 10 Mill Influ just off the baddies alone per run. This is solo runs tho, so i love it, and i farm with a Ele/Fire/Mu Brute, and sometimes my dads fire/fire tanker. I Love it.
    This is the one I have been using. I did FRONTLOAD, but the mobs are based on your level, so if you level, then you aren't facing +# level that you were before so you can get less exp out of it, so I went back to the cyborg one. I just dinged 30 so I got Burn with some slots and I'm going to try +3x8 with bosses and see how goes. I figure once I get FE I'll go +4. My guess it will take me at most 15 more runs to ding 50. If my average holds, it will be more towards 10.
  13. Amy_Amp

    Sick of Super 8

    Quote:
    Originally Posted by Father Xmas View Post
    You want over advertising, look at Green Lantern. There's the Reese's Peanut Butter Cups, the Subway avocado special, I think Burger King has the kids meals, he's USA channel's "character to watch", numerous extended trailers during various TV shows besides the usual 30 second spots.

    Of course some of that is because GL isn't as well known as Batman or Superman in the eye of the general public.

    Still, it's not as bad as last year's "the day's Airbending moment" during World Cup Soccer.
    Saw an image of Ryan Reynolds in an article and I was pretty much going, "Oh god, not him again." I think he's destined to be jammed down ours throats so much people will get sick of him. He's a decent actor, but he's gonna be everywhere when it's all said and done.
  14. I don't have an IOed out one yet, but FA has always been rather squishy to me based on an SO build. I know it's an offensive machine, but I have yet to see an armor that struggles more for keeping their health bar high. Fire is going to benefit greatly from IOs and going Incarnate. If you aren't willing to invest in it, roll something else. I also think one of the aspects that makes SS work better than Claws is the mitigation FS brings as where only Shockwave brings AoE mitigation for Claws, but you don't want KB in a farm build. If I wanted a sturdy Claws brute, I would go Claws/sr, Claws/dark, and Claws/elec would be a good alternative.

    I did another run on mine and I'm still making 2+ levels per run while at +2x8 with bosses. I got up to 27. I'll do another run later on so I can get Burn and put a couple slots in it.
  15. Elec/nin stalker. I have a harder time selling myself on a brute ninja(sneaky sneaky SMASH), so I would just pick a good Claws brute. I would take Claws with a damage aura, or Claws/sr. If you want a more ninja themed brute, Claws/sr is really about your only option. /fire will be more offensive and you could PL yourself to 50 if you wanted. /elec gets more end recovery. /dark has some nice extra mitigation and tools.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    "Long gone?"

    Neither of those were ever here, really, outside of personal preference (or the need to learn what everything else does.)
    I had an SG mate who adored his Stone tank and some time after getting to 50 figured out it wasn't needed outside of maybe some minor situations and this was before IOs. Last I knew before he quit playing he was playing a WP tank instead and he had already deleted the Stone tank.
  17. Quote:
    Originally Posted by Lukros View Post
    If you haven't noticed, AV/GM soloers and Solo farmers have been using Kinetics and Cold Dom for a bit now.
    Then I guess they don't need to be self buffing themselves if they do that well already.
  18. I have a DB/sr and a DB/elec. I like both. I made the DB/sr after I had a higher level Kat/sr. I figured if you could soft cap /sr and drop DA, it just seemed like you should take something more offensive from the start, which DB has better AoE than Kat. The DB/elec was the first real AoE based build I did. It took some time, but I had like three power picks in a row where I picked AoEs. Both are sitting at 32-33. I just need to update to level 35 IOs, and finish them off.
  19. Quote:
    Originally Posted by FourSpeed View Post
    PS> You'll have to define "broken" for me. It's *hard* to make a truly broken
    character (my first toon - a blaster, had 3 of the 4 travel powers, and just
    a few of his secondary powers, and still solo'd most of the way to L50 in
    I1-I3 days). Clearly, "broken" means results != expectations for you.
    Getting a better understanding of your expectations may well be the
    biggest help.
    My first character was a Rad/rad. Now think of taking all of the Rad toggles and not Fitness. I was so broke all I could do was afford DOs even at 22. Before I did a respec, I couldn't solo an even level mission. To me, that's broken.
  20. Quote:
    Originally Posted by Rylas View Post
    Since Cyclops and Jean are too young in the previous movies to be kids in the 60's, I'm not sure of a feasible way to pull that off.
    Don't have the main focus be in the 60's, or at least add them in where their ages would be appropriate.
  21. Well, at least you could have been more screwed by rolling FF instead.
  22. It's a movie that couldn't even get the the X-Men:First Class team right.

  23. Link

    City of Data got updated to the current build of CoH so there is Kinetic Melee info up.
  24. I think Cardiac is a no brainer pick for a Plant/storm.