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Quote:So if you play an hour a day you'll have it in about three months.* That sounds pretty reasonable.Sure they can. Make it a little less steep of an incline for soloers.
As I just posted, I can make about 1 million Influence an hour. So that's 100 hours to earn the money to buy one of these Notice dealies, whatever they are. I'm not 15 without a life outside school, I can't play 60 hours a week. Some weeks I'm lucky to get 3 hours. That level 50 character I just posted pictures of has 295 hours on patrol as of 1 minute ago.
* Assuming you don't get any good drops in that time, which seems unlikely. Chances are you'd get a purple, or at least one of the good rare recipes, and that'd cut into your time considerably. -
Quote:No, Recluse specifically tries to keep people misreable. Do Westin Phipp's arc.Recluse does have his army of brainwashed psychics, BUT nothing else you say is true. Recluse does not try to keep people as miserable as possible, he only goes against those who cause too much trouble (and even then, there are specific limitations). There's a difference between restraining freedom from a select few, and restraining freedom from everyone.
EDIT: A few quotes:
"But I want the poor to be hungry. It keeps them more miserable and desperate for my help. So I want you to destroy and poison those donations."
"He's also become a light of hope to the people here, showing them that they just might be able to improve their lot. That can't be allowed. I want him eliminated." -
Doesen't matter what you think. If you act against the Resistance the Resistance leaves you. (at least until you regain their trust)
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From what they've mentioned focus seems to be on coordination rather than having high DPS or capped resistances. That's going to be tough but require far less time (since you don't need to gather stuff for a build, just learn the mechanics of some fairly short encounters)
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Quote:So? You don't have to succeed at every TF, they don't neccessarily take much more time than running solo missions, lots of people with kids play MMORPG's hardcore...And I'm sure soloers are just big mean grumpy people who refuse to team.
I'm sure none of them...
Have an illness that requires them to leave at random times
A slow computer that disallows them from running large teams
Kids
Soloers are players.
My point is that casual soloers is a subset of casual players, and cannot be used as equivalent to the superset. It's like saying "humans can't read". Yes, there are humans that can't read, but there are also humans who can. -
Recluse has his own bands of brainwashed psychics (Bane Spiders/Fortunatas) he deliberately tries to keep people as miserable as possible (Westin Phipps) the only one he allows freedom are the Destined Ones... And it's not clear that they're really any more free than the Powers Division folks. (who also seem fairl privilegied)
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Remember, Arachnos sides with the resistance. And Lord Recluse is worse than Tyrant by just about any metric except success.
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Seriously, it's not even that bad. You can probably get a very rare in half a year or so. Hardly excessive.
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MM: Sonic indeed. Yes. Sonic. And Cold.
I'd also like it if they used the doppleganger tech to make a "Clone Summoning" power set, but that's a bit out of bounds of htis thread I guess... -
I *need* this.
Horus the Avenging Son needs his champion! -
Quote:Now that is interesting...
The BAF starts with a good olÂ’ fist fight with great big robots to get you warmed up, but then it becomes a mad dash in the dark to prevent prisoners from escaping, then some more fights using push-pull mechanics to get the job done, followed by a different kind of boss fight at the end that will require people to be on the ball a little more than usual. -
That's not strictly speaking true: There's quite a bit of scope for our own character's interpretation of things (much more so than earlier) especially considering that there are four paths, not just two. (And even within paths your motivations are left unclear)
And I'd also question the distinction: Politics is a fundamentally moral activity: It boils down to "What goals should society seek to achieve and what means are justifiable in seeking them?" That's a moral question right there. -
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What's his story?
Also, anyone else compulsively confuses him, just for the lulz? -
Spawns: Recluse is a Mastermind. He can summon a ******** of ARachnos (the power is, IIRC, called "Summon Army". It does)
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Quote:Err, I'm fairly sure the devs are speaking purely technically in this respect: IE. Power pools aren't handled like the other powers by the game-engine, for some reason.
Power pools/patron/ancillary pools are our powers too- here's where I sometimes sense a disconnect with devs at some points. These are in some way stated as being outside the player's abilities, yet still in their repituire. -
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Quote:See also: Clarke's Third LawYou have a very broad definition of "magic," which appears to be "anything that's not otherwise defined." I disagree with that interpretation of the concept, considering City of Heroes already makes a CLEAR distinction between the power of the divine - which tends to be classed Natural - and magical ritual, spell, incantation and enchantment. This is the centrepiece of the story of Tielekku, and by also apparently the theme behind the story of the Well of the Furies, which we call that only because that's the image it took on when Statesman and Recluse drank from it.
You also assume that items like Excalibur are "magic," when there really is no clear evidence that they are, or indeed that they are supernatural in general. We see them do things we cannot expect, yes, but we cannot infer that they are "magical" in the definition of City of Heroes any more than we can infer that the Green Lantern ring is magical in nature simply because its effect looks like magic. "Unexplainable" is not a definition for magic.
As I understood the power of the Well to work was in granting both opportunity and inspiration. A Scientist blessed by the Well will simply be able to have ever better ideas and be ever more capable of following through with them. A mutant blessed by the power of the Well will be more likely to develop benevolent mutations which improve their powers, as opposed to developing cancer. Magic users, furthermore, will find themselves better able to cast their spells, channel their magic items, draw on their magic blood and so forth.
The well has no "power" in the literal sense of the word. The well cannot actually "do" anything. It needs us to act through our powers, ideally on its behalf. The true power of the Well is the power of the people who "drank" from it. -
Quote:Unless you, you know, ignore the visual (because I know MY characters don't punch using the exact same move amillion times ) and what you're doing is in fact climbing up the back of the Titan, unscrewing an armour plate and start tearing out cables.Basically, that's what it comes down to, both in terms of what's being asked and why it isn't working. It's also something I've been saying pretty much since January 2005, when I first got Samuel Tow to 50.
The late game has you do things that ARE NOT within the capabilities of just a highly trained normal person. Not without disregarding the bulk of the visuals. And, yes, the Kronos Titan is a large part of that, as is Hequat. When you take an Explosive Missile Swarm to the face, shrug that off and proceed to beat down a machine roughly the size of the Atlas statue by punching it with your fists repeatedly, you've given up all pretence of normalcy. I used to have "natural human" characters once upon a time. I got rid of them all when I saw what they were supposed to be doing later in the game.
If the question here is "who purposely does NOT progress past a certain point," then that wouldn't be me. I find it to be both a gigantic waste and a profound missing of the point if one were to choose to, say, never level past 25 so he could stay at the level of the Tsoo and the Family and fight street-level crime. I mean, yeah, you can, but you're missing on 3/4 of the game. -
The way I understand it, the Well isn't a source of power: It's THE source of power, and that it can manifest into all sorts of ways (and by extension, whenever you are increasing your power in any capacit you are tapping into the well?)
Eg. the INcarnate boost coul represent a new spell, or power aborbed directly, it could also be a new breathing excercise, or an ideafor a new schematic, or whatever. -
Quote:Because the WST is more than the incarnate content (in fact, the "real" way to get the incarnate stuff comes in I20, this is just a bonus) everyone gets something nie from doing the WST.Huh... OK, I did not expect that. Seriously. Why put a post-level-cap reward tied to content that will exemplar you about half of the way down? I could see the Apex and Tin Mage TFs being labelled as Incarnate content (which they are), since they assume you have Incarnate powers, and I could kind of see the other level cap content since it doesn't care if you do or don't have it. But putting Incarnate rewards behind content which assumes and ensures that you DON'T have Incarnate powers?
Am I seriously the only one that finds this incredibly odd? -
Quote:Well, duh. If they had an unlimited amount of resources I'm sure they'd get you new content, and revamp the old zones while they're at it. Also give everyone a pony.Retaining players with new content is a much better way to go.
As-is they're going to have to fiddle around with both. (I'm not certain how Paragon Studios is organized, but the people working with the new system might not actually be the same people working on new content as in missions/TF's and art assets)
And if they can get some more people to stay by making (comparatively) minor changes like these ones, why not?