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Posts
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you take a group of people that pvp in RV and put them in Sirens Call i bet they do well. You take a group of SC people and put them in RV...and well...it's not pretty.
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This post is so epic. I don't know where to begin. lol
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I don't do dom's or SC so...can't help you on this one. Although Energy does look alot more viable with the new changes.
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so i watched those videos..mainly cause i'm bored in a hotel room. he basically just smashes buttons and hope he get's kills...he's out of hide 99% of the time. The only decent person he beat was dutch and even then he got lucky. BTW...bone smasher is epic phail.
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In other news...the new dom changes are on test.
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Is it just me or did they buff the hell out of this set....
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* Psychic Shockwave: Decreased this powers damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.
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No.
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They upped the dmg for the single dmg attacks..and that [censored] is going to be end heavy as hell too...i was kinda being sarcastic and being serous at the same time..did not work out. lol. I'm just so freaking happy they buffed ice sword circle...it truly made my day..... -
Psionic Assault
* Psionic Dart: Increased this powers damage scale from .6 to 1.32, increased its recharge from 1.5 seconds to 6 seconds and increased its endurance cost from 3.12 to 6.86.
* Mind Probe: Increased this powers damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.
* Telekinetic Thrust: Increased this powers damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.
* Mental Blast: Increased this powers damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.
* Psychic Scream: Increased this powers damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.
* Psionic Lance: Increased this powers damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.
* Psychic Shockwave: Decreased this powers damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.
Is it just me or did they buff the hell out of this set.... -
* Thunder Strike: Decreased the damage scale of single target portion of this power from 2.56 to 2.04, reduced its recharge from 20 seconds to 16 seconds and reduced its endurance cost from 18.5 to 15.2. Reduced the area of effect portion of this powers damage scale from .42 to .31.
i feel for all you /elec dom's out there. -
Icy Assault
* Ice Sword Circle: Decreased this powers damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.
w00t..... -
Gravity Control
* Lift: Increased this powers damage scale from .8 to 1.32.
wow...just wow. -
Once i get get back, i will be down for this.
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this thread made me lol in RL. Sorry spec no canadians allowed...JK. But yea...i was also in the dark about the pvp on liberty until recently...tbh the kickball on liberty is better then the kickball on freedom as it stands right now. It's the reason i transfered my lol regen stalker there. Kinda ironic because back in the day it was Liberty > Freedom when it came to pvp. History repeats itself yo.
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People jump off caltrops. That's just wrong.
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ummm no good sir they do not...they are able to jump because they get out of the radius of it. Caltrops are OP in PvP. True story. I can't AS in caltrops..and it makes me a sad stalker. -
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So is anyone using Flurry? lol
what what???
All squishies have a 40% base resist to EVERYTHING?
So corruptors are now like a low budget Brute?
Can you link the patch notes on this BS? I can't find the nerf patch notes. OMG what a joke.
[/ QUOTE ]I have seen blasters park right in melee range, and crack a brutes head open..This ain't no joke..It got so bad the brute knew he was out matched and tried to run only to die tired hahaha (True Story)
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I've seen it happen to Stalkers "after" an AS on well built Blasters too....the Blasters survived the AS (standing still...) as well as the couple follow-up attacks, they didn't heal and still killed the Stalker before Build Up + Aim was even expired...its pathetic to watch, but it happens. Squishy +res is outta control imho, but ymmv..
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Bad stalkers are bad...when i AS a blaster and they know its me..they run like hell or hibernates right away. I love when a blaster "thinks" he's going to attack me when i as him.....i just placate and AS him again. lol But yea that res is not that bad vs stalkers anyway....the critical part of AS is currently unresisted. Unless the stalker is bad and does not AS that res should not really matter to him.
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Yea, the AS hits decently hard, however, many/most Stalkers only have about 1-2 "good" follow-up attacks, and after those are spent they're pretty dry from what I've seen.
If they're sill alive it's Placate then continue attacking or leave, or Phase out to hamper the return fire. And those "1-2" good attacks are what get them screwed against the massive pvp +res for squishies. The experiences I've witnessed, are of course, against only Blasters due to their larger HP pool than most other squishies. I'd have to guess that the Blasters in question specifically built for some +HP values to survive at least 1 AS, and then the follow-up attacks are taken care of by the "remaining" +hp and the massive +res. Played correctly, most will not even have to heal after the AS, just return fire and attempt to kill the Stalker as he's exhausting his final two attacks, before he runs/phases, which is very possible given how much dmg a Blaster can deal.
Of course, this is when there's only "one" Stalker attacking them, add any other sort of damage into the equation, and that changes pretty quick haha
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yea, most good stalkers slot there AS 3 dmg/acc, hec proc, pvp proc, touch of death proc. (it hit's like a freight train when they fire off) I personally slot mine 3 dmg/acc hec proc, pvp proc, and recharge. I like having my AS up as much as possible. Basically i can AS a target if i kill it or somebody else does, i move on to my next target start AS and by the time it goes off i would be back into hide so it does the crit dmg. I do that alot. Your right about just one stalker by itself, but most of the time i'm with blood, morti, or muse. So whatever we lock on to is usally dead. Except if its somebody like lol El chido one. (BEST MF TANK IN RV....). Back in the day stalker's could one shot peeps....o them were they days lol. -
Good luck at this....i don't think anyone has the time nor patience to do this. I think the only one that would sit down and actually do this is Mid's, and even he has not done it. It's just so unpredictable and always changing. Arcana know's his [censored]....but he probaly does not really want to do it knowing it will change in a month, and it more a pvp kind of thing...and i don't think arcana pvp's. The only other's one's that could do this left with mass exit of pvpers. You might want to get with Mac B. He is good at that kind of stuff, but it will take alot of time and effort to do all those powers. You might have to pay him. I hear he accepts pay pal. JK
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lol divine is way over-rated...Matt Link is the best.
lol stalkers.
My rad/rad defender destroys em.
My nrg/nrg blaster kills them.
My Fire/Nrg tanker PWNS them.
Only my scrapper has trouble with stalkers...oh well.
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This must be either blustering or tron-nrg. All i have to say is.
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Tell Mat link to join the big boys and come to some kick ball and arena.....my wife could play stalker in sirens call and get kills...and she does not even pvp. The reason you will never see my stalker in Sirens is because it's boring as hell. Does this mat link guy ever come to RV...there is probaly a reason he does not. Big differnce between sirens and RV. I have nothing against this guy, but if he wants to truly show his skill he needs to get out of lol sirens. and lol guyver99.
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Reroll..forts are garbage now. Defense took a big hit last issue.
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Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
-Dark: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
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Level 1: Dark Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Acc-I(7)
Level 1: Infrigidate ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), ShldBrk-Acc/EndRdx/Rchg(11)
Level 2: Gloom Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(13), Apoc-Dam%(15), Acc-I(15)
Level 4: Ice Shield LkGmblr-Rchg+(A), S'fstPrt-ResKB(21)
Level 6: Hurdle Jump-I(A)
Level 8: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(19), Zephyr-ResKB(19)
Level 12: Assault EndRdx-I(A)
Level 14: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 16: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 18: Super Jump Zephyr-ResKB(A)
Level 20: Acrobatics EndRdx-I(A)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
Level 24: Arctic Fog ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(27), ImpSkn-EndRdx/Rchg(29), ImpSkn-ResDam/EndRdx/Rchg(29), ImpSkn-Status(31), LkGmblr-Rchg+(31)
Level 26: Torrent KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(31), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(33), KinCrsh-Dmg/EndRdx/KB(33), KinCrsh-Acc/Dmg/KB(34)
Level 28: Life Drain Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Acc/Heal(34), Nictus-Acc/EndRdx/Heal/HP/Regen(36), Nictus-Acc/EndRdx/Rchg(36), Acc-I(36)
Level 30: Benumb Acc-I(A), Acc-I(37), Acc-I(37), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
Level 32: Blackstar Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40)
Level 35: Sleet Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 38: Heat Loss P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(45), RechRdx-I(45)
Level 41: Tactics HO:Cyto(A), HO:Cyto(50)
Level 44: Shark Skin ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(46), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(50)
Level 47: Spirit Shark Jaws UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Hibernate RechRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Scourge
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Set Bonus Totals:
9.5% DamageBuff(Smashing)
9.5% DamageBuff(Lethal)
9.5% DamageBuff(Fire)
9.5% DamageBuff(Cold)
9.5% DamageBuff(Energy)
9.5% DamageBuff(Negative)
9.5% DamageBuff(Toxic)
9.5% DamageBuff(Psionic)
2.81% Defense(Fire)
2.81% Defense(Cold)
1.56% Defense(Energy)
1.56% Defense(Negative)
3.13% Defense(Ranged)
5.63% Defense(AoE)
2.25% Max End
65% Enhancement(Accuracy)
80% Enhancement(RechargeTime)
5% Enhancement(Heal)
10% FlySpeed
148.6 HP (13.9%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -23)
Knockup (Mag -23)
MezResist(Confused) 17.5%
MezResist(Held) 20.8%
MezResist(Immobilize) 17.5%
MezResist(Sleep) 21.9%
MezResist(Stun) 17.5%
MezResist(Terrorized) 17.5%
19.5% (0.33 End/sec) Recovery
34% (1.52 HP/sec) Regeneration
2.5% Resistance(Smashing)
7.56% Resistance(Fire)
7.56% Resistance(Cold)
13% RunSpeed
4% XPDebtProtection
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